http://spaceengineerswiki.com/api.php?action=feedcontributions&user=Irunfold&feedformat=atomSpace Engineers Wiki - User contributions [en]2024-03-29T06:18:22ZUser contributionsMediaWiki 1.28.0http://spaceengineerswiki.com/index.php?title=Talk:Cargo_Ships&diff=7902Talk:Cargo Ships2014-05-26T13:58:15Z<p>Irunfold: /* Playing dead is sometimes not enough */</p>
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<div>Weight of Private Sail is really 73 772 (with catwalk you have to cut through). --[[User:Alex Kass|Alex Kass]] ([[User talk:Alex Kass|talk]]) 10:04, 31 March 2014 (EDT)<br />
<br />
I have successfully tested the 'playing dead tactic' on a mining transport. --[[User:Irunfold|Irunfold]] 13:50, 26 May 2014 (EDT)<br />
<br />
== Playing dead is sometimes not enough ==<br />
<br />
Two things about playing dead:<br />
First: Sometimes the ships are to fast that you can let them safely hit you. You would end like a bug on a windscreen. See here [[Mining_Hauler#Tactic_.232_.28without_ship.29]]<br />
Second: You don't have to grind your way to the cockpit. Reaching any terminal (as on reactors, gyros, grav gens, cargo containers or even turrets) is enough to access control to turn the turrets of.<br />
<br />
Yes, I actually backed myself up with my jetpack right before TOI, in order to realize this capture, I forgot to mention it.<br />
On the other hand, I didn't even remarked that this tactic was already described here [[Mining_Hauler#Tactic_.232_.28without_ship.29]]. So, is this still relevant for other cargo ships?</div>Irunfoldhttp://spaceengineerswiki.com/index.php?title=Cargo_Ships&diff=7901Cargo Ships2014-05-26T13:50:27Z<p>Irunfold: /* Defences */</p>
<hr />
<div>== Ships ==<br />
The following cargo ships may be randomly spawned (as of [[Update_01.023.000]])<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Cargo Ship !! Class !! Mass (Kg) !! Booby Trapped !! Anti Ship Defence !! Anti Personnel Defence !! Game Version<br />
|-<br />
| [[Private Sail]] || Private || 72 447 || No || none || none || 01.030.000<br />
|-<br />
| [[Business Shipment]] || Private || 184 972 || No || none || none || 01.030.000<br />
|-<br />
| [[Commercial Freighter]] || Private || 4639 395 || No || 3x [[Gatling Turret|GT]] || none || 01.030.000<br />
|-<br />
| [[Mining Carriage]] || Mining || 266 084 || No || 1x [[Gatling Turret|GT]] || none || 01.030.000<br />
|-<br />
| [[Mining Transport]] || Mining || 401 953 || No || 2x [[Gatling Turret|GT]] || 1x [[Interior Turret|IT]] || 01.031.000<br />
|-<br />
| [[Mining Hauler]] || Mining || 1 540 908 || No || 4x [[Gatling Turret|GT]] 2x [[Missile Turret|MT]] || 2x [[Interior Turret|IT]] || 01.030.000 <br />
|-<br />
| [[Military Escort]] || Military || 350 048 || No || 2x [[Gatling Turret|GT]] 2x [[Missile Turret|MT]] || none || 01.030.000<br />
|-<br />
| [[Military Minelayer]] || Military || 1 637 990 || Yes || 5x [[Gatling Turret|GT]] 2x [[Missile Turret|MT]] || none || 01.030.000<br />
|- <br />
| [[Military Transporter]] || Military || 5 578 454 || Yes || 5x [[Gatling Turret|GT]] 3x [[Missile Turret|MT]] || 5x [[Interior Turret|IT]] || 01.030.000<br />
|}<br />
<br />
== Defences ==<br />
Cargo ships may be booby trapped in the following ways<br />
<br />
=== Booby Trapped (thruster damage) ===<br />
Cargo ships are sailing through space at a constant speed, so their dampeners are switched off.<br />
If thrust is requested in a particular direction (usually reverse), a thruster may be hidden inside the ship to disable it (destroy all reactors), or even detonate a warhead.<br />
<br />
==== Defuse Tactic ====<br />
Due to the orientation of the truster trap it works only in one direction. So turn the ship around, activate the [[Inertia dampeners|inertia dampener]] and you good to search for the thruster.<br />
<br />
=== Anti Ship Defence ===<br />
[[Gatling Turret|Gatling Turrets]], or [[Missile Turret|Missile Turrets]] may be placed around the ship to defend it against, well, you. <br/><br />
As of [[Update_01.031.009|v1.31]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] are functioning and will shoot decoy blocks, meteors or anything that moves faster than 3m/s, including you.<br />
<br />
==== Distraction Tactic ====<br />
The turrets will target even chunks of [[Raw Materials|raw materials]], if they are moving with more than 3m/s. If you shower the target-ship with superfluous material (like [[Stone Ore|stones]]) the turrets will be distracted and you can approach quite safely. When you have reached the ship, try to access a terminal and turn the turrets off.<br />
<br />
==== Playing dead Tactic ====<br />
As turrets will only target objects moving with more than 3m/s, you can place yourself on the exact path of the cargo. While maneuvering in order to be in front of the cargo, you should stay at a minimal distance of about 600m. Once you are correctly facing the ship, activate inertia dampeners and you can then wait for its arrival until it bumps you. You should aim your boarding to a part of the cargo which is plane(the movement of the cargo should keep you stuck on its surface) and out of range of any turret(since the contact with the cargo will induce your speed to be the same than the cargo's speed). Right before TOI, use your jetpack to decrease a bit the force of impact. The final part consists in reaching any terminal, without forgetting about interior turrets.<br />
<br />
=== Anti Personnel Defence ===<br />
[[Interior Turret|Interior Turrets]] may be found inside the ship to defend it against personnel. <br/><br />
As of [[Update_01.031.009|v1.31]] ([[Change_Log|list]]), the [[Interior Turret|Interior Turrets]] are functioning and will shoot decoy blocks, meteors or anything that moves faster than 3m/s, including you.<br />
<br />
==== Avoidance Tactic ====<br />
Try to reach a terminal which isn't in the shooting range of the turret. Access it and turn of the offending turrets.</div>Irunfoldhttp://spaceengineerswiki.com/index.php?title=User:Irunfold&diff=7887User:Irunfold2014-05-26T11:52:44Z<p>Irunfold: create user page</p>
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<div></div>Irunfoldhttp://spaceengineerswiki.com/index.php?title=Talk:Cargo_Ships&diff=7886Talk:Cargo Ships2014-05-26T11:50:30Z<p>Irunfold: </p>
<hr />
<div>Weight of Private Sail is really 73 772 (with catwalk you have to cut through). --[[User:Alex Kass|Alex Kass]] ([[User talk:Alex Kass|talk]]) 10:04, 31 March 2014 (EDT)<br />
<br />
I have successfully tested the 'playing dead tactic' on a mining transport. --[[User:Irunfold|Irunfold]] 13:50, 26 May 2014 (EDT)</div>Irunfoldhttp://spaceengineerswiki.com/index.php?title=Cargo_Ships&diff=7878Cargo Ships2014-05-26T11:41:50Z<p>Irunfold: /* Defences */</p>
<hr />
<div>== Ships ==<br />
The following cargo ships may be randomly spawned (as of [[Update_01.023.000]])<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Cargo Ship !! Class !! Mass (Kg) !! Booby Trapped !! Anti Ship Defence !! Anti Personnel Defence !! Game Version<br />
|-<br />
| [[Private Sail]] || Private || 72 447 || No || none || none || 01.030.000<br />
|-<br />
| [[Business Shipment]] || Private || 184 972 || No || none || none || 01.030.000<br />
|-<br />
| [[Commercial Freighter]] || Private || 4639 395 || No || 3x [[Gatling Turret|GT]] || none || 01.030.000<br />
|-<br />
| [[Mining Carriage]] || Mining || 266 084 || No || 1x [[Gatling Turret|GT]] || none || 01.030.000<br />
|-<br />
| [[Mining Transport]] || Mining || 401 953 || No || 2x [[Gatling Turret|GT]] || 1x [[Interior Turret|IT]] || 01.031.000<br />
|-<br />
| [[Mining Hauler]] || Mining || 1 540 908 || No || 4x [[Gatling Turret|GT]] 2x [[Missile Turret|MT]] || 2x [[Interior Turret|IT]] || 01.030.000 <br />
|-<br />
| [[Military Escort]] || Military || 350 048 || No || 2x [[Gatling Turret|GT]] 2x [[Missile Turret|MT]] || none || 01.030.000<br />
|-<br />
| [[Military Minelayer]] || Military || 1 637 990 || Yes || 5x [[Gatling Turret|GT]] 2x [[Missile Turret|MT]] || none || 01.030.000<br />
|- <br />
| [[Military Transporter]] || Military || 5 578 454 || Yes || 5x [[Gatling Turret|GT]] 3x [[Missile Turret|MT]] || 5x [[Interior Turret|IT]] || 01.030.000<br />
|}<br />
<br />
== Defences ==<br />
Cargo ships may be booby trapped in the following ways<br />
<br />
=== Booby Trapped (thruster damage) ===<br />
Cargo ships are sailing through space at a constant speed, so their dampeners are switched off.<br />
If thrust is requested in a particular direction (usually reverse), a thruster may be hidden inside the ship to disable it (destroy all reactors), or even detonate a warhead.<br />
<br />
==== Defuse Tactic ====<br />
Due to the orientation of the truster trap it works only in one direction. So turn the ship around, activate the [[Inertia dampeners|inertia dampener]] and you good to search for the thruster.<br />
<br />
=== Anti Ship Defence ===<br />
[[Gatling Turret|Gatling Turrets]], or [[Missile Turret|Missile Turrets]] may be placed around the ship to defend it against, well, you. <br/><br />
As of [[Update_01.031.009|v1.31]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] are functioning and will shoot decoy blocks, meteors or anything that moves faster than 3m/s, including you.<br />
<br />
==== Distraction Tactic ====<br />
The turrets will target even chunks of [[Raw Materials|raw materials]], if they are moving with more than 3m/s. If you shower the target-ship with superfluous material (like [[Stone Ore|stones]]) the turrets will be distracted and you can approach quite safely. When you have reached the ship, try to access a terminal and turn the turrets off.<br />
<br />
==== Playing dead Tactic ====<br />
As turrets will only target objects moving with more than 3m/s, you can place yourself on the exact path of the cargo. While maneuvering in order to be in front of the cargo, you should stay at a minimal distance of about 600m. Once you are correctly facing the ship, activate inertia dampeners and you can then wait for its arrival until it bumps you. You should aim your boarding to a part of the cargo which is plane(the movement of the cargo should keep you stuck on its surface) and out of range of any turret(since the contact with the cargo will induce your speed to be the same than the cargo's speed). The final part consists in grinding your way to the cockpit, without forgetting about interior turrets!<br />
<br />
=== Anti Personnel Defence ===<br />
[[Interior Turret|Interior Turrets]] may be found inside the ship to defend it against personnel. <br/><br />
As of [[Update_01.031.009|v1.31]] ([[Change_Log|list]]), the [[Interior Turret|Interior Turrets]] are functioning and will shoot decoy blocks, meteors or anything that moves faster than 3m/s, including you.<br />
<br />
==== Avoidance Tactic ====<br />
Try to reach a terminal which isn't in the shooting range of the turret. Access it and turn of the offending turrets.</div>Irunfold