Controls

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Revision as of 00:52, 18 October 2014 by Ketura (talk | contribs) (Fixed link to Components and Tools.)
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Game is controlled by keyboard and mouse only.

Default Input bindings

Current controls are displayed in-game by pressing the help key (F1). All controlls can be configured using the in-game options.

Navigation

Function Keyboard Keyboard 2 Mouse
Forward W - -
Backward S - -
Strafe left A - -
Strafe right D - -
Roll left (ship / jetpack) Q - -
Roll right (ship / jetpack) E - -
Hold to sprint LShift - -
Up or jump Space F -
Down or Crouch C - -
Rotate left Left - -
Rotate right Right - -
Rotate up Up - -
Rotate down Down - -

Tools / Weapons

Function Keyboard Keyboard 2 Mouse
Use tool / Fire weapon LCtrl - LMB
Secondary mode - - RMB
Equip item from slot 1 1 - -
Equip item from slot 2 2 - -
Equip item from slot 3 3 - -
Equip item from slot 4 4 - -
Equip item from slot 5 5 - -
Equip item from slot 6 6 - -
Equip item from slot 7 7 - -
Equip item from slot 8 8 - -
Equip item from slot 9 9 - -
Unequip 0 ~ -

Systems 1

Function Keyboard Keyboard 2 Mouse
Use / Interact T - -
Terminal / Inventory K - -
Help F1 - -
Lights on / off L - -
Hold to look around LAlt - -
HUD on / off Tab - -
Inertial dampeners Z - -
Jetpack on / off X - -
Suicide Backsp. - -
Landing gear P - -

Systems 2

Function Keyboard Keyboard 2 Mouse
Screenshot F4 - -
Prev. Color [ - -
Next Color ] - -
Reactors on / off Y - -
Toolbar config G - -
Rotate block vertical + PgDown - -
Rotate block vertical - Delete - -
Rotate block horizontal + Home - -
Rotate block horizontal - End - -
Rotate block roll + Insert - -
Rotate block roll - PgUp - -
Symmetry switch M - -
Use symmetry N - -
First-person / Third-person V - -

Controlling the Character

Space Engineers - Alpha Tutorial 10/2013

All players start a new game as an Astronaut character equipped with a jetpack.

Views

The game has two view options available: first and third person view. The player can toggle between these two views using the “V” key (default key binding). The first-person view displays from the perspective of the astronaut character. While the third-person view allows the player to zoom-in, zoom-out and rotate the camera in any direction around the character. The game begins in third-person view.

Movement

The astronaut has two movement modes: walking (on foot) and flying (with jetpack). While on foot the player can walk, sprint, crouch, and jump. While using the jetpack, the player can move and roll in any direction. Currently, use of the jetpack does not consume any resources.

Accessories

The astronaut is also equipped with headlights in the front of suit which act as a flashlight for the player. Currently, using the headlights does not consume any resources either.

Toolbar

At any time, the player can open the Toolbar Config, which allows them to select Tools and Blocks and either drag them to Toolbar or right-click on them, to be equipped using the appropriate hot key.

Piloting Spacecraft

Cockpit view of Space Craft

The controls for flying a ship are the same as those for controlling the player’s jetpack. First person (cockpit) or third person (extravehicular) views are available while piloting spacecraft. In third person view, you can zoom-in, zoom-out, and rotate camera around the space craft. Only small ships will have first person perspective available. The larger ships will be locked into the third person perspective, as they do not necessarily need a "cockpit”. Instead, they are controlled using a computer screen from a control station.

The ship can have headlights installed, like that of the astronaut character. They can be switched on or off using the “L” key (default key binding).

Inertia Dampeners

Inertia dampeners allow the ship to automatically stop its motion when no input is received. Turning off dampeners allows you to fly without being slowed down from the automatic thruster balance. The indication in lower left corner displays the dampener’s current status. Note that thrusters being used by the inertia dampener will be more powerful than when thrusting with the movement controls, making dampeners preferable to manually slowing.