Wanted properties

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The following properties are used in the wiki but do not yet have a page for describing them.

Showing below up to 100 results starting with #101.
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  1. RotorDisplacementMin (7 uses)
  2. RotorDisplacementMinSmall (7 uses)
  3. SpeedVariance (7 uses)
  4. TROF (7 uses)
  5. Tammo (7 uses)
  6. Tshotdeviation (7 uses)
  7. TargetLockingEnabled (7 uses)
  8. Serverwebsite (6 uses)
  9. IdleRotation (6 uses)
  10. MaxLockSeparatingVelocity (6 uses)
  11. MaxScreenRenderDistance (5 uses)
  12. Lgascapacity (5 uses)
  13. Sgascapacity (5 uses)
  14. HeadShot (5 uses)
  15. SubpartMovementDistance (5 uses)
  16. ProjectileHitImpulse (5 uses)
  17. ProjectileTrailScale (5 uses)
  18. CharacterAnimation (5 uses)
  19. ShootDirectionUpdateTime (5 uses)
  20. HasInventory (5 uses)
  21. DangerousImpulseThreshold (4 uses)
  22. HiddenTargetingOptions (4 uses)
  23. DefaultMaxImpulseAxis (4 uses)
  24. HasPhysics (4 uses)
  25. DefaultMaxImpulseNonAxis (4 uses)
  26. BackpackEnabled (4 uses)
  27. Neutral (4 uses)
  28. MaxImpulse (4 uses)
  29. CharacterAnimationFemale (4 uses)
  30. ExplosiveDamageMultiplier (4 uses)
  31. CharacterAnimationMale (4 uses)
  32. Tgascapacity (4 uses)
  33. ProjectileHeadShotDamage (4 uses)
  34. PropellerMaxVisibleDistance (4 uses)
  35. PropellerSubpartEntityName (4 uses)
  36. PropellerUsesPropellerSystem (4 uses)
  37. SpinDownSpeed (4 uses)
  38. SpinUpSpeed (4 uses)
  39. Fuel01Info (4 uses)
  40. FuelPullAmountFromConveyorInMinutes (4 uses)
  41. FuelConverterEfficiency (4 uses)
  42. AmmoPullAmountPerTick (4 uses)
  43. UpgradeModuleType (3 uses)
  44. UpCameraOffset (3 uses)
  45. ReflectorTexture (3 uses)
  46. MechanicalTopInitialPlacementOffset (3 uses)
  47. DepressurizationEffectOffset (3 uses)
  48. RequiredChargingInput (3 uses)
  49. RotorDisplacementInModel (3 uses)
  50. Lresourcesourcegroup (3 uses)
  51. Sresourcesourcegroup (3 uses)
  52. Rmaterialefficiency (3 uses)
  53. UseNeighbourOxygenRooms (3 uses)
  54. EnabledTargetingOptions (3 uses)
  55. Rrefinespeed (3 uses)
  56. OreAmountPerPullRequest (3 uses)
  57. ForwardCameraOffset (3 uses)
  58. LightReflectorRadius (3 uses)
  59. Class (2 uses)
  60. RechargeMultiplier (2 uses)
  61. LightShaftOffset (2 uses)
  62. Range (2 uses)
  63. PlayerInputDivider (2 uses)
  64. Lmaterialefficiency (2 uses)
  65. LightFalloffMax (2 uses)
  66. RaycastConeLimit (2 uses)
  67. Lrefinespeed (2 uses)
  68. MinLightReflectorRadius (2 uses)
  69. LightFalloffMin (2 uses)
  70. RaycastDistanceLimit (2 uses)
  71. LightIntensityMax (2 uses)
  72. RaycastTimeMultiplier (2 uses)
  73. Maxrange (2 uses)
  74. Maximum (2 uses)
  75. LightIntensityMin (2 uses)
  76. WaypointReachedZoneSizeMax (2 uses)
  77. SensorOffset (2 uses)
  78. LightReflectorRadiusMax (2 uses)
  79. Main artcile (2 uses)
  80. WaypointReachedZoneSizeMin (2 uses)
  81. LightReflectorRadiusMin (2 uses)
  82. AvailableEffects (2 uses)
  83. RotationSpeedBoundsMax (2 uses)
  84. RotationSpeedBoundsMin (2 uses)
  85. DefaultMissionSelectionId (2 uses)
  86. MinGravityAcceleration (2 uses)
  87. DragCoefficient (2 uses)
  88. TwoSidedPanel (2 uses)
  89. LightRadiusMax (2 uses)
  90. IsExplosive (2 uses)
  91. MaterialSubtype (2 uses)
  92. LightRadiusMin (2 uses)
  93. MissileAcceleration (2 uses)
  94. MinimumAtmosphereLevel (2 uses)
  95. MissileMass (2 uses)
  96. AiEnabled (2 uses)
  97. RadiusMultiplier (2 uses)
  98. MissileSkipAcceleration (2 uses)
  99. LightDummyName (2 uses)
  100. ReefAtmosphereLevel (2 uses)

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