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2024-03-28T18:40:07Z
User contributions
MediaWiki 1.28.0
http://spaceengineerswiki.com/index.php?title=Light_Armor_Block&diff=19201
Light Armor Block
2016-11-12T12:06:26Z
<p>Servile: changed airtightness</p>
<hr />
<div>{{itembox<br />
| item = Light Armor Block<br />
| description = Basic light armor cube block.<br />
| tool = no<br />
| largeship = yes<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| sbuildtime = 3<br />
| sdeformationratio = 0.24<br />
| sdisassembleratio = 2.5<br />
| sairtightness = no<br />
| scomponentstructure = 1<br />
| scomponent1 = Steel Plate<br />
| scomponent1amt = 1<br />
| swidth = 1<br />
| sheight = 1<br />
| sdepth = 1<br />
<br />
| lbuildtime = 8<br />
| ldisassembleratio = 2.5<br />
| lairtightness = yes<br />
| lcomponentstructure = 2<br />
| lcomponent1 = Steel Plate<br />
| lcomponent1amt = 5<br />
| lcomponent2 = Steel Plate<br />
| lcomponent2amt = 20<br />
| lwidth = 1<br />
| lheight = 1<br />
| ldepth = 1<br />
<br />
| version = 01.048<br />
}}<br />
<br />
See [[Armor block]]s, for information about all armor blocks within the game.<br />
<br />
<br />
<br />
[[Category:Light Armor]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Laser_Antenna&diff=19200
Laser Antenna
2016-11-12T12:04:48Z
<p>Servile: Changed airtightness</p>
<hr />
<div>{{itembox<br />
| item = Laser Antenna<br />
| description = Used to broadcast a communication between two ship or station.<br />
| tool = no<br />
| largeship = yes<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| lbuildtime = 50<br />
| lpowerconsumption = 0.576<br />
| lpowerstandby = 0.186<br />
| lresourcesinkgroup = Utility<br />
| lairtightness = sometimes<br />
| lcomponentstructure = 3<br />
| lcomponent1 = Steel Plate<br />
| lcomponent1amt = 10<br />
| lcomponent2 = Bulletproof Glass<br />
| lcomponent2amt = 4<br />
| lcomponent3 = Computer<br />
| lcomponent3amt = 50<br />
| lcomponent4 = Superconductor Component<br />
| lcomponent4amt = 100<br />
| lcomponent5 = Radio-Communication Components<br />
| lcomponent5amt = 20<br />
| lcomponent6 = Detector Components<br />
| lcomponent6amt = 30<br />
| lcomponent7 = Motor<br />
| lcomponent7amt = 16<br />
| lcomponent8 = Construction Component<br />
| lcomponent8amt = 40<br />
| lcomponent9 = Steel Plate<br />
| lcomponent9amt = 40<br />
| lwidth = 1<br />
| lheight = 2<br />
| ldepth = 1<br />
<br />
| sbuildtime = 20<br />
| spowerconsumption = 0.18<br />
| spowerstandby = 0.06<br />
| sresourcesinkgroup = Utility<br />
| sairtightness = no<br />
| scomponentstructure = 3<br />
| scomponent1 = Steel Plate<br />
| scomponent1amt = 4<br />
| scomponent2 = Bulletproof Glass<br />
| scomponent2amt = 2<br />
| scomponent3 = Computer<br />
| scomponent3amt = 30<br />
| scomponent4 = Superconductor Component<br />
| scomponent4amt = 10<br />
| scomponent5 = Radio-Communication Components<br />
| scomponent5amt = 5<br />
| scomponent6 = Motor<br />
| scomponent6amt = 5<br />
| scomponent7 = Construction Component<br />
| scomponent7amt = 10<br />
| scomponent8 = Small Steel Tube<br />
| scomponent8amt = 10<br />
| scomponent9 = Steel Plate<br />
| scomponent9amt = 6<br />
| swidth = 3<br />
| sheight = 3<br />
| sdepth = 3<br />
<br />
| version = 01.105<br />
}}<br />
{{stub}}<br />
<br />
== Overview ==<br />
The Laser Antenna is a block capable of establishing a communication link between two units. Contrary to the [[Antenna]], it does not broadcast the ship/station name of the specific systems it is on, giving an advantage on PvP servers - communication between two different locations without revealing the position of either. However, as their name would suggest, Laser Antennae must have a clear line of sight between them, at a maximum range of 20-40km (Players, Ships, Stations and Asteroid present in the direction of two Laser Antenna facing each other will disrupt the communication until the path is cleared).<br />
<br />
The Laser Antenna can also relay the signal of other antennae within its range as long as another Antenna or Laser Antenna are present within the same system.<br />
<br />
== Usage ==<br />
Unlike the [[Antenna]], the Laser Antenna does not broadcast its location. The maximum power demand on the large ships and stations for the Laser Antenna is 300x higher compared to the antenna. The ability to not publicly broadcast its location comes at a cost; with lesser range, direction limitation, more power usage and a requirement of a clear line of sight; The laser Antenna can only connect itself with another one to establish a link, reducing the amount of controlled remote system to one, the path between two linked Laser Antennae must be clear and the direction is limited by it own base, making it impossible to broadcast at full 360 degree range.<br />
You also cannot control remote structure directly from the control panel, you must sit in a cockpit or control station.<br />
<br />
{| class="wikitable"<br />
| scope="col" rowspan="2" style="text-align:center;"| '''Type'''<br />
| scope="col" rowspan="2" style="text-align:center;"| '''Maximum Range'''<br />
| scope="row" colspan="3" style="text-align:center;"|'''Power usage'''<br />
|-<br />
| style="text-align:center;"| Connection established<br />
| style="text-align:center;"| Idle<br />
| style="text-align:center;"| Turning to face connection<br />
|-<br />
| style="text-align:center;"| Small Ship<br />
| style="text-align:center;"| 20000 m<br />
| style="text-align:center;"| 180 kW<br />
| style="text-align:center;"| 60 kW<br />
| style="text-align:center;"| 1 kW<br />
|-<br />
| style="text-align:center;"| Large Ship / Station<br />
| style="text-align:center;"| 40000 m<br />
| style="text-align:center;"| 576 kW<br />
| style="text-align:center;"| 186 kW<br />
| style="text-align:center;"| 1 kW<br />
|}<br />
<br />
=== Establishing a connection ===<br />
<br />
<TODO><br />
<br />
=== Remote Access ===<br />
The laser antenna functions similar to that of [[Antenna]] block in which you can control ships and stations remotely from extreme distances, provided you have a direct line of sight connection between both laser antenna blocks. After a connection is made, similar to how control over a regular antenna, the player simply scrolls down and locates the [[Remote Control Block]]. The only condition to this is that the player must be seated on the ship or station with the laser antenna in order to gain access to the other ship it is connected to.<br />
<br />
== Tips ==<br />
<br />
<br />
== Media ==<br />
[[File:Laser antenna.jpg|none|thumb|350px|Large laser antenna (left), and Small laser antenna (right)]]<br />
<br />
== Known Issues ==<br />
<br />
== Programming ==<br />
<br />
== Related Items ==<br />
* [[Antenna]]<br />
* [[Beacon]]<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: center;width: 8%"| [[Update 01.072]] ||style="padding-left: 10px;padding-right: 10px;"| Laser Antenna introduced.<br />
|}<br />
<br />
</div></div>
Servile
http://spaceengineerswiki.com/index.php?title=Large_Thruster&diff=19199
Large Thruster
2016-11-12T12:03:23Z
<p>Servile: Changed airtightness</p>
<hr />
<div>{{itembox<br />
| item = Large Thruster<br />
| description = Large Thruster, allows self movement<br />
| tool = no<br />
| largeship = yes<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| spowerconsumption = 2.4<br />
| spowerstandby = 0.000002<br />
| sairtightness = no<br />
| sforcemagnitude = 144000<br />
| sresourcesinkgroup = Thruster<br />
| sbuildtime = 28<br />
| scomponentstructure = 3<br />
| scomponent1 = Steel Plate<br />
| scomponent1amt = 4<br />
| scomponent2 = Construction Component<br />
| scomponent2amt = 1<br />
| scomponent3 = Thrust Components<br />
| scomponent3amt = 12<br />
| scomponent4 = Large Steel Tube<br />
| scomponent4amt = 5<br />
| scomponent5 = Construction Component<br />
| scomponent5amt = 1<br />
| scomponent6 = Steel Plate<br />
| scomponent6amt = 1<br />
| swidth = 3<br />
| sheight = 4<br />
| sdepth = 2<br />
<br />
| lairtightness = sometimes<br />
| lresourcesinkgroup = Thruster<br />
| lforcemagnitude = 3600000<br />
| lpowerconsumption = 33.6<br />
| lpowerstandby = 0.000002<br />
| lbuildtime = 40<br />
| lcomponentstructure = 3<br />
| lcomponent1 = Steel Plate<br />
| lcomponent1amt = 50<br />
| lcomponent2 = Construction Component<br />
| lcomponent2amt = 30<br />
| lcomponent3 = Thrust Components<br />
| lcomponent3amt = 960<br />
| lcomponent5 = Large Steel Tube<br />
| lcomponent5amt = 40<br />
| lcomponent6 = Construction Component<br />
| lcomponent6amt = 70<br />
| lcomponent7 = Steel Plate<br />
| lcomponent7amt = 100<br />
| lwidth = 3<br />
| lheight = 4<br />
| ldepth = 2<br />
<br />
| version = 01.023.013<br />
}}<br />
<br />
== Overview ==<br />
This block is a larger variant of the [[Small Thruster]], otherwise known as the ``Ion Thruster``. It moves a ship (grid) in the opposite direction of the exhaust point. The Large Thruster provides large amounts of thrust. One of these is the rough equivalent (in thrust but not in energy consumption) of 12 [[Small Thruster]]s. A large thruster occupies a half the surface area of the equivalent amount of small thrusters (2x3) blocks, versus 12x(1x1) blocks for 12 small thrusters. Large thrusters are also more cost efficient, costing less iron, and producing more thrust per MW than their small thruster counterpart. These properties make the large thruster a viable upgrade from an array of small thrusters.<br />
<br />
One disadvantage compared to small thrusters is that it is considerably longer (especially when accounting for the thruster damage zone). However, this is rarely a real problem as thrusters are generally pointed outside the ship, towards space (hence, that dimension was ignored in the above size comparison). <br />
<br />
As of patch 01.022, Large Thrusters will damage anything behind them for up to 7 blocks in a cross pattern. If the space directly behind the thruster is clear, then the blocks on the side will not take damage.<br />
<br />
*For more information on all thrusters and their mechanics, see [[Thruster]].<br />
<br />
== Usage ==<br />
Ion Thrusters are used to move a ship (grid) in a specific direction, and also used to stabilize it's position with inertial dampeners. In order for a grid to be entirely stable, thrusters must be placed in the front, back, left, right, top, and bottom positions.<br />
<br />
Large Thrusters don't require any type of fuel other than [[Electricity#Energy_sources|energy sources]] such as a [[Large Reactor]] in order to function. They can run on any amount of power, however their full potential can only be used with larger amounts of power.<br />
<br />
== Media ==<br />
[[File:Large_Thruster_LThrust01.jpg|none|500px]]<br />
<br />
== Tips ==<br />
*If your ship is completely still in space, your thrusters will remain in standby mode and only will draw bare minimal amounts of power.<br />
<br />
== Known Issues ==<br />
<br />
== Related Items ==<br />
* [[Small Thruster]]<br />
* [[Thruster]]s<br />
<br />
== Programming ==<br />
<br />
* [[Programming_Guide/Action_List#Large_Thruster|Action List - Large Thruster]]<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: auto%"<br />
|style="text-align: left;width: 8%"| [[Update 01.004.011]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed large thruster collision model<br />
|}<br />
</div><br />
<br />
[[Category:Thrusters]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Large_Reactor&diff=19198
Large Reactor
2016-11-12T12:02:46Z
<p>Servile: Changed airtightness</p>
<hr />
<div>{{itembox<br />
| item = Large Reactor<br />
| description = Large Reactor, for powering ships and stations. Much higher maximum power output.<br />
| tool = no<br />
| largeship = yes<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| smaxpoweroutput = 14.75<br />
| sbuildtime = 35<br />
| sresourcesourcegroup = Reactor<br />
| sairtightness = no<br />
| scomponentstructure = 2<br />
| sstoragecapacity = 1000<br />
| scomponent1 = Steel Plate<br />
| scomponent1amt = 20<br />
| scomponent2 = Computer<br />
| scomponent2amt = 25<br />
| scomponent3 = Motor<br />
| scomponent3amt = 5<br />
| scomponent4 = Reactor Components<br />
| scomponent4amt = 95<br />
| scomponent5 = Large Steel Tube<br />
| scomponent5amt = 3<br />
| scomponent6 = Metal Grid<br />
| scomponent6amt = 9<br />
| scomponent7 = Construction Component<br />
| scomponent7amt = 9<br />
| scomponent8 = Steel Plate<br />
| scomponent8amt = 40<br />
| sheight = 3<br />
| swidth = 3<br />
| sdepth = 3<br />
<br />
| lbuildtime = 100<br />
| lresourcesourcegroup = Reactor<br />
| lairtightness = sometimes<br />
| lmaxpoweroutput = 300<br />
| lstoragecapacity = 8000<br />
| lcomponentstructure = 2<br />
| lcomponent1 = Steel Plate<br />
| lcomponent1amt = 200<br />
| lcomponent2 = Computer<br />
| lcomponent2amt = 75<br />
| lcomponent3 = Motor<br />
| lcomponent3amt = 20<br />
| lcomponent4 = Reactor Components<br />
| lcomponent4amt = 2000<br />
| lcomponent5 = Superconductor Component<br />
| lcomponent5amt = 100<br />
| lcomponent6 = Large Steel Tube<br />
| lcomponent6amt = 40<br />
| lcomponent7 = Metal Grid<br />
| lcomponent7amt = 40<br />
| lcomponent8 = Construction Component<br />
| lcomponent8amt = 70<br />
| lcomponent9 = Steel Plate<br />
| lcomponent9amt = 800<br />
| lheight = 3<br />
| lwidth = 3<br />
| ldepth = 3<br />
<br />
| version = 01.108<br />
}}<br />
<br />
== Overview ==<br />
This is a much larger version of the [[Small Reactor]]. The Large Reactor provides [[Electricity|power]] to the entire grid it is placed in by consuming [[Uranium Ingot]]s. It is very costly up front to build, but is far more powerful, efficient, and has a much larger output. For more information on reactors in general as well as the mechanics, see [[Electricity#Reactors]].<br />
<br />
== Usage ==<br />
In order to use the reactor, the player must first acquire the needed fuel. First [[Uranium Ore]] must be mined and then processed with the [[Refinery]] into [[Uranium Ingot]]s. These ingots is what powers both the small and large reactors. Power consumption is based on the amount of output the reactor is generating. The higher the output, the more uranium is used. It is far more economical to build one large reactor, than several smaller ones.<br />
<br />
== Media ==<br />
[[File:Large_Reactor_LReact01.jpg|none|500px]]<br />
<br />
== Tips ==<br />
*Whenever you place uranium ingots into a container next to a conveyor block that is connected to the reactor ... the reactors automatically will evenly distribute the ingots between each other. If you wish to stop this, you have to turn off the conveyor option in the reactors control panel.<br />
*If there is no power on the ship, you cannot transfer uranium into the reactor through containers or conveyors, it must be done directly. So always leave a spot open for manual input.<br />
<br />
== Known Issues ==<br />
<br />
== See Also ==<br />
* [[Small Reactor]]<br />
* [[Electricity]]<br />
<br />
== Programming ==<br />
<br />
* [[Programming_Guide/Action_List#Large_Reactor|Action List - Large Reactor]]<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| [[Update 01.105]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Large Reactor ([[Large ship|Large Block]]) now requires [[Superconductor Component]].<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.095]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Large Reactor output increased 3x (small block: 3.5 MW -> 14.75 MW, large block: 100 MW -> 300 MW)<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.054]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed large reactor model being too small<br />
*fixed pressing "Y" shuts off all reactors regardless of ownership and sharing<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.051]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed wrongly scaled model of large reactor<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.021|Update 01.021.029]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed large reactor indicators<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.021]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Added new sounds<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.020]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Power output is now visible in the reactor’s control panel<br />
|}<br />
<br />
</div></div>
Servile
http://spaceengineerswiki.com/index.php?title=Large_Hydrogen_Thruster&diff=19197
Large Hydrogen Thruster
2016-11-12T12:01:06Z
<p>Servile: </p>
<hr />
<div>{{itembox<br />
| item = Large Hydrogen Thruster<br />
| description = <br />
| tool = no<br />
| largeship = yes<br />
| smallship = yes<br />
| component = no<br />
| material = no<br />
| rawmaterial = no<br />
<br />
| sbuildtime = 40<br />
| sheight = 3<br />
| swidth = 3<br />
| sdepth = 3<br />
| sforcemagnitude = 400000<br />
| spowerconsumption = 0.8<br />
| sresourcesinkgroup = Thruster<br />
| sairtightness = no<br />
| scomponentstructure = 3<br />
| sresourcesinkgroup = Thrust<br />
| scomponent1 = Steel Plate<br />
| scomponent1amt = 10<br />
| scomponent2 = Construction Component<br />
| scomponent2amt = 10<br />
| scomponent3 = Large Steel Tube<br />
| scomponent3amt = 10<br />
| scomponent4 = Metal Grid<br />
| scomponent4amt = 22<br />
| scomponent5 = Construction Component<br />
| scomponent5amt = 20<br />
| scomponent6 = Steel Plate<br />
| scomponent6amt = 20<br />
<br />
| lbuildtime = 40<br />
| lheight = 3<br />
| lwidth = 3<br />
| ldepth = 3<br />
| lforcemagnitude = 6000000<br />
| lpowerconsumption = 10<br />
| lresourcesinkgroup = Thruster<br />
| lairtightness = sometimes<br />
| lcomponentstructure = 3<br />
| lresourcesinkgroup = Thruster<br />
| lcomponent1 = Steel Plate<br />
| lcomponent1amt = 50<br />
| lcomponent2 = Construction Component<br />
| lcomponent2amt = 30<br />
| lcomponent3 = Large Steel Tube<br />
| lcomponent3amt = 40<br />
| lcomponent4 = Metal Grid<br />
| lcomponent4amt = 250<br />
| lcomponent5 = Construction Component<br />
| lcomponent5amt = 150<br />
| lcomponent6 = Steel Plate<br />
| lcomponent6amt = 100<br />
<br />
| version = 01.105<br />
}}<br />
<br />
== Overview ==<br />
The Large Hydrogen Thruster is a thruster driven by [[Hydrogen]] as its main fuel source, instead of [[Electricity]] like the regular [[Small Thruster|Thruster]] and unlike the regular thruster it uses no electricity. The thruster is available on both small and large ships.<br />
<br />
Its advantage over the regular thruster is that it is much more powerful, making it useful for escaping the planet's atmosphere. <br />
<br />
== Usage ==<br />
For the thruster to work, you need to connect it to a [[Conveyor Mechanics|conveyor network]] with an attached [[Hydrogen Tank]] or [[Oxygen Generator]].<br />
<br />
For more information on thrusters and their mechanics, see [[Thruster]].<br />
<br />
== Media ==<br />
[[File:Large_Hydrogen_Thruster_LHT01.jpg|none|500px]]<br />
<br />
== Tips ==<br />
*Hydrogen (at least still in [[Update 01.109]]) burns quite quickly. So while this thruster is around 3x more powerful than the Ion electrical thrusters, they can only run for a limited time before you'll eventually run out. So don't entirely depend on them.<br />
<br />
== Known Issues ==<br />
*In creative mode, the hydrogen thrusters won't function when placed without it being connected to a hydrogen tank. The tank itself doesn't have to be filled at all, it simply just won't turn on until this requirement is met.<br />
<br />
== See Also ==<br />
* [[Small Thruster]]<br />
* [[Large Thruster]]<br />
* [[Small Hydrogen Thruster]]<br />
<br />
== Programming ==<br />
<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| N/A ||style="padding-left: 10px;padding-right: 10px;"|<br />
*N/A<br />
|}<br />
<br />
</div><br />
<br />
[[Category:Thrusters]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Large_Cargo_Container&diff=19196
Large Cargo Container
2016-11-12T11:59:25Z
<p>Servile: Changed airtightness</p>
<hr />
<div>{{itembox<br />
| item = Large Cargo Container<br />
| description = Large cargo container for small and large ships<br />
| tool = no<br />
| largeship = yes<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| sbuildtime = 25<br />
| sairtightness = no<br />
| scomponentstructure = 4<br />
| scomponent1 = Interior Plate<br />
| scomponent1amt = 20<br />
| scomponent2 = Display<br />
| scomponent2amt = 1<br />
| scomponent3 = Motor<br />
| scomponent3amt = 8<br />
| scomponent4 = Computer<br />
| scomponent4amt = 6<br />
| scomponent5 = Construction Component<br />
| scomponent5amt = 25<br />
| scomponent6 = Interior Plate<br />
| scomponent6amt = 55<br />
| swidth = 5<br />
| sheight = 5<br />
| sdepth = 5<br />
| sstoragecapacity = 15625<br />
<br />
<br />
| lbuildtime = 45<br />
| lairtightness = sometimes<br />
| lcomponentstructure = 3<br />
| lcomponent1 = Interior Plate<br />
| lcomponent1amt = 60<br />
| lcomponent2 = Construction Component<br />
| lcomponent2amt = 20<br />
| lcomponent3 = Computer<br />
| lcomponent3amt = 8<br />
| lcomponent4 = Display<br />
| lcomponent4amt = 1<br />
| lcomponent5 = Motor<br />
| lcomponent5amt = 20<br />
| lcomponent6 = Small Steel Tube<br />
| lcomponent6amt = 60<br />
| lcomponent7 = Metal Grid<br />
| lcomponent7amt = 24<br />
| lcomponent8 = Construction Component<br />
| lcomponent8amt = 60<br />
| lcomponent9 = Interior Plate<br />
| lcomponent9amt = 300<br />
| lwidth = 3<br />
| lheight = 3<br />
| ldepth = 3<br />
| lstoragecapacity = 421875<br />
<br />
<br />
| version = 01.108<br />
}}<br />
<br />
== Overview ==<br />
Largest of the [[Cargo Container]]s available currently in the game, scaling at 3x3x3 (large grid) and 5x5x5 (small ship). The large cargo container is a block with a very large inventory used for storing [[components]], [[ores]], [[materials]], and [[tools]].<br />
<br />
== Usage ==<br />
The container can be manually inserted with items. However, this can be very inefficient. You can also connect it to other blocks to directly transfer items between them. Simply connect the cargo container [[Conveyor_Mechanics#Conveyor_ports|port]] to either a block such as [[Refinery|Refineries]] or [[Conveyor]]s connected to one with an inventory. <br />
<br />
This size cargo container is a 5x5x5 object for the small ship variant, which makes it 125 times the volume, in terms of blocks of space occupied. It also has exactly 125 the storage capacity, but about 9 times the weight, reducing fuel costs.<br />
<br />
The large ship variant of the Large Cargo Container, being a 3x3x3 object (in large blocks) makes it 27 times the physical volume occupied. It has exactly 27 times the storage capacity, but only about 5 times the weight, reducing fuel costs.<br />
<br />
While identical in terms of storage space for a given volume, Large Cargo Containers provide more capacity for a given weight. The large ship Large Cargo Container provides 51.03 liters of capacity per kilogram of mass, compared to 27.11 liters per kilogram for Small Cargo Containers. For small ships, the liters/kilogram for Large/Medium/Small cargo containers are 43.12, 24.78, and 1.70, respectively. For a given cargo capacity, Large Cargo Containers are a bulky but light weight solution.<br />
<br />
== Media ==<br />
{| class="wikitable"<br />
|| [[File:Large_Cargo_Container_LCC01.jpg|none|thumb|480px|[[Large Cargo Container]] to [[Small Ship|small grid]] (left) and [[Large Ship|large grid]] (right)]] <br />
|-<br />
|| [[File:Equivalent containers.jpg|none|thumb|480px|'''[[Large Cargo Container]]''' ([[Small Ship|small grid]]), is equivalent to [[Small Cargo Container]] ([[Large Ship|large grid]]). They are 15625 liters to cube 2.5 * 2.5 * 2.5 meters]]<br />
|}<br />
<br />
== Tips ==<br />
*If you leave containers as is, items will automatically pile up inside them. But they won't prevent any from coming in. If you want to make specific cargo containers, use the [[Conveyor Sorter]] block!<br />
*As of [[Update 01.093]], stored items in inventories will add to the mass of the ship. The more items that are stored inside, the slower you will get!<br />
*The large cargo container is not airtight.<br />
<br />
== Known Issues ==<br />
<br />
<br />
== Related Items ==<br />
* [[Medium Cargo Container]]<br />
* [[Small Cargo Container]]<br />
<br />
== Programming ==<br />
<br />
* [[Programming_Guide/Action_List#Large_Cargo_Container|Action List - Large Cargo Container]]<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| [[Update 01.039]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed inventory listing as same for all containers<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.031]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Large cargo container on small ship has now large doors<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.021|Update 01.021.029]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed disappearing things in cargo containers<br />
*Fixed large cargo container collision model<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.020]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed collision model for cargo container<br />
|}<br />
<br />
</div><br />
<br />
[[Category:Conveyor and Cargo Blocks]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Hydrogen_Tank&diff=19190
Hydrogen Tank
2016-11-02T09:59:46Z
<p>Servile: Changed airtightness</p>
<hr />
<div>{{itembox<br />
| item = Hydrogen Tank<br />
| description = <br />
| tool = no<br />
| largeship = yes<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| sbuildtime = 45<br />
| spowerconsumption = 0.001<br />
| spowerstandby = 0.000001<br />
| sgascapacity = 4000<br />
| sairtightness = no<br />
| sresourcesinkgroup = Factory<br />
<br />
| scomponentstructure = 3<br />
| scomponent1 = Steel Plate<br />
| scomponent1amt = 20<br />
| scomponent2 = Construction Component<br />
| scomponent2amt = 40<br />
| scomponent3 = Computer<br />
| scomponent3amt = 8<br />
| scomponent4 = Small Steel Tube<br />
| scomponent4amt = 60<br />
| scomponent5 = Large Steel Tube<br />
| scomponent5amt = 40<br />
| scomponent6 = Steel Plate<br />
| scomponent6amt = 60<br />
<br />
| swidth = 5<br />
| sheight = 5<br />
| sdepth = 5<br />
<br />
| lbuildtime = 45<br />
| lpowerconsumption = 0.001<br />
| lpowerstandby = 0.000001<br />
| lgascapacity = 4000<br />
| lairtightness = sometimes<br />
| lresourcesinkgroup = Factory<br />
<br />
| lcomponentstructure = 3<br />
| lcomponent1 = Steel Plate<br />
| lcomponent1amt = 120<br />
| lcomponent2 = Construction Component<br />
| lcomponent2amt = 40<br />
| lcomponent3 = Computer<br />
| lcomponent3amt = 8<br />
| lcomponent4 = Small Steel Tube<br />
| lcomponent4amt = 60<br />
| lcomponent5 = Large Steel Tube<br />
| lcomponent5amt = 80<br />
| lcomponent6 = Steel Plate<br />
| lcomponent6amt = 160<br />
<br />
| lwidth = 3<br />
| lheight = 3<br />
| ldepth = 3<br />
<br />
| version = 01.110<br />
}}<br />
<br />
== Overview ==<br />
The Hydrogen Tank is a block used to store and distribute [[Hydrogen]]. Its main use however is in conjunction with the [[Large Hydrogen Thruster]] and the [[Small Hydrogen Thruster]], where it is used as fuel. <br />
<br />
It can also be used to refill [[Hydrogen Bottle]]s by placing it into the tank's inventory and clicking on Refill Bottles, assuming that auto-refill isn't checked.<br />
<br />
== Usage ==<br />
The hydrogen can be produced from [[Ice]] much the same as [[Oxygen]] inside [[Oxygen Generator]]s. The hydogen tank must be directly connected via [[Conveyor]] blocks in order to receive hydrogen from the generator, and also to send the fuel to the hydrogen thrusters.<br />
=== Indicator ===<br />
The colored indicators on the tank show at a glance the current hydrogen level inside the tank.<br />
<br />
Game version: 1.107<br />
{| class="wikitable"<br />
|-<br />
|style="width: 140px;"|[[File:Air_Vent_Front_Indicator_Green.png]] [[File:Air_Vent_Front_Indicator_Green.png]] [[File:Air_Vent_Front_Indicator_Green.png]] [[File:Air_Vent_Front_Indicator_Green.png]]||Hydrogen Tank is not stockpiling and can be drained.<br />
'''0:''' H2 level < 25%<br />
<br />'''1:''' 25% <= H2 level < 50%<br />
<br />'''2:''' 50% <= H2 level < 75%<br />
<br />'''3:''' H2 level > 75%<br />
<br />'''4:''' Tank full.<br />
|-<br />
|[[File:Air_Vent_Front_Indicator_Blue.png]] [[File:Air_Vent_Front_Indicator_Blue.png]] [[File:Air_Vent_Front_Indicator_Blue.png]] [[File:Air_Vent_Front_Indicator_Blue.png]]||Hydrogen Tank is set to Stockpile. The tank will not release any hydrogen and will drain other tanks that are not stockpiling.<br />
'''0:''' H2 level < 25%<br />
<br />'''1:''' 25% <= H2 level < 50%<br />
<br />'''2:''' 50% <= H2 level < 75%<br />
<br />'''3:''' H2 level > 75%<br />
<br />'''4:''' Tank full.<br />
|-<br />
|[[File:Air_Vent_Front_Indicator_Red.png]] [[File:Air_Vent_Front_Indicator_Red.png]] [[File:Air_Vent_Front_Indicator_Red.png]] [[File:Air_Vent_Front_Indicator_Red.png]]||Hydrogen Tank deactivated or unpowered.<br />
|}<br />
<br />
== Tips ==<br />
*Using a [[Connector]] block, you can vent the hydrogen out of the tanks by switching it to [[Connector#Control_Panel|Throw Out]] mode much the same way you can with oxygen tanks.<br />
<br />
== Media ==<br />
[[File:Hydrogen_Tank_HydroTank01.jpg|none|500px]]<br />
<br />
== Programming ==<br />
<br />
[[Programming Guide|Programming]] in the [[Programmable Block|program block]].<br><br />
<br />
'''Interface name:''' IMyOxygenTank<br />
<br />
== Known Issues ==<br />
* Unlike [[Small Cargo Container|cargo containers]] the actual cargo of the hydrogen tank does not in any way influence its mass. Therefore the large block tank will ALWAYS have a mass of 8.1 tons whether it's completely full of hydrogen or not.<br />
<br />
== See Also ==<br />
* [[Large Hydrogen Thruster]]<br />
* [[Small Hydrogen Thruster]]<br />
* [[Oxygen Tank]]<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| [[Update 01.105]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Hydrogen Tanks introduced<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.106]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Hydrogen Tank capacity increased.<br />
|}</div>
Servile
http://spaceengineerswiki.com/index.php?title=Heavy_Armor_Block&diff=19189
Heavy Armor Block
2016-11-02T09:58:49Z
<p>Servile: Changed airtightness</p>
<hr />
<div>{{itembox<br />
| item = Heavy Armor Block<br />
| description = Basic heavy armor cube block<br />
| tool = no<br />
| largeship = yes<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| sbuildtime = 8<br />
| sdeformationratio = 0.16<br />
| sdisassembleratio = 3<br />
| scomponentstructure = 2<br />
| scomponent1 = Steel Plate<br />
| scomponent1amt = 2<br />
| scomponent2 = Metal Grid<br />
| scomponent2amt = 2<br />
| scomponent3 = Steel Plate<br />
| scomponent3amt = 3<br />
| sairtightness = no<br />
| swidth = 1<br />
| sheight = 1<br />
| sdepth = 1<br />
<br />
| lbuildtime = 24<br />
| ldeformationratio = 0.4<br />
| ldisassembleratio = 3<br />
| lcomponentstructure = 2<br />
| lcomponent1 = Steel Plate<br />
| lcomponent1amt = 15<br />
| lcomponent2 = Metal Grid<br />
| lcomponent2amt = 50<br />
| lcomponent3 = Steel Plate<br />
| lcomponent3amt = 135<br />
| lairtightness = yes<br />
| lwidth = 1<br />
| lheight = 1<br />
| ldepth = 1<br />
<br />
| version = 01.114<br />
}}<br />
<br />
For more information, see [[Armor block]]<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 60%" <!-- TEMPORARY --><br />
|style="text-align: left;width: 8%"| [[Update 01.016.003]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Heavy Armor introduced<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.017.010]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Heavy Armor rebalanced<br />
|}<br />
<br />
<br />
[[Category:Heavy Armor]]<br />
[[Category:Armor]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Gatling_Turret&diff=19188
Gatling Turret
2016-11-02T09:57:31Z
<p>Servile: Changed airtightness</p>
<hr />
<div>{{itembox<br />
| item = Gatling Turret<br />
| description = Large ship automated Gatling Turret. <br />
| tool = no<br />
| largeship = yes<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| lbuildtime = 30<br />
| lairtightness = sometimes<br />
| lresourcesinkgroup = Defense<br />
| lcomponentstructure = 3<br />
| lcomponent1 = Steel Plate<br />
| lcomponent1amt = 15<br />
| lcomponent2 = Construction Component<br />
| lcomponent2amt = 5<br />
| lcomponent3 = Computer<br />
| lcomponent3amt = 10<br />
| lcomponent4 = Motor<br />
| lcomponent4amt = 8<br />
| lcomponent5 = Large Steel Tube<br />
| lcomponent5amt = 1<br />
| lcomponent6 = Metal Grid<br />
| lcomponent6amt = 15<br />
| lcomponent7 = Construction Component<br />
| lcomponent7amt = 25<br />
| lcomponent8 = Steel Plate<br />
| lcomponent8amt = 5<br />
| lwidth = 3<br />
| lheight = 3<br />
| ldepth = 3<br />
| lstoragecapacity = (only "[[25x184mm NATO Ammo Container|25x184mm]]") 384<br />
| lpowerconsumption = 0.002<br />
| lpowerstadby = 0.002<br />
<br />
| sbuildtime = 20<br />
| sairtightness = no<br />
| sresourcesinkgroup = Defense<br />
| scomponentstructure = 3<br />
| scomponent1 = Steel Plate<br />
| scomponent1amt = 5<br />
| scomponent2 = Construction Component<br />
| scomponent2amt = 5<br />
| scomponent3 = Computer<br />
| scomponent3amt = 10<br />
| scomponent4 = Motor<br />
| scomponent4amt = 4<br />
| scomponent5 = Large Steel Tube<br />
| scomponent5amt = 1<br />
| scomponent6 = Metal Grid<br />
| scomponent6amt = 5<br />
| scomponent7 = Construction Component<br />
| scomponent7amt = 25<br />
| scomponent8 = Steel Plate<br />
| scomponent8amt = 5<br />
| swidth = 5<br />
| sheight = 5<br />
| sdepth = 5<br />
| sstoragecapacity = (only "[[25x184mm NATO Ammo Container|25x184mm]]") 84<br />
| spowerconsumption = 0.002<br />
| spowerstadby = 0.002<br />
<br />
| version = 01.108<br />
}}<br />
<br />
== Overview ==<br />
Functional as of [[Change Log|version 01.027.006]], the Gatling turret is a powerful automatic [[weapon]] which will target and fire upon the nearest hostile block, [[Decoy]], moving object, [[Meteor Storms|meteor]], or any other specified target within its operational range (adjustable via its control panel), and will always fire on enemy factions' ships and players in range. In [[Survival Mode]] it must be loaded with [[25x184mm NATO Ammo Container]]s to fire, or if while in [[Creative Mode]] it has unlimited ammunition.<br />
<br />
== Usage ==<br />
The turret take the space of a 3x3x3 cube despite its appearance. The turret has its own internal inventory, but they can also be connected to [[Conveyor]] blocks on the bottom to supply [[25x184mm NATO Ammo Container]]s from any connected inventory.<br />
<br />
The Gatling turret does considerable and consistent damage, especially within close-range. It is far more powerful than an [[Interior Turret]], but it's ammunition is noticeably more costly to acquire and manufacture. The turret unlike the interior turret is well suited for exterior defense being is very capable of penetrating and making short work of [[Light Armor Block|lightly armored blocks]] and [[Window 1x1 Flat|bulletproof window panes]].<br />
<br />
=== Manual Control ===<br />
Players are able to take control of any automated turret by sitting at either a [[Control Station]], [[Flight Seat]], [[Cockpit]], [[Fighter Cockpit]]. After the player can navigate in the control panel to locate the turret, and click on '''Manual'''. This will bring up the 1st-person view of the turret. The player can move and shoot with the turret while in this mode, however unlike the [[Camera]] the turret cannot use zoom functionality.<br />
<br />
=== Control Panel ===<br />
<br />
* '''Shoot Once''' - Fires only a single round<br />
* '''Shoot On/Off''' - Continuously fires the weapon<br />
* '''Control''' - Manually control Turret<br />
* '''Aiming radius''' - The distance at which the turret will fire at the target<br />
* '''Enable idle movement''' - The turret will periodically move around<br />
<br />
<br />
==== Targeting ====<br />
<br />
* '''Meteors''' - Will target incoming [[Meteor Storms|meteors]]<br />
* '''Moving objects''' - Any object that moves at a speed above 2.5 meters per second. All blocks, entities, and players. <br />
* '''Missiles''' - Will attempt to shoot down any missiles within range<br />
* '''Small ships''' - Will target small ship grids, and small blocks<br />
* '''Large ships''' - Will target large ship grids, and large blocks<br />
* '''Characters''' - Will target player/npc entities<br />
* '''Station''' - Will target static station grids, and large blocks attached to it<br />
<br />
<br />
== Media ==<br />
[[File:Gatling_Turret_Gatturret01.jpg|none|450px]]<br />
== Tips ==<br />
*If you are using the Gatling turret for meteor defense, consider that meteors come from the direction of the sun. You can save a lot of ammo if you place blocks around the Gatling turret to prevent it from shooting at meteors that have already passed beyond the position to hit your base.<br />
*Gatling Turrets can be placed on top of a [[Piston_Base|piston]] and extended to provide more freedom of angles during battle.<br />
*If you lack space for this block, an [[Interior Turret]] might work, but does less damage.<br />
<br />
== Known Issues ==<br />
*Unintentionally turrets may fire at your ship if a target passes behind blocks fast enough, however it was disengage after the target does so.<br />
*It does not discriminate between friend or foe in some situations if you have your turret targeting '''moving objects'''<br />
<br />
== Related Items ==<br />
* [[Weapons]]<br />
* [[Missile Turret]]<br />
* [[Interior Turret]]<br />
<br />
== Programming ==<br />
<br />
* [[Programming_Guide/Action_List#Gatling_Turret|Action List - Gatling Turret]]<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| [[Update 01.057|Update 01.057.005]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed crash on weapon lasers<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.055]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed crash caused by turrets firing<br />
*Fixed crash when gatling turret destroys rocket<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.054]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed gatling gun damage is too soft<br />
*Fixed performance drop issue with many turrets<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.052|Update 01.052.023]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed crash caused by turret<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.051|Update 01.051.011]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed turret is used by somebody else when any client changes antenna range<br />
*Fixed turret is still used even when out of range<br />
*Fixed crash in turrets<br />
*Added message when turret runs out of ammo<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.051]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Remote turret control<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.046]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed turret rectangle visibility<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.045]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed hacked block getting shot by own turrets<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.043]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed turrets ignoring decoy blocks<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.042]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed turret sound playing even if turret is OFF<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.041]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed turret rectangle is visible when weapons are not enabled in world<br />
*Fixed turrets target stuff on when moving<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.040]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed visible aiming rectangle when turret is off after loading new world<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.033]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed turret targeting lag<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.032]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed weapon targeting dots<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.030]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Balanced damage of projectile weapons/turrets – now everything does 4x more damage<br />
*Turret targeting can be changed in control panel, all moving objects can be set as targets <br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.029]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed turret particle effect visible when turret was not shooting<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.028]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed turret animation on clients<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.027]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Gatling turrets introduced, and are now functional. They aim automatically and can destroy meteorites, decoys and anything that is connected to the decoy. They can be used mostly as defense mechanism and not for shooting other players, but if a decoy is placed inside a space ship or space station, the turrets will shoot and damage it<br />
|}<br />
<br />
</div><br />
[[Category:Turrets]]<br />
[[Category:Weapons and Tools]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Gatling_Gun&diff=19187
Gatling Gun
2016-11-02T09:56:25Z
<p>Servile: Changed airtightness</p>
<hr />
<div>{{itembox<br />
| item = Gatling Gun<br />
| description = Fixed Gatling Gun for small ships. <br />
| tool = no<br />
| largeship = no<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| sbuildtime = 13<br />
| sairtightness = no<br />
| sresourcesinkgroup = Defense<br />
| scomponentstructure = 2<br />
| scomponent1 = Steel Plate<br />
| scomponent1amt = 3<br />
| scomponent2 = Computer<br />
| scomponent2amt = 1<br />
| scomponent3 = Motor<br />
| scomponent3amt = 1<br />
| scomponent4 = Small Steel Tube<br />
| scomponent4amt = 3<br />
| scomponent5 = Metal Grid<br />
| scomponent5amt = 2<br />
| scomponent6 = Construction Component<br />
| scomponent6amt = 1<br />
| scomponent7 = Steel Plate<br />
| scomponent7amt = 1<br />
| swidth = 1<br />
| sheight = 4<br />
| sdepth = 1<br />
| sstoragecapacity = (only "[[25x184mm_NATO_Ammo_Container|25x184mm]]") 64<br />
| spowerconsumption = 0.0002<br />
| spowerstandby = 0.0002<br />
<br />
| version = 01.108<br />
}}<br />
== Overview ==<br />
A '''Gatling Gun''' is a fixed weapon that discharges rounds in rapid succession. It can be mounted on a small ship, and fired either by piloting and using it via action bar or manually inside the control panel.<br />
<br />
== Usage ==<br />
It occupies a 4x1x1 space. In [[Creative Mode]] it has infinite ammo, but in [[Survival Mode|Survival]] it must be loaded with [[25x184mm_NATO_Ammo_Container|25x184mm Ammo Containers]] via one of the two access points on the sides. It can hold 4 full ammo containers, which is enough for approximately 10-12 seconds of continuous firing.<br />
<br />
=== Control panel ===<br />
{| class="wikitable"<br />
! Shoot Once<br />
| Fires the weapon once when activated<br />
|-<br />
! Shoot<br />
| On/Off will fire the weapon continuously until turned off or runs out of ammo<br />
|}<br />
<br />
== Media ==<br />
{| class="wikitable"<br />
|[[File:Gatling_Gun_Gatgun01.jpg|none|400px]]<br />
|[[File:Gatling_Gun_Gatgun02.jpg|none|400px]]<br />
|}<br />
<br />
== Tips ==<br />
*The gatling gun has some kick to it. If you place a large amount of them on your ship, you will be propelled back by the recoil.<br />
*By themselves, gatling guns aren't very threatening. If you fire a lot of them in a massive burst however, they can shred everything but heavy armor within a few seconds.<br />
<br />
== Known Issues ==<br />
*Mass amounts of gatling guns can cause a lot of lag, so be careful how many you place!<br />
*Caution: on dedicated servers do NOT fire this gun while moving forward. The bullets will spawn behind the gun and damage any components in the way. It's best to extend these guns on pylons away from you ship to avoid shooting yourself.<br />
<br />
== Related Items ==<br />
*[[Weapons]]<br />
*[[Gatling Turret]]<br />
<br />
== Programming ==<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| [[Update 01.057|Update 01.057.005]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed crash on weapon lasers<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.054]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed gatling gun damage is too soft<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.033]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed issue with small ship gatling guns not connecting to conveyor system<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.030]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Balanced damage of projectile weapons/turrets - now everything does 4x more damage<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.017.012]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed gatling guns shooting itself<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.016.003]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Reduced multiplayer gatling gun lag<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.015.013]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Crosshair for small ship weapons introduced<br />
*Fixed placing of some objects (small ship weapons)<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.014.010]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Gatling guns can now rotate<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.012.002]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*[[Small ship|Small block]] Gatling Gun introduced<br />
|}<br />
<br />
</div><br />
[[Category:Weapons and Tools]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Fighter_Cockpit&diff=19186
Fighter Cockpit
2016-11-02T09:55:57Z
<p>Servile: Changed airtightness</p>
<hr />
<div>{{itembox<br />
| item = Fighter Cockpit<br />
| description = A bigger alternative to [[Cockpit]].<br />
| tool = no<br />
| largeship = no<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| sbuildtime = 34<br />
| sairtightness = no<br />
| sgascapacity = 60<br />
| sresourcesinkgroup = Charging<br />
| scomponentstructure = 3<br />
| scomponent1 = Steel Plate<br />
| scomponent1amt = 8<br />
| scomponent2 = Bulletproof Glass<br />
| scomponent2amt = 40<br />
| scomponent3 = Computer<br />
| scomponent3amt = 20<br />
| scomponent4 = Display<br />
| scomponent4amt = 4<br />
| scomponent5 = Interior Plate<br />
| scomponent5amt = 15<br />
| scomponent6 = Steel Plate<br />
| scomponent6amt = 10<br />
| scomponent7 = Motor<br />
| scomponent7amt = 1<br />
| scomponent8 = Construction Component<br />
| scomponent8amt = 20<br />
| swidth = 3<br />
| sheight = 4<br />
| sdepth = 6<br />
<br />
| version = 01.048<br />
}}<br />
<br />
== Overview ==<br />
This block is the bigger counterpart of the [[Cockpit]]. It is a block that allows the player to control a craft. It allows the user to manually control movement, rotation, tools, and weapons. The original block was designed and modded by [[http://steamcommunity.com/id/darth_biomech Darth Biomech]].<br />
<br />
== Usage ==<br />
The fighter cockpit functions exactly the same as its counterpart ([[Cockpit]]). It has a different look, but its controls & oxygen system remain the same. The Fighter Cockpit is only used for the small ship and its 3x4x6 (3 blocks wide, 4 blocks tall, 6 blocks long).<br />
<br />
;Note<br />
*The direction the cockpit is facing determines which is "forward, reverse, left, right, up and down".<br />
<br />
=== Oxygen system ===<br />
If a fighter cockpit is connected to a source of [[Oxygen]] through it's conveyor ports, it will automatically supply the player with oxygen and refill the internal O2 tank of the players spacesuit. (starting with version 01.074)<br />
<br />
=== Wheel control ===<br />
Every cockpit can be set to control wheels placed on the grid. When a cockpit is set to control wheels, it will instead attempt to move & turn in the directions using the wheels to propel it forward or backwards. Keep in the mind, currently the only way to halt the vehicle to a complete stop is by using the '''hand break''' feature in the control panel.<br />
<br />
=== Main cockpit ===<br />
As of [[Update 01.078]] the player can set one of the various cockpits on the ship/station grid to act as the primary. The main cockpit restricts all access to the ships movement, dampener, power, and other system control from the others and makes the selected cockpit the only one able to use these functions. This may be used as a security feature to prevent another player to building one and stealing the ship, or as a safeguard against accidental movement or use of the other functions. If the selected cockpit is destroyed, access is restored to other cockpits on the grid.<br />
<br />
== Media ==<br />
{| class="wikitable" width "50%"<br />
|[[File:FighterCockpit01.jpg|center|thumb|300px|Front-quarter view.]]<br />
|[[File:FighterCockpit02.jpg|center|thumb|260px|Rear-quarter view.]]<br />
|-<br />
|[[File:FighterCockpit03.jpg|center|thumb|330px|The Fighter Cockpit interior.]]<br />
|[[File:FighterCockpit04.jpg|center|thumb|400px|Example used in patch 01.48 video.]]<br />
|}<br />
<br />
== Tips ==<br />
*If you're using wheels, you can place the hand break function on the toolbar for easy-access!<br />
<br />
== Known Issues ==<br />
<br />
== Related Items ==<br />
*[[Cockpit]]<br />
*[[Flight Seat]]<br />
*[[Control Station]]<br />
<br />
== Programming ==<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| [[Update 01.048]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fighter cockpit integrated into the vanilla game from mod author "Darth Biomech"<br />
|}<br />
[[Category:Cockpits]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Ejector&diff=19185
Ejector
2016-11-02T09:55:13Z
<p>Servile: Changed airtightness</p>
<hr />
<div>{{itembox<br />
| item = Ejector<br />
| description = Dumps small items to space. Connects to small conveyor system. <br />
| tool = no<br />
| largeship = no<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| sbuildtime = 15<br />
| sairtightness = no<br />
| scomponentstructure = 2<br />
| scomponent1 = Steel Plate<br />
| scomponent1amt = 2<br />
| scomponent2 = Computer<br />
| scomponent2amt = 4<br />
| scomponent3 = Display<br />
| scomponent3amt = 1<br />
| scomponent4 = Motor<br />
| scomponent4amt = 1<br />
| scomponent5 = Small Steel Tube<br />
| scomponent5amt = 2<br />
| scomponent6 = Construction Component<br />
| scomponent6amt = 4<br />
| scomponent7 = Steel Plate<br />
| scomponent7amt = 5<br />
| swidth = 1<br />
| sheight = 1<br />
| sdepth = 1<br />
| sstoragecapacity = 64<br />
<br />
| version = 01.031.009<br />
}}<br />
<br />
== Overview ==<br />
The ejector is used to dump small items to space. It only connects to small conveyor systems and, for this reason, cannot be used to get rid of larger [[Components]]. Due to the small size of [[ores]], it can be put to good use by mining ships to transfer ores to a [[Collector]] or simply eject unwanted [[Stone]] into space. It is not suitable for salvage ships however, as they will frequently grind larger components.<br />
<br />
== Usage ==<br />
The ejector is a cheap alternative to the [[Connector]]. It only uses a one block space. However, its only function it has is to take items from the grids inventory and eject them into space. It does this at a slow rate, and can only pull items capable of fitting through small conveyors. It shoots the items out at a rate of 1 m per second. The ejector can only pull a limited amount of items compared to its counterpart [[Connector]].<br />
<br />
== Media ==<br />
[[File:Ejector_Ejector01.jpg|none|400px]]<br />
<br />
== Tips ==<br />
*This is a decent alternative to use early on in the game if you're short on materials and space. The connector is still recommended later.<br />
<br />
== Known Issues ==<br />
<br />
== Related Items ==<br />
*[[Connector]]<br />
*[[Conveyor Mechanics]]<br />
== Programming ==<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| N/A ||style="padding-left: 10px;padding-right: 10px;"|<br />
*N/A<br />
|}<br />
<br />
</div><br />
[[Category:Conveyor and Cargo Blocks]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Drill&diff=19184
Drill
2016-11-02T09:54:20Z
<p>Servile: Changed Airtightness</p>
<hr />
<div>{{itembox<br />
| item = Drill<br />
| description = Drills and collects ore while mining. <br />
| tool = no<br />
| largeship = yes<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| sbuildtime = 20<br />
| scomponentstructure = 2<br />
| scomponent1 = Steel Plate<br />
| scomponent1amt = 12<br />
| scomponent2 = Computer<br />
| scomponent2amt = 1<br />
| scomponent3 = Motor<br />
| scomponent3amt = 1<br />
| scomponent4 = Large Steel Tube<br />
| scomponent4amt = 4<br />
| scomponent5 = Small Steel Tube<br />
| scomponent5amt = 8<br />
| scomponent6 = Construction Component<br />
| scomponent6amt = 8<br />
| scomponent7 = Steel Plate<br />
| scomponent7amt = 20<br />
| sheight = 3<br />
| swidth = 3<br />
| sdepth = 6<br />
| sresourcesinkgroup = Defense<br />
| sairtightness = no<br />
| sstoragecapacity = (only ores) 3375<br />
<br />
| lbuildtime = 20<br />
| lcomponentstructure = 2<br />
| lcomponent1 = Steel Plate<br />
| lcomponent1amt = 120<br />
| lcomponent2 = Computer<br />
| lcomponent2amt = 5<br />
| lcomponent3 = Motor<br />
| lcomponent3amt = 5<br />
| lcomponent4 = Large Steel Tube<br />
| lcomponent4amt = 12<br />
| lcomponent5 = Small Steel Tube<br />
| lcomponent5amt = 24<br />
| lcomponent6 = Construction Component<br />
| lcomponent6amt = 40<br />
| lcomponent7 = Steel Plate<br />
| lcomponent7amt = 180<br />
| lheight = 1<br />
| lwidth = 1<br />
| ldepth = 3<br />
| lresourcesinkgroup = Defense<br />
| lairtightness = sometimes<br />
| lstoragecapacity = (only ores) 23437,50<br />
<br />
| version = 01.034.009<br />
}}<br />
== Overview ==<br />
The '''Drill''' is a block used to acquire [[Stone]] and other more useful [[Raw Materials|Ores]]. Once attached to a ship and powered, it can be activated from the [[Toolbar]] like any other tool or interactable block. <br />
<br />
== Usage ==<br />
Both large and small drill variants can only be attached at the base third of the drill (e.g. the 3 x 3 x 2 furthest away from the business end of the drill head for the small drill). As a result the drill heads will always extend forwards, and it is good design to position the rest of the ship components behind the profile of any drills you have (so as to not have any "wings" get sheared off while mining).<br />
<br />
To use the drill, activate it and then push it into the material you wish to mine. As the drill bits grind into the ore, the mined material will be deposited into the internal inventory space of the drill. If this space is not sufficient (on realistic settings, 3,375 L on small ships and 23,437.5 L on large ships/stations), it can be augmented by connecting the drill to a [[Conveyor]] system and the drill will automatically send push requests for the ore into it. This is necessary for larger setups to extend the time that the drill can be used before emptying.<br />
<br />
=== Ore debris ===<br />
Due to the spinning drill heads, not all ore will be deposited in the drill; some loosened rocks will float away into space. To compensate for this, [[Gravity Generator|Gravity Generators]] and/or [[Collector|Collectors]] can be added to a sophisticated setup. This same spinning motion will adversely affect the stability of lighter ships; this can be combated by adding weight to your ship, either with [[Heavy Armor Block|Heavy Armor]] blocks or more compact [[Artificial Mass]] blocks.<br />
<br />
The small ship drill variant is rather weak, and has a tendency to be destroyed when rammed into things, including asteroids. Therefore, caution is advised when mining with the small drill, lest the block is destroyed from ramming it into the asteroid too hard.<br />
<br />
== Media ==<br />
{| class="wikitable"<br />
|[[File:Drill_Drilllargeship1.jpg|center|400px]]<br />
|[[File:Drill_Drillsmallship1.jpg|center|400px]]<br />
|}<br />
<br />
== Tips ==<br />
<br />
== Known Issues ==<br />
<br />
== Related Items ==<br />
*[[Collector]]<br />
<br />
== Programming ==<br />
<br />
* [[Programming_Guide/Action_List#Drill|Action List - Drill]]<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| [[Update 01.014.010]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Drill can be turned on/off<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.008.004]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Small ship drill enabled in-game<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.007.005]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Updated drill texture<br />
|}<br />
<br />
</div><br />
[[Category:Weapons and Tools]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Decoy&diff=19183
Decoy
2016-11-02T09:52:51Z
<p>Servile: Changed airtightness</p>
<hr />
<div>{{itembox<br />
| item = Decoy<br />
| description = Forces automated weapon systems to fire upon it<br />
| tool = no<br />
| largeship = yes<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| lbuildtime = 30<br />
| lcomponentstructure = 3<br />
| lcomponent1 = Large Steel Tube<br />
| lcomponent1amt = 2<br />
| lcomponent2 = Steel Plate<br />
| lcomponent2amt = 2<br />
| lcomponent3 = Computer<br />
| lcomponent3amt = 1<br />
| lcomponent4 = Construction Component<br />
| lcomponent4amt = 1<br />
| lairtightness = no<br />
| lpowerconsumption = 0<br />
| lheight = 1<br />
| lwidth = 1<br />
| ldepth = 1<br />
<br />
| sbuildtime = 8<br />
| scomponentstructure = 3<br />
| scomponent1 = Small Steel Tube<br />
| scomponent1amt = 2<br />
| scomponent2 = Girder<br />
| scomponent2amt = 1<br />
| scomponent3 = Computer<br />
| scomponent3amt = 1<br />
| scomponent4 = Construction Component<br />
| scomponent4amt = 1<br />
| sairtightness = no<br />
| spowerconsumption = 0<br />
| sheight = 1<br />
| swidth = 1<br />
| sdepth = 1<br />
<br />
<br />
| version = 01.027.006<br />
}}<br />
== Overview ==<br />
The purpose of the decoy is force automated weapons to focus firing on them. As long as the decoy is within 800-850m, the automated weapons will completely ignore all other blocks and only fire at the decoys until they are destroyed. It does not require power to operate.<br />
<br />
== Usage ==<br />
Its current function is to force automated weapons to fire and destroy it, this can be taken advantage of. A player may build one part of their ship with heavier armor; placing decoys within it to force an enemy ships automatic weapons to ignore the rest of the ship, and only fire at the decoys protected inside the armor. The decoy block is simple to build, and automatically functions when placed/built. An example is listed below:<br />
{| class="wikitable"<br />
!colspan="2" style="text-align:center;" | Example Tutorial<br />
|-<br />
|style="width: 530px;" | <ol><br />
<li value="1">Note the blue [[Gatling Turret|gatling turret]] is idling; facing the other way<br />
:[[File:Decoy02.jpg|none|thumb|175px]]<br />
<li value="2">Now being placed across from it is the red teams decoy block<br />
:[[File:Decoy03.jpg|none|thumb|175px]]<br />
<li value="3">The turret instantly notices it and turns around, and fires at it<br />
:[[File:Decoy04.jpg|none|thumb|175px]]<br />
</ol><br />
|}<br />
== Media ==<br />
{| class="wikitable" width 50%<br />
|[[File:Decoy05.jpg|center|400px]]<br />
|[[File:Decoy01.jpg|center|400px]]<br />
|}<br />
<br />
== Tips ==<br />
*Placing the decoy yourself will not cause your own automated weapons to fire upon it in survival mode<br />
*The decoy doesn't have to be in within open view of automated weapons in order to draw their fire.<br />
*It is destroyed very quickly using more than one should be a good idea!<br />
*If placed on the same ship, a hostile turret will not shoot through its own ship to destroy the decoy.<br />
<br />
== Known Issues ==<br />
<br />
== Programming ==<br />
(IMyFunctionalBlock)<br><br />
Actions: 3<br />
Toggle block On/Off<br />
Toggle block On<br />
Toggle block Off<br />
<br />
Properties: 0<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| [[Update 01.033]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed indestructible decoys on dedicated servers<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.027]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Decoy block introduced, they are used as aiming targets for turrets; they don’t require electricity to function<br />
|}<br />
<br />
</div><br />
[[Category:Miscellaneous Blocks]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Conveyor_Sorter_Small&diff=19182
Conveyor Sorter Small
2016-11-02T09:51:16Z
<p>Servile: Changed Airtightness</p>
<hr />
<div>{{itembox<br />
| item = Conveyor Sorter Small<br />
| description = A smaller version of the [[Conveyor Sorter]]<br />
| tool = no<br />
| largeship = no<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| sbuildtime = 24<br />
| sairtightness = no<br />
| spowerconsumption = 0.0001<br />
| scomponentstructure = 3<br />
| scomponent1 = Interior Plate<br />
| scomponent1amt = 1<br />
| scomponent2 = Construction Component<br />
| scomponent2amt = 2<br />
| scomponent3 = Motor<br />
| scomponent3amt = 2<br />
| scomponent4 = Computer<br />
| scomponent4amt = 5<br />
| scomponent5 = Small Steel Tube<br />
| scomponent5amt = 5<br />
| scomponent6 = Construction Component<br />
| scomponent6amt = 10<br />
| scomponent7 = Interior Plate<br />
| scomponent7amt = 4<br />
| sheight = 1<br />
| swidth = 1<br />
| sdepth = 1<br />
| sstoragecapacity = 64<br />
<br />
}}<br />
<br />
== Overview ==<br />
The small conveyor sorter is the smaller version of the [[Conveyor Sorter]]. It is a one way block that is capable of separating incoming items from either [[Cargo Container]]s or other [[Conveyor]] blocks. It can either allow specific items, or blacklist them and allow the rest through.<br />
<br />
== Usage ==<br />
The sorter is a one way [[Conveyor]]. The arrows indicate the direction the items will be passing through. Items cannot travel both ways through the sorting conveyor. The player can either choose to blacklist a few items, or white-list a few and block the rest. This block can be useful for allowing only specific items such as [[Ores]] and [[Components]] to be stored into a [[Cargo Container]]. Keep in mind the smaller version of the [[Conveyor Sorter]] is only capable of passing only specific items through it. See list for which items may pass through - [[Conveyor_Mechanics#Items that can transfer through small ports|Small conveyor item list]]<br />
<br />
== Settings ==<br />
*'''Drain All''' - Automatically pulls items through it from connected inventories. If filters are set, only selected items will be pulled through.<br />
*'''Filter Mode''' - Adjusts between '''Blacklist''' (items in list will not pass through), and '''Whitelist''' (items in list are the only ones allowed to pass through).<br />
*'''Active Filters''' - Any items in this list will either be allowed through, or denied depending on which filter mode is selected.<br />
*'''Add new filter''' - All items that can be filtered will be listed here and can be added into the active filter. Items with special characters represent cateogires. All items under that category will either be allowed or denied. (example: *ore* represents all [[Ores]])<br />
<br />
== Media ==<br />
[[File:Conveyor Sorter Conveysort.jpg|none|450px]]<br />
<br />
== Tips ==<br />
*If you're creating a container for ores only, it's easier to add '''*ores*''' for example to the active filters list, rather than selecting each individual ore. The only exception is if you want only specific ores inside.<br />
<br />
== Known Issues ==<br />
<br />
== Related Items ==<br />
* [[Conveyor Sorter]] (Large)<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| N/A ||style="padding-left: 10px;padding-right: 10px;"|<br />
*N/A<br />
|}<br />
<br />
</div><br />
[[Category:Conveyor and Cargo Blocks]]<br />
[[Category:Conveyor Sorter Blocks]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Conveyor_Sorter&diff=19181
Conveyor Sorter
2016-11-02T09:50:34Z
<p>Servile: </p>
<hr />
<div>{{itembox<br />
| item = Conveyor Sorter<br />
| description = A one way sorting device that can filter [[Ores]], [[Components]], [[Materials]], and [[Tools]]; allowing only specific ones though.<br />
| tool = no<br />
| largeship = yes<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| scomponentstructure = 3<br />
| sairtightness = no<br />
| scomponent1 = Interior Plate<br />
| scomponent1amt = 1<br />
| scomponent2 = Construction Component<br />
| scomponent2amt = 2<br />
| scomponent3 = Motor<br />
| scomponent3amt = 2<br />
| scomponent4 = Computer<br />
| scomponent4amt = 5<br />
| scomponent5 = Small Steel Tube<br />
| scomponent5amt = 5<br />
| scomponent6 = Construction Component<br />
| scomponent6amt = 10<br />
| scomponent7 = Interior Plate<br />
| scomponent7amt = 4<br />
| sheight = 1<br />
| swidth = 1<br />
| sdepth = 1<br />
<br />
| sbuildtime = 24<br />
| spowerconsumption = 0.0001<br />
<br />
| lbuildtime = 24<br />
| lpowerconsumption = 0.00025<br />
<br />
| lcomponentstructure = 3<br />
| lairtightness = yes<br />
| lcomponent1 = Interior Plate<br />
| lcomponent1amt = 10<br />
| lcomponent2 = Construction Component<br />
| lcomponent2amt = 20<br />
| lcomponent3 = Motor<br />
| lcomponent3amt = 2<br />
| lcomponent4 = Computer<br />
| lcomponent4amt = 20<br />
| lcomponent5 = Small Steel Tube<br />
| lcomponent5amt = 50<br />
| lcomponent6 = Construction Component<br />
| lcomponent6amt = 100<br />
| lcomponent7 = Interior Plate<br />
| lcomponent7amt = 40<br />
| lheight = 1<br />
| lwidth = 1<br />
| ldepth = 1<br />
}}<br />
<br />
== Overview ==<br />
The conveyor sorter is a one way block that is capable of separating incoming items from either [[Cargo Container]]s or other [[Conveyor]] blocks. It can either allow specific items, or blacklist them and allow the rest through.<br />
<br />
== Usage ==<br />
The sorter is a one way [[Conveyor]]. The arrows indicate the direction the items will be passing through. Items cannot travel both ways through the sorting conveyor. The player can either choose to blacklist a few items, or white-list a few and block the rest. This block can be useful for allowing only specific items such as [[Ores]] and [[Components]] to be stored into a [[Cargo Container]].<br />
<br />
== Settings ==<br />
*'''Drain All''' - Automatically pulls items through it from connected inventories. If filters are set, only selected items will be pulled through.<br />
*'''Filter Mode''' - Adjusts between '''Blacklist''' (items in list will not pass through), and '''Whitelist''' (items in list are the only ones allowed to pass through).<br />
*'''Active Filters''' - Any items in this list will either be allowed through, or denied depending on which filter mode is selected.<br />
*'''Add new filter''' - All items that can be filtered will be listed here and can be added into the active filter. Items with special characters represent cateogires. All items under that category will either be allowed or denied. (example: *ore* represents all [[Ores]])<br />
<br />
== Media ==<br />
[[File:Conveyor Sorter Conveysort.jpg|none|450px]]<br />
<br />
== Tips ==<br />
*If you're creating a container for ores only, it's easier to add '''*ores*''' for example to the active filters list, rather than selecting each individual ore. The only exception is if you want only specific ores inside.<br />
*None of their sides are airtight.<br />
*Conveyor sorters will only send oxygen in the direction the sorter is pointing. However, it will send hydrogen in both directions.<br />
<br />
== Known Issues ==<br />
<br />
== Related Items ==<br />
* [[Conveyor Sorter Small]]<br />
<br />
== Programming ==<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| N/A ||style="padding-left: 10px;padding-right: 10px;"|<br />
*N/A<br />
|}<br />
<br />
</div><br />
[[Category:Conveyor and Cargo Blocks]]<br />
[[Category:Conveyor Sorter Blocks]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Cockpit&diff=19180
Cockpit
2016-11-02T09:47:15Z
<p>Servile: </p>
<hr />
<div><!-- Completely moved the page location as to better reflect current in-game references <br />
-Will also come back at some point to add a creative page for usage of cockpits<br />
-Also will upload new Icon name<br />
--><br />
<br />
{{itembox<br />
| item = Cockpit<br />
| description = Used to control a vessel.<br />
| tool = no<br />
| largeship = yes<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| lbuildtime = 50<br />
| lairtightness = sometimes<br />
| lresourcesinkgroup = Charging<br />
| lgascapacity = 60<br />
| lstoragecapacity = ?<br />
| lcomponentstructure = 3<br />
| lcomponent1 = Bulletproof Glass<br />
| lcomponent1amt = 60<br />
| lcomponent2 = Steel Plate<br />
| lcomponent2amt = 10<br />
| lcomponent3 = Computer<br />
| lcomponent3amt = 100<br />
| lcomponent4 = Display<br />
| lcomponent4amt = 8<br />
| lcomponent5 = Motor<br />
| lcomponent5amt = 1<br />
| lcomponent6 = Construction Component<br />
| lcomponent6amt = 20<br />
| lcomponent7 = Steel Plate<br />
| lcomponent7amt = 20<br />
| lwidth = 1<br />
| lheight = 1<br />
| ldepth = 1<br />
<br />
| sbuildtime = 30<br />
| sairtightness = no<br />
| sresourcesinkgroup = Charging<br />
| sgascapacity = 60<br />
| sstoragecapacity = 1000<br />
| scomponentstructure = 3<br />
| scomponent1 = Bulletproof Glass<br />
| scomponent1amt = 30<br />
| scomponent2 = Steel Plate<br />
| scomponent2amt = 5<br />
| scomponent3 = Computer<br />
| scomponent3amt = 15<br />
| scomponent4 = Display<br />
| scomponent4amt = 5<br />
| scomponent5 = Motor<br />
| scomponent5amt = 1<br />
| scomponent6 = Construction Component<br />
| scomponent6amt = 10<br />
| scomponent7 = Steel Plate<br />
| scomponent7amt = 5<br />
| swidth = 3<br />
| sheight = 3<br />
| sdepth = 3<br />
<br />
| version = 01.109<br />
}}<br />
== Overview ==<br />
The cockpit is a block that allows the player to control a craft. It allows the user to manually control movement, rotation, tools, and weapons.<br />
<br />
== Usage ==<br />
The cockpit block is very simple to use. While the player may place as many as they like, only one is needed. Cockpits will take up 3x3x3 small blocks on a small ship grid, while only 1 block on a large ship or station.<br />
;Note<br />
:*The direction the cockpit is facing determines which is "forward, reverse, left, right, up and down".<br />
<br />
=== Oxygen system ===<br />
If a cockpit is connected to a source of [[Oxygen]] through it's conveyor ports, it will automatically supply the player with oxygen and refill the internal O2 tank of the players spacesuit. <br />
<br />
=== Wheel control ===<br />
Every cockpit can be set to control wheels placed on the grid. When a cockpit is set to control wheels, it will instead attempt to move & turn in the directions using the wheels to propel it forward or backwards. Keep in the mind, currently the only ways to halt the vehicle to a complete stop are by using the '''hand brake''' feature in the control panel, or by holding the key assigned to upwards movement (default: spacebar). Toggling the handbrake acts as a parking brake preventing the wheels from rotating - always useful when leaving your vehicle for extended periods of time.<br />
<br />
=== Main cockpit ===<br />
As of [[Update 01.078]] the player can set one of the various cockpits on the ship/station grid to act as the primary. The main cockpit restricts all access to the ships movement, dampener, power, and other system control from the others and makes the selected cockpit the only one able to use these functions. This may be used as a security feature to prevent another player to building one and stealing the ship, or as a safeguard against accidental movement or use of the other functions. If the selected cockpit is destroyed, access is restored to other cockpits on the grid.<br />
<br />
== Media ==<br />
{| class="wikitable"<br />
|[[File:Cockpit02.jpg|center|thumb|400px|Example of a cockpit being used to control a small ship]]<br />
|[[File:Cockpit01.jpg|center|thumb|400px|View of the cockpit block]]<br />
|-<br />
|[[File:Cockpit03.jpg|center|thumb|400px|View of the cockpit interior]]<br />
|[[File:Conveyor doors.jpg|center|thumb|400px|Position 2 Small and 1 large conveyor doors, on a small ship cockpit]]<br />
|}<br />
<br />
== Tips ==<br />
*If you're using wheels, you can place the hand brake function on the toolbar for easy-access!<br />
<br />
== Known Issues ==<br />
<br />
== Related Items ==<br />
*[[Flight Seat]]<br />
*[[Control Station]]<br />
*[[Fighter Cockpit]]<br />
<br />
== Programming ==<br />
<br />
* [[Programming_Guide/Action_List#Cockpit|Action List - Cockpit]]<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| [[Update 01.074]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Has an internal oxygen capacity<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.002.014]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*fixed leaving cockpit during crashes<br />
|-<br />
|style="text-align: left;width: 8%"| [[Update 01.001.007]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*fixed many cockpit crashes<br />
|}<br />
[[Category:Cockpits]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Button_Panel&diff=19179
Button Panel
2016-11-02T09:46:29Z
<p>Servile: Changed Airtightness</p>
<hr />
<div>{{itembox<br />
| item = Button Panel<br />
| description = A block with buttons on it that can be programmed, and used with a single click<br />
| tool = no<br />
| largeship = yes<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| lbuildtime = 10<br />
| lairtightness = No<br />
| lcomponentstructure = 2<br />
| lcomponent1 = Construction Component<br />
| lcomponent1amt = 10<br />
| lcomponent2 = Computer<br />
| lcomponent2amt = 20<br />
| lcomponent3 = Construction Component<br />
| lcomponent3amt = 10<br />
| lcomponent4 = Interior Plate<br />
| lcomponent4amt = 10<br />
| lwidth = 1<br />
| lheight = 1<br />
| ldepth = 1<br />
| lpowerstandby = 0.0001<br />
<br />
| sbuildtime = 10<br />
| sairtightness = no<br />
| scomponentstructure = 2<br />
| scomponent1 = Interior Plate<br />
| scomponent1amt = 1<br />
| scomponent2 = Computer<br />
| scomponent2amt = 1<br />
| scomponent3 = Steel Plate<br />
| scomponent3amt = 2<br />
| swidth = 1<br />
| sheight = 1<br />
| sdepth = 1<br />
| spowerstandby = 0.0001<br />
<br />
<br />
| version = 01.110<br />
}}<br />
== Overview ==<br />
The button panel is self explanatory in that it allows the player to program 4 different buttons on the block. Currently, the buttons may only control devices connected to the grid. In other words, it may not control ships/stations not directly connected to its own grid. However, the '''small ship version only has one button''' that may be programmed.<br />
;Note * The button panel must be powered in order to function!<br />
<br />
== Usage ==<br />
The button panel can be used to trigger [[Door]]s, depressurize [[Air Vent]]s, or simply switching a whole group of [[Interior Light]]s. The number of possibilities are up to the player. The buttons 1-4 are from left to right. The player can use the [[Controls#Systems_1|Interact]] button and a list of all available controllable blocks on the grid will be displayed.<br />
<br />
For it to function, the button panel requires power at all times. So in a situation where no power is being supplied, the player has to manually input commands in the control panel to any blocks.<br />
<br />
=== Control Panel ===<br />
<br />
* '''Name''' - You can enter in your own custom name in the text box<br />
* '''Show on HUD''' - If there is an [[Antenna]] attached to the same grid, this device will display its position on the players HUD<br />
* '''Anyone can use''' - Anyone (even if they do not own the block) can use the buttons<br />
* '''Setup Actions''' - This takes you to a menu that allow you to program each button on the panel<br />
<br />
=== Light Indicators ===<br />
{| class="wikitable"<br />
|[[File:Landing_Gear_GYsquare.jpg|none|30px]]<br />
|style="text-align:center;"|Not Programmed<br />
|This indicates that the button has not been programmed to do anything<br />
|-<br />
|[[File:Air_Vent_Front_Indicator_Yellow.png|none|30px]]<br />
|style="text-align:center;"|Is programmed<br />
|The button has been programmed, and is ready to be used<br />
|-<br />
|[[File:Air_Vent_Front_Indicator_Red.png|none|30px]]<br />
|style="text-align:center;"|No Power<br />
|There is no power being supplied to it, or it is switched off.<br />
|-<br />
|}<br />
<br />
=== Example ===<br />
<br />
The button panel is simple to use, but may appear complicated to a first time user. An example below will explain how to use the block.:<br />
<br />
{| class="wikitable"<br />
!colspan="2" style="text-align:center;" | Example Tutorial<br />
|-<br />
|style="width: 530px;" | <ol><br />
<li value="1">In this example, we have 4 light blocks on the wall: Red, Green, Blue, Yellow<br />
:[[File:ButtonPanel04.jpg|none|thumb|175px]]<br />
<li value="2">Now, placed in front of them is the button panel block. It has not yet been programmed, and does not show any indicator lights on it.<br />
:[[File:ButtonPanel05.jpg|none|thumb|175px]]<br />
<li value="3">We will now assign each button to each light on the wall in front of it. As we walk up to the panel, we will highlight one of the buttons (In this case, the first one with one square), and press the open control panel button (default "K").<br />
:[[File:ButtonPanel07.jpg|none|thumb|175px]]<br />
<li value="4">This menu shows all the devices that your button panel can control. You may see multiple images of the same device. Each devices name will show up by simply hovering your mouse over them.<br />
:[[File:ButtonPanel08.jpg|none|thumb|175px]]<br />
<li value="5">If you hover your mouse over a device, you can right-click for all its options. The button may control any one of these actions. In this example we will give the button the "Toggle block On/Off". Simply select this option.<br />
:[[File:ButtonPanel09.jpg|none|thumb|175px]]<br />
<li value="6">Notice on the bottom of the screen the light block action we selected has been placed there. In this case, it is the button with 1 square on the left. You can click each button on the bottom of the screen, and assign it a command. Now we will select the button with 2 squares (on the left) to give the next button a new command.<br />
:[[File:ButtonPanel10.jpg|none|thumb|175px]]<br />
</ol><br />
|style="width: 530px;" | <ol><br />
<li value="7">Like before, we will right click on the next light block and assign the action "Toggle block On/Off". Notice that is now also is placed on the bottom of the screen. We will repeat this until all four light blocks have each their own button.<br />
:[[File:ButtonPanel11.jpg|none|thumb|175px]]<br />
<li value="8">After we are finished, exit the interface. You will notice that the buttons on the panel are now lit up (yellow). This indicates the button has something assigned to it and is ready to be used.<br />
:[[File:ButtonPanel12.jpg|none|thumb|175px]]<br />
<li value="9">Lets try out our new assigned buttons. We'll first use the action button on the far left one (1 square) to turn off the red light. Notice it will instantly turn off once you press the button.<br />
:[[File:ButtonPanel13.jpg|none|thumb|175px]]<br />
<li value="10">Next, we'll shut off (blue) with button number 3 (3 squares).<br />
:[[File:ButtonPanel14.jpg|none|thumb|175px]]<br />
<li value="11>Now we will switch off the rest<br />
:[[File:ButtonPanel15.jpg|none|thumb|175px]]<br />
<li value="12">To turn back on the light, simply press the button again. <br />
:[[File:ButtonPanel16.jpg|none|thumb|175px]]<br />
</ol><br />
|}<br />
<br />
<!-- Add more advanced features of the control panel with the grouping system--><br />
<br />
== Media ==<br />
{| class="wikitable"<br />
|[[File:ButtonPanel17.jpg|center|thumb|340px|The button panel on the left controls the door in front]]<br />
|[[File:ButtonPanel18.jpg|center|thumb|310px|The button panel on the right opens this large hanger door behind it]]<br />
|-<br />
|[[File:ButtonPanel00.jpg|center|thumb|340px|View of the large button panel]]<br />
|[[File:ButtonPanel03.jpg|center|thumb|340px|View of the small button panel]]<br />
|}<br />
<br />
== Tips ==<br />
* If you're wanting to instead make button #4 activate a door, instead of #1 on the panel but don't want anything inbetween, here is a very simple trick. Go into "setup actions" in the button panel, and just add 3 random triggers. For example, switch off 3 different lights. For the #4 button, set the action you want it too. Now delete the previous 3 triggers (buttons #1-3). Done!<br />
<br />
== Known Issues ==<br />
<br />
== Programming ==<br />
* [[Programming_Guide/Action_List#Button_Panel|Action List - Button Panel]]<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| [[Update 01.043]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Button panel block introduced<br />
|}<br />
<br />
</div><br />
[[Category:Miscellaneous Blocks]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Beacon&diff=19178
Beacon
2016-11-02T09:45:50Z
<p>Servile: Changed Airtightness</p>
<hr />
<div>{{itembox<br />
| item = Beacon<br />
| description = Beacon that puts a marker on players HUDs, can be used to accurately measure distance. <br />
| tool = no<br />
| largeship = yes<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| lbuildtime = 50<br />
| lpowerconsumption = 0.01<br />
| lresourcesinkgroup = Utility<br />
| lairtightness = No<br />
| lcomponentstructure = 3<br />
| lcomponent1 = Steel Plate<br />
| lcomponent1amt = 40<br />
| lcomponent2 = Construction Component<br />
| lcomponent2amt = 10<br />
| lcomponent3 = Radio-Communication Components<br />
| lcomponent3amt = 40<br />
| lcomponent4 = Computer<br />
| lcomponent4amt = 8<br />
| lcomponent5 = Large Steel Tube<br />
| lcomponent5amt = 40<br />
| lcomponent6 = Small Steel Tube<br />
| lcomponent6amt = 60<br />
| lcomponent7 = Construction Component<br />
| lcomponent7amt = 30<br />
| lcomponent8 = Steel Plate<br />
| lcomponent8amt = 40<br />
| lwidth = 1<br />
| lheight = 2<br />
| ldepth = 1<br />
<br />
| sbuildtime = 15<br />
| scomponentstructure = 2<br />
| spowerconsumption = 0.01<br />
| sresourcesinkgroup = Utility<br />
| sairtightness = no<br />
| scomponent1 = Steel Plate<br />
| scomponent1amt = 1<br />
| scomponent2 = Computer<br />
| scomponent2amt = 1<br />
| scomponent3 = Small Steel Tube<br />
| scomponent3amt = 1<br />
| scomponent4 = Construction Component<br />
| scomponent4amt = 1<br />
| scomponent5 = Steel Plate<br />
| scomponent5amt = 1<br />
| swidth = 1<br />
| sheight = 2<br />
| sdepth = 1<br />
<br />
| version = 01.023.017<br />
}}<br />
<br />
== Overview ==<br />
The beacon sends a signal of its location, range, and display name to who ever is within its broadcasting range. However limited its function, it can serve to be an inexpensive way to keep track of property, locations, and/or items.<br />
<br />
== Usage ==<br />
It's purpose is simple, send out a broadcast signal from its origin to a specific range set by the player. This can be to keep track of various ships, to avoid getting lost when traveling far from your station, or to avoid crashing into the ground when approaching your planet-bound station at night. It is also capable of interacting with the relaying ability of the [[Antenna]] in which it can have its broadcast range increased. Currently, all factions (enemy or neutral) can see these signals.<br />
<br />
Also, unlike the Antenna, power usage for the beacon is very low (even for maximum range setting). Unlike antennas, small ship beacons have the same range as large ship beacons, with the same power drain.<br />
=== Broadcast ===<br />
{| class="wikitable"<br />
! scope="row" colspan="3"| The chart below shows the maximum ranges, as well as the power usage associated with it.<br />
|-<br />
| style="text-align:center;"| '''Type'''<br />
| style="text-align:center;"| '''Max Range'''<br />
| style="text-align:center;"| '''Power usage'''<br />
|-<br />
| style="text-align:center;"| Small Ship<br />
| style="text-align:center;"| 50000 m<br />
| style="text-align:center;"| 10 kW<br />
|-<br />
| style="text-align:center;"| Large Ship / Station<br />
| style="text-align:center;"| 50000 m<br />
| style="text-align:center;"| 10 kW<br />
|}<br />
<br />
== Media ==<br />
{|<br />
|[[File:Beacon02.jpg|none|thumb|510px|An example of beacons in-use. The beacon will show information such as the display name, and its range in meters]]<br />
|[[File:Beacon01.jpg|thumb|none|380px|Large beacon (left), and Small beacon (right)]]<br />
|}<br />
<br />
== Tips ==<br />
* On many servers a Beacon is a required component for a ship to mark it as "alive". If not present, certain server-side clean-up scripts might remove your ship. You should verify whether or not a Beacon is required on a server before you log out, otherwise you might lose your ship.<br />
<br />
* The power cost for the Beacon is exponential, so reducing the range greatly reduces the power cost. Also keep in mind that everyone can see the Beacon, including enemy PvP players on multi-player servers. For those reasons it is recommended to keep the range below 1km, unless you really need it.<br />
<br />
* AI controlled ships do not react to Beacons at all, so it is safe to mark your ships and bases with long-range Beacons/Antennas in single-player.<br />
<br />
* Right-clicking the range slider resets it back to 10000 meters.<br />
<br />
== Known Issues ==<br />
<br />
== Related Items ==<br />
*[[Antenna]]<br />
*[[Laser Antenna]]<br />
<br />
== Programming ==<br />
* [[Programming_Guide/Action_List#Beacon|Action List - Beacon]]<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| [[Update 01.007.005|Update 01.007]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Beacon block introduced<br />
|}<br />
<br />
</div><br />
[[Category:Miscellaneous Blocks]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Battery&diff=19177
Battery
2016-11-02T09:44:56Z
<p>Servile: Changed Airtightness</p>
<hr />
<div>{{itembox<br />
| item = Battery<br />
| description = Stores and discharges power. <br />
| tool = no<br />
| largeship = yes<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| lbuildtime = 45<br />
| lpowerconsumption = 12<br />
| lmaxpoweroutput = 12<br />
| lmaxstoredenergy = 3<br />
| lairtightness = yes<br />
| lresourcesinkgroup = Battery<br />
| lresourcesourcegroup = Battery<br />
| lcomponentstructure = 3<br />
| lcomponent1 = Steel Plate<br />
| lcomponent1amt = 60<br />
| lcomponent2 = Construction Component<br />
| lcomponent2amt = 20<br />
| lcomponent3 = Computer<br />
| lcomponent3amt = 25<br />
| lcomponent4 = Power Cell<br />
| lcomponent4amt = 120<br />
| lcomponent5 = Construction Component<br />
| lcomponent5amt = 10<br />
| lcomponent6 = Steel Plate<br />
| lcomponent6amt = 20<br />
| lwidth = 1<br />
| lheight = 1<br />
| ldepth = 1<br />
<br />
| sbuildtime = 30<br />
| spowerconsumption = 4.32<br />
| smaxpoweroutput = 4.32<br />
| smaxstoredenergy = 1.08<br />
| sairtightness = no<br />
| sresourcesinkgroup = Battery<br />
| sresourcesourcegroup = Battery<br />
| scomponentstructure = 3<br />
| scomponent1 = Steel Plate<br />
| scomponent1amt = 20<br />
| scomponent2 = Construction Component<br />
| scomponent2amt = 3<br />
| scomponent3 = Computer<br />
| scomponent3amt = 2<br />
| scomponent4 = Power Cell<br />
| scomponent4amt = 20<br />
| scomponent5 = Construction Component<br />
| scomponent5amt = 2<br />
| scomponent6 = Steel Plate<br />
| scomponent6amt = 5<br />
| swidth = 3<br />
| sheight = 2<br />
| sdepth = 3<br />
<br />
| version = 1.106<br />
}}<br />
<br />
== Overview ==<br />
The battery is a single block that has a similar function to the [[Small Reactor|reactors]] in that it will power blocks on a [[grid]]. It does not require any materials to be powered, and does come with a small intial charge but beyond this it must collect energy either from [[Solar Panel|Solar panels]], [[Large Reactor|Large Reactors]], and/or [[Small Reactor|Small Reactors]] before it can be put to use (or even other batteries). <br />
<br />
With [[Update 01.105]], a battery, once built, already has a 30% charge, meaning it can be used immediately. However, it is now no longer possible to salvage [[Power Cell|Power Cells]] from a battery, any power cells will be recovered as [[Scrap Metal]], losing a significant amount of [[Nickel Ingot|Nickel]] and [[Silicon Wafer|Silicon]].<br />
<br />
== Usage ==<br />
The battery is a convenient solution to saving/reserving power, and using no fuel that reactors for example would otherwise require. Or in the case of an incident, provide emergency power while repairs are made.<br />
<br />
The battery block may be placed anywhere and unlike Reactors does not need to connected to a [[Conveyor]] network for refueling. <br />
<br />
=== Control Panel ===<br />
* '''Max Output''' - Maximum amount of power the battery can output to the grid<br />
* '''Max Required Input''' - Maximum amount of power the battery can receive when in recharge state<br />
* '''Max Stored Power''' - Maximum amount of power that can be stored on battery<br />
* '''Current Input''' - The amount of power that the battery is currently drawing from the grid<br />
* '''Current Output''' - The amount of power that the battery is currently providing to the grid<br />
* '''Stored Power''' - The remaining amount of power that is stored within the battery<br />
* '''Fully Depleted In''' - Time remaining till the battery is depleted of stored power<br />
* '''Fully Charged In''' - Time remaining till the battery is fully charged.<br />
=== Indicators ===<br />
{| class="wikitable" <br />
!colspan="2" style="text-align:center;" | Charging State<br />
!colspan="2" style="text-align:center;" | Discharging State<br />
!colspan="2" style="text-align:center;" | Block Deactivated<br />
|-<br />
!Indicator Amount<br />
!Status<br />
!Indicator Amount<br />
!Status <br />
!Indicator Amount<br />
!Status<br />
|-<br />
|<br />
|Charging from 0%<br />
| [[File:Air_Vent_Front_Indicator_Green.png]] [[File:Air_Vent_Front_Indicator_Green.png]] [[File:Air_Vent_Front_Indicator_Green.png]] [[File:Air_Vent_Front_Indicator_Green.png]]<br />
| style="text-align:center;" | Below 100%<br />
| [[File:Air_Vent_Front_Indicator_Red.png]] [[File:Air_Vent_Front_Indicator_Red.png]] [[File:Air_Vent_Front_Indicator_Red.png]] [[File:Air_Vent_Front_Indicator_Red.png]] <br />
| style="text-align:center;" | Not Enabled <br />
|-<br />
|[[File:Air_Vent_Front_Indicator_Blue.png]]<br />
| style="text-align:center;" | Above 25%<br />
| [[File:Air_Vent_Front_Indicator_Green.png]] [[File:Air_Vent_Front_Indicator_Green.png]] [[File:Air_Vent_Front_Indicator_Green.png]]<br />
| style="text-align:center;" | Below 75%<br />
|<br />
|<br />
|-<br />
| [[File:Air_Vent_Front_Indicator_Blue.png]] [[File:Air_Vent_Front_Indicator_Blue.png]]<br />
| style="text-align:center;" | Above 50%<br />
| [[File:Air_Vent_Front_Indicator_Green.png]] [[File:Air_Vent_Front_Indicator_Green.png]]<br />
| style="text-align:center;" | Below 50%<br />
|<br />
|<br />
|-<br />
| [[File:Air_Vent_Front_Indicator_Blue.png]] [[File:Air_Vent_Front_Indicator_Blue.png]] [[File:Air_Vent_Front_Indicator_Blue.png]]<br />
| style="text-align:center;" | Above 75%<br />
| [[File:Air_Vent_Front_Indicator_Green.png]] <br />
| style="text-align:center;" | Below 25%<br />
|<br />
|<br />
|-<br />
| [[File:Air_Vent_Front_Indicator_Blue.png]] [[File:Air_Vent_Front_Indicator_Blue.png]] [[File:Air_Vent_Front_Indicator_Blue.png]] [[File:Air_Vent_Front_Indicator_Blue.png]]<br />
| style="text-align:center;" |100% - full<br />
| [[File:Air_Vent_Front_Indicator_Red.png]] <br />
| style="text-align:center;" | 0% - empty<br />
|<br />
|<br />
|}<br />
<br />
=== Recharging ===<br />
Although a newly constructed battery will have some charge already available, providing power instantly once complete. The main purpose of the battery is to store and discharge power as needed. A ship may also recharge its battery through [[Connector|Connectors]] by drawing power from the other side while docked. This does not cost extra power. However, recharging from any source will only work at 80% efficiency rate which incurs a 20% penalty on recharging, meaning the block needs 20% more power for the amount of power returned to the grid.<br />
<br />
==== Recharge Toggle ====<br />
A Battery can recharge regardless of whether its Recharge setting is toggled or not, but if it's set to Recharge it will ONLY recharge and will not discharge or provide power. During this state, the battery will only draw power from the surrounding grid to store in its reserves. It will not discharge again till the player toggles "recharge" once again. Be aware that the charging process is not 100% efficient. Regardless of where the energy is coming from, only about 83.33% of the energy will actually be stored in the battery, the remainder being wasted due to an inherent inefficiency.<br />
<br />
==== Discharge Toggle ====<br />
Once a battery has enough charge in it it may be set to only discharge it's stored power into the grid, the battery ''should'' take priority over reactors (using fuel) but not active solar panels - this may vary due to subgrids and etc. A battery can discharge its stored power whether the it's discharge setting is toggled or not, but toggling the discharge means it will ONLY discharge and not at all draw power from other power sources such as other batteries or reactors.<br />
<br />
==== When neither Discharge or Recharge is toggled ====<br />
During this state which is the default state of a newly built battery, it will recharge automatically if there is any surplus power it can draw from and discharge automatically if there is a shortfall in power supply that is if there is more power being drawn that otherwise available without the battery's reserves. This is unwise as it may if [[Large Reactor|Reactors]] are present quickly recharge and then discharge this stored energy, since the battery's charging is inefficient you essentially lose fuel in the process.<br />
<br />
==== Semi-Auto Toggle ====<br />
This mode will enable the battery to automatically recharge when at 0%, and then discharge when at 100%. In other words, it will automatically recharge and power the grid without player intervention.<br />
<br />
=== Charging with Reactors ===<br />
While reactors can recharge batteries, the efficiency is only about 80%, as noted above. Reactors due to high output can recharge the battery quickly, however this is considered very inefficient. Merely converting the stored energy in [[Uranium Ingot]]s, to stored energy in batteries - which is not 1:1 conversion. Resulting in essentially losing 20% of the fuel in the process with inefficiency [3.60 MWh of Reactor output -> 3.00 MWh of Battery output after being fully charged].<br />
<br />
=== Charging with Solar panels ===<br />
While a single [[Solar Panel]] does not have the same power output as reactors, it is considered "free" energy since no fuel is spent to generate power. It will however be painfully slow with a single or a few panels being used and suffers the same efficiency penalty as do [[Reactor]]s, a single large [[Solar Panel]] operating at peak effectiveness (120 KW) will take upwards of 62 days to be fully charged - so ideally a large array of solar panels should be used. <br />
<br />
While 30+ panels appears impractical for a shorter recharge, its more logical to create such things as recharge satellites that your ships can dock with to recharge their batteries.<br />
[[File:Battery02.jpg|none|thumb|250px|Example of a solar recharge station. A small ship is docked and recharging its battery]]<br />
<br />
=== Power Output ===<br />
Once charged, the battery can begin to power the grid it is placed on. It has nearly the same output capabilities as a small reactor with an output of 12MW on large ships/stations, and 4.32MW on small ships. The battery life can vary depending on power usage. On a typical small ship can last anywhere from 2-4 hours while in constant use (moving, mining, etc). Large ships will use far more power, and a single battery will only sustain a default red ship for 2 hours while idling, or 15 minutes of constant movement.<br />
[[File:Battery06.jpg|none|thumb|250px|Example of a battery providing power to a small construction ship]]<br />
<br />
== Media ==<br />
{| class="wikitable"<br />
|[[File:Battery05.jpg|center|thumb|500px|Small ship battery block]]<br />
|[[File:Battery01.jpg|center|thumb|500px|Large ship/station battery block]]<br />
|-<br />
|[[File:Battery03.jpg|center|thumb|500px|Battery block interface on a small ship]]<br />
|[[File:Battery04.jpg|center|thumb|500px|Battery block interface on a large ship/station]]<br />
|}<br />
<br />
== Tips ==<br />
<br />
* See [[Electricity]] for more information.<br />
<br />
== Known Issues ==<br />
<br />
* While the [[grid]] does correctly prioritize power sources for everything directly connected to it, once sub-grids (such as grids accessed through [[rotor|rotors]], [[piston|pistons]], [[connector|connectors]], etc) also supply or draw power the battery can become confused.<br />
<br />
== Programming ==<br />
* [[Programming_Guide/Action_List#Battery|Action List - Battery]]<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: center;width: 8%"| [[Update 01.105]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Battery block's behavior changed<br />
*Battery block's Power cell component is no longer recoverable.<br />
|+<br />
|style="text-align: center;width: 8%"| [[Update 01.096]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Battery capacity and output increased<br />
|+<br />
|style="text-align: center;width: 8%"| [[Update 01.041]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Fixed cost of recharging battery is called "Sprint"<br />
*Fixed full batteries still using energy<br />
|+<br />
|style="text-align: center;width: 8%"| [[Update 01.040]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Semi-auto mode introduced<br />
*Fixed lags with batteries turned to charging mode<br />
|+<br />
|style="text-align: center;width: 8%"| [[Update 01.039.010]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Battery block introduced<br />
|}<br />
<br />
</div><br />
[[Category:Power Blocks]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Artificial_Mass&diff=19162
Artificial Mass
2016-10-24T15:49:26Z
<p>Servile: Changed airtightness value</p>
<hr />
<div>{{itembox<br />
| item = Artificial Mass<br />
| description = Artificial Mass for large and small ships.<br />
| tool = no<br />
| largeship = yes<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| lbuildtime = 10<br />
| lairtightness = No<br />
| lresourcesinkgroup = Utility<br />
| lcomponentstructure = 2<br />
<br />
<br />
| lcomponent1 = Steel Plate<br />
| lcomponent1amt = 60<br />
| lcomponent2 = Gravity Generator Components<br />
| lcomponent2amt = 9<br />
| lcomponent3 = Computer<br />
| lcomponent3amt = 20<br />
| lcomponent4 = Construction Component<br />
| lcomponent4amt = 30<br />
| lcomponent5 = Superconductor Component<br />
| lcomponent5amt = 20<br />
| lcomponent6 = Steel Plate<br />
| lcomponent6amt = 30<br />
| lvirtualmass = 50000<br />
| lpowerconsumption = 0.6<br />
| lwidth = 1<br />
| lheight = 1<br />
| ldepth =1<br />
<br />
<br />
| sbuildtime = 10<br />
| sairtightness = no<br />
| sresourcesinkgroup = Utility<br />
| scomponentstructure = 2<br />
<br />
<br />
<br />
<br />
| scomponent1 = Steel Plate<br />
| scomponent1amt = 2<br />
| scomponent2 = Gravity Generator Components<br />
| scomponent2amt = 1<br />
| scomponent3 = Computer<br />
| scomponent3amt = 2<br />
| scomponent4 = Construction Component<br />
| scomponent4amt = 2<br />
| scomponent5 = Superconductor Component<br />
| scomponent5amt = 2<br />
| scomponent6 = Steel Plate<br />
| scomponent6amt = 1<br />
| svirtualmass = 2000<br />
| spowerconsumption = 0.025<br />
| swidth = 1<br />
| sheight = 1<br />
| sdepth = 1<br />
<br />
| version = 01.105<br />
}}<br />
<br />
== Overview ==<br />
The artificial mass block creates mass accepted by the game's gravity cube, on the place where it's connected, which allows ships to be affected by the artificial gravity. The effective mass is 2000 kg on small ships and 50000 kg on large ships, which means that the block is pulled down with the equivalent force of an object of 2000/50000 kg. However, if a ship with its own mass is attached, they will be pulled with a slower acceleration than the actual acceleration of the gravity affecting it, because the game does not recognize the ship's mass as it calculates the gravity. The artificial mass block is the first block to be affected by gravity, and was introduced in patch 1.025.010.<br />
== Usage ==<br />
The artificial mass block can be used to add gravity to ships and other objects. <br />
While it can be used to create realistic vessels that obey the laws of gravity, it is also useful for creating vehicles that require an anchor or stabilizing force, such as trams/rail vehicles or cars and rovers. The amount of possibilities are endless. Uses vary from gravity applied thrust for ships, to player-made torpedoes.<br />
<br />
=== Mass Applied ===<br />
{| class="wikitable"<br />
!colspan="2" style="text-align:center;"|Mass applied by 1 Artificial Mass block<br />
|-<br />
! style="text-align:center;"|Type<br />
! style="text-align:center;"|Weight<br />
|-<br />
| style="text-align:center;"|Small Ship<br />
|style="text-align:center;"|2,000 kg<br />
|-<br />
| style="text-align:center;"|Large Ship<br />
|style="text-align:center;"|50,000 kg<br />
|-<br />
|style="text-align:center;"|Station<br />
|style="text-align:center;"|N / A<br />
|}<br />
<br />
=== Physics of Artificial Mass ===<br />
Artificial Mass in Space Engineers employs a particularly interesting concept in physics: The idea that inertial mass and gravitational mass are not necessarily the same thing. Inertial mass describes how difficult it is to move an object. Gravitational mass describes how much gravitational fields affect an object. In real life these quantities are the same.<br />
<br />
With the Artificial Mass block in Space Engineers, we see a case where gravitational and inertial mass are not equivalent. Far more force is exerted on an active Artificial Mass block by a gravitational acceleration than by an inertial acceleration (a push).<br />
<br />
It is also worth noting that Artificial Mass blocks can be used in conjunction with [[Gravity Generator|Gravity Generators]] to break Newton's third law. In Newton's third law, every action must have an equal and opposite reaction. However, Gravity Generators do not experience a force after exerting a force on an object, thus breaking Newton's third law. This can be exploited to create powerful amounts of thrust by attaching both Gravity Generator and Artificial Mass blocks to a ship, and having the gravity generators "pull" the ship forward. This mechanism is usually referred to as a gravity drive. <br />
<br />
<br />
== Media ==<br />
{| class="wikitable"<br />
|[[File:Artificalmass02.jpg|center|thumb|400px|A car created in-game is being held towards the ground by the artificial mass blocks on its wheels]]<br />
|[[File:Artificalmass03.jpg|center|thumb|400px|A simple player-made torpedo that is pushed by artificial gravity generators]]<br />
|-<br />
|[[File:Artificalmass01.jpg|center|thumb|400px|Large and small artificial blocks. Non-powered (Red light), and powered (Blue light)]]<br />
|}<br />
<br />
== Tips ==<br />
<br />
== Known Issues ==<br />
<br />
== Programming ==<br />
* [[Programming_Guide/Action_List#Artificial_Mass|Action List - Artificial Mass]]<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: center;width: 8%"| [[Update 01.025.010]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Artificial Mass block introduced<br />
|}<br />
<br />
</div><br />
[[Category:Miscellaneous Blocks]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Antenna&diff=19161
Antenna
2016-10-24T15:48:31Z
<p>Servile: Changed airtightness value</p>
<hr />
<div>{{itembox<br />
| item = Antenna<br />
| description = Used to broadcast the location of a ship or station.<br />
| tool = no<br />
| largeship = yes<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| sbuildtime = 20<br />
| spowerconsumption = 0.02<br />
| sresourcesinkgroup = Utility<br />
| sairtightness = no<br />
| scomponentstructure = 2<br />
| scomponent1 = Construction Component<br />
| scomponent1amt = 1<br />
| scomponent2 = Radio-Communication Components<br />
| scomponent2amt = 4<br />
| scomponent3 = Construction Component<br />
| scomponent3amt = 1<br />
| scomponent4 = Computer<br />
| scomponent4amt = 1<br />
| scomponent5 = Small Steel Tube<br />
| scomponent5amt = 1<br />
| scomponent6 = Steel Plate<br />
| scomponent6amt = 1<br />
| swidth = 1<br />
| sheight = 1<br />
| sdepth = 2<br />
<br />
| lbuildtime = 50<br />
| lpowerconsumption = 0.2<br />
| lresourcesinkgroup = Utility<br />
| lairtightness = no<br />
| lcomponentstructure = 3<br />
| lcomponent1 = Steel Plate<br />
| lcomponent1amt = 15<br />
| lcomponent2 = Construction Component<br />
| lcomponent2amt = 10<br />
| lcomponent3 = Radio-Communication Components<br />
| lcomponent3amt = 40<br />
| lcomponent4 = Computer<br />
| lcomponent4amt = 8<br />
| lcomponent5 = Large Steel Tube<br />
| lcomponent5amt = 40<br />
| lcomponent6 = Small Steel Tube<br />
| lcomponent6amt = 60<br />
| lcomponent7 = Construction Component<br />
| lcomponent7amt = 30<br />
| lcomponent8 = Steel Plate<br />
| lcomponent8amt = 65<br />
| lwidth = 1<br />
| lheight = 6<br />
| ldepth = 2<br />
<br />
| version = 01.041.015<br />
}}<br />
[[File:Antenna03.jpg|thumb|350px|Large antenna (left), and Small antenna (right)]]<br />
<br />
== Overview ==<br />
The Antenna can broadcast its range, and display name from its location. However, they may also broadcast the location of specific systems on the same ship/station as the antenna if enabled to do so.<br />
<br />
The antenna can also relay the signal of other antennas within its range. <br />
<br />
== Usage ==<br />
=== Broadcast ===<br />
Much like the [[Beacon]], the antenna is capable of broadcasting its location. The power demand on the large ships and stations for the antenna is 200x higher compared to the beacon. However, the antenna has far more functions than the beacon, in return draining far more power.<br />
<br />
{| class="wikitable"<br />
! scope="row" colspan="3"| The chart below shows the maximum ranges, as well as the power usage associated with it.<br />
|-<br />
| style="text-align:center;"| '''Type'''<br />
| style="text-align:center;"| '''Max Range'''<br />
| style="text-align:center;"| '''Power usage'''<br />
|-<br />
| style="text-align:center;"| Small Ship<br />
| style="text-align:center;"| 5000 m<br />
| style="text-align:center;"| 20 kW<br />
|-<br />
| style="text-align:center;"| Large Ship / Station<br />
| style="text-align:center;"| 50000 m<br />
| style="text-align:center;"| 200 kW<br />
|}<br />
<br />
=== Display subsystems on HUD ===<br />
In addition to its broadcasting abilities, the antenna may also display specific systems on the grid it is attached too. This can only be accomplished if the object "Show on HUD" set to Yes. Enabling "show on HUD" on objects does not increase power usage. If a player was to enable this feature on 100 small thrusters, it would not draw any more power than it already was.<br />
<br />
it should also be noted that the range of the object being shown is also the same as the antenna's maximum range. So if the antenna is 5000 m, the object with "Show on HUD" enabled would also have a range of 5000 m. Currently as of patch 01.045, there is no way to alter this.<br />
[[File:Antennaexample01.jpg|none|thumb|100px]]<br />
<br />
=== Show ship name ===<br />
The antenna may also show a ships name, along with the antenna's own displayed name beside it.<br />
<br />
=== Remote Access and Control ===<br />
An antenna is necessary to access blocks on an object or to remotely control it '''in case the player is not directly connected''' to the object (e.g. sitting in a pilot seat or accessing a control panel). Important: Ownership of the antenna is required to do this. There are two functionalities which can be easily confused:<br><br />
- Remote Access to blocks: This allows manipulating all the block settings/parameters of an object and to execute available actions of each block. This is done via the K-menu and doesn't require a remote control block. Example: viewing through a camera, reversing rotors and pistons, etc.<br><br />
- Remote Control of an object: To enable remote control of an object an antenna is necessary in addition to the remote control block. The remote control block itself is activated via remote access in the K-menu. See [[Remote Control]] block for further explanation.<br />
<br />
The range of remote access and control is 200m (broadcast range of the cosmonauts suit) unless enhanced by relays (see below).<br />
Currently [1.064], blocks on an object cannot be accessed by another object via remote access (in case the objects are not connected). Only players can remote access blocks on an object e.g. when sitting in/on another object.<br />
<br />
=== Relay ===<br />
The most notable feature of the antenna is its ability to also act as a relay for other antenna and/or beacons. When a player enters a radius of an antenna, if there are any other beacons or antennas inside its radius, it is also displayed for the player. Even if a small ships broadcast for example isn't in range of the player, it may be transmitted through the nearby antenna to the player.<br />
<br />
The player may also interact/control the ships even beyond the ships broadcast range, but is still within range of a different antenna.<br />
<br />
== Media ==<br />
{| class="wikitable" width="50%"<br />
|[[File:Antenna05.jpg|center|thumb|400px|In this example, Antenna 1 is broadcasting the Player's signal to Antenna 2. Antenna 1 cannot see Antenna 2, but Antenna 2 can see Antenna 1's broadcast and the player.]]<br />
|[[File:Antenna06.jpg|center|thumb|400px|In this example, we have a network of 3 Antennas. Antenna 1 and 3 are out of range of each other. However, with Antenna between them within its radius, Antenna 1 can see Antenna 3, and 3 cannot see 1.]]<br />
|-<br />
|[[File:Antenna07.jpg|center|thumb|400px|This shows the color codes of factions with different relations with the player all can see the antenna none can see eachother.]]<br />
|}<br />
<!-- Return to edit and clarify all examples --><br />
<br />
== Tips ==<br />
<br />
== Known Issues==<br />
<br />
== Related Items ==<br />
*[[Beacon]]<br />
*[[Laser Antenna]]<br />
<br />
== Programming ==<br />
* [[Programming_Guide/Action_List#Antenna|Action List - Antenna]]<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: center;width: 8%"| N/A ||style="padding-left: 10px;padding-right: 10px;"| N/A<br />
|}<br />
<br />
</div><br />
[[Category:Miscellaneous Blocks]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Air_Vent&diff=19160
Air Vent
2016-10-24T15:46:16Z
<p>Servile: Changed airtightness value</p>
<hr />
<div>{{itembox<br />
| item = Air Vent<br />
| description = A functional block for distributing breathable [[Oxygen]] in enclosed rooms.<br />
| tool = no<br />
| largeship = yes<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| sbuildtime = 50<br />
| spowerconsumption = 0.33<br />
| spowerstandby = 0.001<br />
| sresourcesinkgroup = Factory<br />
| sairtightness = no<br />
<br />
| scomponentstructure = 2<br />
| scomponent1 = Steel Plate<br />
| scomponent1amt = 3<br />
| scomponent2 = Computer<br />
| scomponent2amt = 5<br />
| scomponent3 = Metal Grid<br />
| scomponent3amt = 2<br />
| scomponent4 = Construction Component<br />
| scomponent4amt = 10<br />
| scomponent5 = Steel Plate<br />
| scomponent5amt = 5<br />
<br />
| swidth = 1<br />
| sheight = 1<br />
| sdepth = 1<br />
<br />
| lbuildtime = 50<br />
| lpowerconsumption = 0.33<br />
| lpowerstandby = 0.001<br />
| lresourcesinkgroup = Factory<br />
| lairtightness = sometimes<br />
<br />
| lcomponentstructure = 2<br />
| lcomponent1 = Steel Plate<br />
| lcomponent1amt = 30<br />
| lcomponent2 = Computer<br />
| lcomponent2amt = 5<br />
| lcomponent3 = Metal Grid<br />
| lcomponent3amt = 5<br />
| lcomponent4 = Construction Component<br />
| lcomponent4amt = 30<br />
| lcomponent5 = Steel Plate<br />
| lcomponent5amt = 50<br />
<br />
| lwidth = 1<br />
| lheight = 1<br />
| ldepth = 1<br />
<br />
| version = 01.108<br />
}}<br />
<br />
== Overview ==<br />
<br />
The Air Vent is a key part of the game's [[Oxygen]] system. An air vent must be connected to a source of oxygen in order to distribute breathable O2 to the room.<br />
Valid sources are for example an [[Oxygen Generator]], an [[Oxygen Tank]] or even an [[Oxygen Farm]] (even if very slowly).<br />
== Usage ==<br />
The air vent has to be connected to those blocks either directly by its conveyor port on the back, or by connecting it to an existing [[Conveyor Network]] where at least one oxygen source is present. (see above)<br /><br />
<br />
=== Air vent state indicator ===<br />
On the front of the air vent are 4 indicators that show the current status of the vent and also deliver some information about the room the vent is installed in.<br />
<br />
Game version: 1.105<br />
{| class="wikitable"<br />
|-<br />
|style="width:140px;"|[[File:Air_Vent_Front_Indicator_Green.png]] [[File:Air_Vent_Front_Indicator_Green.png]] [[File:Air_Vent_Front_Indicator_Green.png]] [[File:Air_Vent_Front_Indicator_Green.png]]||Air vent is pressurizing the room.<br />The number of indicators shows the current room pressure.<br /><br />
'''1:''' O2 level < 25%<br /><br />
'''2:''' 25% <= O2 level < 50%<br /><br />
'''3:''' 50% <= O2 level < 75%<br /><br />
'''4:''' O2 level > 75%<br />
|-<br />
|[[File:Air_Vent_Front_Indicator_Blue.png]] [[File:Air_Vent_Front_Indicator_Blue.png]] [[File:Air_Vent_Front_Indicator_Blue.png]] [[File:Air_Vent_Front_Indicator_Blue.png]]||Air vent set to "Depressurize". It draws O2 from the room until it's empty.<br />The number of indicators shows the remaining room pressure.<br /><br />
'''4:''' O2 level > 75%<br /><br />
'''3:''' 50% <= O2 level < 75%<br /><br />
'''2:''' 25% <= O2 level < 50%<br /><br />
'''1:''' O2 level < 25%<br />
|-<br />
|[[File:Air_Vent_Front_Indicator_Yellow.png]]||Room is not sealed against the open space. Air vent can't pressurize it.<br />
|-<br />
|[[File:Air_Vent_Front_Indicator_Red.png]] [[File:Air_Vent_Front_Indicator_Red.png]] [[File:Air_Vent_Front_Indicator_Red.png]] [[File:Air_Vent_Front_Indicator_Red.png]]||Air vent deactivated<br />
|}<br />
<br />
=== Actions ===<br />
Air vents can trigger other blocks. In the Control Panel, select a vent, then click the "Setup Actions" button. This will display the block selector interface. At the bottom of the screen are two ''unmarked'' empty boxes. The '''left box''' is triggered when the Air Vent detects 100% oxygen, the '''right box''' is triggered when the Air Vent detects 0% oxygen. This can happen if there's a breach (open an outside door or a block gets removed/destroyed), or if the Air Vent is set to "Depressurize".<br />
<br />
To see an example of this, see the following [http://steamcommunity.com/sharedfiles/filedetails/?id=633038702|"test" station blueprint].<br />
<br />
=== Oxygen ventilation capacities ===<br />
Game version: 1.078.009<br />
{| class="wikitable"<br />
|-<br />
|'''Input rate'''||300 O2/s||Applicable when "Depressurize" option is selected<br />
|-<br />
|'''Output rate'''||300 O2/s||Applicable when "Depressurize" option is <u>not</u> selected<br />
|}<br />
<br />
== Media ==<br />
{{#ev:youtube|pkTuvF435Jc|500}}<br />
<br />
== Tips ==<br />
*You can pressurize a room without it being connected to the conveyors to the oxygen generator. Simply connect a vent directly from the pressurized room to another vent in the non-pressurized one. Set the vent in the pressurized room to '''depressurize'''. The oxygen will be pulled from that room to the empty one, this can actually be seen on [[Red 1]]'s Observation Room.<br />
<br />
* Although it may seem useless to place an air vent on the outside of a ship, this can be a good way to "harvest" oxygen from oxygen rich planets without needing to rely on [[Ice]] or [[Oxygen Farm]]s. When Air Vents are set to '''depressurize''' in oxygen rich atmospheres you can easily keep [[Cockpit]]s well oxygenated or store oxygen for later use.<br />
<br />
== Known Issues==<br />
<br />
== Related Items ==<br />
* [[Oxygen Generator]]<br />
* [[Oxygen Tank]]<br />
* [[Oxygen Farm]]<br />
<br />
== Programming ==<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"|style="text-align: center;width: 8%"<br />
| [[Update 01.105]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*[[Small ship|Small]] Air Vent blocks introduced<br />
|-<br />
| [[Update 01.092]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Air vent block can trigger other blocks<br />
|-<br />
| [[Update 01.074]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Air vent block introduced<br />
|}<br />
</div><br />
[[Category:Miscellaneous Blocks]]<br />
[[Category:Oxygen Blocks]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Advanced_Rotor&diff=19159
Advanced Rotor
2016-10-24T15:43:04Z
<p>Servile: Changed airtightness value</p>
<hr />
<div>{{itembox<br />
| item = Advanced Rotor<br />
| description = A more advanced [[Rotor]] that allows items to pass through it using the [[Conveyor]] system.<br />
| tool = no<br />
| largeship = yes<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| lbuildtime = 20<br />
| lpowerconsumption = 0.002<br />
| lresourcesinkgroup = Utility<br />
| lairtightness = no<br />
| lpartof = Advanced Rotor Part<br />
| lcomponentstructure = 2<br />
| lcomponent1 = Steel Plate<br />
| lcomponent1amt = 5<br />
| lcomponent2 = Computer<br />
| lcomponent2amt = 2<br />
| lcomponent3 = Motor<br />
| lcomponent3amt = 4<br />
| lcomponent4 = Large Steel Tube<br />
| lcomponent4amt = 4<br />
| lcomponent5 = Construction Component<br />
| lcomponent5amt = 10<br />
| lcomponent6 = Steel Plate<br />
| lcomponent6amt = 10<br />
| lwidth = 1<br />
| lheight = 2<br />
| ldepth = 1<br />
<br />
| sbuildtime = 10<br />
| sresourcesinkgroup = Utility<br />
| sairtightness = no<br />
| spowerconsumption = 0.0002<br />
| spartof = Advanced Rotor Part<br />
| scomponentstructure = 2<br />
| scomponent1 = Steel Plate<br />
| scomponent1amt = 2<br />
| scomponent2 = Computer<br />
| scomponent2amt = 1<br />
| scomponent3 = Motor<br />
| scomponent3amt = 1<br />
| scomponent4 = Small Steel Tube<br />
| scomponent4amt = 1<br />
| scomponent5 = Construction Component<br />
| scomponent5amt = 5<br />
| scomponent6 = Steel Plate<br />
| scomponent6amt = 3<br />
| swidth = 3<br />
| sheight = 2<br />
| sdepth = 3<br />
<br />
| version = 01.053.015<br />
}}<br />
<br />
== Overview ==<br />
The '''Advanced Rotor''' is a block that lets the player place blocks on top and rotate them. It is in all respects similar to the [[Rotor]], except that it allows objects to pass through it via the [[Conveyor]] System. Its functions are identical of that of the original rotor, and is actually made up of two parts; the base advanced rotor block and the [[Advanced Rotor Part]]. The other difference is that the advanced rotor is larger. Together they form a [[Grid|grid-to-grid]] connection, allowing: control/commands, power and if connected properly [[Conveyor Network]]s to be shared and connected together very much like a rotor.<br />
<br />
== Usage ==<br />
Simply place the advanced rotor block, and then place any blocks on top. To rotate the advanced rotor, go into the control panel and adjust the '''velocity''' to either a positive or negative value. The higher the value, the faster the rotor will spin. The amount of mass the rotor has on top will affect its speed and torque. The more mass, the slower it will go (even at high velocity). It is possible for the advanced rotor to break apart if the mass is too great, or the base it is placed on is unstable. To learn how to use rotors, see this guide:<br />
*[[Rotor Guide]]<br />
<br />
The main feature advanced rotor is that it can connect to [[Conveyor]] blocks and transfer items through it (even while rotating). This requires no setup by the player, just place any conveyor or inventory block on-top of it, and it will be ready to use.<br />
=== Control Panel ===<br />
{| class="wikitable"<br />
!Reverse<br />
|style="padding-left: 5px;"|Reverses the velocity (rotation direction) of the rotor<br />
|-<br />
!Torque<br />
|style="padding-left: 5px;"|Amount of force (strength) applied behind the rotor rotation<br />
|-<br />
!Braking tor.<br />
|style="padding-left: 5px;"|Amount of force applied against the rotor in order to stop the rotation<br />
|-<br />
!Velocity<br />
|style="padding-left: 5px;"|The speed of which the rotor rotates<br />
|-<br />
!Lower limit<br />
|style="padding-left: 5px;"|The maximum limit the rotor can rotate counter-clockwise<br />
|-<br />
!Upper limit<br />
|style="padding-left: 5px;"|The maximum limit the rotor can rotate clockwise<br />
|-<br />
!Rotor displacement<br />
|style="padding-left: 5px;"|Adjusts the distance between the base of the rotor and the rotor head<br />
|}<br />
<br />
== Media ==<br />
{| class="wikitable" width "50%"<br />
|{{#ev:youtube|XSBuCd0_gsM|400}}<br />
|[[File:Advanced_Rotor_Advrotorexample.jpg|none|800px]]<br />
|}<br />
<br />
== Tips ==<br />
{| class="wikitable" style="width: 100%"<br />
|<br />
*The advanced rotor consists of two blocks. The top and base are both two different blocks.<br />
*The block must be powered to transfer items through it<br />
*If you delete / destroy the top part of the rotor, you must build a new advanced rotor because there is no top block in the block list.<br />
|}<br />
== Programming ==<br />
(IMyMotorBase) = Stator<br><br />
Actions: 19<br />
Toggle block On/Off<br />
Toggle block On<br />
Toggle block Off<br />
Reverse<br />
Detach<br />
Attach<br />
Increase Torque<br />
Decrease Torque<br />
Increase Braking tor.<br />
Decrease Braking tor.<br />
Increase Velocity<br />
Decrease Velocity<br />
Reset Velocity<br />
Increase Lower limit<br />
Decrease Lower limit<br />
Increase Upper limit<br />
Decrease Upper limit<br />
Increase Rotor displacement<br />
Decrease Rotor displacement<br />
<br />
Properties: 6<br />
Torque Single<br />
BrakingTorque Single<br />
Velocity Single<br />
LowerLimit Single<br />
UpperLimit Single<br />
Displacement Single<br />
<br />
(IMyMotorAdvancedStator) = Rotor<br><br />
Actions: 0<br><br />
Properties: 0<br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: center;width: 8%"| [[Update 01.053]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
*Advanced rotor introduced<br />
|}<br />
<br />
</div><br />
[[Category:Miscellaneous Blocks]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=LCD_Panel&diff=19158
LCD Panel
2016-10-24T15:41:44Z
<p>Servile: Changed airtightness value</p>
<hr />
<div>{{itembox<br />
| item = LCD Panel<br />
| description = <br />
| tool = no<br />
| largeship = yes<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| lbuildtime = 3<br />
| lpowerconsumption = 0.0001<br />
| lairtightness = No<br />
| lresourcesinkgroup = Utility<br />
| lcomponentstructure = 2<br />
| lcomponent1 = Bulletproof Glass<br />
| lcomponent1amt = 6<br />
| lcomponent2 = Display<br />
| lcomponent2amt = 10<br />
| lcomponent3 = Computer<br />
| lcomponent3amt = 6<br />
| lcomponent4 = Construction Component<br />
| lcomponent4amt = 6<br />
| lwidth = 1<br />
| lheight = 1<br />
| ldepth = 1<br />
<br />
| sbuildtime = 3<br />
| spowerconsumption = 0.0001<br />
| sairtightness = no<br />
| sresourcesinkgroup = Utility<br />
| scomponentstructure = 2<br />
| scomponent1 = Display<br />
| scomponent1amt = 3<br />
| scomponent2 = Computer<br />
| scomponent2amt = 4<br />
| scomponent3 = Construction Component<br />
| scomponent3amt = 4<br />
| swidth = 3<br />
| sheight = 3<br />
| sdepth = 1<br />
<br />
| version = 01.107<br />
}}<br />
<br />
== Overview ==<br />
The LCD Panel is a thin panel that takes an entire block face and can display a variety of messages and textures that can be displayed constantly or triggered by the [[Programmable Block]], [[Sensor]], [[Timer Block]], or any other block capable of triggering.<br />
<br />
== Usage ==<br />
To access its settings, select it and pressing the 'T' or 'K' key. Selecting it and pressing "K", the "K-menu" is entered. The panel's title and text can be made public, private, or a combination of both. Textures applied can be selected from a list or custom textures can be selected. Textures can be set to rotate on a timer, changing from one to the next. GPS coordinates shown in the GPS format in the text panel will appear in the GPS and can be activated (=shown on HUD).<br />
<br />
=== Settings ===<br />
----<br />
* '''Public title''' - Title that will appear on top of the screen. Visible to everyone<br />
* '''Public text''' - Text that appears under title. Visible to everyone<br />
* '''Private title''' - Text title will appear on top of the screen. Isn't shown publicly unless changed<br />
* '''Private text''' - text that appears under title. Isn't shown publicly unless changed<br />
* '''Access type''' - Who has permission to read & write information on the screen<br />
* '''Show text on screen''' - Adjust who can view which text on the screen<br />
* '''Font size''' - Changes the size of all the text on the screen<br />
<br />
=== Colour ===<br />
----<br />
* '''Font''' - Changes the colour of the text on the screen<br />
* '''Background''' - Changes the colour behind the text on the screen<br />
<br />
=== Textures ===<br />
----<br />
* '''Loaded textures''' - Available textures that can be used on the screen (and downloaded from the workshop) will appear here.<br />
* '''Add to selection''' - Any textures selected from the above can be added using this button. They will then appear below in "Selected".<br />
* '''Image change interval''' - Changes the speed (in seconds) how quickly the textures change.<br />
* '''Selected textures''' - Any textures that were added, will be displayed here. The order in which they are placed effects which image is displayed first (top of the list is displayed first).<br />
* '''Remove selected''' - any selected image in "Selected" can be removed by pressing this button.<br />
<br />
== Media ==<br />
{| class="wikitable"<br />
|[[File:LCD_Panel_Lcdpan01.jpg|none|450px]]<br />
|[[File:LCD_Panel_Lcdpan02.jpg|none|450px]]<br />
|}<br />
== Tips ==<br />
* The LCD needs to be powered in order to work, otherwise it'll display as <span style="color:#ff0000"> "Offline" </span><br />
* If you're using a programmable block with the LCD, be sure to check that both are under the same [[Factions#Ownership|Ownership]]<br />
== Known Issues ==<br />
<br />
== Related Items ==<br />
*[[Text Panel]]<br />
*[[Wide LCD Panel]]<br />
<br />
== Programming ==<br />
The LCD Panel could be accessed with the programmable block as <code>IMyTextPanel</code>. It could work in ´Texture Mode´ in which the selected textures are shown or the ´Text Mode´ in which the text is shown. The following methods are available:<ref>http://www.reddit.com/r/spaceengineers/comments/2y8for/call_a_lcd_screen_with_programmable_block/cp77do6</ref><br />
<br />
{| class="wikitable"<br />
|-<br />
! Method !! Description<br />
|-<br />
| <code>bool WritePublicText(String value, bool append = false)</code><br />
| Writes ''value'' to the public text field. If append is ''true'' then the ''value'' is appended to the end of the current text. <br />
|-<br />
| <code>String GetPublicText()</code> <br />
| Returns the current content of the public text field.<br />
|-<br />
| <code>bool WritePublicTitle(String value, bool append = false)</code><br />
| Sets the public title to ''value''. If append is ''true'' then the ''value'' is appended to the end of the current title. <br />
|-<br />
| <code>String GetPublicTitle()</code><br />
| Returns the current public title.<br />
|- <br />
| <code>void AddImageToSelection(String id)</code> <br />
| Adds an image/texture to the end of the list of selected textures. If no image/texture with the name ''id'' exists the texture ´Offline´ is added instead.<br />
|-<br />
| <code>void AddImagesToSelection(List<String> ids)</code><br />
| Adds the images/textures to the end of the list of selected textures. If no image/texture with the name ''id'' exists the texture ´Offline´ is added instead.<br />
|- <br />
| <code>void ShowPublicTextOnScreen()</code><br />
| Enables the text to be shown.<br />
|-<br />
| <code>void ShowTextureOnScreen()</code><br />
| Enables the textures to be shown.<br />
|}<br />
<br />
== References ==<br />
<references /><br />
<br />
== Update History ==<br />
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"><br />
{| class="wikitable" style="width: 100%"<br />
|style="text-align: left;width: 8%"| [[Update 01.070]] ||style="padding-left: 10px;padding-right: 10px;"|<br />
LCD Panel introduced.<br />
|}<br />
<br />
</div><br />
[[Category:Miscellaneous Blocks]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Medium_Cargo_Container&diff=19157
Medium Cargo Container
2016-10-24T15:40:43Z
<p>Servile: Changed airtightness value</p>
<hr />
<div>{{itembox<br />
| item = Medium Cargo Container<br />
| description = Medium size container for small ships<br />
| tool = no<br />
| largeship = no<br />
| smallship = yes<br />
| component = no<br />
| rawmaterial = no<br />
| material = no<br />
<br />
| sbuildtime = 14<br />
| sairtightness = no<br />
| scomponentstructure = 2<br />
| scomponent1 = Interior Plate<br />
| scomponent1amt = 10<br />
| scomponent2 = Computer<br />
| scomponent2amt = 4<br />
| scomponent3 = Display<br />
| scomponent3amt = 1<br />
| scomponent4 = Motor<br />
| scomponent4amt = 6<br />
| scomponent5 = Construction Component<br />
| scomponent5amt = 10<br />
| scomponent6 = Interior Plate<br />
| scomponent6amt = 20<br />
| swidth = 3<br />
| sheight = 3<br />
| sdepth = 3<br />
| sstoragecapacity = 33750<br />
<br />
| version = 01.022.013<br />
}}<br />
<br />
== Overview ==<br />
The second largest of the [[Cargo Container]]s, only available for small ships only. Scaling at 3x3x3 blocks. The Medium cargo container is a block with a decent amount of inventory space used for storing [[components]], [[ores]], [[materials]], and [[tools]]. It contains both large, and small conveyor ports.<br />
<br />
== Usage ==<br />
The container can be manually inserted with items. However, this can be very inefficient. You can also connect it to other blocks to directly transfer items between them. Simply connect the cargo container [[Conveyor_Mechanics#Conveyor_ports|port]] to either a block such as [[Refinery]]s or [[Conveyor]]s connected to one with an inventory. <br />
<br />
This size cargo container is a 3x3x3 object for the small ship variant, it has a average amount of cargo space, but less than half of its larger counterpart - [[Large Cargo Container]]. The container serves as a general purpose cargo block, with both large and small conveyor ports. Its has a greater cargo capacity than [[Small Cargo Container]]s equal to it's size.<br />
== Tips ==<br />
*If you leave containers as is, items will automatically pile up inside them. But they won't prevent any from coming in. If you want to make specific cargo containers, use the [[Conveyor Sorter]] block!<br />
*As of [[Update 01.093]], stored items in inventories will add to the mass of the ship. The more items that are stored inside, the slower you will get!<br />
<br />
== Media ==<br />
[[File:Medium_Cargo_Container_MCC01.jpg|none|500px]]<br />
<br />
== Known Issues ==<br />
<br />
== Related Items ==<br />
* [[Large Cargo Container]]<br />
* [[Small Cargo Container]]<br />
<br />
== Programming ==<br />
<br />
* [[Programming_Guide/Action_List#Medium_Cargo_Container|Action List - Medium Cargo Container]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Small_Steel_Tube&diff=19149
Small Steel Tube
2016-10-22T14:58:45Z
<p>Servile: Added ComponentsNav</p>
<hr />
<div>{{stub}}<br />
{{itembox<br />
| item = Small Steel Tube<br />
| description = Small, pliable, surprisingly resilient tubing that can protect more fragile components. <br />
| cintegrity = 15<br />
| dropprob = 0.5<br />
| tool = no<br />
| largeship = no<br />
| smallship = no<br />
| component = yes<br />
| material = no<br />
| rawmaterial = no<br />
| ccomponent1 = Iron Ingot<br />
| ccomponent1amt = 5.0<br />
| cmass = 4<br />
| cvolume = 2<br />
| cbuildtime = 1<br />
<br />
| version = 01.022.013<br />
}}<br />
Useful for many construction tasks, or for shaking at large amounts of things. <br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Ship and Station part Recipes==<br />
These are ship and station part recipes that use Small Steel Tubes: <br />
<br />
{{#ask: [[Category:Small Steel Tube]]<br />
| ?lcomponent1<br />
| ?lcomponent1amt<br />
| ?lcomponent2<br />
| ?lcomponent2amt<br />
| ?lcomponent3<br />
| ?lcomponent3amt<br />
| ?lcomponent4<br />
| ?lcomponent4amt<br />
| ?lcomponent5<br />
| ?lcomponent5amt<br />
| ?lcomponent6<br />
| ?lcomponent6amt<br />
| ?lcomponent7<br />
| ?lcomponent7amt<br />
| ?lcomponent8<br />
| ?lcomponent8amt<br />
| ?lcomponent9<br />
| ?lcomponent9amt<br />
| ?lcomponentstructure<br />
| ?scomponent1<br />
| ?scomponent1amt<br />
| ?scomponent2<br />
| ?scomponent2amt<br />
| ?scomponent3<br />
| ?scomponent3amt<br />
| ?scomponent4<br />
| ?scomponent4amt<br />
| ?scomponent5<br />
| ?scomponent5amt<br />
| ?scomponent6<br />
| ?scomponent6amt<br />
| ?scomponent7<br />
| ?scomponent7amt<br />
| ?scomponent8<br />
| ?scomponent8amt<br />
| ?scomponent9<br />
| ?scomponent9amt<br />
| ?scomponentstructure<br />
| format=template<br />
| link=none<br />
| template=Ship and Station part Recipe List<br />
| introtemplate=Ship and Station part Recipe List/header<br />
| outrotemplate=Ship and Station part Recipe List/footer<br />
}}<br />
<br />
{{ComponentsNav}}<br />
<br />
[[Category:Base Components]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Programming_Guide/Action_List&diff=19148
Programming Guide/Action List
2016-10-22T14:33:02Z
<p>Servile: Updated and Modified the table</p>
<hr />
<div>{{tocright}}<br />
== Action List ==<br />
<br />
All terminal blocks have the following properties:<br />
Interface name: this name is the name of the block in code, it can differ from the name as displayed in the building screen. E.g. Antenna interface name is IMyRadioAntenna - you need to use this interface if you want to get all antennas.<br />
<br />
'''Parent:''' this is parent of the block (all blocks have IMyTerminalBlock as parent), this can be used for getting type of blocks instead of concrete block type. E.g. if you want to get all lights in grid you will use IMyLightingBlock, if you want only interior light you can use IMyInteriorLight.<br />
<br />
'''Field:''' this is read only field available for block e.g. for IMyBeacon you can get Radius property. Based on this property you can increase/decrease radius of beacon.<br />
<br />
'''Actions:''' these are all available actions for block with their names in game, so if you want to increase broadcast radius for antenna, you need to execute DecreaseRadius action for block.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
|- style="vertical-align:top;"<br />
| <br />
=== Air Vent ===<br />
<br />
'''Interface name:''' IMyAirVent<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool CanPressurize<br /><br />
float GetOxygenLevel<br /><br />
bool IsDepressurizing<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off ->Toggle Block Off<br /><br />
Depressurize -> Depressurize On/Off<br /><br />
Depressurize_On -> Depressurize On<br /><br />
Depressurize_Off -> Depressurize Off<br /><br />
|<br />
<br />
=== Advanced Rotor ===<br />
<br />
'''Interface name:''' IMyMotorAdvancedStator<br /><br />
'''Parent:''' IMyMotorBase <br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
float Torque<br /><br />
float BrakingTorque<br /><br />
float Velocity<br /><br />
float LowerLimit<br /><br />
float UpperLimit<br /><br />
float Displacement<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off ->Toggle Block Off<br /><br />
Reverse -> Reverse<br /><br />
Attach -> Attach<br /><br />
IncreaseTorque -> Increase Torque<br /><br />
DecreaseTorque -> Decrease Torque<br /><br />
IncreaseBrakingTorque -> Increase Braking Torque<br /><br />
DecreaseBrakingTorque -> Decrease Braking Torque<br /><br />
IncreaseVelocity -> Increase Velocity<br /><br />
ResetVelocity -> Reset Velocity<br /><br />
IncreaseLowerLimit -> Increase Lower Limit<br /><br />
DecreaseLowerLimit -> Decrease Lower Limit<br /><br />
IncreaseUpperLimit -> Increase Upper Limit<br /><br />
DecreaseUpperLimit -> Decrease Upper Limit<br /><br />
IncreaseDisplacement -> Increase Rotor Displacement<br /><br />
DecreaseDisplacement -> Decrease Rotor Displacement<br /><br />
|<br />
<br />
=== Antenna ===<br />
<br />
'''Interface name:''' IMyRadioAntenna<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /> float Radius<br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
IncreaseRadius -> Increase Broadcast radius<br /><br />
DecreaseRadius -> Decrease Broadcast radius<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Artificial Mass ===<br />
<br />
'''Interface name:''' IMyVirtualMass<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' none <br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
|<br />
<br />
=== Assembler ===<br />
<br />
'''Interface name:''' IMyAssembler<br /><br />
'''Parent:''' IMyProductionBlock<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /> <br />
bool UseConveyorSystem<br /><br />
bool slaveMode<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
UseConveyor -> Use Conveyor System On/Off<br /><br />
slaveMode -> Cooperative Mode On/Off <br /><br />
|<br />
<br />
=== Battery ===<br />
<br />
'''Interface name:''' IMyBatteryBlock<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /> <br />
bool HasCapacityRemaining<br /><br />
bool Recharge<br /><br />
bool Discharge<br /><br />
bool SemiAuto<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Recharge -> Recharge On/Off<br /><br />
Discharge -> Discharge On/Off<br /><br />
SemiAuto -> Semi-auto On/Off<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Beacon ===<br />
<br />
'''Interface name:''' IMyBeacon<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /> float Radius <br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
IncreaseRadius -> Increase Broadcast radius<br /><br />
DecreaseRadius -> Decrease Broadcast radius<br /><br />
|<br />
<br />
=== Button Panel ===<br />
<br />
'''Interface name:''' IMyButtonPanel<br /><br />
'''Fields:''' <br /> bool AnyoneCanUse<br />
<br />
'''Actions:'''<br /><br />
AnyoneCanUse -> Anyone Can Use On/Off<br /><br />
|<br />
<br />
=== Camera ===<br />
<br />
'''Interface name:''' IMyCameraBlock<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' none <br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
View -> View<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Cargo Containers ===<br />
<br />
'''Interface name:''' IMyCargoContainer<br /><br />
'''Parent:''' IMyTerminalBlock<br /><br />
'''Fields:''' none<br /><br />
<br />
'''Actions:''' none<br /><br />
|<br />
<br />
=== Cockpit, Control Station, Flight Seat ===<br />
<br />
'''Interface name:''' IMyCockpit<br /><br />
'''Parent:''' IMyShipController<br /><br />
'''Fields:''' <br /><br />
bool ControlWheels<br /><br />
bool ControlThrusters<br /><br />
bool HandBrake <br /><br />
bool DampenersOverride <br /><br />
bool MainCockpit<br /><br />
bool HorizonIndicator<br /><br />
<br />
'''Actions:'''<br /><br />
ControlThrusters -> Control thrusters On/Off<br /><br />
ControlWheels -> Control wheels On/Off<br /><br />
HandBrake -> Handbrake On/Off<br /><br />
DampenersOverride -> Inertia dampeners On/Off<br /><br />
MainCockpit -> Main Cockpit On/Off<br /><br />
HorizonIndicator -> Show Horizon and Altitude On/Off<br /><br />
|<br />
<br />
=== Collector ===<br />
<br />
'''Interface name:''' IMyCollector<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /> bool UseConveyorSystem<br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
UseConveyor -> Use Conveyor System On/Off<br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Connector ===<br />
<br />
'''Interface name:''' IMyShipConnector<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool ThrowOut <br /><br />
bool CollectAll <br /><br />
bool IsLocked <br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off <br /><br />
OnOff_On -> Toggle block On <br /><br />
OnOff_Off -> Toggle block Off <br /><br />
ThrowOut -> Throw Out On/Off <br /><br />
CollectAll -> Collect All On/Off <br /><br />
SwitchLock -> Switch lock <br /><br />
|<br />
<br />
=== Control Panel ===<br />
<br />
'''Interface name:''' IMyControlPanel<br /><br />
'''Fields:''' none<br /><br />
'''Actions:'''none<br /><br />
|<br />
<br />
=== Conveyor Sorter ===<br />
<br />
'''Interface name:''' IMyConveyorSorter<br /><br />
'''Fields:''' <br /> bool DrainAll<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off <br /><br />
OnOff_On -> Toggle block On <br /><br />
OnOff_Off -> Toggle block Off <br /><br />
DrainAll -> Drain All On/Off<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Door ===<br />
<br />
'''Interface name:''' IMyDoor<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /> bool Open<br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Open -> Open/Close Door<br /><br />
Open_On -> Open Door<br /><br />
Open_Off -> Close Door<br /><br />
|<br />
<br />
=== Drill ===<br />
<br />
'''Interface name:''' IMyShipDrill<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /> bool UseConveyorSystem<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
UseConveyor -> Use Conveyor System On/Off<br /><br />
|<br />
<br />
=== Gatling Gun ===<br />
<br />
'''Interface name:''' IMySmallGatlingGun<br /><br />
'''Parent:''' IMyUserControllableGun<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /> <br />
bool Shoot<br /><br />
bool UseConveyor<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
UseConveyor -> Use Conveyor System On/Off<br /><br />
ShootOnce -> Shoots Once<br /><br />
Shoot -> Shoot On/Off<br /><br />
Shoot_On -> Shoot On<br /><br />
Shoot_Off-> Shoot Off<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Gatling Turret ===<br />
<br />
'''Interface name:''' IMyLargeGatlingTurret<br /><br />
'''Parent:''' IMyLargeConveyorTurretBase<br /><br />
'''Parent:''' IMyLargeTurretBase<br /><br />
'''Parent:''' IMyUserControllableGun<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool UseConveyorSystem <br /><br />
bool CanControl<br /><br />
float Range<br />
bool Shoot<br /><br />
bool EnableIdleMovement<br /><br />
bool TargetMeteors<br /><br />
bool TargetMoving<br /><br />
bool TargetMissiles<br /><br />
bool TargetSmallShips<br /><br />
bool TargetLargeShips<br /><br />
bool TargetCharacters<br /><br />
bool TargetStations<br /><br />
bool TargetNeutrals<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Control -> Control<br /><br />
IncreaseRange -> Increase Radius<br /><br />
DecreaseRange -> Decrease Radius<br /><br />
UseConveyor -> Use Conveyor System On/Off<br /><br />
ShootOnce -> Shoot once<br /><br />
Shoot -> Shoot On/Off<br /><br />
Shoot_On -> Shoot On<br /><br />
Shoot_Off -> Shoot Off<br /><br />
IncreaseRange -> Increase Aiming Radius<br /><br />
DecreaseRange -> Decrease Aiming Radius<br /><br />
EnableIdleMovement -> Idle Movement On/Off<br /><br />
EnableIdleMovement_On -> Idle Movement On<br /><br />
EnableIdleMovement_Off -> Idle Movement Off<br /><br />
TargetMeteors -> Target meteors On/Off<br /><br />
TargetMeteors_On -> Target meteors On<br /><br />
TargetMeteors_Off -> Target meteors Off<br /><br />
TargetMoving -> Target moving On/Off<br /><br />
TargetMoving_On -> Target moving On<br /><br />
TargetMoving_Off -> Target moving Off<br /><br />
TargetMissiles -> Target missiles On/Off<br /><br />
TargetMissiles_On -> Target missiles On<br /><br />
TargetMissiles_Off -> Target missiles Off<br /><br />
TargetSmallShips -> Target small ships On/Off<br /><br />
TargetSmallShips_On -> Target small ships On<br /><br />
TargetSmallShips_Off -> Target small ships Off<br /><br />
TargetLargeShips -> Target large ship On/Off<br /><br />
TargetLargeShips_On -> Target large ship On<br /><br />
TargetLargeShips_Off -> Target large ship Off<br /><br />
TargetCharacters -> Target characters On/Off<br /><br />
TargetCharacters_On -> Target characters On<br /><br />
TargetCharacters_Off -> Target characters Off<br /><br />
TargetStations -> Target stations On/Off<br /><br />
TargetStations_On -> Target stations On<br /><br />
TargetStations_Off -> Target stations Off<br /><br />
TargetNeutrals -> Target neutrals On/Off<br /><br />
TargetNeutrals_On -> Target neutrals On<br /><br />
TargetNeutrals_Off -> Target neutrals Off<br /><br />
|<br />
<br />
=== Gravity Generator ===<br />
<br />
'''Interface name:''' IMyGravityGenerator<br /><br />
'''Parent:''' IMyGravityGeneratorBase<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
float FieldWidth <br /><br />
float FieldHeight <br /><br />
float FieldDepth <br /><br />
float Gravity <br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
IncreaseWidth -> Increase Field width<br /><br />
DecreaseWidth -> Decrease Field width<br /><br />
IncreaseHeight -> Increase Field height<br /><br />
DecreaseHeight -> Decrease Field height<br /><br />
IncreaseDepth -> Increase Field depth<br /><br />
DecreaseDepth -> Decrease Field depth<br /><br />
IncreaseGravity -> Increase Acceleration<br /><br />
DecreaseGravity -> Decrease Acceleration<br /><br />
|<br />
<br />
=== Grinder ===<br />
<br />
'''Interface name:''' IMyShipGrinder<br /><br />
'''Parent:''' IMyShipToolBase<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' none <br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
UseConveyor -> Use Conveyor System On/Off<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Gyroscope ===<br />
<br />
'''Interface name:''' IMyGyro<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:'''<br /><br />
float GyroPower <br /><br />
bool GyroOverride <br /><br />
float Yaw <br /><br />
float Pitch <br /><br />
float Roll <br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
IncreasePower -> Increase Power<br /><br />
DecreasePower -> Decrease Power<br /><br />
Override -> Override controls On/Off<br /><br />
IncreaseYaw -> Increase Yaw override<br /><br />
DecreaseYaw -> Decrease Yaw override<br /><br />
IncreasePitch -> Increase Pitch override<br /><br />
DecreasePitch -> Decrease Pitch override<br /><br />
IncreaseRoll -> Increase Roll override<br /><br />
DecreaseRoll -> Decrease Roll override<br />
|<br />
<br />
=== Interior Light ===<br />
<br />
'''Interface name:''' IMyInteriorLight<br /><br />
'''Parent:''' IMyLightingBlock<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
float Radius<br /><br />
float Intensity<br /><br />
float BlinkIntervalSeconds<br /><br />
float BlinkLenght<br /><br />
float BlinkOffset<br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
IncreaseRadius -> Increase Radius<br /><br />
DecreaseRadius -> Decrease Radius<br /><br />
IncreaseBlink Interval -> Increase Blink Interval<br /><br />
DecreaseBlink Interval -> Decrease Blink Interval<br /><br />
IncreaseBlink Lenght -> Increase Blink Length<br /><br />
DecreaseBlink Lenght -> Decrease Blink Length<br /><br />
IncreaseBlink Offset -> Increase Blink Offset<br /><br />
DecreaseBlink Offset -> Decrease Blink Offset<br />
|<br />
<br />
=== Interior Turret ===<br />
<br />
'''Interface name:''' IMyLargeInteriorTurret<br /><br />
'''Parent:''' IMyLargeTurretBase<br /><br />
'''Parent:''' IMyUserControllableGun<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool CanControl<br /><br />
float Range<br /><br />
bool Shoot<br /><br />
bool EnableIdleMovement<br /><br />
bool TargetMeteors<br /><br />
bool TargetMoving<br /><br />
bool TargetMissiles<br /><br />
bool TargetSmallShips<br /><br />
bool TargetLargeShips<br /><br />
bool TargetCharacters<br /><br />
bool TargetStations<br /><br />
bool TargetNeutrals<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Control -> Control<br /><br />
IncreaseRange -> Increase Radius<br /><br />
DecreaseRange -> Decrease Radius<br /><br />
ShootOnce -> Shoot once<br /><br />
Shoot -> Shoot On/Off<br /><br />
Shoot_On -> Shoot On<br /><br />
Shoot_Off -> Shoot Off<br /><br />
IncreaseRange -> Increase Aiming Radius<br /><br />
DecreaseRange -> Decrease Aiming Radius<br /><br />
EnableIdleMovement -> Idle Movement On/Off<br /><br />
EnableIdleMovement_On -> Idle Movement On<br /><br />
EnableIdleMovement_Off -> Idle Movement Off<br /><br />
TargetMeteors -> Target meteors On/Off<br /><br />
TargetMeteors_On -> Target meteors On<br /><br />
TargetMeteors_Off -> Target meteors Off<br /><br />
TargetMoving -> Target moving On/Off<br /><br />
TargetMoving_On -> Target moving On<br /><br />
TargetMoving_Off -> Target moving Off<br /><br />
TargetMissiles -> Target missiles On/Off<br /><br />
TargetMissiles_On -> Target missiles On<br /><br />
TargetMissiles_Off -> Target missiles Off<br /><br />
TargetSmallShips -> Target small ships On/Off<br /><br />
TargetSmallShips_On -> Target small ships On<br /><br />
TargetSmallShips_Off -> Target small ships Off<br /><br />
TargetLargeShips -> Target large ship On/Off<br /><br />
TargetLargeShips_On -> Target large ship On<br /><br />
TargetLargeShips_Off -> Target large ship Off<br /><br />
TargetCharacters -> Target characters On/Off<br /><br />
TargetCharacters_On -> Target characters On<br /><br />
TargetCharacters_Off -> Target characters Off<br /><br />
TargetStations -> Target stations On/Off<br /><br />
TargetStations_On -> Target stations On<br /><br />
TargetStations_Off -> Target stations Off<br /><br />
TargetNeutrals -> Target neutrals On/Off<br /><br />
TargetNeutrals_On -> Target neutrals On<br /><br />
TargetNeutrals_Off -> Target neutrals Off<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Jump Drive ===<br />
'''Interface name:''' IMyJumpDrive<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool Recharge<br /><br />
bool JumpDistance<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Recharge -> Recharge On/Off<br /><br />
Recharge_On -> Recharge On<br /><br />
Recharge_Off -> Recharge Off<br /><br />
IncreaseJumpDistance -> Increase jump distance<br /><br />
DecreaseJumpDistance -> Decrease jump distance<br /><br />
|<br />
<br />
=== Landing Gear ===<br />
<br />
'''Interface name:''' IMyLandingGear<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool Autolock<br /><br />
float BreakForce<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Lock -> Lock<br /><br />
Unlock -> Unlock<br /><br />
SwitchLock -> Switch lock<br /><br />
Autolock -> Autolock On/Off<br /><br />
IncreaseBreakForce -> Increase Break Force<br /><br />
DecreaseBreakForce -> Decrease Break Force<br /><br />
|<br />
<br />
=== Laser Antenna ===<br />
<br />
'''Interface name:''' IMyLaserAntenna<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool isPerm<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Idle -> Idle<br /><br />
PasteGpsCoords -> Paste coordinates<br /><br />
ConnectGPS -> Connect to coordinates<br /><br />
isPerm -> Permanent connection On/Off<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Medical Room===<br />
<br />
'''Interface name:''' IMyMedicalRoom<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool TakeOwnership<br /><br />
bool SetFaction<br /><br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
|<br />
<br />
=== Merge Block ===<br />
<br />
'''Interface name:''' IMyShipMergeBlock<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' none<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
|<br />
<br />
=== Missile Turret ===<br />
<br />
'''Interface name:''' IMyMissileTurret<br /><br />
'''Parent:''' IMyLargeConveyorTurretBase<br /><br />
'''Parent:''' IMyLargeTurretBase<br /><br />
'''Parent:''' IMyUserControllableGun<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool CanControl<br /><br />
float Range<br /><br />
bool Shoot<br /><br />
bool EnableIdleMovement<br /><br />
bool TargetMeteors<br /><br />
bool TargetMoving<br /><br />
bool TargetMissiles<br /><br />
bool TargetSmallShips<br /><br />
bool TargetLargeShips<br /><br />
bool TargetCharacters<br /><br />
bool TargetStations<br /><br />
bool TargetNeutrals<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Control -> Control<br /><br />
IncreaseRange -> Increase Radius<br /><br />
DecreaseRange -> Decrease Radius<br /><br />
ShootOnce -> Shoot once<br /><br />
Shoot -> Shoot On/Off<br /><br />
Shoot_On -> Shoot On<br /><br />
Shoot_Off -> Shoot Off<br /><br />
IncreaseRange -> Increase Aiming Radius<br /><br />
DecreaseRange -> Decrease Aiming Radius<br /><br />
UseConveyor -> Use Conveyor System On/Off<br /><br />
EnableIdleMovement -> Idle Movement On/Off<br /><br />
EnableIdleMovement_On -> Idle Movement On<br /><br />
EnableIdleMovement_Off -> Idle Movement Off<br /><br />
TargetMeteors -> Target meteors On/Off<br /><br />
TargetMeteors_On -> Target meteors On<br /><br />
TargetMeteors_Off -> Target meteors Off<br /><br />
TargetMoving -> Target moving On/Off<br /><br />
TargetMoving_On -> Target moving On<br /><br />
TargetMoving_Off -> Target moving Off<br /><br />
TargetMissiles -> Target missiles On/Off<br /><br />
TargetMissiles_On -> Target missiles On<br /><br />
TargetMissiles_Off -> Target missiles Off<br /><br />
TargetSmallShips -> Target small ships On/Off<br /><br />
TargetSmallShips_On -> Target small ships On<br /><br />
TargetSmallShips_Off -> Target small ships Off<br /><br />
TargetLargeShips -> Target large ship On/Off<br /><br />
TargetLargeShips_On -> Target large ship On<br /><br />
TargetLargeShips_Off -> Target large ship Off<br /><br />
TargetCharacters -> Target characters On/Off<br /><br />
TargetCharacters_On -> Target characters On<br /><br />
TargetCharacters_Off -> Target characters Off<br /><br />
TargetStations -> Target stations On/Off<br /><br />
TargetStations_On -> Target stations On<br /><br />
TargetStations_Off -> Target stations Off<br /><br />
TargetNeutrals -> Target neutrals On/Off<br /><br />
TargetNeutrals_On -> Target neutrals On<br /><br />
TargetNeutrals_Off -> Target neutrals Off<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Ore Detector ===<br />
'''Interface name:''' IMyOreDetector<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool BroadcastUsingAntennas<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
BroadcastUsingAntennas -> Broadcast using antennas On/Off<br /><br />
|<br />
<br />
=== Oxygen Farm ===<br />
'''Interface name:''' IMyOxygenFarm<br /><br />
'''Parent: ''' IMyFunctionalBlock<br /><br />
'''Fields:''' none<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
|<br />
<br />
=== Oxygen Generator ===<br />
'''Interface name:''' IMyOxygenGenerator<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool Auto-Refill<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Refill -> Refill Bottles<br /><br />
Auto-Refill -> Auto-Refill On/Off<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Oxygen/Hydrogen Tank ===<br />
'''Interface name:''' IMyOxygenTank<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool Stockpile<br /><br />
bool Auto-Refill<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Stockpile -> Stockpile On/Off<br /><br />
Stockpile_On -> Stockpile On<br /><br />
Stockpile_Off -> Stockpile Off<br /><br />
Refill -> Refill Bottles<br /><br />
Auto-Refill -> Auto-Refill On/Off<br /><br />
|<br />
<br />
=== Passenger Seat ===<br />
<br />
'''Interface name:''' IMyCockpit<br /><br />
'''Parent:''' IMyShipController<br /><br />
'''Fields:''' <br /><br />
bool ControlWheels<br /><br />
bool ControlThrusters<br /><br />
bool HandBrake <br /><br />
bool DampenersOverride<br />
<br />
'''Actions:'''<br /><br />
ControlThrusters -> Control thrusters On/Off<br /><br />
ControlWheels -> Control wheels On/Off<br /><br />
HandBrake -> Handbrake On/Off<br /><br />
DampenersOverride -> Inertia dampeners On/Off<br />
|<br />
<br />
=== Piston ===<br />
<br />
'''Interface name:''' IMyPistonBase<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool OnOff<br /><br />
bool ShowInTerminal<br /><br />
bool ShowInToolbarConfig<br /><br />
bool ShowOnHUD<br /><br />
float Velocity <br /><br />
float MinLimit "LowerLimit"<br /><br />
float MaxLimit "UpperLimit"<br /><br />
PistonStatus Status<br /><br />
float "Weld speed"<br /><br />
bool "Force weld"<br /><br /><br />
Strings to be used in methods like "bool GetValueBool(string propertyId)"<br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Reverse -> Reverse<br /><br />
Extend -> Extend<br /><br />
Retract -> Retract<br /><br />
IncreaseVelocity -> Increase Velocity<br /><br />
DecreaseVelocity -> Decrease Velocity<br /><br />
ResetVelocity -> Reset Velocity<br /><br />
IncreaseUpperLimit -> Increase Maximal distance<br /><br />
DecreaseUpperLimit -> Decrease Maximal distance<br /><br />
IncreaseLowerLimit -> Increase Minimal distance<br /><br />
DecreaseLowerLimit -> Decrease Minimal distance<br /><br />
IncreaseWeld speed -> Increase Safety lock speed<br /><br />
DecreaseWeld speed -> Decrease Safety lock speed<br /><br />
Force weld -> Safety override lock On/Off<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Programmable block ===<br />
<br />
'''Interface name:''' IMyProgrammableBlock<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /> bool IsRunning<br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Run -> Run<br /><br />
RunWithDefaultArgument -> Run with default argument<br /><br />
|<br />
<br />
=== Projector ===<br />
<br />
'''Interface name:''' IMyProjector<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool OnOff<br /><br />
bool ShowInTerminal<br /><br />
bool ShowInToolbarConfig<br /><br />
bool ShowOnHUD<br /><br />
bool KeepProjection<br /><br />
bool ShowOnlyBuildable<br /><br />
float X<br /><br />
float Y<br /><br />
float Z<br /><br />
float RotX<br /><br />
float RotY<br /><br />
float RotZ<br /><br />
bool InstantBuilding<br /><br />
bool GetOwnership<br /><br />
float NumberOfProjections<br /><br />
float NumberOfBlocks<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
KeepProjection -> Keep Projection On/Off<br /><br />
IncreaseX -> Increase horizontal offset<br /><br />
DecreaseX -> Decrease horizontal offset<br /><br />
IncreaseY -> Increase vertical offset<br /><br />
DecreaseY -> Decrease vertical offset<br /><br />
IncreaseZ -> Increase forward offset<br /><br />
DecreaseZ -> Decrease forward offset<br /><br />
IncreaseRotX -> Increase Pitch<br /><br />
DecreaseRotX -> Decrease Pitch<br /><br />
IncreaseRotY -> Increase Yaw<br /><br />
DecreaseRotY -> Decrease Yaw<br /><br />
IncreaseRotZ -> Increase Roll<br /><br />
DecreaseRotZ -> Decrease Roll<br /><br />
SpawnProjection -> Spawn projection<br /><br />
|<br />
<br />
=== Reactor (Small, Large) ===<br />
<br />
'''Interface name:''' IMyReactor<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /> bool UseConveyorSystem<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
UseConveyor -> Use Conveyor System On/Off<br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Refinery and Arc Furnace===<br />
<br />
'''Interface name:''' IMyRefinery<br /><br />
'''Parent:''' IMyProductionBlock<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /> bool UseConveyorSystem<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
UseConveyor -> Use Conveyor System On/Off<br /><br />
|<br />
<br />
=== Reloadable Rocket Launcher ===<br />
<br />
'''Interface name:''' IMySmallMissileLauncherReload<br /><br />
'''Parent:''' IMySmallMissileLauncherReload<br /><br />
'''Parent:''' IMySmallMissileLauncher<br /><br />
'''Parent:''' IMyUserControllableGun<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:'''<br /><br />
bool Shoot<br /><br />
<br />
'''Actions:'''<br /><br />
Off -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
UseConveyor -> Use Conveyor System On/Off<br /><br />
ShootOnce -> Shoot once<br /><br />
Shoot -> Shoot On/Off<br /><br />
Shoot_On -> Shoot On<br /><br />
Shoot_Off -> Shoot Off<br /><br />
|<br />
<br />
=== Remote Control ===<br />
<br />
'''Interface name:''' IMyRemoteControl<br /><br />
'''Parent:''' IMyShipController<br /><br />
'''Fields:''' <br /><br />
bool ControlThrusters<br /><br />
bool ControlWheels<br /><br />
bool HandBrake<br /><br />
bool DampenersOverride<br /><br />
bool MainCockpit<br /><br />
bool HorizonIndicator<br /><br />
bool AutoPilot<br /><br />
bool CollisionAvoidance<br /><br />
bool DockingMode<br /><br />
<br />
'''Actions:'''<br /><br />
ControlThrusters -> Control thrusters On/Off<br /><br />
ControlWheels -> Control wheels On/Off<br /><br />
HandBrake -> Handbrake On/Off<br /><br />
DampenersOverride -> Inertia dampeners On/Off<br /><br />
MainCockpit -> Main cockpit On/Off<br /><br />
AutoPilot -> Autopilot On/Off<br /><br />
AutoPilot_On -> Autopilot On<br /><br />
AutoPilot_Off -> Autopilot Off<br /><br />
CollisionAvoidance -> Collision avoidance On/Off<br /><br />
CollisionAvoidance_On -> Collision avoidance On<br /><br />
CollisionAvoicance_Off -> Collision avoidance Off<br /><br />
DockingMode -> Precision mode On/Off<br /><br />
DockingMode_On -> Precision mode On<br /><br />
DockingMode_Off -> Precision mode Off<br /><br />
Forward -> Set front part of remote control as reference for autopilot<br /><br />
Backward -> Set rear part of remote control as reference for autopilot<br /><br />
Left -> Set left part of remote control as reference for autopilot<br /><br />
Right -> Set right part of remote control as reference for autopilot<br /><br />
Up -> Set top part of remote control as reference for autopilot<br /><br />
Down -> Set bottom part of remote control as reference for autopilot<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Rocket Launcher ===<br />
<br />
'''Interface name:''' IMySmallMissileLauncher<br /><br />
'''Parent:''' IMyUserControllableGun<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool Shoot<br />s<br />
<br />
'''Actions:'''<br /><br />
Off -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
UseConveyor -> Use Conveyor System On/Off<br /><br />
ShootOnce -> Shoot once<br /><br />
Shoot -> Shoot On/Off<br /><br />
Shoot_On -> Shoot On<br /><br />
Shoot_Off -> Shoot Off<br /><br />
|<br />
<br />
=== Rotor ===<br />
<br />
'''Interface name:''' IMyMotorStator<br /><br />
'''Parent:''' IMyMotorBase<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool IsAttached <br /><br />
float Torque<br /><br />
float BrakingTorque <br /><br />
float Velocity <br /><br />
float LowerLimit <br /><br />
float UpperLimit <br /><br />
float Displacement <br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Reverse -> Reverse<br /><br />
Detach -> Detach<br /><br />
Attach -> Attach<br /><br />
IncreaseTorque -> Increase Torque<br /><br />
DecreaseTorque -> Decrease Torque<br /><br />
IncreaseBrakingTorque -> Increase Braking tor.<br /><br />
DecreaseBrakingTorque -> Decrease Braking tor.<br /><br />
IncreaseVelocity -> Increase Velocity<br /><br />
DecreaseVelocity -> Decrease Velocity<br /><br />
ResetVelocity -> Reset Velocity<br /><br />
IncreaseLowerLimit -> Increase Lower limit<br /><br />
DecreaseLowerLimit -> Decrease Lower limit<br /><br />
IncreaseUpperLimit -> Increase Upper limit<br /><br />
DecreaseUpperLimit -> Decrease Upper limit<br /><br />
IncreaseDisplacement -> Increase Rotor displacement<br /><br />
DecreaseDisplacement -> Decrease Rotor displacement<br />
|<br />
<br />
=== Sensor ===<br />
<br />
'''Interface name:''' IMySensorBlock<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
float LeftExtend <br /><br />
float RightExtend <br /><br />
float TopExtend <br /><br />
float BottomExtend <br /><br />
float FrontExtend <br /><br />
float BackExtend <br /><br />
bool DetectPlayers <br /><br />
bool DetectFloatingObjects <br /><br />
bool DetectSmallShips <br /><br />
bool DetectLargeShips <br /><br />
bool DetectStations <br /><br />
bool DetectAsteroids <br /><br />
bool IsActive <br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
IncreaseLeft -> Increase Left extent<br /><br />
DecreaseLeft -> Decrease Left extent<br /><br />
IncreaseRight -> Increase Right extent<br /><br />
DecreaseRight -> Decrease Right extent<br /><br />
IncreaseBottom -> Increase Bottom extent<br /><br />
DecreaseBottom -> Decrease Bottom extent<br /><br />
IncreaseTop -> Increase Top extent<br /><br />
DecreaseTop -> Decrease Top extent<br /><br />
IncreaseBack -> Increase Back extent<br /><br />
DecreaseBack -> Decrease Back extent<br /><br />
IncreaseFront -> Increase Front extent<br /><br />
DecreaseFront -> Decrease Front extent<br /><br />
Detect Players -> Detect players On/Off<br /><br />
Detect Floating Objects -> Detect floating objects On/Off<br /><br />
Detect Small Ships -> Detect small ships On/Off<br /><br />
Detect Large Ships -> Detect large ships On/Off<br /><br />
Detect Stations -> Detect stations On/Off<br /><br />
Detect Asteroids -> Detect Asteroids On/Off<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Solar Panel ===<br />
<br />
'''Interface name:''' IMySolarPanel<br /><br />
'''Fields:''' none<br /><br />
'''Actions:''' none<br /><br />
|<br />
<br />
=== Sound Block ===<br />
<br />
'''Interface name:''' IMySoundBlock<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
float Volume <br /><br />
float Range <br /><br />
bool IsSoundSelected<br /><br />
float LoopPeriod <br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
IncreaseVolumeSlider -> Increase Volume<br /><br />
DecreaseVolumeSlider -> Decrease Volume<br /><br />
IncreaseRangeSlider -> Increase Range<br /><br />
DecreaseRangeSlider -> Decrease Range<br /><br />
PlaySound -> Play<br /><br />
StopSound -> Stop<br /><br />
IncreaseLoopableSlider -> Increase Loop time<br /><br />
DecreaseLoopableSlider -> Decrease Loop time<br />
|<br />
<br />
=== Space Balls ===<br />
'''Interface name:''' IMySpaceball<br /><br />
'''Parent:''' IMyVirtualMass<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:'''<br /><br />
float VirtualMass<br /><br />
bool EnableBroadCast<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
IncreaseVirtualMass -> Increase Virtual Mass<br /><br />
DecreaseVirtualMass -> Decrease Virtual Mass<br /><br />
EnableBroadCast -> Enable broadcasting On/Off<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Spherical Gravity Generator ===<br />
<br />
'''Interface name:''' IMyGravityGeneratorSphere<br /><br />
'''Parent:''' IMyGravityGeneratorBase<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
float Radius <br /><br />
float Gravity <br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
IncreaseRadius -> Increase Radius<br /><br />
DecreaseRadius -> Decrease Radius<br /><br />
IncreaseGravity -> Increase Acceleration<br /><br />
DecreaseGravity -> Decrease Acceleration<br /><br />
|<br />
<br />
=== Spotlight ===<br />
<br />
'''Interface name:''' IMyReflectorLight<br /><br />
'''Parent:''' IMyLightingBlock<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
float Radius<br /><br />
float Intensity<br /><br />
float BlinkIntervalSeconds<br /><br />
float BlinkLenght<br /><br />
float BlinkOffset<br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
IncreaseRadius -> Increase Radius<br /><br />
DecreaseRadius -> Decrease Radius<br /><br />
IncreaseBlink Interval -> Increase Blink Interval<br /><br />
DecreaseBlink Interval -> Decrease Blink Interval<br /><br />
IncreaseBlink Lenght -> Increase Blink Length<br /><br />
DecreaseBlink Lenght -> Decrease Blink Length<br /><br />
IncreaseBlink Offset -> Increase Blink Offset<br /><br />
DecreaseBlink Offset -> Decrease Blink Offset<br /><br />
|<br />
<br />
=== Text Panel, LCD, Wide LCD ===<br />
<br />
'''Interface name:''' IMyTextPanel<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
float FontSize<br /><br />
String FontColor<br /><br />
String BackgroundColor<br /><br />
float ChangeIntervalSlider<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
IncreaseFontSize -> Increase Font Size<br /><br />
DecreaseFontSize -> Decrease Font Size<br /><br />
IncreaseChangeIntervalSlider -> Increase Image change interval<br /><br />
DecreaseChangeIntervalSlider -> Decrease Image change interval<br /><br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Thruster (Ion, Hydrogen, Atmospheric) ===<br />
'''Interface name:''' IMyThrust<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:'''<br /><br />
float Override<br /><br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
IncreaseOverride -> Increase thrust override<br /><br />
DecreaseOverride -> Decrease thrust override<br /><br />
|<br />
<br />
=== Timer Block ===<br />
<br />
'''Interface name:''' IMyTimerBlock<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool IsCountingDown <br /><br />
float TriggerDelay <br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
IncreaseTriggerDelay -> Increase Delay<br /><br />
DecreaseTriggerDelay -> Decrease Delay<br /><br />
TriggerNow -> Trigger now<br /><br />
Start -> Start<br /><br />
Stop -> Stop<br /><br />
|<br />
<br />
=== Warhead ===<br />
<br />
'''Interface name:''' IMyWarhead<br /><br />
'''Fields:''' <br /><br />
bool IsCountingDown <br /><br />
float DetonationTime <br />
<br />
'''Actions:'''<br /><br />
IncreaseDetonationTime -> Increase Detonation time<br /><br />
DecreaseDetonationTime -> Decrease Detonation time<br /><br />
StartCountdown -> Start countdown<br /><br />
StopCountdown -> Stop countdown<br /><br />
Safety -> Safety On/Off<br /><br />
Detonate -> Detonate<br />
<br />
|- style="vertical-align:top;"<br />
|<br />
<br />
=== Welder ===<br />
<br />
'''Interface name:''' IMyShipWelder<br /><br />
'''Parent:''' IMyShipToolBase<br /><br />
'''Parent:''' IMyFunctionalBlock<br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
UseConveyor -> Use Conveyor System On/Off<br />
|<br />
<br />
=== Wheel Suspension (1x1, 3x3, 5x5) ===<br />
<br />
'''Interface name:''' IMyMotorSuspension<br /><br />
'''Parent:''' IMyMotorBase<br /><br />
'''Parent:''' IMyFunctionalBlock<br /><br />
'''Fields:''' <br /><br />
bool Steering <br /><br />
bool Propulsion <br /><br />
float Damping <br /><br />
float Strength <br /><br />
float Friction <br /><br />
float Power <br />
<br />
'''Actions:'''<br /><br />
OnOff -> Toggle block On/Off<br /><br />
OnOff_On -> Toggle block On<br /><br />
OnOff_Off -> Toggle block Off<br /><br />
Steering -> Steering On/Off<br /><br />
Propulsion -> Propulsion On/Off<br /><br />
IncreaseDamping -> Increase Damping<br /><br />
DecreaseDamping -> Decrease Damping<br /><br />
IncreaseStrength -> Increase Strength<br /><br />
DecreaseStrength -> Decrease Strength<br /><br />
IncreaseFriction -> Increase Friction<br /><br />
DecreaseFriction -> Decrease Friction<br /><br />
IncreasePower -> Increase Power<br /><br />
DecreasePower -> Decrease Power<br />
|<br />
|}<br />
<references /></div>
Servile
http://spaceengineerswiki.com/index.php?title=Thruster_Components&diff=19128
Thruster Components
2016-10-05T12:13:40Z
<p>Servile: Added Components Nav</p>
<hr />
<div>{{stub}}<br />
{{itembox<br />
| item = Thrust Components<br />
| description = Reinforced and hardened mechanical parts that can withstand and direct the intense heat and energy of rocket boosters.<br />
| cintegrity = 30<br />
| dropprob = 0.2<br />
| tool = no<br />
| largeship = no<br />
| smallship = no<br />
| component = yes<br />
| material = no<br />
| rawmaterial = no<br />
| ccomponent1 = Iron Ingot<br />
| ccomponent1amt = 30.0<br />
| ccomponent2 = Cobalt Ingot<br />
| ccomponent2amt = 10.0<br />
| ccomponent3 = Gold Ingot<br />
| ccomponent3amt = 1.0<br />
| ccomponent4 = Platinum Ingot<br />
| ccomponent4amt = 0.4<br />
| cmass = 40<br />
| cvolume = 10<br />
| cbuildtime = 1<br />
<br />
| version = 01.022.013<br />
}}<br />
Thruster Components. They are, obviously, used in the construction of thrusters.<br />
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==Ship and Station part Recipes==<br />
These are ship and station part recipes that use Thrust Components: <br />
<br />
{{#ask: [[Category:Thrust Components]]<br />
| ?lcomponent1<br />
| ?lcomponent1amt<br />
| ?lcomponent2<br />
| ?lcomponent2amt<br />
| ?lcomponent3<br />
| ?lcomponent3amt<br />
| ?lcomponent4<br />
| ?lcomponent4amt<br />
| ?lcomponent5<br />
| ?lcomponent5amt<br />
| ?lcomponent6<br />
| ?lcomponent6amt<br />
| ?lcomponent7<br />
| ?lcomponent7amt<br />
| ?lcomponent8<br />
| ?lcomponent8amt<br />
| ?lcomponent9<br />
| ?lcomponent9amt<br />
| ?lcomponentstructure<br />
| ?scomponent1<br />
| ?scomponent1amt<br />
| ?scomponent2<br />
| ?scomponent2amt<br />
| ?scomponent3<br />
| ?scomponent3amt<br />
| ?scomponent4<br />
| ?scomponent4amt<br />
| ?scomponent5<br />
| ?scomponent5amt<br />
| ?scomponent6<br />
| ?scomponent6amt<br />
| ?scomponent7<br />
| ?scomponent7amt<br />
| ?scomponent8<br />
| ?scomponent8amt<br />
| ?scomponent9<br />
| ?scomponent9amt<br />
| ?scomponentstructure<br />
| format=template<br />
| link=none<br />
| template=Ship and Station part Recipe List<br />
| introtemplate=Ship and Station part Recipe List/header<br />
| outrotemplate=Ship and Station part Recipe List/footer<br />
}}<br />
<br />
{{ComponentsNav}}<br />
<br />
[[Category:Construction Components]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Reactor_Components&diff=19127
Reactor Components
2016-10-05T12:12:51Z
<p>Servile: Added Components Nav</p>
<hr />
<div>{{stub}}<br />
{{itembox<br />
| item = Reactor Components<br />
| description = High-density regulatory machinery that can harness the power of the atom.<br />
| cintegrity = 20<br />
| dropprob = 0.3<br />
| tool = no<br />
| largeship = no<br />
| smallship = no<br />
| component = yes<br />
| material = no<br />
| rawmaterial = no<br />
| ccomponent1 = Iron Ingot<br />
| ccomponent1amt = 15.0<br />
| ccomponent2 = Gravel<br />
| ccomponent2amt = 20.0<br />
| ccomponent3 = Silver Ingot<br />
| ccomponent3amt = 5.0<br />
| cmass = 25<br />
| cvolume = 8<br />
| cbuildtime = 1<br />
<br />
| version = 01.022.013<br />
}}<br />
Reactor Components<br />
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<br />
==Ship and Station part Recipes==<br />
These are ship and station part recipes that use Reactor Components: <br />
<br />
{{#ask: [[Category:Reactor Components]]<br />
| ?lcomponent1<br />
| ?lcomponent1amt<br />
| ?lcomponent2<br />
| ?lcomponent2amt<br />
| ?lcomponent3<br />
| ?lcomponent3amt<br />
| ?lcomponent4<br />
| ?lcomponent4amt<br />
| ?lcomponent5<br />
| ?lcomponent5amt<br />
| ?lcomponent6<br />
| ?lcomponent6amt<br />
| ?lcomponent7<br />
| ?lcomponent7amt<br />
| ?lcomponent8<br />
| ?lcomponent8amt<br />
| ?lcomponent9<br />
| ?lcomponent9amt<br />
| ?lcomponentstructure<br />
| ?scomponent1<br />
| ?scomponent1amt<br />
| ?scomponent2<br />
| ?scomponent2amt<br />
| ?scomponent3<br />
| ?scomponent3amt<br />
| ?scomponent4<br />
| ?scomponent4amt<br />
| ?scomponent5<br />
| ?scomponent5amt<br />
| ?scomponent6<br />
| ?scomponent6amt<br />
| ?scomponent7<br />
| ?scomponent7amt<br />
| ?scomponent8<br />
| ?scomponent8amt<br />
| ?scomponent9<br />
| ?scomponent9amt<br />
| ?scomponentstructure<br />
| format=template<br />
| link=none<br />
| template=Ship and Station part Recipe List<br />
| introtemplate=Ship and Station part Recipe List/header<br />
| outrotemplate=Ship and Station part Recipe List/footer<br />
}}<br />
<br />
{{ComponentsNav}}<br />
<br />
<br />
[[Category:Construction Components]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Radio-Communication_Components&diff=19126
Radio-Communication Components
2016-10-05T12:12:12Z
<p>Servile: Added Components Nav</p>
<hr />
<div>{{stub}}<br />
{{itembox<br />
| item = Radio-Communication Components<br />
| description = Various broadcasting, receiving, and security modules wired together to keep remote systems in contact.<br />
| cintegrity = 15<br />
| dropprob = 0.1<br />
| tool = no<br />
| largeship = no<br />
| smallship = no<br />
| component = yes<br />
| material = no<br />
| rawmaterial = no<br />
| ccomponent1 = Iron Ingot<br />
| ccomponent1amt = 8.0<br />
| ccomponent2 = Silicon Wafer<br />
| ccomponent2amt = 1.0<br />
| cmass = 8<br />
| cvolume = 140<br />
| cbuildtime = 1<br />
<br />
| version = 01.022.013<br />
}}<br />
Radio-Communication Components<br />
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==Ship and Station part Recipes==<br />
These are ship and station part recipes that use Radio-Communication Components: <br />
<br />
{{#ask: [[Category:Radio-Communication_Components]]<br />
| ?lcomponent1<br />
| ?lcomponent1amt<br />
| ?lcomponent2<br />
| ?lcomponent2amt<br />
| ?lcomponent3<br />
| ?lcomponent3amt<br />
| ?lcomponent4<br />
| ?lcomponent4amt<br />
| ?lcomponent5<br />
| ?lcomponent5amt<br />
| ?lcomponent6<br />
| ?lcomponent6amt<br />
| ?lcomponent7<br />
| ?lcomponent7amt<br />
| ?lcomponent8<br />
| ?lcomponent8amt<br />
| ?lcomponent9<br />
| ?lcomponent9amt<br />
| ?lcomponentstructure<br />
| ?scomponent1<br />
| ?scomponent1amt<br />
| ?scomponent2<br />
| ?scomponent2amt<br />
| ?scomponent3<br />
| ?scomponent3amt<br />
| ?scomponent4<br />
| ?scomponent4amt<br />
| ?scomponent5<br />
| ?scomponent5amt<br />
| ?scomponent6<br />
| ?scomponent6amt<br />
| ?scomponent7<br />
| ?scomponent7amt<br />
| ?scomponent8<br />
| ?scomponent8amt<br />
| ?scomponent9<br />
| ?scomponent9amt<br />
| ?scomponentstructure<br />
| format=template<br />
| link=none<br />
| template=Ship and Station part Recipe List<br />
| introtemplate=Ship and Station part Recipe List/header<br />
| outrotemplate=Ship and Station part Recipe List/footer<br />
}}<br />
<br />
{{ComponentsNav}}<br />
<br />
[[Category:Construction Components]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Motor&diff=19125
Motor
2016-10-05T12:11:09Z
<p>Servile: Added Components Nav</p>
<hr />
<div>{{stub}}<br />
{{itembox<br />
| item = Motor<br />
| description = A standard high-power rotational mechanical motor. Turns electricity into a surprising number of different movements.<br />
| cintegrity = 40<br />
| dropprob = 0.3<br />
| tool = no<br />
| largeship = no<br />
| smallship = no<br />
| component = yes<br />
| material = no<br />
| rawmaterial = no<br />
| ccomponent1 = Iron Ingot<br />
| ccomponent1amt = 20.0<br />
| ccomponent2 = Nickel Ingot<br />
| ccomponent2amt = 5.0<br />
| cmass = 24<br />
| cvolume = 8<br />
| cbuildtime = 1<br />
<br />
| version = 01.022.013<br />
}}<br />
Motor<br />
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<br />
==Ship and Station part Recipes==<br />
These are ship and station part recipes that use Motors: <br />
<br />
{{#ask: [[Category:Motor]]<br />
| ?lcomponent1<br />
| ?lcomponent1amt<br />
| ?lcomponent2<br />
| ?lcomponent2amt<br />
| ?lcomponent3<br />
| ?lcomponent3amt<br />
| ?lcomponent4<br />
| ?lcomponent4amt<br />
| ?lcomponent5<br />
| ?lcomponent5amt<br />
| ?lcomponent6<br />
| ?lcomponent6amt<br />
| ?lcomponent7<br />
| ?lcomponent7amt<br />
| ?lcomponent8<br />
| ?lcomponent8amt<br />
| ?lcomponent9<br />
| ?lcomponent9amt<br />
| ?lcomponentstructure<br />
| ?scomponent1<br />
| ?scomponent1amt<br />
| ?scomponent2<br />
| ?scomponent2amt<br />
| ?scomponent3<br />
| ?scomponent3amt<br />
| ?scomponent4<br />
| ?scomponent4amt<br />
| ?scomponent5<br />
| ?scomponent5amt<br />
| ?scomponent6<br />
| ?scomponent6amt<br />
| ?scomponent7<br />
| ?scomponent7amt<br />
| ?scomponent8<br />
| ?scomponent8amt<br />
| ?scomponent9<br />
| ?scomponent9amt<br />
| ?scomponentstructure<br />
| format=template<br />
| link=none<br />
| template=Ship and Station part Recipe List<br />
| introtemplate=Ship and Station part Recipe List/header<br />
| outrotemplate=Ship and Station part Recipe List/footer<br />
}}<br />
<br />
{{ComponentsNav}}<br />
<br />
[[Category:Construction Components]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Gravity_Generator_Components&diff=19124
Gravity Generator Components
2016-10-05T12:10:26Z
<p>Servile: Added Components Nav</p>
<hr />
<div>{{stub}}<br />
{{itembox<br />
| item = Gravity Generator Components<br />
| description = Extremely complex bleeding-edge tech that manages to actually create a manipulable gravity field around itself.<br />
| cintegrity = 500<br />
| dropprob = 0.2<br />
| tool = no<br />
| largeship = no<br />
| smallship = no<br />
| component = yes<br />
| material = no<br />
| rawmaterial = no<br />
| ccomponent1 = Iron Ingot<br />
| ccomponent1amt = 600.0<br />
| ccomponent2 = Cobalt Ingot<br />
| ccomponent2amt = 220.0<br />
| ccomponent3 = Gold Ingot<br />
| ccomponent3amt = 10.0<br />
| ccomponent4 = Silver Ingot<br />
| ccomponent4amt = 5.0<br />
| cmass = 800<br />
| cvolume = 200<br />
| cbuildtime = 1<br />
<br />
| version = 01.022.013<br />
}}<br />
Gravity Generator Components. Somewhat self-explanatory, they are used in the construction of a [[Gravity Generator]] or a [[Jump drive]].<br />
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==Ship and Station part Recipes==<br />
These are ship and station part recipes that use Gravity Generator Components: <br />
<br />
{{#ask: [[Category:Gravity_Generator_Components]]<br />
| ?lcomponent1<br />
| ?lcomponent1amt<br />
| ?lcomponent2<br />
| ?lcomponent2amt<br />
| ?lcomponent3<br />
| ?lcomponent3amt<br />
| ?lcomponent4<br />
| ?lcomponent4amt<br />
| ?lcomponent5<br />
| ?lcomponent5amt<br />
| ?lcomponent6<br />
| ?lcomponent6amt<br />
| ?lcomponent7<br />
| ?lcomponent7amt<br />
| ?lcomponent8<br />
| ?lcomponent8amt<br />
| ?lcomponent9<br />
| ?lcomponent9amt<br />
| ?lcomponentstructure<br />
| ?scomponent1<br />
| ?scomponent1amt<br />
| ?scomponent2<br />
| ?scomponent2amt<br />
| ?scomponent3<br />
| ?scomponent3amt<br />
| ?scomponent4<br />
| ?scomponent4amt<br />
| ?scomponent5<br />
| ?scomponent5amt<br />
| ?scomponent6<br />
| ?scomponent6amt<br />
| ?scomponent7<br />
| ?scomponent7amt<br />
| ?scomponent8<br />
| ?scomponent8amt<br />
| ?scomponent9<br />
| ?scomponent9amt<br />
| ?scomponentstructure<br />
| format=template<br />
| link=none<br />
| template=Ship and Station part Recipe List<br />
| introtemplate=Ship and Station part Recipe List/header<br />
| outrotemplate=Ship and Station part Recipe List/footer<br />
}}<br />
<br />
{{ComponentsNav}}<br />
<br />
[[Category:Construction Components]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Construction_Component&diff=19123
Construction Component
2016-10-05T12:09:28Z
<p>Servile: Added Components Nav</p>
<hr />
<div>{{stub}}<br />
{{itembox<br />
| item = Construction Component<br />
| description = A collection of standard-sized, general-purpose doohickeys and thingamabobs that no engineering project can go without.<br />
| cintegrity = 30<br />
| dropprob = 0.5<br />
| tool = no<br />
| largeship = no<br />
| smallship = no<br />
| component = yes<br />
| material = no<br />
| rawmaterial = no<br />
| ccomponent1 = Iron Ingot<br />
| ccomponent1amt = 10.0<br />
| cmass = 8<br />
| cvolume = 2<br />
| cbuildtime = 10<br />
<br />
| version = 01.022.013<br />
}}<br />
Construction Components, which appear as a toolbox, are used in almost every block's construction. <br />
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They take considerably longer to assemble than most other components. <br />
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<br />
<br />
==Ship and Station part Recipes==<br />
These are ship and station part recipes that use Construction Components: <br />
<br />
{{#ask: [[Category:Construction_Component]]<br />
| ?lcomponent1<br />
| ?lcomponent1amt<br />
| ?lcomponent2<br />
| ?lcomponent2amt<br />
| ?lcomponent3<br />
| ?lcomponent3amt<br />
| ?lcomponent4<br />
| ?lcomponent4amt<br />
| ?lcomponent5<br />
| ?lcomponent5amt<br />
| ?lcomponent6<br />
| ?lcomponent6amt<br />
| ?lcomponent7<br />
| ?lcomponent7amt<br />
| ?lcomponent8<br />
| ?lcomponent8amt<br />
| ?lcomponent9<br />
| ?lcomponent9amt<br />
| ?lcomponentstructure<br />
| ?scomponent1<br />
| ?scomponent1amt<br />
| ?scomponent2<br />
| ?scomponent2amt<br />
| ?scomponent3<br />
| ?scomponent3amt<br />
| ?scomponent4<br />
| ?scomponent4amt<br />
| ?scomponent5<br />
| ?scomponent5amt<br />
| ?scomponent6<br />
| ?scomponent6amt<br />
| ?scomponent7<br />
| ?scomponent7amt<br />
| ?scomponent8<br />
| ?scomponent8amt<br />
| ?scomponent9<br />
| ?scomponent9amt<br />
| ?scomponentstructure<br />
| format=template<br />
| link=none<br />
| template=Ship and Station part Recipe List<br />
| introtemplate=Ship and Station part Recipe List/header<br />
| outrotemplate=Ship and Station part Recipe List/footer<br />
}}<br />
<br />
{{ComponentsNav}}<br />
<br />
<br />
[[Category:Construction Components]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Superconductor_Component&diff=19122
Superconductor Component
2016-10-05T12:08:39Z
<p>Servile: Added Components Nav</p>
<hr />
<div>{{itembox<br />
| item = Superconductor Component<br />
| description = It conducts electricity really well, so well it's called a superconductor.<br />
| tool = no<br />
| largeship = no<br />
| smallship = no<br />
| component = yes<br />
| material = no<br />
| rawmaterial = no<br />
| cintegrity = 5<br />
<br />
| cbuildtime = 8<br />
| ccomponent1 = Iron Ingot<br />
| ccomponent1amt = 10<br />
| ccomponent2 = Gold Ingot<br />
| ccomponent2amt = 5<br />
<br />
| cmass = 15<br />
| cvolume = 8<br />
<br />
| version = 01.105<br />
}}<br />
<br />
{{stub}}<br />
<!--Item Description, details and facts--><br />
Used in the creation of [[Jump drive|jump drives]], [[Artificial Mass|artificial masses]], [[Laser Antenna|laser antennas]] and [[Reactor|large reactors]].<br />
==Ship and Station part Recipes==<br />
These are ship and station part recipes that use Superconductor Components: <br />
<br />
{{#ask: [[Category:Superconductor_Component]]<br />
| ?lcomponent1<br />
| ?lcomponent1amt<br />
| ?lcomponent2<br />
| ?lcomponent2amt<br />
| ?lcomponent3<br />
| ?lcomponent3amt<br />
| ?lcomponent4<br />
| ?lcomponent4amt<br />
| ?lcomponent5<br />
| ?lcomponent5amt<br />
| ?lcomponent6<br />
| ?lcomponent6amt<br />
| ?lcomponent7<br />
| ?lcomponent7amt<br />
| ?lcomponent8<br />
| ?lcomponent8amt<br />
| ?lcomponent9<br />
| ?lcomponent9amt<br />
| ?lcomponentstructure<br />
| ?scomponent1<br />
| ?scomponent1amt<br />
| ?scomponent2<br />
| ?scomponent2amt<br />
| ?scomponent3<br />
| ?scomponent3amt<br />
| ?scomponent4<br />
| ?scomponent4amt<br />
| ?scomponent5<br />
| ?scomponent5amt<br />
| ?scomponent6<br />
| ?scomponent6amt<br />
| ?scomponent7<br />
| ?scomponent7amt<br />
| ?scomponent8<br />
| ?scomponent8amt<br />
| ?scomponent9<br />
| ?scomponent9amt<br />
| ?scomponentstructure<br />
| format=template<br />
| link=none<br />
| template=Ship and Station part Recipe List<br />
| introtemplate=Ship and Station part Recipe List/header<br />
| outrotemplate=Ship and Station part Recipe List/footer<br />
}}<br />
<br />
{{ComponentsNav}}<br />
<br />
<br />
[[Category:Electronics]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Solar_Cell&diff=19121
Solar Cell
2016-10-05T12:06:29Z
<p>Servile: </p>
<hr />
<div>{{stub}}<br />
{{itembox<br />
| item = Solar Cell<br />
| description = A small array of light-sensitive wafers that can help harness the energy of the sun.<br />
| cintegrity = 1<br />
| dropprob = 0.1<br />
| tool = no<br />
| largeship = no<br />
| smallship = no<br />
| component = yes<br />
| material = no<br />
| rawmaterial = no<br />
| ccomponent1 = Nickel Ingot<br />
| ccomponent1amt = 10.0<br />
| ccomponent2 = Silicon Wafer<br />
| ccomponent2amt = 8.0<br />
| cmass = 8<br />
| cvolume = 50<br />
| cbuildtime = 10<br />
<br />
| version = 01.022.013<br />
}}<br />
Solar Cell, used in the construction of [[Solar Panel]]s<br />
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==Ship and Station part Recipes==<br />
These are ship and station part recipes that use Solar Cells: <br />
<br />
{{#ask: [[Category:Solar Cell]]<br />
| ?lcomponent1<br />
| ?lcomponent1amt<br />
| ?lcomponent2<br />
| ?lcomponent2amt<br />
| ?lcomponent3<br />
| ?lcomponent3amt<br />
| ?lcomponent4<br />
| ?lcomponent4amt<br />
| ?lcomponent5<br />
| ?lcomponent5amt<br />
| ?lcomponent6<br />
| ?lcomponent6amt<br />
| ?lcomponent7<br />
| ?lcomponent7amt<br />
| ?lcomponent8<br />
| ?lcomponent8amt<br />
| ?lcomponent9<br />
| ?lcomponent9amt<br />
| ?lcomponentstructure<br />
| ?scomponent1<br />
| ?scomponent1amt<br />
| ?scomponent2<br />
| ?scomponent2amt<br />
| ?scomponent3<br />
| ?scomponent3amt<br />
| ?scomponent4<br />
| ?scomponent4amt<br />
| ?scomponent5<br />
| ?scomponent5amt<br />
| ?scomponent6<br />
| ?scomponent6amt<br />
| ?scomponent7<br />
| ?scomponent7amt<br />
| ?scomponent8<br />
| ?scomponent8amt<br />
| ?scomponent9<br />
| ?scomponent9amt<br />
| ?scomponentstructure<br />
| format=template<br />
| link=none<br />
| template=Ship and Station part Recipe List<br />
| introtemplate=Ship and Station part Recipe List/header<br />
| outrotemplate=Ship and Station part Recipe List/footer<br />
}}<br />
<br />
{{ComponentsNav}}<br />
<br />
[[Category:Electronics]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Power_Cell&diff=19120
Power Cell
2016-10-05T12:05:50Z
<p>Servile: </p>
<hr />
<div>{{itembox<br />
| item = Power Cell<br />
| description = A dense, high-efficiency battery array. Can store electricity for an above-average length of time.<br />
| cintegrity = 50<br />
| dropprob = 0.30<br />
| tool = no<br />
| largeship = no<br />
| smallship = no<br />
| component = yes<br />
| material = no<br />
| rawmaterial = no<br />
| ccomponent1 = Iron Ingot<br />
| ccomponent1amt = 10.0<br />
| ccomponent2 = Nickel Ingot<br />
| ccomponent2amt = 2.0<br />
| ccomponent3 = Silicon Wafer<br />
| ccomponent3amt = 1.0<br />
| cmass = 25<br />
| cvolume = 45<br />
| cbuildtime = 4<br />
<br />
| version = 01.022.013<br />
}}<br />
<br />
A newly placed and welded battery starts at 25% charge.<br />
When grinded with a hand grinder, power cells do not give the player power cells in their inventory. Instead, the player only recieves one [[Scrap Metal]] per power cell. This is intended, designed to prevent abuse of the starting charge by grinding and welding batteries over and over by the player.<br />
==Ship and Station part Recipes==<br />
These are ship and station part recipes that use Steel Plates: <br />
<br />
{{#ask: [[Category:Power_Cell]]<br />
| ?lcomponent1<br />
| ?lcomponent1amt<br />
| ?lcomponent2<br />
| ?lcomponent2amt<br />
| ?lcomponent3<br />
| ?lcomponent3amt<br />
| ?lcomponent4<br />
| ?lcomponent4amt<br />
| ?lcomponent5<br />
| ?lcomponent5amt<br />
| ?lcomponent6<br />
| ?lcomponent6amt<br />
| ?lcomponent7<br />
| ?lcomponent7amt<br />
| ?lcomponent8<br />
| ?lcomponent8amt<br />
| ?lcomponent9<br />
| ?lcomponent9amt<br />
| ?lcomponentstructure<br />
| ?scomponent1<br />
| ?scomponent1amt<br />
| ?scomponent2<br />
| ?scomponent2amt<br />
| ?scomponent3<br />
| ?scomponent3amt<br />
| ?scomponent4<br />
| ?scomponent4amt<br />
| ?scomponent5<br />
| ?scomponent5amt<br />
| ?scomponent6<br />
| ?scomponent6amt<br />
| ?scomponent7<br />
| ?scomponent7amt<br />
| ?scomponent8<br />
| ?scomponent8amt<br />
| ?scomponent9<br />
| ?scomponent9amt<br />
| ?scomponentstructure<br />
| format=template<br />
| link=none<br />
| template=Ship and Station part Recipe List<br />
| introtemplate=Ship and Station part Recipe List/header<br />
| outrotemplate=Ship and Station part Recipe List/footer<br />
}}<br />
<br />
{{ComponentsNav}}<br />
<br />
[[Category:Electronics]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Medical_Components&diff=19119
Medical Components
2016-10-05T12:05:10Z
<p>Servile: </p>
<hr />
<div>{{stub}}<br />
{{itembox<br />
| item = Medical Components<br />
| description = Extremely large, extremely heavy boxes containing all sorts of emergency sutures, bandages, and needles.<br />
| cintegrity = 70<br />
| dropprob = 0.2<br />
| tool = no<br />
| largeship = no<br />
| smallship = no<br />
| component = yes<br />
| material = no<br />
| rawmaterial = no<br />
| ccomponent1 = Iron Ingot<br />
| ccomponent1amt = 60.0<br />
| ccomponent2 = Nickel Ingot<br />
| ccomponent2amt = 70.0<br />
| ccomponent3 = Silver Ingot<br />
| ccomponent3amt = 20.0<br />
| cmass = 150<br />
| cvolume = 160<br />
| cbuildtime = 1<br />
<br />
| version = 01.022.013<br />
}}<br />
Currently only required for the construction of the [[Medical Room]]. <br />
<br />
It can be observed that the Medical Room has an inventory access point on the top of it, possibly indicating that they will need to be loaded with Medical Components in future updates. <br />
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<br />
==Ship and Station part Recipes==<br />
These are ship and station part recipes that use Medical Components: <br />
<br />
{{#ask: [[Category:Medical_Components]]<br />
| ?lcomponent1<br />
| ?lcomponent1amt<br />
| ?lcomponent2<br />
| ?lcomponent2amt<br />
| ?lcomponent3<br />
| ?lcomponent3amt<br />
| ?lcomponent4<br />
| ?lcomponent4amt<br />
| ?lcomponent5<br />
| ?lcomponent5amt<br />
| ?lcomponent6<br />
| ?lcomponent6amt<br />
| ?lcomponent7<br />
| ?lcomponent7amt<br />
| ?lcomponent8<br />
| ?lcomponent8amt<br />
| ?lcomponent9<br />
| ?lcomponent9amt<br />
| ?lcomponentstructure<br />
| ?scomponent1<br />
| ?scomponent1amt<br />
| ?scomponent2<br />
| ?scomponent2amt<br />
| ?scomponent3<br />
| ?scomponent3amt<br />
| ?scomponent4<br />
| ?scomponent4amt<br />
| ?scomponent5<br />
| ?scomponent5amt<br />
| ?scomponent6<br />
| ?scomponent6amt<br />
| ?scomponent7<br />
| ?scomponent7amt<br />
| ?scomponent8<br />
| ?scomponent8amt<br />
| ?scomponent9<br />
| ?scomponent9amt<br />
| ?scomponentstructure<br />
| format=template<br />
| link=none<br />
| template=Ship and Station part Recipe List<br />
| introtemplate=Ship and Station part Recipe List/header<br />
| outrotemplate=Ship and Station part Recipe List/footer<br />
}}<br />
<br />
{{ComponentsNav}}<br />
<br />
[[Category:Electronics]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Display&diff=19118
Display
2016-10-05T12:04:40Z
<p>Servile: </p>
<hr />
<div>{{stub}}<br />
{{itembox<br />
| item = Display<br />
| description = A standard-sized screen flexible enough to output a variety of information. Even comes in color!<br />
| cintegrity = 5<br />
| dropprob = 0.2<br />
| tool = no<br />
| largeship = no<br />
| smallship = no<br />
| component = yes<br />
| material = no<br />
| rawmaterial = no<br />
| ccomponent1 = Iron Ingot<br />
| ccomponent1amt = 1.0<br />
| ccomponent2 = Silicon Wafer<br />
| ccomponent2amt = 5.0<br />
| cmass = 8<br />
| cvolume = 6<br />
| cbuildtime = 1<br />
<br />
| version = 01.022.013<br />
}}<br />
Display<br />
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<br />
==Ship and Station part Recipes==<br />
These are ship and station part recipes that use Displays: <br />
<br />
{{#ask: [[Category:Display]]<br />
| ?lcomponent1<br />
| ?lcomponent1amt<br />
| ?lcomponent2<br />
| ?lcomponent2amt<br />
| ?lcomponent3<br />
| ?lcomponent3amt<br />
| ?lcomponent4<br />
| ?lcomponent4amt<br />
| ?lcomponent5<br />
| ?lcomponent5amt<br />
| ?lcomponent6<br />
| ?lcomponent6amt<br />
| ?lcomponent7<br />
| ?lcomponent7amt<br />
| ?lcomponent8<br />
| ?lcomponent8amt<br />
| ?lcomponent9<br />
| ?lcomponent9amt<br />
| ?lcomponentstructure<br />
| ?scomponent1<br />
| ?scomponent1amt<br />
| ?scomponent2<br />
| ?scomponent2amt<br />
| ?scomponent3<br />
| ?scomponent3amt<br />
| ?scomponent4<br />
| ?scomponent4amt<br />
| ?scomponent5<br />
| ?scomponent5amt<br />
| ?scomponent6<br />
| ?scomponent6amt<br />
| ?scomponent7<br />
| ?scomponent7amt<br />
| ?scomponent8<br />
| ?scomponent8amt<br />
| ?scomponent9<br />
| ?scomponent9amt<br />
| ?scomponentstructure<br />
| format=template<br />
| link=none<br />
| template=Ship and Station part Recipe List<br />
| introtemplate=Ship and Station part Recipe List/header<br />
| outrotemplate=Ship and Station part Recipe List/footer<br />
}}<br />
<br />
{{ComponentsNav}}<br />
<br />
[[Category:Electronics]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Detector_Components&diff=19117
Detector Components
2016-10-05T12:03:56Z
<p>Servile: </p>
<hr />
<div>{{stub}}<br />
{{itembox<br />
| item = Detector Components<br />
| description = An array of high-fidelity sensors designed to scan along many frequencies for intruders and friendlies alike.<br />
| cintegrity = 4<br />
| dropprob = 0.1<br />
| tool = no<br />
| largeship = no<br />
| smallship = no<br />
| component = yes<br />
| material = no<br />
| rawmaterial = no<br />
| ccomponent1 = Nickel Ingot<br />
| ccomponent1amt = 15.0<br />
| ccomponent2 = Iron Ingot<br />
| ccomponent2amt = 5.0<br />
| cmass = 5<br />
| cvolume = 6<br />
| cbuildtime = 10<br />
<br />
| version = 01.023.013<br />
}}<br />
Detector Components<br />
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<br />
==Ship and Station part Recipes==<br />
These are ship and station part recipes that use Detector Components: <br />
<br />
{{#ask: [[Category:Detector_Components]]<br />
| ?lcomponent1<br />
| ?lcomponent1amt<br />
| ?lcomponent2<br />
| ?lcomponent2amt<br />
| ?lcomponent3<br />
| ?lcomponent3amt<br />
| ?lcomponent4<br />
| ?lcomponent4amt<br />
| ?lcomponent5<br />
| ?lcomponent5amt<br />
| ?lcomponent6<br />
| ?lcomponent6amt<br />
| ?lcomponent7<br />
| ?lcomponent7amt<br />
| ?lcomponent8<br />
| ?lcomponent8amt<br />
| ?lcomponent9<br />
| ?lcomponent9amt<br />
| ?lcomponentstructure<br />
| ?scomponent1<br />
| ?scomponent1amt<br />
| ?scomponent2<br />
| ?scomponent2amt<br />
| ?scomponent3<br />
| ?scomponent3amt<br />
| ?scomponent4<br />
| ?scomponent4amt<br />
| ?scomponent5<br />
| ?scomponent5amt<br />
| ?scomponent6<br />
| ?scomponent6amt<br />
| ?scomponent7<br />
| ?scomponent7amt<br />
| ?scomponent8<br />
| ?scomponent8amt<br />
| ?scomponent9<br />
| ?scomponent9amt<br />
| ?scomponentstructure<br />
| format=template<br />
| link=none<br />
| template=Ship and Station part Recipe List<br />
| introtemplate=Ship and Station part Recipe List/header<br />
| outrotemplate=Ship and Station part Recipe List/footer<br />
}}<br />
<br />
{{ComponentsNav}}<br />
<br />
[[Category:Electronics]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Computer&diff=19116
Computer
2016-10-05T12:03:06Z
<p>Servile: </p>
<hr />
<div>{{stub}}<br />
{{itembox<br />
| item = Computer<br />
| description = A collection of easily programmed high-tech general-purpose processing cores. Still can't run ''Crysis''.<br />
| cintegrity = 1<br />
| dropprob = 0.1<br />
| tool = no<br />
| largeship = no<br />
| smallship = no<br />
| component = yes<br />
| material = no<br />
| rawmaterial = no<br />
| ccomponent1 = Silicon Wafer<br />
| ccomponent1amt = 0.2<br />
| ccomponent2 = Iron Ingot<br />
| ccomponent2amt = 0.5<br />
| cmass = 0.2<br />
| cvolume = 1<br />
| cbuildtime = 1<br />
<br />
| version = 01.022.013<br />
}}<br />
A Computer is a material used in numerous block types, and is usually found in any kind of mechanical or technological block. <br />
<br />
Something unique about computers is that (in [[Survival Mode]]) they define who owns the block. When a block is being welded, whoever welds it past the computer layer is made the owner of the newly created block. This is indicated on the block's health bar with a blue line. This mechanic is also how you can take control of blocks not owned by you, or "hack" them. For more information on this, see here: [[Hacking]]. <br />
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==Ship and Station part Recipes==<br />
These are ship and station part recipes that use Computers: <br />
<br />
{{#ask: [[Category:Computer]]<br />
| ?lcomponent1<br />
| ?lcomponent1amt<br />
| ?lcomponent2<br />
| ?lcomponent2amt<br />
| ?lcomponent3<br />
| ?lcomponent3amt<br />
| ?lcomponent4<br />
| ?lcomponent4amt<br />
| ?lcomponent5<br />
| ?lcomponent5amt<br />
| ?lcomponent6<br />
| ?lcomponent6amt<br />
| ?lcomponent7<br />
| ?lcomponent7amt<br />
| ?lcomponent8<br />
| ?lcomponent8amt<br />
| ?lcomponent9<br />
| ?lcomponent9amt<br />
| ?lcomponentstructure<br />
| ?scomponent1<br />
| ?scomponent1amt<br />
| ?scomponent2<br />
| ?scomponent2amt<br />
| ?scomponent3<br />
| ?scomponent3amt<br />
| ?scomponent4<br />
| ?scomponent4amt<br />
| ?scomponent5<br />
| ?scomponent5amt<br />
| ?scomponent6<br />
| ?scomponent6amt<br />
| ?scomponent7<br />
| ?scomponent7amt<br />
| ?scomponent8<br />
| ?scomponent8amt<br />
| ?scomponent9<br />
| ?scomponent9amt<br />
| ?scomponentstructure<br />
| format=template<br />
| link=none<br />
| template=Ship and Station part Recipe List<br />
| introtemplate=Ship and Station part Recipe List/header<br />
| outrotemplate=Ship and Station part Recipe List/footer<br />
}}<br />
<br />
{{ComponentsNav}}<br />
<br />
[[Category:Electronics]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Steel_Plate&diff=19115
Steel Plate
2016-10-05T12:01:55Z
<p>Servile: </p>
<hr />
<div>{{stub}}<br />
{{itembox<br />
| item = Steel Plate<br />
| description = Basic structural component used in a wide variety of components. <br />
| cintegrity = 100<br />
| dropprob = 0.9<br />
| tool = no<br />
| largeship = no<br />
| smallship = no<br />
| component = yes<br />
| material = no<br />
| rawmaterial = no<br />
| ccomponent1 = Iron Ingot<br />
| ccomponent1amt = 21.0<br />
| cmass = 20<br />
| cvolume = 3<br />
| cbuildtime = 1<br />
<br />
| version = 01.022.010<br />
}}<br />
Basic construction component. Purveyor of [http://en.wikipedia.org/wiki/Hofstadter's_law Hofstadter's Law]; you will always need more of these than you expect, even if you account for Hofstadter's Law. <br />
<br />
==Size & Weight==<br />
A single steel plate weighs 20kg, and is equal to 1 small light armor block. A small light armor block has a surface area of 6x(0.5m x 0.5m) = 6x(0.25m) = 1.5m<sup>2</sup>.<br />
Given these values, plus the generally accepted density of steel of 7.85g/cm<sup>3</sup> [http://hypertextbook.com/facts/2004/KarenSutherland.shtml], we can calculate the thickness (or "guage") of the steel plate using this formula [http://www.thyssenkruppaerospace.com/materials/steel/steel-sheet-plate/weight-calculations.html].<br />
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<code>weight (kg) = density (g/cm<sup>3</sup>) x thickness (mm) x width (m) x length (m)</code><br><br />
<br />
Rearranging to obtain thickness:<br><br />
<code>thickness (mm) = weight (kg) / density (g/cm<sup>3</sup>) / width (m) / length (m)</code><br><br />
<code>thickness = 20kg / 7.85g/cm<sup>3</sup> / 0.5m / 3m</code> - ''(using length = 3m, because this is equal to 6x 0.5x0.5 plates placed in a line)<br>''<br />
<code>thickness = 1.698514mm = ~1.7mm</code><br />
<br />
Theses calculations hold true for the large light armor block as well, where the 25-fold increase in steel plate count reflects the 25-fold increase in surface area.<br />
<br />
It should be noted that the accepted definition of "steel plate" is steel with a guage greater than 6mm. Anything from 0.2mm to 6mm is "steel sheet" (<0.2mm is "steel foil").<br />
Given that the steel plate in Space Engineers has a guage of around 1.7mm, it is actually "steel sheet", not "steel plate".<br />
<br />
==Ship and Station part Recipes==<br />
These are ship and station part recipes that use Steel Plates: <br />
<br />
{{#ask: [[Category:Steel Plate]]<br />
| ?lcomponent1<br />
| ?lcomponent1amt<br />
| ?lcomponent2<br />
| ?lcomponent2amt<br />
| ?lcomponent3<br />
| ?lcomponent3amt<br />
| ?lcomponent4<br />
| ?lcomponent4amt<br />
| ?lcomponent5<br />
| ?lcomponent5amt<br />
| ?lcomponent6<br />
| ?lcomponent6amt<br />
| ?lcomponent7<br />
| ?lcomponent7amt<br />
| ?lcomponent8<br />
| ?lcomponent8amt<br />
| ?lcomponent9<br />
| ?lcomponent9amt<br />
| ?lcomponentstructure<br />
| ?scomponent1<br />
| ?scomponent1amt<br />
| ?scomponent2<br />
| ?scomponent2amt<br />
| ?scomponent3<br />
| ?scomponent3amt<br />
| ?scomponent4<br />
| ?scomponent4amt<br />
| ?scomponent5<br />
| ?scomponent5amt<br />
| ?scomponent6<br />
| ?scomponent6amt<br />
| ?scomponent7<br />
| ?scomponent7amt<br />
| ?scomponent8<br />
| ?scomponent8amt<br />
| ?scomponent9<br />
| ?scomponent9amt<br />
| ?scomponentstructure<br />
| format=template<br />
| link=none<br />
| template=Ship and Station part Recipe List<br />
| introtemplate=Ship and Station part Recipe List/header<br />
| outrotemplate=Ship and Station part Recipe List/footer<br />
}}<br />
<br />
{{ComponentsNav}}<br />
<br />
[[Category:Base Components]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Metal_Grid&diff=19114
Metal Grid
2016-10-05T12:00:52Z
<p>Servile: </p>
<hr />
<div>{{stub}}<br />
{{itembox<br />
| item = Metal Grid<br />
| description = Sturdy pieces of interwoven steel that can double as electrical interfaces.<br />
| cintegrity = 30<br />
| dropprob = 0.95<br />
| tool = no<br />
| largeship = no<br />
| smallship = no<br />
| component = yes<br />
| material = no<br />
| rawmaterial = no<br />
| ccomponent1 = Iron Ingot<br />
| ccomponent1amt = 12.0<br />
| ccomponent2 = Nickel Ingot<br />
| ccomponent2amt = 5.0<br />
| ccomponent3 = Cobalt Ingot<br />
| ccomponent3amt = 3.0<br />
| cmass = 6<br />
| cvolume = 15<br />
| cbuildtime = 1<br />
<br />
| version = 01.022.013<br />
}}<br />
Metal Grid<br />
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==Ship and Station part Recipes==<br />
These are ship and station part recipes that use Metal Grids: <br />
<br />
{{#ask: [[Category:Metal_Grid]]<br />
| ?lcomponent1<br />
| ?lcomponent1amt<br />
| ?lcomponent2<br />
| ?lcomponent2amt<br />
| ?lcomponent3<br />
| ?lcomponent3amt<br />
| ?lcomponent4<br />
| ?lcomponent4amt<br />
| ?lcomponent5<br />
| ?lcomponent5amt<br />
| ?lcomponent6<br />
| ?lcomponent6amt<br />
| ?lcomponent7<br />
| ?lcomponent7amt<br />
| ?lcomponent8<br />
| ?lcomponent8amt<br />
| ?lcomponent9<br />
| ?lcomponent9amt<br />
| ?lcomponentstructure<br />
| ?scomponent1<br />
| ?scomponent1amt<br />
| ?scomponent2<br />
| ?scomponent2amt<br />
| ?scomponent3<br />
| ?scomponent3amt<br />
| ?scomponent4<br />
| ?scomponent4amt<br />
| ?scomponent5<br />
| ?scomponent5amt<br />
| ?scomponent6<br />
| ?scomponent6amt<br />
| ?scomponent7<br />
| ?scomponent7amt<br />
| ?scomponent8<br />
| ?scomponent8amt<br />
| ?scomponent9<br />
| ?scomponent9amt<br />
| ?scomponentstructure<br />
| format=template<br />
| link=none<br />
| template=Ship and Station part Recipe List<br />
| introtemplate=Ship and Station part Recipe List/header<br />
| outrotemplate=Ship and Station part Recipe List/footer<br />
}}<br />
<br />
{{ComponentsNav}}<br />
<br />
[[Category:Base Components]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Large_Steel_Tube&diff=19113
Large Steel Tube
2016-10-05T11:59:34Z
<p>Servile: </p>
<hr />
<div>{{stub}}<br />
{{itembox<br />
| item = Large Steel Tube<br />
| description = A broad, thick, sturdy hollow cylinder. An integral component to many structures.<br />
| cintegrity = 60<br />
| dropprob = 0.6<br />
| tool = no<br />
| largeship = no<br />
| smallship = no<br />
| component = yes<br />
| material = no<br />
| rawmaterial = no<br />
| ccomponent1 = Iron Ingot<br />
| ccomponent1amt = 30.0<br />
| cmass = 25<br />
| cvolume = 38<br />
| cbuildtime = 1<br />
<br />
| version = 01.022.013<br />
}}<br />
A large tube made out of steel. <br />
Used in many of the larger structures. <br />
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<br />
==Ship and Station part Recipes==<br />
These are ship and station part recipes that use Large Steel Tubes: <br />
<br />
{{#ask: [[Category:Large_Steel_Tube]]<br />
| ?lcomponent1<br />
| ?lcomponent1amt<br />
| ?lcomponent2<br />
| ?lcomponent2amt<br />
| ?lcomponent3<br />
| ?lcomponent3amt<br />
| ?lcomponent4<br />
| ?lcomponent4amt<br />
| ?lcomponent5<br />
| ?lcomponent5amt<br />
| ?lcomponent6<br />
| ?lcomponent6amt<br />
| ?lcomponent7<br />
| ?lcomponent7amt<br />
| ?lcomponent8<br />
| ?lcomponent8amt<br />
| ?lcomponent9<br />
| ?lcomponent9amt<br />
| ?lcomponentstructure<br />
| ?scomponent1<br />
| ?scomponent1amt<br />
| ?scomponent2<br />
| ?scomponent2amt<br />
| ?scomponent3<br />
| ?scomponent3amt<br />
| ?scomponent4<br />
| ?scomponent4amt<br />
| ?scomponent5<br />
| ?scomponent5amt<br />
| ?scomponent6<br />
| ?scomponent6amt<br />
| ?scomponent7<br />
| ?scomponent7amt<br />
| ?scomponent8<br />
| ?scomponent8amt<br />
| ?scomponent9<br />
| ?scomponent9amt<br />
| ?scomponentstructure<br />
| format=template<br />
| link=none<br />
| template=Ship and Station part Recipe List<br />
| introtemplate=Ship and Station part Recipe List/header<br />
| outrotemplate=Ship and Station part Recipe List/footer<br />
}}<br />
<br />
{{ComponentsNav}}<br />
<br />
[[Category:Base Components]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Interior_Plate&diff=19112
Interior Plate
2016-10-05T11:58:37Z
<p>Servile: </p>
<hr />
<div>{{stub}}<br />
{{itembox<br />
| item = Interior Plate<br />
| description = Thin sheets of steel used to reinforce more delicate inner areas.<br />
| cintegrity = 15<br />
| dropprob = 0.8<br />
| tool = no<br />
| largeship = no<br />
| smallship = no<br />
| component = yes<br />
| material = no<br />
| rawmaterial = no<br />
| ccomponent1 = Iron Ingot<br />
| ccomponent1amt = 3.5<br />
| cmass = 3<br />
| cvolume = 5<br />
| cbuildtime = 1<br />
<br />
| version = 01.025.015<br />
}}<br />
Interior Plate<br />
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==Ship and Station part Recipes==<br />
These are ship and station part recipes that use Interior Plates: <br />
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{{#ask: [[Category:Interior_Plate]]<br />
| ?lcomponent1<br />
| ?lcomponent1amt<br />
| ?lcomponent2<br />
| ?lcomponent2amt<br />
| ?lcomponent3<br />
| ?lcomponent3amt<br />
| ?lcomponent4<br />
| ?lcomponent4amt<br />
| ?lcomponent5<br />
| ?lcomponent5amt<br />
| ?lcomponent6<br />
| ?lcomponent6amt<br />
| ?lcomponent7<br />
| ?lcomponent7amt<br />
| ?lcomponent8<br />
| ?lcomponent8amt<br />
| ?lcomponent9<br />
| ?lcomponent9amt<br />
| ?lcomponentstructure<br />
| ?scomponent1<br />
| ?scomponent1amt<br />
| ?scomponent2<br />
| ?scomponent2amt<br />
| ?scomponent3<br />
| ?scomponent3amt<br />
| ?scomponent4<br />
| ?scomponent4amt<br />
| ?scomponent5<br />
| ?scomponent5amt<br />
| ?scomponent6<br />
| ?scomponent6amt<br />
| ?scomponent7<br />
| ?scomponent7amt<br />
| ?scomponent8<br />
| ?scomponent8amt<br />
| ?scomponent9<br />
| ?scomponent9amt<br />
| ?scomponentstructure<br />
| format=template<br />
| link=none<br />
| template=Ship and Station part Recipe List<br />
| introtemplate=Ship and Station part Recipe List/header<br />
| outrotemplate=Ship and Station part Recipe List/footer<br />
}}<br />
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{{ComponentsNav}}<br />
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[[Category:Base Components]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Girder&diff=19111
Girder
2016-10-05T11:57:44Z
<p>Servile: </p>
<hr />
<div>{{stub}}<br />
{{itembox<br />
| item = Girder<br />
| description = A sturdy beam that can be used to frame or reinforce less resilient materials.<br />
| cintegrity = 15<br />
| dropprob = 0.5<br />
| tool = no<br />
| largeship = no<br />
| smallship = no<br />
| component = yes<br />
| material = no<br />
| rawmaterial = no<br />
| ccomponent1 = Iron Ingot<br />
| ccomponent1amt = 7.0<br />
| cmass = 6<br />
| cvolume = 2<br />
| cbuildtime = 1<br />
<br />
| version = 01.023.013<br />
}}<br />
A strong steel girder, used for structural support. Primarily used in the glass windows. <br />
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==Ship and Station part Recipes==<br />
These are ship and station part recipes that use Girders: <br />
<br />
{{#ask: [[Category:Girder]]<br />
| ?lcomponent1<br />
| ?lcomponent1amt<br />
| ?lcomponent2<br />
| ?lcomponent2amt<br />
| ?lcomponent3<br />
| ?lcomponent3amt<br />
| ?lcomponent4<br />
| ?lcomponent4amt<br />
| ?lcomponent5<br />
| ?lcomponent5amt<br />
| ?lcomponent6<br />
| ?lcomponent6amt<br />
| ?lcomponent7<br />
| ?lcomponent7amt<br />
| ?lcomponent8<br />
| ?lcomponent8amt<br />
| ?lcomponent9<br />
| ?lcomponent9amt<br />
| ?lcomponentstructure<br />
| ?scomponent1<br />
| ?scomponent1amt<br />
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| ?scomponent2amt<br />
| ?scomponent3<br />
| ?scomponent3amt<br />
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| ?scomponent5amt<br />
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| ?scomponent6amt<br />
| ?scomponent7<br />
| ?scomponent7amt<br />
| ?scomponent8<br />
| ?scomponent8amt<br />
| ?scomponent9<br />
| ?scomponent9amt<br />
| ?scomponentstructure<br />
| format=template<br />
| link=none<br />
| template=Ship and Station part Recipe List<br />
| introtemplate=Ship and Station part Recipe List/header<br />
| outrotemplate=Ship and Station part Recipe List/footer<br />
}}<br />
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{{ComponentsNav}}<br />
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[[Category:Base Components]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Bulletproof_Glass&diff=19110
Bulletproof Glass
2016-10-05T11:56:51Z
<p>Servile: </p>
<hr />
<div>{{stub}}<br />
{{itembox<br />
| item = Bulletproof Glass<br />
| description = Thin wafers of silicon interwoven into a tough, nearly-transparent barrier. 60% of the time, it stops bullets every time.<br />
| cintegrity = 60<br />
| dropprob = 0.3<br />
| tool = no<br />
| largeship = no<br />
| smallship = no<br />
| component = yes<br />
| material = no<br />
| rawmaterial = no<br />
| ccomponent1 = Silicon Wafer<br />
| ccomponent1amt = 15.0<br />
| cmass = 15<br />
| cvolume = 8<br />
| cbuildtime = 1<br />
<br />
| version = 01.128<br />
}}<br />
Used in the construction of [[Cockpit (disambiguation)|cockpits]] and glass [[Window (disambiguation)|windows]].<br />
In real life, bulletproof glass is a alloy of glass and plastics <ref>http://en.wikipedia.org/wiki/Bulletproof_glass</ref>.<br />
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If you're in a survival world and running out of options, [[Assembler|disassembling]] bulletproof glass can be a good way of acquiring [[Silicon Wafer|silicon]], since windows are generally aesthetic items and thus can be sacrificed for more important parts (e.g. [[computer]]s). Additionally, the bulletproof glass in spotlights, oxygen farms and cryo chambers is not actually required for them to function, and can be safely removed at minimal cost to effectiveness. However, note that while they will remain functional, they will be severely weakened and practically guaranteed to fail if even slightly damaged; hence, it is prudent to return the glass once the situation is more favourable. <br />
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==Ship and Station part Recipes==<br />
These are ship and station part recipes that use Bulletproof Glass: <br />
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{{#ask: [[Category:Bulletproof_Glass]]<br />
| ?lcomponent1<br />
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| ?lcomponent9amt<br />
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| ?scomponent9<br />
| ?scomponent9amt<br />
| ?scomponentstructure<br />
| format=template<br />
| link=none<br />
| template=Ship and Station part Recipe List<br />
| introtemplate=Ship and Station part Recipe List/header<br />
| outrotemplate=Ship and Station part Recipe List/footer<br />
}}<br />
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<references/><br />
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{{ComponentsNav}}<br />
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[[Category:Base Components]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=Explosives&diff=19109
Explosives
2016-10-05T11:50:38Z
<p>Servile: </p>
<hr />
<div>{{stub}}<br />
{{itembox<br />
| item = Explosives<br />
| description = A complex, sturdy series of compartments holding highly volatile material. Use at your own risk.<br />
| cintegrity = 5<br />
| dropprob = 0.4<br />
| tool = no<br />
| largeship = no<br />
| smallship = no<br />
| component = yes<br />
| material = no<br />
| rawmaterial = no<br />
| ccomponent1 = Magnesium Powder<br />
| ccomponent1amt = 2.0<br />
| ccomponent2 = Silicon Wafer<br />
| ccomponent2amt = 0.5<br />
| cmass = 2<br />
| cvolume = 2<br />
| cbuildtime = 10<br />
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| version = 01.022.013<br />
}}<br />
Explosives are components to make a Warhead block. Explosives that are dropped as an item explode when shot.<br />
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==Ship and Station part Recipes==<br />
These are ship and station part recipes that use Explosives: <br />
<br />
{{#ask: [[Category:Explosives]]<br />
| ?lcomponent1<br />
| ?lcomponent1amt<br />
| ?lcomponent2<br />
| ?lcomponent2amt<br />
| ?lcomponent3<br />
| ?lcomponent3amt<br />
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| ?scomponent9amt<br />
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| format=template<br />
| link=none<br />
| template=Ship and Station part Recipe List<br />
| introtemplate=Ship and Station part Recipe List/header<br />
| outrotemplate=Ship and Station part Recipe List/footer<br />
}}<br />
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{{ComponentsNav}}<br />
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[[Category:Ammunition]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=5.56x45mm_NATO_Magazine&diff=19108
5.56x45mm NATO Magazine
2016-10-05T11:49:17Z
<p>Servile: </p>
<hr />
<div>{{itembox<br />
| item = 5.56x45mm NATO Magazine<br />
| description = Standard-sized personal rifle rounds. Because sometimes the best scientific argument is an ad hominem.<br />
| tool = no<br />
| largeship = no<br />
| smallship = no<br />
| component = yes<br />
| material = no<br />
| rawmaterial = no<br />
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| ccomponent1 = Iron Ingot<br />
| ccomponent1amt = 0.8<br />
| ccomponent2 = Nickel Ingot<br />
| ccomponent2amt = 0.2<br />
| ccomponent3 = Magnesium Powder<br />
| ccomponent3amt = 0.15<br />
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| cmass = 0.45<br />
| cvolume = 0.2<br />
| cbuildtime = 10<br />
| ccapacity = 30<br />
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| version = 01.109<br />
}}<br />
{{stub}}<br />
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5.56x45mm NATO Magazine is a form of ammunition, created in an [[Assembler]]. In [[Survival Mode]], these must be in an Engineer's inventory to use the [[Automatic Rifle]]. They are usable in the [[Interior Turret]] and [[Automatic Rifle]], providing a relatively accurate and very high rate of fire intended for player on player engagements.<br />
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== Bugs ==<br />
* As of December 2014, no matter how many clips of ammo are in your inventory, you will only be able to fire approx. 30 rounds before it uses all the ammo.<br />
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{{ComponentsNav}}<br />
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[[Category:Ammunition]]</div>
Servile
http://spaceengineerswiki.com/index.php?title=25x184mm_NATO_Ammo_Container&diff=19107
25x184mm NATO Ammo Container
2016-10-05T11:48:43Z
<p>Servile: </p>
<hr />
<div>{{stub}}<br />
{{itembox<br />
| item = 25x184mm NATO Ammo Container<br />
| description = Standard-sized light projectiles used in [[Gatling Gun|Gatling Guns]] and [[Gatling Turret|Gatling Turrets]]. Pound for pound, nothing scratches paint quite like a few magazines of the ol' 25mm rounds.<br />
| tool = no<br />
| largeship = no<br />
| smallship = no<br />
| component = yes<br />
| material = no<br />
| rawmaterial = no<br />
| ccomponent1 = Iron Ingot<br />
| ccomponent1amt = 40<br />
| ccomponent2 = Nickel Ingot<br />
| ccomponent2amt = 5<br />
| ccomponent3 = Magnesium Powder<br />
| ccomponent3amt = 3.0<br />
| cmass = 35<br />
| cvolume = 16<br />
| cbuildtime = 10<br />
| ccapacity = 140<br />
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| version = 01.109<br />
}}<br />
Ammunition for the [[Gatling Gun]] and [[Gatling Turret]]. Each box holds enough ammo for approximately 2-3 seconds of constant firing.<br />
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It can fit through [[Small Conveyor|small conveyor]] systems, meaning that Gatling guns on small ships can be resupplied from a [[Cargo Container|cargo container]]. <br />
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As of December 2014, when you pull the trigger with this ammo, the gun will sometimes instantly burn half of the total ammo currently in the gun's inventory. It is best to load one box at a time into turrets until this long standing bug is addressed.<br />
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{{ComponentsNav}}<br />
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[[Category:Ammunition]]</div>
Servile