Difference between revisions of "Property:PCU"
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==Marek Rosa on PCU Limits== | ==Marek Rosa on PCU Limits== |
Latest revision as of 21:17, 1 April 2020
Number, PCU Cost.
Marek Rosa on PCU Limits
PCU (Performance Cost Unit) Limits are the next iteration of block limits. Its purpose is to keep server performance in a more effective way than just limiting block types. Every block has its own defined PCU value, which says how much performance impact a block has under full load (when all its systems are activated). More PCU, more performance heavy the block is. PCU can be defined per world, as a pool, which can be used for building. This pool is then split per player, per faction, or global. Limits per faction are also a new feature introduced in this build. Please note, that you can change the default PCU limits in the Experimental mode.
- ↑ https://blog.marekrosa.org/2018/07/space-engineers-multiplayer-overhaul.html Thursday, July 19, 2018
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