Difference between revisions of "About Space Engineers"

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The engine focuses on volumetric objects and structures which are composed from cube-like modules and fitted together on a grid (similar in some aspects to Minecraft). However, there appears to be a more sophisticated take on objects and how they act when force or inertia is exerted on them. Terrain is voxel-based and fully destructible and deformable. First person and 3rd person cameras are supported.
 
The engine focuses on volumetric objects and structures which are composed from cube-like modules and fitted together on a grid (similar in some aspects to Minecraft). However, there appears to be a more sophisticated take on objects and how they act when force or inertia is exerted on them. Terrain is voxel-based and fully destructible and deformable. First person and 3rd person cameras are supported.
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== Gravity ==
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Information about artificial gravity can be found [http://blog.marekrosa.org/2013/09/artificial-gravity-in-space-engineers.html here].
  
 
== Other Information ==
 
== Other Information ==

Revision as of 20:08, 22 September 2013

From the Official Website:

Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining. Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed.

Release date: "soon"[1] on Steam Early Access.

VRAGE Engine

Space Engineers is based on a proprietary graphics engine developed in-house by Keen Software. The Graphics engine is known as VRage 2.0. VRAGE 2.0 is built upon it's successor used in Miner Wars 2081.

The engine focuses on volumetric objects and structures which are composed from cube-like modules and fitted together on a grid (similar in some aspects to Minecraft). However, there appears to be a more sophisticated take on objects and how they act when force or inertia is exerted on them. Terrain is voxel-based and fully destructible and deformable. First person and 3rd person cameras are supported.

Gravity

Information about artificial gravity can be found here.

Other Information

FAQs

Media

References

  1. http://www.spaceengineersgame.com/buy.html