Update 01.097

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27 August 2015


Bug fixing is continuing into the second week. In case you’ve missed it, last week we announced that we have entered a stabilization / feature-freeze period where our focus is on fixing bugs and improving existing features (more info can be found here: http://blog.marekrosa.org/2015/08/stabilization-period-for-medieval_18.html). For example we have fixed the issue when turrets are shooting through your own ship to target the enemies and the switching toolbars through hotkey issue. More fixes will follow in the upcoming updates. Additionally, tutorials 1,2,3,4,5,7 and 9 have been revised to include new LCD pedestals that sequentially number key steps to be taken in the tutorials, other improvements have also been made and a number of issues as highlighted by community feedback have also been addressed. Tutorial 06 has been completely rebuilt based on feedback that it was too difficult and confusing in its original form, the new version is simplified and lays things out one step at a time instead of being condensed into a single room.


  • fixed issue with turrets shooting through your own ship to target enemies
  • fixed switching toolbars through hotkey re-enabled when in G screen searchbox
  • fixed issue with setting color via Ctrl+right click not working for interior light
  • fixed assembler working sound playing when assembler was not working
  • fixed issue when the player can't change ore queue in Refinery
  • fixed issue with the "Jump was aborted" message appearing even without jumping
  • fixed chat window hiding behind HUD
  • fixed LCDs are showing offline, instead of texture
  • fixed view distance was missing in DX11


  • revised tutorials 1,2,3,4,5,7 and 9
  • rebuilt tutorial 6

Update 01.097.009 (08/28/2015)

  • fixed assembler production when the grid gets powered