Update 01.142

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30 June 2016

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In this week’s update we are releasing a revised building system. From now on, you can create a new grid from any block (not just from landing gear) by simply placing a block in any open area. We’ve also made changes to the G screen by cleaning it up, organizing it, and grouping similar blocks into groups. You can see if a block type has variants by the plus symbol in the top right corner of its thumbnail. To switch between variants, use the mouse scroll wheel. These changes should make building much more intuitive and time efficient.

Zooming in and out of 3rd person view now requires you to hold Alt combined with the mouse scroll. Also, any grid that is pasted into voxel from the clipboard will now become a static grid, including small ships. You can place them in at any angle and orientation.

Please note that because of the changes we made to the building system, we had to make adjustments to how blueprints are projected from projectors. It's now based on the first placed block of a blueprint. This means that the offset values in projectors will have to be corrected to account for this in all existing creations.

Lastly, the major improvements for the ModAPI and ingame programming mentioned last week are going live today. If you are a modder or a scripter who missed that announcement, here is the link to the ModAPI/Ingame Interface Expansion and Improvements guide: http://steamcommunity.com/sharedfiles/filedetails/?id=709010443

We would like to say a massive massive massive thanks to Malware for completely replacing the script compiler and to Phoenix84 for all the modding changes :). We cannot thanks guys like this enough!

If you want to place individual block variants to your toolbar, you still can - just text search for the block name in the G screen and place it directly to the toolbar as usual. (so you do not scroll through each armor block variant to get piece you are looking for)


  • revised building system
  • 3rd person zoom and other control changes
  • GitHub Source code updated to current dev version
  • space master can cycle through GPS coordinates now

Github Merges

  • allow modAPI (script) access to OnGridChanged events (by fabricator77)
  • added new IMyThrust properties (by Jimmacle)
  • fix for lag when recoloring blocks (by Aleks976)
many thanks to all GitHub contributors!


  • dx9 textures removed
  • fixed corrupted worlds with missing textures
  • fixed speed mods corrupting world messages
  • fixed Horizon and Altitude indicators distorted on triple monitor setups
  • fixed piston top part gets separated on DS
  • fixed issues when meteors are falling on DS
  • fixed projection not matching the grid
  • fixed check box in player terminal
  • fixed pivot point have bad colors
  • fixed refinery modules are functioning without power
  • fixed particle effect of shooting (muzzle flash)
  • fixed collisions ignored when pasting grid
  • fixed rotor top parts shivering when placing
  • fixed mirror mode switches on when reloading a world
  • fixed manual Safety override (force weld) does not sync properly on DS
  • fixed helmet flashlight sinks into grid/voxel
  • fixed oxygen farm has wrong emissivity when powered
  • fixed crash during meteor storm
  • fixed no fuel reported when recharging docked ship during the day
  • fixed Jump Drive destination selection issues
  • fixed muzzle flash staying in place when changing weapons
  • fixed Large atmospheric thrusters breaking
  • fixed sound of getting out of cockpit when merging/unmerging ship
  • fixed merge block on piston could not be merged
  • fixed grinding Sliding doors at Earth EasyStart destroys different blocks
  • fixed inventory screen screen filters showing wrong inventories
  • fixed issues when remote controlling from cockpit
  • fixed Small oxygen generator not consuming Ice on DS
  • fixed debug menu warnings
  • fixed block remains in terminal after being removed
  • fixed reversed thusters , MP, creative
  • fixed respawn ship selection issues
  • fixed thruster issues in MP

Update 01.142.007

  • fixed crash in remote control
  • fixed moving safety locked small rotor head on large rotor