Difference between revisions of "Components and Tools"

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==Tools==
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[[Tools]]
Tools are usable items with the ability to interact with the environment in different ways:
 
{{#ask: [[Category:Tools]]
 
| ?modname
 
| ?modversion
 
| ?version
 
| format=template
 
| link=none
 
| template=Component list
 
| introtemplate=Component list/header
 
| outrotemplate=Component list/footer
 
}}
 
  
==Components==
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[[Components]]
 
 
All components in Space Engineers are based on either the Large Block or Small Block.  Large Blocks are 2.5 meters square and small blocks are .5 meters square.<ref>http://steamcommunity.com/app/244850/discussions/0/810939351168363653/</ref>  Each components size is one or more blocks.
 
The following blocks and tools are available in the current Alpha build of Space Engineers.
 
 
 
=== Large Ship / Station ===
 
{{#ask: [[Category:Large Ship / Station]]
 
| ?lmass
 
| ?description
 
| limit = 100
 
| format=template
 
| link=none
 
| template=Block list
 
| introtemplate=Block list/header
 
| outrotemplate=Block list/footer
 
}}
 
 
 
=== Small Ship ===
 
{{#ask: [[Category:Small Ship]]
 
| ?smass
 
| ?description
 
| format=template
 
| link=none
 
| template=Block list
 
| introtemplate=Block list/header
 
| outrotemplate=Block list/footer
 
}}
 
 
 
== Selected Component Details ==
 
 
 
=== Thrusters ===
 
Thrusters for both small and large ships require reactor energy and apply two different kinds of thrust. A thruster applies its maximum thrust while stabilizing and only 2/3 of the maximum thrust when the pilot uses W, A, S, D, or any other means of maneuvering. This means a ship will stabilize faster if the pilot does not activate any maneuvering controls.
 
 
 
==== Small Ships ====
 
{| class="wikitable"
 
!colspan="5"|Small Ship Thruster Characteristics<ref name="Rum's Measurements">Measured in-game</ref>
 
|-
 
|colspan="2"| || Force (N) || Power (MW) || Mass (Kg)
 
|-
 
|rowspan="2"|Small Thruster || Max || align="center"|18,165 || align="center"|0.05 || rowspan="2" align="center"|93
 
|-
 
|Maneuvering || align="center"|12,000 || align="center"|0.0336
 
|-
 
|rowspan="2"|Large Thruster || Max || align="center"|218,250 || align="center"|0.6 || rowspan="2" align="center"|721
 
|-
 
|Maneuvering || align="center"|144,400 || align="center"|0.4
 
|}
 
==== Large Ships ====
 
{| class="wikitable"
 
!colspan="5"|Large Ship Thruster Characteristics<ref name="Rum's Measurements" />
 
|-
 
|colspan="2"| || Force (N) || Power (GW) || Mass (Kg)
 
|-
 
|rowspan="2"|Small Thruster || Max || align="center"|150,660 || align="center"|1 || rowspan="2" align="center"|3384
 
|-
 
|Maneuvering || align="center"|100,000 || align="center"|0.56
 
|-
 
|rowspan="2"|Large Thruster || Max || align="center"|1,815,000 || align="center"|10 || rowspan="2" align="center"|43212
 
|-
 
|Maneuvering || align="center"|1,200,000 || align="center"|6.72
 
|}
 
 
 
=== Reactors ===
 
Ship reactors output different amounts of power depending on reactor and ship size. While most functional blocks use some power, Refineries, Assemblers, and Thrusters are the biggest consumers of power. Note that they all have small idle power usage.
 
 
 
{| class="wikitable"
 
!colspan="3"|Reactor Power Output<ref name="Rum's Measurements" />
 
|-
 
|colspan="2"| || Power (MW)
 
|-
 
|rowspan="2"|Small Ship || Small Reactor || align="center"|0.1
 
|-
 
|Large Reactor || align="center"|3.5
 
|-
 
|rowspan="2"|Large Ship || Small Reactor || align="center"|5
 
|-
 
|Large Reactor || align="center"|100
 
|}
 
 
 
=== Tips for Planning Ship Thruster-Reactor Systems ===
 
In order to avoid overusing your ship's reactors, use enough reactors to supply all of your ship's thruster's maximum power consumption.
 
: Take the number of small and large thrusters and multiply them by their respective maximum power (GW). This is the minimum amount of power your ship's reactors need to supply.
 
 
 
=== Landing Gear ===
 
Landing gears allow a ship to latch onto another object. They are particularly useful when docking small ships on larger carrier ships. However, when the larger ship maneuvers (especially in pitch and yaw) there is a common issue where the smaller ship's landing gear will break due to a collision error.
 
: In order to avoid this issue, ensure that the landing gear is not in direct contact with the metal of the carrier ship. Instead, slowly move toward the ship and attach them the instant the indicator turns yellow. This will leave some space in between the two ships, and keep the collision error from occurring.
 
 
 
[[File:Landing Gear Far.png]]
 
 
 
== References ==
 
<references/>
 

Latest revision as of 04:49, 26 April 2018

Tools

Components