We're giving away 4 copies of V Rising to 4 editors of the V Rising Wiki. Simply create an account and contribute! See more details here Wiki Contest.

User talk:SmileOne

From Space Engineers Wiki
Jump to: navigation, search

[1]Template ItemBox

Datasource

Where you can find the datas for the parts in SE.

Rawmaterial (Ore):

- item = MyText.resx transsript the DisplayName_Item_... to the value (example: DisplayName_Item_IronOre that is "Iron Ore" it should be the page name.
- translation = MyText..resx transsript the DisplayName_Item_... to the value (example: DisplayName_Item_IronOre that is in MyText.de.resx "Eisenerz"
- rmass = PhysicalItems.sbc if TypeId = Ore, then Mass
- rvolume = PhysicalItems.sbc if TypeId = Ore, then Volume
- rmaterialefficiency = Blueprints.sbc if SubtypeId = ...OreToIngot, then Prerequisites/Item/Amount is 1 and Result/Amount is 0.7, then are 70% (percent converted to ingots) not rate from 0.7
- refinetime = Blueprints.sbc if SubtypeId = ...OreToIngot, then BaseProductionTimeInSeconds

Material:

- item = MyText.resx transsript the DisplayName_Item_... to the value (example: DisplayName_Item_IronIngot that is "Iron Ingot" it should be the page name.
- translation = MyText..resx transsript the DisplayName_Item_... to the value (example: DisplayName_Item_IronIngot that is in MyText.de.resx "Eisenbarren"
- mmass = PhysicalItems.sbc if TypeId = Ingot, then Mass
- mvolume = PhysicalItems.sbc if TypeId = Ingot, then Volume
- mmaterialefficiency = Blueprints.sbc if SubtypeId = ...OreToIngot, then Prerequisites/Item/Amount is 1 and Result/Amount is 0.7, then are 70% (percent converted to ingots) not rate from 0.7
- mrefinespeed = Blueprints.sbc if SubtypeId = ...OreToIngot, then BaseProductionTimeInSeconds
- refinefrom = Blueprints.sbc if SubtypeId = ...OreToIngot, then Prerequisites/Item/SubtypeId is the ore, that ist the item refine from. (example: Iron is Iron Ore) to refer to the ore.

Tools:

- item = MyText.resx transsript the DisplayName_Item_... to the value (example: DisplayName_Item_Welder that is "Welder" it should be the page name, handtools add (Tool).
- translation = MyText..resx transsript the DisplayName_Item_... to the value (example: DisplayName_Item_Welder that is in MyText.de.resx "Schweißgerät"
- tmass = PhysicalItems.sbc at DisplayName_Item_... the mass by tools
- tvolume = PhysicalItems.sbc at DisplayName_Item_... the volume by tools
- cbuildtime = Blueprints.sbc if DisplayName then BaseProductionTimeInSeconds
- ccomponent1 = Blueprints.sbc if DisplayName = DisplayName_Item_..., then Prerequisites/Item/SubtypeId + ../Item/TypeId from the first Item (example: SubtypId = Iron, TypeId = Ingot, is "Iron Ingot" the material item.)
- ccomponent1amt = Blueprints.sbc if DisplayName = DisplayName_Item_..., then Prerequisites/Item/Amount from the first Item
- ccomponent2 = Blueprints.sbc if DisplayName = DisplayName_Item_..., then Prerequisites/Item/SubtypeId + ../Item/TypeId from the second Item (example: SubtypId = Iron, TypeId = Ingot, is "Iron Ingot" the material item.)
- ccomponent2amt = Blueprints.sbc if DisplayName = DisplayName_Item_..., then Prerequisites/Item/Amount from the second Item
(all Items have a own number, counted from the top)


Components:

- item = MyText.resx transsript the DisplayName_Item_... to the value (example: DisplayName_Item_BulletproofGlass that is "Bulletproof Glass" it should be the page name.
- translation = MyText..resx transsript the DisplayName_Item_... to the value (example: DisplayName_Item_BulletproofGlass that is in MyText.de.resx "Bulletproof Glass"
- icon = Blueprints.sbc if DisplayName = DisplayName_Item_..., then Icon there is the path for the file, the file must as item + _icon.png uploaded. (example: Bulletproof_Glass_Icon.png )
- cbuildtime = Blueprints.sbc if DisplayName = DisplayName_Item_..., then BaseProductionTimeInSeconds the buildtime in sec.
- ccomponent1 = Blueprints.sbc if DisplayName = DisplayName_Item_..., then Prerequisites/Item/SubtypeId from the first Item (example: SubtypeId = Silicon, is "Silicon Wafer Ingot" the material item.)
- ccomponent1amt = Blueprints.sbc if DisplayName = DisplayName_Item_..., then Prerequisites/Item/Amount from the first Item
- ccomponent2 = Blueprints.sbc if DisplayName = DisplayName_Item_..., then Prerequisites/Item/SubtypeId from the second Item (example: SubtypeId = Iron, is "Iron Ingot" the material item.)
- ccomponent2amt = Blueprints.sbc if DisplayName = DisplayName_Item_..., then Prerequisites/Item/Amount from the second Item
(all Items have a own number, counted from the top)