Difference between revisions of "Door"

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(+slight expansion, added itembox info)
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| lpowerstandby = 0.00003
 
| lpowerstandby = 0.00003
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| lresourcesinkgroup = Door
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| lairtightness = sometimes
 
| ldisassembleratio = 1.5
 
| ldisassembleratio = 1.5
 
| lbuildtime = 24
 
| lbuildtime = 24
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}}
 
}}
 
== Overview ==
 
== Overview ==
The purpose of the door block is for access control. Like any typical door, it lets players walk/fly through it while being able to close itself. Since the release of [[Update 01.037.012]], [[Factions]] now determine whether or not other players (other than the owner) has access to the door block.
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The purpose of the door block is for access control and pressurization ([[oxygen]]). Like any typical door, it lets players walk/fly through it while being able to close itself. Since the release of [[Update 01.037.012]], [[Factions]] now determine whether or not other players (other than the owner) has access to the door block.
  
 
== Usage ==
 
== Usage ==
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=== Hacking ===
 
=== Hacking ===
Any player (enemy or otherwise) can attempt to hack the door in order to gain access or to simply change it's ownership to them. The player can simply grind the door till all computer components have been grinded, and then welded back together by the same player.
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Any player (enemy or otherwise) can attempt to hack the door in order to gain access or to simply change it's ownership to them. The player can simply grind the door till all [[computer]] components have been grinded, and then welded back together by the same player. They can be exact same components recovered from the door.
  
 
== Media ==
 
== Media ==
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== Tips ==
 
== Tips ==
 
*Grinding the door takes 3x longer if you do not own it.
 
*Grinding the door takes 3x longer if you do not own it.
 +
*Closed Doors take 3.3x longer to deconstruct and hack than open ones, ensure doors are kept closed during enemy raids - otherwise they'll be easily able to grind/hack them.
  
 
== Known Issues ==
 
== Known Issues ==

Revision as of 12:15, 17 March 2016


Door Icon.png
Large Ship Icon.png
Large Ship / Station
Door
 
Components
Required

 

 
 
2
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
24
 
Disassemble Ratio:
1.5
 
Idle Power Consumption (MW):
0.00003
 
Airtight:
Yes - depends on orientation
 
Power Consumer Group:
Door

Overview

The purpose of the door block is for access control and pressurization (oxygen). Like any typical door, it lets players walk/fly through it while being able to close itself. Since the release of Update 01.037.012, Factions now determine whether or not other players (other than the owner) has access to the door block.

Usage

The door is a very simple block, and simple to operate. To open a door, it first must be powered. Then, the player may simply point their cursor (mouse pointer) at the Control Panel while close to the door, and press the action button (see Controls). Similarly, the player may also open and close the door via the control panel menu.

Door07.jpg

If another player attempts to access the door and doesn't have ownership and/or in the same faction, the door will not allow access and deny the player.

Hacking

Any player (enemy or otherwise) can attempt to hack the door in order to gain access or to simply change it's ownership to them. The player can simply grind the door till all computer components have been grinded, and then welded back together by the same player. They can be exact same components recovered from the door.

Media

Door04.jpg
Door05.jpg
Door06.jpg
Door01.jpg
Door02.jpg

Tips

  • Grinding the door takes 3x longer if you do not own it.
  • Closed Doors take 3.3x longer to deconstruct and hack than open ones, ensure doors are kept closed during enemy raids - otherwise they'll be easily able to grind/hack them.

Known Issues

Related Items

Programming

Update History

N/A
  • N/A