Difference between revisions of "Update 01.020"

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(Created page with "=== Features === * synchronized small floating objects in Multi*Player * refinery sends items into the assembler when it’s built next to it and shares a conveyor door * adde...")
(No difference)

Revision as of 16:56, 3 March 2014

Features

  • synchronized small floating objects in Multi*Player
  • refinery sends items into the assembler when it’s built next to it and shares a conveyor door
  • added new sounds: player movements, assembler, refinery. Full list below (Work in progress, sounds are likely to change in the following weeks)
  • power output is now visible in the reactor’s control panel
  • shadow rendering optimization for distant shadows
  • increased the size of the slider in the control panel
  • improved animations of the assault rifle in hands

Fixes

  • fixed big performance issue
  • fixed character bouncing
  • fixed collision model for cargo container
  • fixed drilling with hand drill, sometimes it won't drill even when in collision with an asteroid
  • fixed black screen during start*up
  • fixed deleting rotors
  • fixed crash in cockpit
  • fixed start*up issue caused by missing windows update
  • fixed floating object picking in Multi*Player
  • fixed synchronization of uncontrolled ships
  • fixed sound crashes
  • better visibility test for player name tag


New sounds

  • HUD sounds
  • player movements (run, sprint, crouch, iron sight, jetpack)
  • player rifle shoot
  • player drill
  • small ship drill
  • player rifle bullet impacts (one sound per surface type)
  • assembler, refinery

Existing sounds

  • small ship Gatling
  • small ship missile launcher
  • small ship missile launch
  • missile flight
  • small ship Gatling bullets impacts (one sound per surface type)
  • small ship small missile explosion (one sound per surface type)