Update 01.128

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31 March 2016


This week brings you a new animation system and more improvements for the dedicated server console. The new animation system has synchronized animations and the added ability to easily insert transition animations. Animations throughout the game will continue to be improved in the future. One other important thing is that this new system takes work off our programmers and transfers it to our artists. The dedicated server console now supports Ctrl+A and Ctrl+Shift commands. Please also note that as announced earlier this month, today we have stopped developing the 32-bit and DX9 version of Space Engineers. From now on we will focus exclusively on developing DirectX 11 and 64-bit Windows.

For those who want to keep playing Space Engineers on Windows XP, 32-bit Windows and the DirectX 9 configuration, you can still enjoy the game by accessing your copy on Steam. (To switch to the DX9 branch on Steam, right-click on Space Engineers on Steam, chose Properties, go to the Betas tab, and change your build to "DX9/WinXP".) You will be able to launch the game without any issues, but no new content will be added from the end of March 2016. A guide for how to do this is available here: http://blog.marekrosa.org/2016/02/space-engineers-news-full-source-code_26.html.


  • new animation system
  • DS console now supports Ctrl+A and Ctrl+Shift commands
  • removed DX9 and WinXP support


  • adding wheels feature has been fixed (was not working in some cases)
  • adjusted connector force
  • fixed crash when switching tools in ship
  • fixed crash when exiting the game
  • fixed crash when disconnecting a connector
  • fixed some cases of ships synchronized, DS
  • fixed mods using session components not loading correctly
  • fixed sounds are louder after entering control panel
  • fixed sound of missile turret
  • fixed volume is getting louder after exiting to menu
  • fixed gyros rotate heavier ships faster