Cargo Ships

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Revision as of 01:34, 3 June 2015 by Professor Cupcake (talk | contribs) (Ships: Altered the table so that it now shows defences sorted by those on the exterior and those on the interior, since the categories "anti-ship" and "anti-personnel" weaponry can quite easily cross over)
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Ships

The following cargo ships may be randomly spawned (as of Update_01.023.000)

Cargo Ship Class Mass (Kg) Speed (M/s) Booby Trapped Exterior Defences Interior Defences Game Version
Private Sail Private 72 447 25 No 2x IT none 01.045.000
Business Shipment Private 184 972 17 No 2x IT none 01.045.000
Commercial Freighter Private 463 395 10 No 3x GT 1x IT 01.045.000
Mining Carriage Mining 266 084 25 No 1x GT none 01.030.000
Mining Transport Mining 401 953 17 No 2x GT 1x IT 01.031.000
Mining Hauler Mining 1 540 908 10 No 4x GT 2x MT 2x IT 01.030.000
Military Escort Military 350 048 25 No 2x GT 2x MT none 01.030.000
Military Minelayer Military 1 637 990 17 Yes 5x GT 2x MT none 01.030.000
Military Transporter Military 5 578 454 10 Yes 5x GT 3x MT 5x IT 01.030.000

Defenses

Cargo ships may be booby trapped in the following ways

Booby Trapped (thruster damage)

Cargo ships are sailing through space at a constant speed, so their dampeners are switched off. If thrust is requested in a particular direction (usually reverse), a thruster may be hidden inside the ship to disable it (destroy all reactors), or even detonate a warhead.

Defuse Tactic

Due to the orientation of the truster trap it works only in one direction. So turn the ship around, activate the inertia dampener and you are good to search for the thruster bomb.

Anti Ship Defence

Gatling Turrets, or Missile Turrets may be placed around the ship to defend it against, well, you.
As of v1.31 (list), the Gatling Turrets and Missile Turrets are functioning and will shoot decoy blocks, meteors or anything that moves faster than 3m/s, including you.

Distraction Tactic

The turrets will target even chunks of raw materials, if they are moving with more than 3m/s. If you shower the target-ship with superfluous material (like Stone) as chaff, the turrets will be distracted and you can approach more safely. But keep some chaff between you and the turrets! When you have reached the ship, try to access a terminal and turn the turrets off.

Anti Personnel Defence

Interior Turrets may be found inside the ship to defend it against personnel.
As of v1.31 (list), the Interior Turrets are functioning and will shoot decoy blocks, meteors or anything that moves faster than 3m/s, including you. As of v.1.37 (list), all blocks on cargo ships are owned by enemy players, gun turrets will automatically shoot at any blocks or players not owned by the same faction.

Avoidance Tactic

Try to reach the reactor(s). Hack into them and turn them off to disable the offending turrets long enough to disable the turrets themselves. This can be especially hard if there are multiple reactors or they are hidden deep within the ship or protected by interior turrets.


Waste Their Bullets Tactic

Turret struggle to hit fast or erratically moving targets, especially small ships. This means you can dodge incoming fire or fly past at high speed, and the turrets will make few or no hits. Especially effective against Interior Turrets which have very limited amounts of ammo usually. Just remember to have multiple thrusters for each direction, so you can still control your ship.