Difference between revisions of "Reloadable Rocket Launcher"

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m (Added Range)
 
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{{itembox
+
{{SimpleItembox|Mod:Vanilla/CubeBlock/SmallRocketLauncherReload
| item = Reloadable Rocket Launcher
+
|Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RateOfFire|AmmoMagazine|InventoryVolume#L|OperationalPowerConsumption#W|ResourceSinkGroup|PCU
| description = The reloadable counterpart of the [[Rocket Launcher]]
+
}}{{CategorizeComponents|Mod:Vanilla/CubeBlock/SmallRocketLauncherReload}}
| tool = no
 
| largeship = no
 
| smallship = yes
 
| component = no
 
| rawmaterial = no
 
| material = no
 
  
| sbuildtime = 15
+
== Overview ==
| scomponentstructure = 3
+
The Reloadable Rocket Launcher functions similar to the [[Rocket Launcher]], it uses [[200mm Missile Container]] for ammo, but has more sustained damage potential because it can automatically reload its rockets. It has large conveyor ports on both sides to allow the missiles to travel from the [[Cargo Container]]s.
| scomponent1 = Interior Plate
 
| scomponent1amt = 10
 
| scomponent2 = Steel Plate
 
| scomponent2amt = 6
 
| scomponent3 = Computer
 
| scomponent3amt = 2
 
| scomponent4 = Motor
 
| scomponent4amt = 4
 
| scomponent5 = Metal Grid
 
| scomponent5amt = 10
 
| scomponent6 = Large Steel Tube
 
| scomponent6amt = 8
 
| scomponent7 = Construction Component
 
| scomponent7amt = 24
 
| scomponent8 = Interior Plate
 
| scomponent8amt = 40
 
| scomponent9 = Small Steel Tube
 
| scomponent9amt = 50
 
| scomponent10 = Steel Plate
 
| scomponent10amt = 2
 
  
| swidth = 3
+
Range: {{WeaponRange|Mod:Vanilla/CubeBlock/SmallRocketLauncherReload}} m
| sheight = 3
 
| sdepth = 1
 
| sstoragecapacity = (only "200mm Missile") 240
 
  
| version = 01.106
+
== Usage ==
}}
+
The dimensions of the Reloadable Rocket Launcher are 1x3x3. It has 2 big conveyor ports on the sides, so you can connect it to storage containers. It fires in the same manner as the [[Rocket Launcher]], however it will draw it's [[200mm Missile Container]] from a connected cargo container. The only compatible containers are [[Medium Cargo Container]]s, and [[Large Cargo Container]]s.
  
==Functions==
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=== Terminal ===
This block launches rockets forward. Has more destruction potential than the [[Rocket Launcher]] because it can automatically reload its rockets. For this reason they are larger and more expensive to build.  
+
 
==Placement==
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* '''Shoot Once''' - When activated, fires a single round.
The dimensions of the Reloadable Rocket Launcher are 1x3x3. It has 2 big conveyor ports on the sides, so you can connect it to storage containers.
+
* '''Shoot On/Off''' - When triggered on, it will attempt to fire indefinitely until turned off.
==Usage==
+
 
Select the Reloadable Rocket Launchers in the toolbar (To set it up press 'G'). Press LMB to fire rockets at the red dots. Click MMB to select toggle between a single/all launchers.
+
== Media ==
==Gallery==
+
{|
[[File:ReloadableRocketLauncher01.jpg|none|thumb|340px|The Fighter equipped with Reloadable Rocket Launchers as displayed in the 01.048 patch preview.]]
+
|
 +
[[File:Reloadable_Rocket_Launcher_RRocketLaunch01.jpg|none|400px]]
 +
|
 +
[[File:ReloadableRocketLauncher01.jpg|none|400px]]
 +
|}
 +
 
 +
== Tips ==
 +
* Both [[Rocket Launcher]]s, and the reloadable here do the same amount of damage, just to clarify. The regular launcher just cannot be automatically reloaded since missiles cannot travel through small conveyors.
 +
* Don't fire a [[Gatling Gun]], and fire rockets at the same time if they're next to each other.
 +
 
 +
== Known Issues ==
 +
* This issue applies to both [[Rocket Launcher]], and the Reloadable Rocket Launcher blocks: If going at high speeds while manuring, it is possible you can hit yourself with your own missile as it leaves the launcher. be cautious in combat.
 +
 
 +
== See Also ==
 +
* [[Rocket Launcher]]
 +
* [[Weapons]]
 +
 
 +
== Programming ==
 +
* [[Programming_Guide/Action_List#Reloadable_Rocket_Launcher|Action List - Reloadable Rocket Launcher]]
 +
[[Category:Weapons and Tools]]
 +
 
 +
== Update History ==
 +
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;">
 +
{| class="wikitable" style="width: 100%"
 +
|style="text-align: left;width: 8%"| [[Update 01.057|Update 01.057.005]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed crash on weapon lasers
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.057]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed missile launcher aims incorrectly
 +
*Fixed missile launcher not shooting at each rank
 +
*Fixed re-loadable rocket launcher: no "Reloading" message
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.056]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Default missile range has changed from 1000m to 800m
 +
*Fixed missile launcher not shooting at each crank & missile turret shoots only from center
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.054]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed not being able to reload reloadable rocket launcher from the front
 +
*Fixed issue with choosing reloadable rocket launcher in toolbar
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.052|Update 01.052.015]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed crashes related to weapons and shooting
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.052]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed missile explosions right after missile was launched
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.048]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Reloadable Rocket Launcher introduced.
 +
|}
 +
 
 +
</div>
 +
[[Category:Weapons]]
 +
[[Category:Functional Blocks]]

Latest revision as of 17:50, 26 October 2020

Reloadable Rocket Launcher Icon.png
Small Ship
Reloadable Rocket Launcher
Small Ship Icon.png

ComponentsRequired

 Functional 

 Hack 

Dimensions (W,H,L)1,3,3
Mass1,058.4 kg
1,058,400 g
1,058,400,000 mg
1.058 t
Integrity3,962
Build time15 s
Shot Spread0.1 °
0.00175 ‬rad
Rate of Fire60 RPM
1 RPS
Ammo Type200mm Missile Container Icon.png Rocket
Inventory Volume240 L
0.24 m³
24 hL
Power Consumption200 W
0.2 kW
2.0e-4 MW
Power Consumer GroupDefense
PCU Cost425
BrowseLast edit: 2020-05-20

Overview

The Reloadable Rocket Launcher functions similar to the Rocket Launcher, it uses 200mm Missile Container for ammo, but has more sustained damage potential because it can automatically reload its rockets. It has large conveyor ports on both sides to allow the missiles to travel from the Cargo Containers.

Range: 800 m

Usage

The dimensions of the Reloadable Rocket Launcher are 1x3x3. It has 2 big conveyor ports on the sides, so you can connect it to storage containers. It fires in the same manner as the Rocket Launcher, however it will draw it's 200mm Missile Container from a connected cargo container. The only compatible containers are Medium Cargo Containers, and Large Cargo Containers.

Terminal

  • Shoot Once - When activated, fires a single round.
  • Shoot On/Off - When triggered on, it will attempt to fire indefinitely until turned off.

Media

Reloadable Rocket Launcher RRocketLaunch01.jpg
ReloadableRocketLauncher01.jpg

Tips

  • Both Rocket Launchers, and the reloadable here do the same amount of damage, just to clarify. The regular launcher just cannot be automatically reloaded since missiles cannot travel through small conveyors.
  • Don't fire a Gatling Gun, and fire rockets at the same time if they're next to each other.

Known Issues

  • This issue applies to both Rocket Launcher, and the Reloadable Rocket Launcher blocks: If going at high speeds while manuring, it is possible you can hit yourself with your own missile as it leaves the launcher. be cautious in combat.

See Also

Programming

Update History

Update 01.057.005
  • Fixed crash on weapon lasers
Update 01.057
  • Fixed missile launcher aims incorrectly
  • Fixed missile launcher not shooting at each rank
  • Fixed re-loadable rocket launcher: no "Reloading" message
Update 01.056
  • Default missile range has changed from 1000m to 800m
  • Fixed missile launcher not shooting at each crank & missile turret shoots only from center
Update 01.054
  • Fixed not being able to reload reloadable rocket launcher from the front
  • Fixed issue with choosing reloadable rocket launcher in toolbar
Update 01.052.015
  • Fixed crashes related to weapons and shooting
Update 01.052
  • Fixed missile explosions right after missile was launched
Update 01.048
  • Reloadable Rocket Launcher introduced.