Difference between revisions of "About Space Engineers"

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Release date: "soon"<ref>http://www.spaceengineersgame.com/buy.html</ref> on [http://store.steampowered.com/genre/Early%20Access/ Steam Early Access].
 
Release date: "soon"<ref>http://www.spaceengineersgame.com/buy.html</ref> on [http://store.steampowered.com/genre/Early%20Access/ Steam Early Access].
  
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== Engine ==
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Space Engineers is based on a proprietary graphics engine developed in-house by Keen Software. The Graphics engine is known as [http://www.keenswh.com/vrage.html VRage 2.0]. VRAGE 2.0 is built upon it's successor used in Miner Wars 2081.
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The engine focuses on volumetric objects and structures which are composed from cube-like modules and fitted together on a grid (similar in some aspects to Minecraft). However, there appears to be a more sophisticated take on objects and how they act when force or inertia is exerted on them. Terrain is voxel-based and fully destructible and deformable. First person and 3rd person cameras are supported.
  
 
== References ==
 
== References ==
 
<references/>
 
<references/>

Revision as of 20:05, 22 September 2013

From the Official Website:

Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining. Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed.

Release date: "soon"[1] on Steam Early Access.

Engine

Space Engineers is based on a proprietary graphics engine developed in-house by Keen Software. The Graphics engine is known as VRage 2.0. VRAGE 2.0 is built upon it's successor used in Miner Wars 2081.

The engine focuses on volumetric objects and structures which are composed from cube-like modules and fitted together on a grid (similar in some aspects to Minecraft). However, there appears to be a more sophisticated take on objects and how they act when force or inertia is exerted on them. Terrain is voxel-based and fully destructible and deformable. First person and 3rd person cameras are supported.

References

  1. http://www.spaceengineersgame.com/buy.html