Difference between revisions of "Rotor Part/fr"

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(Created page with "{{Under Construction}} {{DISPLAYTITLE:Rotor}}")
 
 
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{{Under Construction}}
 
{{Under Construction}}
{{DISPLAYTITLE:Rotor}}
+
{{DISPLAYTITLE:Tête de Rotor}}
 +
{{itembox
 +
| item = Rotor Part
 +
| translation = Tête de Rotor
 +
| description = Partie mobile d'un [[Rotor]].
 +
| tool = no
 +
| largeship = yes
 +
| smallship = yes
 +
| component = no
 +
| rawmaterial = no
 +
| material = no
 +
 
 +
| sbuildtime = 2
 +
| sairtightness = No
 +
| spartof = Rotor/fr
 +
| scomponentstructure = 2
 +
| scomponent1 = Small Steel Tube
 +
| scomponent1amt = 6
 +
| scomponent2 = Steel Plate
 +
| scomponent2amt = 12
 +
| swidth = 1
 +
| sheight = 1
 +
| sdepth = 1
 +
 
 +
| lbuildtime = 5
 +
| lairtightness = No
 +
| lpartof = Rotor/fr|Rotor
 +
| lcomponentstructure = 2
 +
| lcomponent1 = Large Steel Tube
 +
| lcomponent1amt = 24
 +
| lcomponent2 = Steel Plate
 +
| lcomponent2amt = 30
 +
| lwidth = 1
 +
| lheight = 1
 +
| ldepth = 1
 +
 
 +
| version = 01.111
 +
}}
 +
{{stub}}
 +
== Présentation ==
 +
The Rotor Part attaches to the [[Rotor]], which acts like it's base piece; they together form the rotor. The Rotor Part can freely attach and detach from the Rotor, these two blocks together serve as [[Grid|Grid-to-Grid]] connection allowing both grids to access each other and share power. Rotor and Rotor parts can be swapped between different Rotors, when attaching a rotor part to another rotor once the the rod intersects far enough into the other Rotor - they will snap into place.
 +
== Utilisation ==
 +
 
 +
== Media ==
 +
 
 +
== Astuces ==
 +
*The [[rotor]] is a popular way to way to form [[Small Ship|small]]-to-[[Large Ship|large]] grid connections. Allowing Large Ships to be formed of small parts or use blocks that are only available for smaller ships such as [[Gatling Gun]]s, this can be used in a variety of creative ways such as building fully functioning user-controlled [[Gatling Gun]] Turrets that can use the [[Camera]]'s zoom function to allow for precision shots.
 +
== Bugs connus ==
 +
V01.079.008:
 +
 
 +
Rotors are currently known to be unstable in multiplayer, especially when used on a dedicated server (DS).
 +
They tend to move/vibrate unexpectedly, sometimes destroying themselves and damaging their surroundings in the process.
 +
 
 +
== Programmation ==
 +
 
 +
* [[Programming_Guide/Action_List#Rotor|Action List - Rotor]]
 +
 
 +
== Update History ==
 +
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;">
 +
{| class="wikitable" style="width: 100%"
 +
|style="text-align: center;width: 8%"| [[Update 01.009.011|Update 01.009]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Rotor block introduced
 +
|}
 +
 
 +
</div>

Latest revision as of 18:58, 7 December 2019

🚧🚧🚧 Under Construction 🚧🚧🚧
Attention - This page is currently being actively worked on, and may contain incomplete information



Avis
Cette page n'est plus à jour, merci d'actualiser les informations du modèle (vous pouvez vous baser sur la version anglaise de la page) puis modifiez le paramètre version du modèle pour qu'il correspondre à la dernière version du jeu. Ce message sera ensuite automatiquement supprimé.
Rotor Part Icon.png
Large Ship Icon.png
Grand Vaisseau / Station
Tête de Rotor
 
Composants
Requis

 

 
 
 
Masse:
0
 
Intégrité:
0
 
Temps de construction (secondes):
5
 
Étanchéité:
Non
 
Dimensions (L x H x P):
1 x 1 x 1
 
Sous ensemble :
Rotor Part Icon.png
Small Ship Icon.png
Petit Vaisseau
Tête de Rotor
 
Composants
Requis

 

 
 
 
Masse:
0
 
Intégrité:
0
 
Temps de construction (secondes):
2
 
Étanchéité:
Non
 
Dimensions (L x H x P):
1 x 1 x 1
 
Sous ensemble :




Présentation

The Rotor Part attaches to the Rotor, which acts like it's base piece; they together form the rotor. The Rotor Part can freely attach and detach from the Rotor, these two blocks together serve as Grid-to-Grid connection allowing both grids to access each other and share power. Rotor and Rotor parts can be swapped between different Rotors, when attaching a rotor part to another rotor once the the rod intersects far enough into the other Rotor - they will snap into place.

Utilisation

Media

Astuces

  • The rotor is a popular way to way to form small-to-large grid connections. Allowing Large Ships to be formed of small parts or use blocks that are only available for smaller ships such as Gatling Guns, this can be used in a variety of creative ways such as building fully functioning user-controlled Gatling Gun Turrets that can use the Camera's zoom function to allow for precision shots.

Bugs connus

V01.079.008:

Rotors are currently known to be unstable in multiplayer, especially when used on a dedicated server (DS). They tend to move/vibrate unexpectedly, sometimes destroying themselves and damaging their surroundings in the process.

Programmation

Update History

Update 01.009
  • Rotor block introduced