Difference between revisions of "Flight Seat"

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(Moved cockpit 3 to Flight Seat page, added information, added images)
 
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{{itembox
+
{{SimpleItembox|Mod:Vanilla/CubeBlock/CockpitOpen
| item = Flight Seat
+
|Size
| description = Used to control a large ship or Station with 1st person view capabilities
+
|Mass
| tool = no
+
|Integrity
| largeship = yes
+
|BuildTimeSeconds
| smallship = no
+
|InventoryVolume#L
| component = no
+
|IsAirTight
| rawmaterial = no
+
|PCU
| material = no
+
}}
 +
{{CategorizeComponents|Mod:Vanilla/CubeBlock/CockpitOpen}}
  
| lbuildtime = 50
+
== Overview ==
| lcomponentstructure = 3
+
The Flight Seat is a block that allows the player to control a large ship or station. It allows the user to manually control movement, rotation, tools, and weapons. While having many of the same functions as the [[Cockpit]] and [[Control Station]], the Flight seat allows a full unobstructed view of its surroundings in 1st person mode. This allows the player to see the immediate surroundings, even more so than the cockpit.
| lcomponent1 = Interior Plate
 
| lcomponent1amt = 10
 
| lcomponent2 = Construction Component
 
| lcomponent2amt = 5
 
| lcomponent3 = Display
 
| lcomponent3amt = 4
 
| lcomponent4 = Computer
 
| lcomponent4amt = 100
 
| lcomponent5 = Motor
 
| lcomponent5amt = 2
 
| lcomponent6 = Construction Component
 
| lcomponent6amt = 15
 
| lcomponent7 = Interior Plate
 
| lcomponent7amt = 10
 
  
| version = 01.025.015
 
}}
 
[[File:Flightseat01.jpg|right|thumb|340px|View of the flight seat block]]
 
== Function ==
 
The Flight Seat is a block that allows the player to control a large ship or station. It allows the user to manually control movement, rotation, tools, and weapons.
 
== Placement ==
 
Flight Seats only take 1 block space, and may only be placed on large ships and stations.
 
 
== Usage ==
 
== Usage ==
The Flight Seat block is very simple to use. While the player may place as many as they like, only one is needed. For instructions on how use controls, see [[Controls]]
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Flight Seats only take 1 block space, and may only be placed on large ships and stations. While the player may place as many as they like, only one is needed.
=== Large Ships ===
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While having many of the same functions as the [[Cockpit]] and [[Control Station]], the Flight seat allows a full unobstructed view of its surroundings in 1st person mode. This allows the player to see the immediate surroundings, even more so than the cockpit.
+
===Summary===
=== Station ===
+
*Control Wheels - Does this flight seat have the authority to control wheels
Similar function as the large ship, but may only control systems on the station since movement is impossible.
+
*Control Thrusters - Does this flight seat have the authority to control thrusters
[[File:Flightseat02.jpg|none|thumb|340px|An example of the flight seat in use. The flight seat allows the player to view through the surrounding glass; further allowing to see outside without having to leave the chair]]
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*Hand Brake - Is the Hand Brake ("Parking Brake") on or off
 +
*Dampeners Override - Are the Inertial Dampeners on or off
 +
 
 +
=== Control Wheels ===
 +
Every cockpit can be set to control wheels placed on the grid. When a cockpit is set to control wheels, it will instead attempt to move & turn in the directions using the wheels to propel it forward or backwards. Keep in the mind, currently the only way to halt the vehicle to a complete stop is by using the '''hand break''' feature in the control panel.
 +
 
 +
=== Control Thrusters ===
 +
You can select if a particular Flight Seat has access to the Thruster system. Useful in a multi-player ship.
 +
 
 +
=== Hand Brake ===
 +
This is a toggle of an invisible item. If this is checked, the Hand Brake is engaged and the wheels will not turn. If this is unchecked then wheel movement is allowed. Note that it may be difficult to get the wheeled vehicle to come to a full stop without using this item. The Hand Brake is built into the Wheel & Suspension system.
 +
 
 +
=== Dampeners Override ===
 +
This is a toggle of the Inertial Dampener system.
 +
 
 +
=== Main cockpit ===
 +
As of [[Update 01.078]] the player can set one of the various cockpits on the ship/station grid to act as the primary. The main cockpit restricts all access to the ships movement, dampener, power, and other system control from the others and makes the selected cockpit the only one able to use these functions. This may be used as a security feature to prevent another player to building one and stealing the ship, or as a safeguard against accidental movement or use of the other functions. If the selected cockpit is destroyed, access is restored to other cockpits on the grid.
 +
 
 +
== Media ==
 +
{| class="wikitable"
 +
|[[File:Flightseat01.jpg|center|400px]]
 +
|[[File:Flightseat02.jpg|center|400px]]
 +
|}
 +
 
 +
== Tips ==
 +
*If you're using wheels, you can place the hand break function on the toolbar for easy-access!
 +
 
 +
== Known Issues ==
 +
If placing a Flight Seat right below a window block within an airtight room, a seated player will begin to suffocate despite it being in an airtight area.
 +
 
 +
== Related Blocks ==
 +
*[[Cockpit]]
 +
*[[Control Station]]
 +
*[[Fighter Cockpit]]
 +
 
 +
== Programming ==
 +
 
 +
* [[Programming_Guide/Action_List#Flight_Seat|Action List - Flight Seat]]
 +
 
 +
== Update History ==
 +
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 +
{| class="wikitable" style="width: 100%"
 +
|style="text-align: left;width: 8%"| [[Update 01.024]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Flight seat (cockpit3) introduced
 +
|}
 +
[[Category:Cockpits]]

Latest revision as of 15:33, 27 October 2020

Flight Seat Icon.png
Large Ship / Station
Flight Seat
Large Ship Icon.png

ComponentsRequired

 Functional 

 Hack 

Dimensions (W,H,L)1,1,1
Mass320 kg
320,000 g
320,000,000 mg
0.32 t
Integrity1,100
Build time30 s
Inventory Volume1,000 L
1 m³
100 hL
Is AirtightNo
PCU Cost50
BrowseLast edit: 2020-10-27

Overview

The Flight Seat is a block that allows the player to control a large ship or station. It allows the user to manually control movement, rotation, tools, and weapons. While having many of the same functions as the Cockpit and Control Station, the Flight seat allows a full unobstructed view of its surroundings in 1st person mode. This allows the player to see the immediate surroundings, even more so than the cockpit.

Usage

Flight Seats only take 1 block space, and may only be placed on large ships and stations. While the player may place as many as they like, only one is needed.

Summary

  • Control Wheels - Does this flight seat have the authority to control wheels
  • Control Thrusters - Does this flight seat have the authority to control thrusters
  • Hand Brake - Is the Hand Brake ("Parking Brake") on or off
  • Dampeners Override - Are the Inertial Dampeners on or off

Control Wheels

Every cockpit can be set to control wheels placed on the grid. When a cockpit is set to control wheels, it will instead attempt to move & turn in the directions using the wheels to propel it forward or backwards. Keep in the mind, currently the only way to halt the vehicle to a complete stop is by using the hand break feature in the control panel.

Control Thrusters

You can select if a particular Flight Seat has access to the Thruster system. Useful in a multi-player ship.

Hand Brake

This is a toggle of an invisible item. If this is checked, the Hand Brake is engaged and the wheels will not turn. If this is unchecked then wheel movement is allowed. Note that it may be difficult to get the wheeled vehicle to come to a full stop without using this item. The Hand Brake is built into the Wheel & Suspension system.

Dampeners Override

This is a toggle of the Inertial Dampener system.

Main cockpit

As of Update 01.078 the player can set one of the various cockpits on the ship/station grid to act as the primary. The main cockpit restricts all access to the ships movement, dampener, power, and other system control from the others and makes the selected cockpit the only one able to use these functions. This may be used as a security feature to prevent another player to building one and stealing the ship, or as a safeguard against accidental movement or use of the other functions. If the selected cockpit is destroyed, access is restored to other cockpits on the grid.

Media

Flightseat01.jpg
Flightseat02.jpg

Tips

  • If you're using wheels, you can place the hand break function on the toolbar for easy-access!

Known Issues

If placing a Flight Seat right below a window block within an airtight room, a seated player will begin to suffocate despite it being in an airtight area.

Related Blocks

Programming

Update History

Update 01.024
  • Flight seat (cockpit3) introduced