Update 01.151

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In this week's update to the development branch, we're releasing the new realistic sound mode for Space Engineers. The new sound mode can be enabled via the world options (the original mode was named arcade mode). It’s also worth mentioning that there are new sounds being released in this update for both modes, such as choking and damaged block sounds. The main area of improvement this week was to the G-screen. You can now find all blocks and their variants by using the search bar, and you can also find all blocks, even ones within groups, in the appropriate sidebar sections. Bugs fixed this week include players being able to turn off the power of enemy ships when connected to them and pressing Y, and open hangar doors blocking sunlight onto oxygen farms. Lastly, it is now possible to raise and lower your helmet visor when sitting in any seat or cockpit.

Important: In case you are experiencing audio issues after this update (for example audio not working at all), please update audio drivers for your audio card.


  • Realistic Sounds

Common Audio Features

  • Ship sounds * possibility to switch (in audio options) to power output sound mode (not speed based)
  • Reverb effect in voxel caves
  • Performance improvements for blocks using sounds (not updating distant emitters)
  • You can switch helmet on/off in cockpits
  • Tons of audio tweaks, audio bug fixes and volume balances
  • New sounds (gatling, block damage effects, choking sounds, ...)
  • For modders: change in IMyLandingGear interface * added IMyEntity GetAttachedEntity()

Realistic Audio

  • It's a world option * everyone in the same world will have this
  • Many sounds now have a “Realistic” variant
  • When in space, sounds are switched to these alternate sounds
  • Sound in space is transmitted only through grids or voxels
  • In a ship or station you hear basic sound variants (arcade) but space sound rules are applied (you will not hear other ships)
  • You can still hear sounds from your suit or tools you are using
  • Many audio filters are used to modify sounds based on the player helmet and cockpit
  • Sounds on planets or moons with atmosphere will behave like before, with the exception of cockpit/helmet filters (note: Earth Moon has no atmosphere)
  • Added new sounds used only in this mode (like breathing)

Improvements & Fixes

  • improved control for thrusters on subgrids (controlling a subgrid grants you control over the thrusters now)
  • removed scratches from glass
  • improved and reorganized the G screen block menu
  • improved the building system (Block distance is now remembered when switching between blocks, improved searching in G screen, returning "place station block" back ingame)
  • pausing the game now also pauses most of the GPU particles
  • removed extra curved conveyor tube from G screen
  • added a function where scrolling in spectator mode does not speed up your actual movement speed when you have a block selected
  • ADDLOCALGPS is no longer save to checkpoint
  • fixed issue with ship inventory scroll and personal inventory
  • fixed Fleeting Rival flying too close to the ground when engaging player
  • fixed cubes not retaining rotation within same group
  • fixed player being able to turn off enemy ship when connected
  • fixed error message appearing in Tutorial 8
  • fixed IsShooting boolean for IMyYserControllableGun
  • fixed when splitting resources that the text field was not highlighted
  • fixed when there were holes between meshes on the ground
  • made MyFakes and MyCompilationSymbols foolproof for releases
  • fixed issue with corrupt world due to IMyGps
  • fixed airtight hangar doors blocking oxygen farms
  • fixed day length now being saved when changed before loading
  • fixed a issue seeing through block: 2x2x1 inv. corner

Hotfix Development version 1.151.005

  • Fixed issue with shooting glass and all particles disappearing
  • Fixed issue G screen,with mod, that was crashing when searching for "f"
  • Fixed crash to desktop with 3D.SoundEmitter
  • Sound with small ships in atmosphere
  • Improved ambient volume changes