Decoy

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Revision as of 04:25, 14 March 2015 by Draygo (talk | contribs) (grammar)
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Decoy Icon.png
Large Ship Icon.png
Large Ship / Station
Decoy
 
Components
Required

 

 
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
30
Decoy Icon.png
Small Ship Icon.png
Small Ship
Decoy
 
Components
Required

 

 
1
 
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
8
View of the decoy block

Function

The purpose of the decoy is force automated weapons to focus firing on them. As long as the decoy is within 800-850m, the automated weapons will completely ignore all other blocks and only fire at the decoys until they are destroyed. It does not require power to operate, and currently cannot be interacted with through the control interface.

Placement

Large ship / Station
Outline Comments
Block Size: 1
Orientation affects function? No
Has limited range? No It'll start to affect the automated turrets at their maximum engagement range
Can be placed on all sides? Yes
Has large conveyor port? No
Has small conveyor port? No
Important Notes
  • Placing the decoy yourself will not cause your own automated weapons to fire upon it.
  • Does not require it to be in open view of automated weapons in order to draw their fire.
  • It is destroyed very quickly using more than one whould be a good idea!

Usage

While currently its only use is to force automated weapons to fire and destroy it, this can be taken advantage of. A player may build one part of their ship with heavier armor; placing decoys within it to force an enemy ships automatic weapons to ignore the rest of the ship, and only fire at the decoys protected inside the armor.

The decoy block is simple to build, and automatically functions when placed/built. An example is listed below:

Example Tutorial
  1. Note the blue gatling turret is idling; facing the other way
    Decoy02.jpg
  2. Now being placed across from it is the red teams decoy block
    Decoy03.jpg
  3. The turret instantly notices it and turns around, and fires at it
    Decoy04.jpg

Examples

Notice the 2 red decoy blocks on top of the red ship? When enemy automated weapons come within range, they will be forced to fire at the top of the ship first attempting to destroy the decoys. This can buy extra time for the red ship, and/or protect other critical areas such as the bridge in front.

Programming

(IMyFunctionalBlock)
Actions: 3

Toggle block On/Off
Toggle block On
Toggle block Off

Properties: 0

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