Update 01.114

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24 Dec 2015


Merry Christmas, Engineers! Today’s update will help you to better understand the creation of planets. With step by step guides you can create your own planet, play with its atmosphere and if you want to delve really deep, you can completely change the look and feel with new trees and even modifying the voxel materials. Are you missing the lava planet? Do you want to recreate planets from your favorite sci-fi movies? With these modding guides, now you can create any planet you want easily and effortlessly! We have also created some example planetary mods to help you get started. You can find the links to the example mods and guides below.


Planetary modding guides

Planetary Modding Guide - http://steamcommunity.com/sharedfiles/filedetails/?id=566387835 Modding guide for planetary flora - http://steamcommunity.com/sharedfiles/filedetails/?id=568303446 Modding Guide for Voxel Materials - http://steamcommunity.com/sharedfiles/filedetails/?id=568406623

Official example mods

Changed voxel material Grass to blue (inc. foliage) - http://steamcommunity.com/sharedfiles/filedetails/?id=572647925 Alien tree changed from red to blue - http://steamcommunity.com/sharedfiles/filedetails/?id=572666778 Modded planet with a custom tree and blue grass: http://steamcommunity.com/sharedfiles/filedetails/?id=572570154

Planetary workshop category



  • implemented collector, connector and ejector sounds
  • fixed memory usage growing when game is running
  • fixed movement issues when small grid is attached to a large grid
  • oxygen tank lights are not shining
  • fixed client issue to teleport via Space Master
  • fixed piston sounds
  • fixed scrolling not working properly in scenario screen
  • removed strength slider from ejector GUI
  • fixed issue with stuck in spectator mode after selecting to spawn in ship
  • fixed wrong collision with character in single player