Planet

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Revision as of 14:35, 13 March 2016 by Sapphire (talk | contribs) (edited summary of rocks, and switched their names to Boulders.)
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Planet Planet01.jpg




Overview

Planets are destructible voxel objects with their own Gravity field, atmosphere, vegetation, and hostile life. They are similar to Asteroids in they contain fully destructible, and have randomly generated Ores, but that's where their similarities end. Planets range in size from 19km to 120km in diameter. By default, each planet comes with it's own accompanied Moon, unless manually spawned in by a player.

Surface Generation

While their surface appears randomly generated, they're in fact pre-loaded voxel models. There is no procedural generation with Planets or Moons. When the size of the Planet is increased, it actually stretches the models to accommodate for the new size. The textures and vegetation aren't stretched, only the surface model is. Each planet type Earth, Mars, and Alien will spawn the appropriate models and surface textures associated with them. The same properties are applied even when it is spawned in manually by the player via (default) - SHIFT+F10 in Creative Mode.

Ore Generation

Cobalt Ore Gold Ore Ice Iron Ore Magnesium Ore Nickel Ore Platinum Ore Silicon Ore Silver Ore Stone Uranium Ore
Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes

Surface

(~15 to ~50 Meters): Large horizontal veins of ores with a thickness of a few meters. Each ore patch usually contains 1 to 4 ores. Different ores of the same patch can be found in different height levels. The surface above the ore patches is slightly darker and in a brown-ish color, so they can be easily spotted from a higher position. Dense Grass can make spotting harder. All ice lakes on the surface of a planet contain Ice ores.

Boulders

The ore is hidden inside stone rocks that are spread randomly over the surface. Boulders are all about the same size, they contain about ~20,000 of rare ores up to ~100,000 of iron ore. Under certain conditions, the positions of non-drilled boulders are reset completely, so GPS-Markers on these rocks become void. The rocks are also voxel entities that are separate from the planets voxels. They do overlap the planet in the way that station blocks do.

Hazards

<Description of the hazards of planets compared to space>

Planets often have enemy bases, with occasional patrols.

On the Alien planet, Sabiroids spawn.

Planet Variants

<Explanation of planets having different types>

There are three types of planets, as follows. Earth, Mars, and Alien.

Earth-Like

<Summary here>

Mars

<Summary here>

Alien

<Summary here>

Natural Gravity

<A general explanation of how planet gravity and its effects work. Heavily detailed information about natural gravity should go into the link below>

Thruster Behavior

<Explanation on how natural thrusters affect Ion thrusters and how they differ from Atmosphere ones>

See Also

Known Issues

Update History