Change Log

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For a complete list of all changes in one list, see Complete Change Log.

Update 1.197.1: Community Crossplay

Major Button.png 9 February 2021 Announcement


Hello, Engineers!

Ever since our initial release of Space Engineers on the Xbox platform, we have worked hard to provide the best Space Engineers experience for everyone, regardless of platform. Today’s release takes us one step closer to bridging the gap between PC and Xbox communities by ensuring that every Space Engineer can build, create, and imagine with friends on their platform of choice.

Update Features

  • Added crossplay between PC and Xbox players
  • Added Epic Online Services category into PC Join screen server browser (players can switch between steam and EOS there)
  • Added mod support to Xbox version (certain restrictions apply)
  • Added support for Dedicated server
  • Added support for PC Client
  • Added option to mute player voice across platforms
  • Added option to mute specific players in text chat as well
  • Added Piston head available as a separate block
  • Changed Campaign and scenario settings to once again be editable, but only in experimental
  • Optimized decals (wheel imprints have separate pool, bullet holes do not deplete pool for imprints for example)

Fixes & Improvements

  • Fixed a crash at SharpDX.DirectInput.Device.GetProperty
  • Fixed a crash when resuming Xbox game after suspending in lobby
  • Fixed a crash when spawning predefined asteroid small overhang
  • Fixed a crash when suspending Xbox game while inside a lobby
  • Fixed an Out of Memory crash which happened due to increased binary size on Xbox
  • Fixed blueprint screen not correctly managing newly subscribed items (freeze, not showing, not downloading)
  • Fixed a partially unresponsive state of the Xbox game when returning to main menu after being disconnected from a session after suspend
  • Fixed admin teleport not working with gamepad
  • Fixed inability to spawn blueprints which are close to the overall PCU limit (99,999 out of 100,000 in one BP for example)
  • Fixed Join game screen not showing relevant servers for EOS (Official servers are now always visible, servers can be searched for if not in the list)
  • Fixed problems with spawning planets in console compatible worlds (now up to 3 planets total of any type can be in the world and UI updates accordingly)
  • Fixed Sabiroids getting stuck under and in grids when emerging from voxel
  • Fixed the inability to focus search field with a controller in the in-game workshop screen
  • Fixed voxel always not reacting to one of the ship drills in a drill array
  • Fixed wheels twitching mid flight when external forces were applied (gyroscope for example)
  • Fixed Safe zone block having an old highlight on terminal interactive part
  • Fixed scrolling in New game->Workshop not being smooth
  • Fixed scrolling through Load game screen not being smooth
  • Fixed spawn points blinking due to unnecessary refresh on Xbox
  • Fixed streaming indicator to be shown for the whole duration of the streaming process, not just the beginning
  • Fixed UI scale affecting black shroud in respawn screen
  • Fixed unnecessary column label refresh when cycling through Join game screen tabs
  • Fixed a typo in Buggy cockpit block description (save to safe)
  • Fixed a typo in one of the error screens related to Mods

Support Site Fixes

  • Fixed Hydrogen tanks causing high network load
  • Fixed projected grids taking up more than 1 PCU per projected block
  • Fixed various types of voxel materials randomly appearing on Europa

Hotfix 1.197.168 (updated)


  • Temporarily removed from Steam version
  • Access restored to local blueprints
  • Modded crossplay is temporarily unavailable -> vanilla crossplay is still available
  • Fixed a crash in mods trying to overwriting decal counts in render

Hotfix 1.197.170


  • Fixed simspeed drop for servers with large amount of unique players
  • Fixed a crash at Voxels.MyStorageBase.ResetCache
  • Fixed a crash when client server discovery found a modded world from 197.019
  • Fixed a crash at MyScreenDecals.DrawBatches
  • Fixed a crash when EOS server started updating before previous update was finished
  • Fixed a crash at MyPlanetMaterialProvider.GetLayeredMaterialForPosition
  • Fixed mods with dependencies getting duplicated after each save/reload/restart

Hotfix 1.197.180



  • Added reworked workshop consent


  • Fixed mod's failing to update correctly
  • Fixed blurry post processing
  • Fixed infinite joining to EOS with incorrect date
  • Fixed a crash at Blocks.MyLightingBlock
  • Fixed a crash at MyCloudRenderer.Render
  • Fixed a crash at Sandbox.Game.Gui.MyGuiScreenAdminMenu.Cycle_Implementation
  • Fixed a crash at Sandbox.Game.Gui.MyGuiScreenAdminMenu.PrepareWeatherDefinitions
  • Fixed a crash at Sandbox.Game.Gui.MyGuiScreenJoinGame.RankedServerQueryComplete
  • Fixed a crash at Sandbox.Game.Screens.MyGuiScreenMods.OnOpenInWorkshopClick
  • Fixed a crash at System.IO.Compression.ZipArchive.ReadEndOfCentralDirectory
  • Fixed a crash at VRage.EOS.MyEOSServerDiscovery
  • Fixed a crash at VRage.EOS.MyEOSServerDiscovery.GetFilters
  • Fixed a crash at VRage.EOS.MyEOSServerDiscovery.OnConnectDone
  • Fixed a crash at VRage.Mod.Io.MyModIoWorkshopQuery
  • Fixed a crash at VRage.Render11.Sprites.MySpritesRenderer
  • Fixed a crash at VRage.XIM.MyXIMLobbyDiscovery.OnLobbyCreated
  • Fixed a crash at VRageRender.MyVoxelMaterials.UpdateFoliage

Update 1.197: Planet Pertam, New Features, Blocks & Wasteland Pack

Major Button.png 25 November 2020 Announcement


Hello, Engineers!

The new Wasteland update is here! Wasteland is all about speed, dust, roaring engines, twisted metal, and especially, fun with your friends. We have focused heavily on improving the multiplayer experience, something we hope you enjoy with other players. Wasteland provides you with new choices when designing your creations: New Blocks, Planet and Racing Scenario, Voxel Materials and much more.

And we can't wait to see what you create!

Marek's Blog Post:


  • New Planet - Pertam
  • New Voxel Materials
  • Rover Cockpit
  • New Armor Blocks Variants
    • Half Slope Inverted
    • Sloped Corner Tip
    • Sloped Corner Base
    • Sloped Corner
    • Half Sloped Corner Base
    • Half Corner
    • Corner Square
    • Corner Square INV.
    • Half Sloped Corner
    • Half Slope Corner
    • Half Slope Corner INV.
  • Scrap Race Scenario
  • Hydrogen Rebalance
  • Ultimate Spectator
  • VST Dedicated Server Support
  • Wheel and Boot Print Decal Support
  • Performance Improvements

Wasteland Pack

  • Off-road Wheels
  • Exhaust Pipes
  • Buggy Cockpit
  • 2 Viewport Blocks
  • Barred Window
  • Offset Light
  • Offset Spotlight
  • 3 Storage Shelves
  • Concrete Armor Skin
  • Dust Armor Skin
  • Heavy Rust Armor Skin
  • Retro Future Armor Skin
  • Scavenger Character Skin
  • 2 New Character Emotes: “Drunk” & “Bite Me”

Xbox Features

  • Xbox Dedicated Servers
  • Enabling Scripts for Dedicated Servers
  • Improvements to Gamepad Controls
  • Performance Improvements
  • Possibility to change the Size of the GUI
  • Improved Block Grouping
  • Added Empty world custom game to Xbox experimental mode

Xbox Series X and S Support

  • Added support for Series X & S
  • Increase Lobby sizes for Series X & S Hosts to 8 players
  • High Graphics Settings
  • 500000 PCU in experimental (up from 200000 for other consoles)
  • Better simulation quality in scenarios
  • Blazing fast loading times
  • Much better performance overall

Fixes & Improvements

  • Added a gamepad alternative for setting a specific slider value
  • Added Quick-save and Quick-load shortcuts to gamepad (RB + LB + X quicksave, RB + LB + Y quickload)
  • Added Change character button into Replay tool on behalf of gamepad users
  • Added the option to vote for workshop items in-game
  • Added UI scale slider into Options->Game settings to help with visibility on certain screens/tvs
  • Added visual scripting support for dedicated servers
  • Improved AFK recognition for gamepad users in MP, additionally kicked AFK players have to reconnect manually
  • Improved AI so it is no longer an experimental feature, it is still disabled by default, enable in advanced world settings
  • Improved build mode block rotation to be more apparent for gamepad
  • Improved DS server performance when using specific methods about ship information
  • Improved multi-select behaviour in terminal on gamepad
  • Improved radial menu block variants selection
  • Improved recent blocks radial menu to allow scrolling through variants as well on gamepad
  • Improved the balance of hydrogen fuel production/consumption and storage
  • Improved the balance of components->health of hydrogen tanks
  • Improved the control hint for selecting multiple blocks in the terminal for gamepad
  • Improved treshold for switching forwards/backwards movement for sharp turns in vehicles on gamepad
  • Increased sharpness of all texts across the game
  • Increased the size of gamepad control hints
  • Removed unnecessary links to through Edge browser on Xbox
  • Removed unjoinable Space Pirates faction from Faction selection portion of the respawn screen
  • Fixed a crash in AI pathfinding
  • Fixed a crash in navmesh generation 0
  • Fixed a crash in navmesh generation 1
  • Fixed a crash when trying to create a cloud BP without Steam running
  • Fixed running out of memory starting multiple worlds in succession
  • Fixed a crash preventing players from loading specific modded worlds
  • Fixed a crash when detonating 100k+ explosive components near voxel
  • Fixed performance drop when trying to show in terminal for 1000+ blocks at once
  • Fixed a crash in physics in worlds with very large grids
  • Fixed performance drop when a large grid preview is trying to determine if the area is occupied
  • Fixed a turret not rotating in Frist Jump Mission 2 on Xbox
  • Fixed an exploit which made hydrogen for free
  • Fixed Xbox users getting booted out of the session when returning from suspended state without changing accounts
  • Fixed Hydrogen thrusters being lit up in First Jump Mission 3 without being powered on Xbox
  • Fixed Sabiroids getting stuck on their sides when player escapes by flying away
  • Fixed RS triggering skin recycling in Character screen on Xbox
  • Fixed Refresh button causing endless loading in Character screen on Xbox
  • Fixed AI attaching to player and each other, which caused them to fly away unrealistically
  • Fixed wolves not being able to follow player onto a grid
  • Fixed Sabiroids not being able to navigate holes in voxel, they are now better at it and burrow as a last resort
  • Fixed Sabiroids sometimes being bad at hiding when burrowed
  • Fixed grid on grid collisions causing voxel damage in worlds where voxel damage was specifically disabled
  • Fixed sub-grids being left behind when the main grid got teleported
  • Fixed key binding for Voxel hand revert function
  • Fixed character stumbling when running on a grid in mag-boots
  • Fixed Trash removal changes submission enabling trash removal as well
  • Fixed the inability to splir Ore stacks in character inventory using Gamepad
  • Fixed grid in preview snapping to nearby grids randomly when rotating it
  • Fixed (Dis)assembly animation happening when block is turned off
  • Fixed Hydrogen HUD not working on Xbox
  • Fixed collision shapes for Gate and large grid Small Sci-fi Ion thruster
  • Fixed signals from previous session appearing in current session at 0,0,0
  • Fixed manually placed asteroids not being affected by voxel trash removal
  • Fixed admin setting Keep Original Ownership also affecting built by, which it changed
  • Fixed Sabiroids getting stuck on vertical surface
  • Fixed profiling clients being able to join servers without being allowed to do that
  • Fixed voxel revert distance from grids setting ignoring grids without ownership, it now ignores NPC owned grids only (NPC grids where no player is an owner)
  • Fixed Small Blast Door Edge not being re-skinnable
  • Fixed drones in First Jump Mission 5 not attacking
  • Fixed landing gear colliding with the grid it is locked to
  • Fixed ingots and components not being visible when selected in production
  • Fixed explosions not cutting down trees
  • Fixed texts on Xbox referring players to the logs (which they cannot access)
  • Fixed wheel to surface particle effect always being maxxed out
  • Fixed blueprint rename feature getting rid of the thumbnail on Xbox
  • Fixed hint for ion thrusters talking about hydrogen thrusters
  • Fixed wheel to surface particle effects appearing above the wheel at high speeds
  • Fixed wooden skin on couple of armor blocks
  • Fixed radial menu staying open after character death
  • Fixed enemy GPS markers staying in the air after enemies were defeated in Frostbite
  • Fixed VST background grid lines being too prominent
  • Fixed Low grapgical preset being recognized as Custom instead
  • Fixed misinformative dialog popping up when Lobby host ended the session
  • Fixed gamepad hints when trying to rotate camera while sitting in a passenger seat
  • Fixed Advanced new game screen requiring selection and confirmation of the desired scenario with gamepad
  • Fixed inability of switching toolbars when setting up timer block actions on gamepad
  • Fixed having to manually refresh the BP screen after subscribing to new files through the in-game workshop browser
  • Fixed H2/O2 generators producing variable and inconsistent amounts of gas from Ice
  • Fixed the game not remembering that the last used input was gamepad
  • Fixed character being able to transition to sprint directly from crouching stance on gamepad

Support Site Fixes

  • Fixed a crash when replacing an out parameter in VST
  • Fixed a crash when deleting an out parameter in VST
  • Fixed a crash when deleting an input parameter in VST
  • Fixed a crash when reordering tabs in VST
  • Fixed a crash when adding an out parameter in VST
  • Fixed specific world loading problems
  • Fixed unsecured ModAPI client requests
  • Fixed disassembler queue turning into assembler queue
  • Fixed grids and players falling through the ground on heavily populated servers
  • Fixed wheels destroying parts of grids when the cluster reordered
  • Fixed spectator control hints not working in vehicles
  • Fixed wheels detaching from suspensions when the cluster reordered
  • Fixed changes in max ship size and max blocks per player advanced world settings not getting saved on Xbox
  • Fixed problems when calling script after adding new input parameters in VST
  • Fixed Door collisions so it can be better used with Hinges for example
  • Fixed inability to delete cloud blueprints which had slashes in their names
  • Fixed production animations occurring more times than there were products
  • Fixed GPS colors so they support for example #FF00FF format as well
  • Fixed copy pasted spotlights not having light cones
  • Fixed catwalks not being weldable when placed on top of blocks
  • Fixed inability to rename saves
  • Fixed players screen preventing future interaction with the terminal on gamepad
  • Fixed ModAPI redundant memory allocations for GetGridGroup Interface and IMySlimBlock.Neighbours
  • Fixed ship action removal from toolbar also adding a block into buildplanner on gamepad
  • Fixed Run argument programmable block ship action dialog not coming up when being activated with D-pad on gamepad
  • Fixed the reversed order in which the D-pad went through block variants in a group
  • Fixed space masters being able to use enemy medical rooms, it is now only possible with Can use all terminals privilege
  • Fixed Inventory full voice message missing in Realistic sound mode
  • Fixed missing space after colons in refinery block's detailed info for modules
  • Fixed refinery detailed info not updating for modules
  • Fixed gamepad controls for symmetry creative building mode
  • Fixed placement of small buttons so it does not hover slightly anymore
  • Fixed spelling errors in Light names for Learning to survive - Ship Factory
  • Fixed A,D or S canceling shooting while aiming down sights
  • Fixed planet surface boulders containing only stone on Xbox again

Hotfix 1.197.064


  • Fixed an issue where players could not load dedicated server saves.

Hotfix 1.197.065


  • All text-based scripts are fixed
  • Saves with a dot in the name are visible in game load screen
  • Worlds thumbnails in Workshop screen are fixed
  • Fixed Crash at MyGuiScreenHudSpace.RecreateControls
  • Fixed Crash at Sandbox.Game.GameSystems.Trading.MyTradingManager.ValidateTradeProssible

Hotfix 1.197.066


  • Fixed certain servers not being able to restart correctly
  • Fixed a crash at MyGuiScreenHudSpace.RecreateControls
  • Fixed missing heavy armor block groups in radial menu
  • Fixed not being able to turn on gamepad while the game is running
  • Fixed Ctrl+LBM on sliders changing the slider position
  • Fixed addition of block variants to build planner on gamepad

Hotfix 1.197.068


  • Fixed crash when using Ctrl + LMB on sliders
  • Fixed certain servers not being able to restart correctly
  • Fixed broken custom worlds in VST
  • Fixed UI freeze when entering production tab
  • Fixed an issue with welders causing lag

Hotfix 1.197.069


  • Fixed crash at AI.Pathfinding.RecastDetour

Hotfix 1.197.072


  • Fixed a crash related to game HUD
  • Fixed a crash in the lobby creation
  • Adjusted grass visuals quality to fit memory budget

Hotfix 1.197.073


  • Fixed various crashes

Hotfix 1.197.074


  • Fixed mods not working on DS as a service
  • Updated Steamworks SDK to version 1.50

Hotfix 1.197.075


  • Fixed server browser taking too long when listing and do not see all servers

Update 1.196: Server Optimizations

Major Button.png 6 August 2020 Announcement

Main Features

  • Dedicated Server optimizations
  • French and Spanish localization
  • Changes to hitboxes of blocks and armor

New Features and Changes

  • Added an ability to recolor personal GPS
  • Added an option to Trash removal to revert boulders as well to prevent save file bloat
  • Added CPU Load graph to DS remote client
  • Added Family sharing setting to DSGUI, Admins can choose to allow/disallow clients connecting through Family shared copy of SE
  • Added load bar to DSGUI to indicate when saves in the list are loading
  • Added ModAPI support for tiered update for IMyCubeGrid
  • Added ModAPI support for update timer for IMyFunctionalBlock
  • Added PCU trading toggle to DSGUI, Admins can choose to disable/enable PCU trading (enabled by default)
  • Added refresh field to graphs in DS remote client
  • Added replicable status filter to Entity list Admin screen
  • Added Selective physics updates setting to DSGUI (disabled by default), world parts do update when players are not around
  • Added tier update system timers to blocks SBC (empty by default)
  • Added Tiered Update System (TUS), blocks belonging to TUS are switched between update tiers dynamically based on grid and player proximity
  • Changed collision shapes for many models which were causing issues (they should now better copy the body of the block itself)
  • Optimized Batteries
  • Optimized Character sounds, animations and aiming position for DS
  • Optimized cockpits and Remote control blocks, HUD updates and sound for them are not handled on DS anymore
  • Optimized Connector/ Ejector, they are now tiered update blocks
  • Optimized Conveyor sorters, there is now maximum amount of items for push/pull per tick
  • Optimized conveyor system, power requirements are not progressive based on length of lines, but are constant 1W
  • Optimized Gatling guns, changed update for ammo pulling; particles, animations, sound are not handled by server
  • Optimized Hydrogen and Oxygen tanks, they are now tiered update blocks
  • Optimized Identity removal for inactive players, it now removes more leftover data to prevent save file bloat
  • Optimized Jump drive
  • Optimized Landing gear
  • Optimized MyAdvancedDoor (used exclusively by mods)
  • Optimized Nuclear reactors, they pull fuel differently from the conveyor system
  • Optimized O2/H2 generators, they pull fuel differently and pull maximum of 2 bottles per tick for refueling
  • Optimized Parachute hatch
  • Optimized production blocks, they pull/push items differently and are all tiered update blocks
  • Optimized Projector and Console blocks, they react to player presence tier
  • Optimized Sandbox.sbc and moved session name to Sandbox_config.sbc instead, DSGUI loads _config.sbc exclusively when selecting a new game
  • Optimized Sound blocks and Jukebox on DS
  • Optimized the way how clients join the server
  • Optimized Thruster damage and particles, thrusters are now tiered blocks
  • Optimized Trash removal voxel revert, when asteroids or boulders are reverted, they are removed from the save file to prevent save file bloat
  • Optimized Turrets, ammo pulling, animations, turrets are now tiered update blocks
  • Optimized Weather System
  • Copy to clipboard copies the color of the personal GPS as well

Crashes and Fixes

  • Fixed a crash at MySectorWeatherComponent.ProcessDecoys
  • Fixed a crash MySectorWeatherComponent.UpdateWeathersOnClients
  • Fixed a crash when lightning strikes during heavy snow storms
  • Fixed a crash when too many reloading notifications are attempted to be shown at once in HUD
  • Fixed a crash when trying to update a ship drill after it was already removed by trash removal
  • Fixed a bug in CPU threads being put to sleep, taking longer to wake up, causing stutters
  • Fixed add plugin button in DSGUI doing nothing
  • Fixed an issue in door physics which leads to unintended forces
  • Fixed an instance of Someone else is using this ship
  • Fixed being forced into spectator upon load of saved game, where player was inside med bay (customizing)
  • Fixed blocks with animated parts not being grindable with Ship grinders
  • Fixed Chinese language not working until game restart
  • Fixed DS ignoring remote client commands
  • Fixed DSGUI force update from branch failing without a password even for branches which do not require passwords
  • Fixed Ejectors not producing sound on DS
  • Fixed missing pressurisation effects on Small grids
  • Fixed NPC pathfinding properly instead of previous hotfix
  • Fixed old DS saves loading very slowly and being unresponsive in DSGUI (resaving them should fix that now)
  • Fixed particles being refreshed when returning from ESC menu
  • Fixed projected grids light blocks actually emitting lights
  • Fixed Rotor displacement being available through ship toolbar for Hinges
  • Fixed Spiders and Wolves having bank accounts
  • Fixed Survival Kits not counting as grids with respawn point for Trash Removal
  • Fixed terminal lag on servers with many players accumulated across the ages in the ownership dropdown menu
  • Fixed thumbnail in Continue appearing black, since the thumbnail screenshot was taken before fade ends (too early)
  • Fixed turrets ignoring Shoot On and Shoot Once without acquiring a target at least once since placed
  • Fixed UI for non-editable GPS to really be non-editable

Support site issues

  • Fixed a crash when placing a block as spectator without a character
  • Fixed background UI opacity affecting selection highlight
  • Fixed character skins not being reapplied when switching to female for the first time
  • Fixed construction progress UI disappearing in specific cases
  • Fixed damaged grids being stuck in one place when hydrogen and batteries are only source of power
  • Fixed duplication of welders in the contract UI
  • Fixed faction members not being able to control faction shared Remote control
  • Fixed hinges going beyond set limits, they now automatically return into the range limit using their set velocity
  • Fixed HUD not updating when welding finished
  • Fixed hydrogen bottles not updating when used
  • Fixed inability to access Dead Engineer inventory
  • Fixed inability to delete changed personal GPS (it was not synced to server)
  • Fixed ModSDK not being able to compile mods with scripts
  • Fixed red damage effect getting stuck on screen
  • Fixed rockets visually not being destroyed upon impact, making an illusion of passing through voxel
  • Fixed Ship drills not being able to drill into meteor craters
  • Fixed Small Hinge block hitbox issues with other attached blocks
  • Fixed sound being looped on production blocks even when not producing
  • Fixed Sound block stop sound button not working on DS
  • Fixed the selection of multiple LCDs at once changing the settings of all of them to the top one
  • Fixed warnings and messages not being sorted and updating too frequently

Hotfix 1.196.012


  • Fixed faction issues
    • If you still experiencing issues with your faction, restart the faction. Remove all members including the leader so the faction is deleted and make it again.
  • Fixed various crashes on client and server.
  • Rebalanced Lightning - Lightning happens less often now.

Hotfix 1.196.013


  • Fixed several crashes.
  • Fixed hydrogen thrusters performance issue (combination with conveyors).
  • Fixed advanced doors issue (mods use that).
  • Fixed backpack not disappearing.

Hotfix 1.196.014


  • Fixed asteroid desync issues in the multiplayer.
  • Fixed assembler production animation. It's more fluid and smooth.
  • Fixed thruster power issue on subgrids.
  • Fixed sci-fi sliding doors and landing gear issue.
  • Fixed rogue orbital station, which was unwilling to let players in. Captain of that station was punished and the doors are now accessible.

Hotfix 1.196.016


The next batch of fixed collisions for these blocks:

Small Blocks

  • Projector
  • Motor Suspension
  • Armor Corner and Side
  • Atmospheric Thruster
  • Cockpit
  • Gatling gun
  • Hydrogen Tank
  • Vent
  • Door and Side Door

Large Blocks

  • Antenna
  • Atmospheric Thruster
  • Bar Counter
  • Bar Counter Corner
  • Basic Refinery
  • Bed
  • Button Panel
  • Cockpit
  • Contract block
  • Cover Wall
  • Desk
  • Food Dispenser
  • Hangar Door
  • Hydrogen Tank
  • Hydrogen Thuster
  • Interior Pillar
  • Sci-fi Ion Thruster
  • Kitchen
  • Lab
  • Locker
  • Neon Tubes
  • Ore Detector
  • Passage
  • Projector
  • Ramp
  • Slide Door
  • Stairs
  • Catwalks
  • Ion Thrusters
  • Windows

Hotfix 1.196.018


  • Fixed an issue where campaign cannot be resumed after game restart

Hotfix 1.196.019


  • Fixed specific (out of memory) crash for the DS

Update 1.195: Sparks of the Future

Major Button.png 24 June 2020 Forum Post


Hello, Engineers!

Sparks of the Future update explores our fascination with science and science fiction and delivers on that with a vision of hi-tech visuals in the Space Engineers universe. We are really excited about exploring all of the possibilities this genre opens to us. Whether it's a vibrant high-tech space station located among an asteroid cluster, a classic sci-fi themed space cafe, or just a cool looking spaceship bristling with Ion thrusters and neon armor - we hope all of this will add to your story in a world of high technology.

This update contains much requested Hinge Blocks, Small Grid Doors, new automated Weather System, 3D Letter Blocks and more!

Features & Improvements (Free update)

  • Hinge Blocks (large, small and medium)
  • Small Sliding Door (Small Grid Door)
  • 3D Letters, Numbers and Signs (large and small grid)
  • New LCD Posters
  • Automatic Weather System
  • Sparks of the Future Station: Extended Edition World
  • Rotate image function for LCDs
  • Added an option to reverse mouse scroll wheel direction when selecting block variants
  • Added support for replay tool NPCs to have different skins and colors

Sparks of the Future DLC

Similar to our previous major releases, we decided to give you an opportunity to support the further development of Space Engineers. We have created a pack which consists of cosmetic items to enrich your game visually. You can experience them in the free Sparks of the Future scenario. The price of the Sparks of the Future Pack is $3.99 USD, or your regional Steam equivalent, so if you wish to support us, check out the Sparks of the Future Pack.

  • Sci-Fi LCDs
  • Neon Tubes
  • Sci-Fi Ion Thrusters (Reskin of vanilla Ion Thrusters)
  • Sci-Fi Atmospheric Thrusters (Reskin of vanilla Atmospheric Thrusters)
  • Sci-Fi Interior Wall (Reskin of vanilla Interior Wall)
  • Bar Counter, Bar Counter Corner
  • Control Panel (Reskin of vanilla Control Panel)
  • 1-Button Panel (With customizable LCD)
  • 4-Button Panel (With customizable LCDs)
  • Small Side Door (Reskin of the new vanilla Small Grid Door)
  • Sci-Fi Armor Skin
  • 2 Neon Armor Skins
  • New Emotes (“Whatever”, “Yelling”, “Charge”, “Dance Disco 1”, “Dance Disco 2”, “Looking around”, “Stretching”, “Come here baby!”)

Many Thanks to the Modding Community!

We are always impressed by the innovation of our modding community! We would like to thank these members of the Space Engineers community for continuing to inspire us through their ideas, suggestions, and hard work.


  • Fixed a crash at Havok.HkUniformGridShape.HkUniformGridShape_InvalidateRange
  • Fixed a crash at MyLargeTurretBase.StopAimingSound
  • Fixed a crash in Trash removal voxel revert
  • Fixed a crash when trying to read an invalid blueprint xml
  • Fixed a crash at Entities.MyThrust.ThrustDamageShapeCast
  • Fixed a crash at Game.Screens.Terminal.MyTerminalPropertiesController.PopulateMutuallyConnectedCubeGrids
  • Fixed a crash at Game.GUI.MyBlueprintUtils.SaveToCloudFile
  • Fixed a freeze when loading textures
  • Fixed memory use increasing while the game was minimized
  • Fixed a regression in how much damage ships receive from voxel collision (it was lower than it used to be)
  • Fixed landing gears locking to safezones or in mid-air while inside a safezone
  • Fixed Lost Colony scenario not being loadable or join-able without experimental mode enabled
  • Fixed unknown signals causing lag on populated servers
  • Fixed deleted saves appearing in Continue in main menu
  • Fixed quest markers not behaving correctly because of dependencies in the First Jump campaign
  • Fixed and re-enabled NPC pathfinding on grids
  • Fixed maximum grid name length to be 64 characters instead of 512 (caused an issue with cloud storage)
  • Fixed DSGUI remote client not keeping list of banned/kicked players through restarts, making lifting of bans/kicks difficult
  • Fixed grids having to be powered on through shortcut twice after restart on DS
  • Fixed multiple Frostbite respawn points failing to unlock and provide selectable spawn points
  • Fixed LCD sprites not getting clipped correctly
  • Fixed decals not being visible on ATM, Medical Station, and LCDs
  • Fixed astronaut emissivenes state being incorrectly saved/loaded
  • Fixed DSGUI blinking several times and being unresponsive when there are multiple existing saves listed
  • Fixed missile explosions, trails and meteor trail particles not being visible at greater distances
  • Fixed safezone size slider not updating when changing axis
  • Fixed voxel hand drawing grid bounding boxes incorrectly when "Show bounding box" is enabled
  • Fixed In-game help: Movement being incorrectly finishable in jet-pack
  • Fixed missing hints for First Jump 4th campaign mission in Spanish translation
  • Fixed an untranslated button name in First Jump 1st campaign mission in Spanish translation

Fixed issues from our Support site

  • Fixed particles not being disposed off correctly when unloading a session (memory leak)
  • Fixed Hydrogen not flowing from grid to grid through connectors in some cases
  • Fixed "look around" feature not being affected by Y axis inversion
  • Fixed the possibility to withdraw components from nonfunctional conveyor ports through Build Planner
  • Fixed incorrect blocks being deleted when aiming at specific types of blocks
  • Fixed consumable items being deposited along with ores and components via the Build Planner shortcut
  • Fixed the impossibility of adding servers to Favourites
  • Fixed the inability to right-click items in toolbars to change their settings
  • Fixed particles not freezing for Ansel
  • Fixed Programmable block compilation warnings being shown twice
  • Fixed Interior wall emissive parts not actually being emissive

Hotfix 1.195.019


  • Fixed a crash at MyRenderComponent.TrySpawnParticle
  • Fixed a crash at MySectorWeatherComponent.GetSolarMultiplier
  • Fixed a crash at MySectorWeatherComponent.ResetParticles
  • Fixed a crash at MySectorWeatherComponent.UpdateAfterSimulation
  • Fixed a crash when adding emote to build-planner from block variant panel
  • Fixed an issue with client not being able to paste experimental grids in experimental world
  • Fixed an issue with vehicles not moving after disconnecting from connector

Hotfix 1.195.020


  • Fixed GPS names being reset upon reconnect
  • Fixed false "No Fuel" warning and false "0 secs" indicator
  • Fixed "Invert mouse scroll" option status being reset on relaunch
  • Fixed LCD weather script showing raw strings as output
  • Fixed a crash at MyRenderComponent.TrySpawnParticle
  • Fixed a crash at MySectorWeatherComponent.ApplyParticle
  • Fixed a crash at MySectorWeatherComponent.UpdateAfterSimulation
  • Fixed lightning not doing damage on a dedicated server
  • Fixed lightning frequency during thunderstorm increasing each time the server (auto-)saved
  • Fixed NPC station not despawning correctly when admin teleports out
  • Added a notch to Small 1x1 Hinge to help with orientation

Hotfix 195.021


  • Fixed a crash at MySectorWeatherComponent.UpdateAfterSimulationDelay
  • Fixed another crash at MySectorWeatherComponent.ApplyParticle
  • Adjusted how starts and ends of weathers look
  • Adjusted weather names to better represent them
  • Fixed some weathers lasting for up to 10 real life hours
  • Fixed weather never reaching Clear state
  • Fixed an issue with sounds creating static when being played over weather sounds
  • Optimized how often wind animation updates
  • Fixed an issue where drill yields were much lower
  • Fixed an assertion appearing when trying to save a blueprint to the Cloud
  • Fixed one of the Patrol.bots in Sparks of the Future scenario getting stuck
  • Fixed wrong formatting for some LCDs in Sparks of the Future scenario

Update 1.194.210: Hotfix

Softredirarrow.svgUpdate 1.194.207#Hotfix 1.194.210