Difference between revisions of "Programming Guide/API List"

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(Completely removed and moved API list information from the block into the progrmaming guide and gave its own sub-page. Saved draft)
 
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This is a list of all API functions currently available<ref>http://steamcommunity.com/sharedfiles/filedetails/?id=360966557</ref>.
 
This is a list of all API functions currently available<ref>http://steamcommunity.com/sharedfiles/filedetails/?id=360966557</ref>.
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For an up-to-date (as of 2020-09-26) API listing and basic tutorials, please visit [https://github.com/malware-dev/MDK-SE/wiki Malware's Development Kit for Space Engineers].
  
 
=== GridTerminalSystem ===
 
=== GridTerminalSystem ===
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| IsWorking  
 
| IsWorking  
 
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| Returns true if current block is powered
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| Returns true if current block is powered/working
 
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| X
 
| X
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| ITerminalAction  
 
| ITerminalAction  
 
| Returns action with specified name (Case Sensitive)
 
| Returns action with specified name (Case Sensitive)
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| SetValue(string propertyName, object value)
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| void
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| Sets the specified property name to the given value
 
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== References ==
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<references/>

Latest revision as of 18:53, 26 September 2020

API List

This is a list of all API functions currently available[1].

For an up-to-date (as of 2020-09-26) API listing and basic tutorials, please visit Malware's Development Kit for Space Engineers.

GridTerminalSystem

Currently only following “built-in” variable that user can use: GridTerminalSystem. This is entry point of entire grid terminal system.

Properties

Property Return Type Description get set
Blocks List<IMyTerminalBlock> Returns a list of all blocks on the grid V X
BlockGroups List<IMyBlockGroup> Returns a list of all groups in the grid. V X

Methods

Method Return Type Description
GetBlocksOfType<T>(List<IMyTerminalBlock> blocks, Func<IMyTerminalBlock, bool> collect = null) void Puts all found blocks of provided type in the list that are connected to the grid
SearchBlocksOfName(string name,List<IMyTerminalBlock> blocks, Func<IMyTerminalBlock, bool> collect = null) void Puts all found blocks of provided name in the list that are connected to the grid
GetBlockWithName(string name) IMyTerminalBlock Returns a block with provided name

IMyCubeBlock

IMyCubeBlock is base class for every terminal block.

Properties

Property Return Type Description get set
IsBeingHacked boolean Returns true if block is being hacked V X
IsFunctional boolean Returns true if current block is operational V X
IsWorking boolean Returns true if current block is powered/working V X
Position VRageMath.Vector3I Returns current position V X

IMyTerminalBlock

MyTerminalBlock is base class for every terminal block.

Properties

Property Return Type Description get set
CustomName String Returns name of the block V X
CustomNameWithFaction String ... V X
DetailedInfo String ... V X
ShowOnHUD boolean Whether block shows up on hud V X

Methods

Method Return Type Description
HasLocalPlayerAccess() boolean ...
HasPlayerAccess(long playerId) boolean ...
RequestShowOnHUD(bool enable) void ...
SetCustomName(string text) void Set the name of the block
SetCustomName(StringBuilder text) void Set the name of the block
GetActions(List<ITerminalAction> resultList, Func<ITerminalAction, bool> collect = null) void Populates list with available actions
SearchActionsOfName(string name,List<ITerminalAction> resultList, Func<ITerminalAction, bool> collect = null) void Populates list with available actions matching the name (Case Insensitive)
GetActionWithName(string name) ITerminalAction Returns action with specified name (Case Sensitive)
SetValue(string propertyName, object value) void Sets the specified property name to the given value

ITerminalAction

ITerminal action is representation of concrete action that can be triggered.

Properties

Property Return Type Description get set
Id String Returns id of the action V X
Name StringBuilder Returns the name of the action V X

Methods

Method Return Type Description
Apply(IMyCubeBlock block) void Apply the action on a block

IMyFunctionalBlock

IMyFunctionalBlock is base class for every block that can be turned on or off, it’s derived from IMyTerminal block e.g. every Functional block is Terminal block but not all terminal blocks can be turned on or off.

Properties

Property Return Type Description get set
Enabled boolean Returns true if the block is turned on V X

References

  1. http://steamcommunity.com/sharedfiles/filedetails/?id=360966557