Wanted properties

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The following properties are used in the wiki but do not yet have a page for describing them.

Showing below up to 244 results starting with #1.
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  1. BlockTopology (477 uses)
  2. DisplayName (477 uses)
  3. EdgeType (476 uses)
  4. BlockPairName (472 uses)
  5. GuiVisible (150 uses)
  6. PCUConsole (147 uses)
  7. Guivisible (143 uses)
  8. IsStandAlone (130 uses)
  9. War (128 uses)
  10. MaximumOfferAmount (89 uses)
  11. MinimumOfferAmount (89 uses)
  12. Lintegrity (84 uses)
  13. MaximumOrderAmount (83 uses)
  14. MinimumOrderAmount (83 uses)
  15. MirroringBlock (80 uses)
  16. Sintegrity (74 uses)
  17. Friendly (65 uses)
  18. TargetingGroups (53 uses)
  19. SafetyDetachMax (43 uses)
  20. MaximumAcquisitionAmount (42 uses)
  21. MinimumAcquisitionAmount (42 uses)
  22. PhysicsOption (41 uses)
  23. NavigationDefinition (40 uses)
  24. UseModelIntersection (39 uses)
  25. UsesDeformation (37 uses)
  26. Center (35 uses)
  27. AirShockActivationDelay (32 uses)
  28. AirShockMaxSpeed (32 uses)
  29. AirShockMinSpeed (32 uses)
  30. AxleFriction (32 uses)
  31. Tmass (31 uses)
  32. SafetyDetach (31 uses)
  33. Tvolume (31 uses)
  34. SlowdownFactor (28 uses)
  35. DropProbability (25 uses)
  36. Cintegrity (23 uses)
  37. PhysicalMaterial (23 uses)
  38. Hostile (21 uses)
  39. RotorPart (20 uses)
  40. Disabledsince (20 uses)
  41. Inherits (19 uses)
  42. TieredUpdateTimes (19 uses)
  43. TextureResolution (17 uses)
  44. Allied (16 uses)
  45. FlameFlare (16 uses)
  46. ShotsInBurst (16 uses)
  47. FlameGlareQuerySize (16 uses)
  48. FlameLengthMaterial (16 uses)
  49. FlamePointMaterial (16 uses)
  50. FlameVisibilityDistance (16 uses)
  51. ThrusterType (16 uses)
  52. AmmoDefinitionId (15 uses)
  53. Treachmult (14 uses)
  54. Tspeedmult (14 uses)
  55. Implements (14 uses)
  56. WeaponDefinitionId (14 uses)
  57. PlaceDecals (12 uses)
  58. InventoryFillFactorMin (12 uses)
  59. ScreenWidth (11 uses)
  60. ReleaseTimeAfterFire (11 uses)
  61. ScreenHeight (11 uses)
  62. Mmaterialefficiency (10 uses)
  63. Mrefinespeed (10 uses)
  64. MaxSteer (10 uses)
  65. Lpcu (10 uses)
  66. LightFalloff (10 uses)
  67. LightIntensity (10 uses)
  68. LightRadius (10 uses)
  69. Boobytrap (10 uses)
  70. DeviateShotAngleAiming (10 uses)
  71. PointLightEmissiveMaterial (10 uses)
  72. Image (10 uses)
  73. SpotLightEmissiveMaterial (10 uses)
  74. Shipsize (10 uses)
  75. EquipDuration (10 uses)
  76. Speed (10 uses)
  77. FlameDamage (10 uses)
  78. IsPressurized (9 uses)
  79. InventoryFillFactorMax (9 uses)
  80. Spcu (9 uses)
  81. EnableBuilderCockpit (9 uses)
  82. EnableFirstPerson (9 uses)
  83. EnableShipControl (9 uses)
  84. NeedsAtmosphereForInfluence (8 uses)
  85. PropellerAccelerationTime (8 uses)
  86. MaxLightFalloff (8 uses)
  87. PropellerDecelerationTime (8 uses)
  88. MinLightFalloff (8 uses)
  89. PropellerRoundsPerSecondOnFullSpeed (8 uses)
  90. MinLightIntensity (8 uses)
  91. PropellerRoundsPerSecondOnIdleSpeed (8 uses)
  92. MinLightRadius (8 uses)
  93. Modname (8 uses)
  94. Modversion (8 uses)
  95. EnableUseObjectSimpleTargeting (8 uses)
  96. Tshotdeviation (7 uses)
  97. TargetLockingEnabled (7 uses)
  98. Flare (7 uses)
  99. ReflectorThickness (7 uses)
  100. BackkickForce (7 uses)
  101. RotorDisplacementMax (7 uses)
  102. RotorDisplacementMaxSmall (7 uses)
  103. RotorDisplacementMin (7 uses)
  104. RotorDisplacementMinSmall (7 uses)
  105. SpeedVariance (7 uses)
  106. TROF (7 uses)
  107. Tammo (7 uses)
  108. Serverwebsite (6 uses)
  109. IdleRotation (6 uses)
  110. MaxLockSeparatingVelocity (6 uses)
  111. HasInventory (5 uses)
  112. MaxScreenRenderDistance (5 uses)
  113. Lgascapacity (5 uses)
  114. Sgascapacity (5 uses)
  115. HeadShot (5 uses)
  116. SubpartMovementDistance (5 uses)
  117. ProjectileHitImpulse (5 uses)
  118. ProjectileTrailScale (5 uses)
  119. CharacterAnimation (5 uses)
  120. ShootDirectionUpdateTime (5 uses)
  121. FuelConverterEfficiency (4 uses)
  122. AmmoPullAmountPerTick (4 uses)
  123. DangerousImpulseThreshold (4 uses)
  124. HiddenTargetingOptions (4 uses)
  125. DefaultMaxImpulseAxis (4 uses)
  126. HasPhysics (4 uses)
  127. DefaultMaxImpulseNonAxis (4 uses)
  128. BackpackEnabled (4 uses)
  129. Neutral (4 uses)
  130. MaxImpulse (4 uses)
  131. CharacterAnimationFemale (4 uses)
  132. ExplosiveDamageMultiplier (4 uses)
  133. CharacterAnimationMale (4 uses)
  134. Tgascapacity (4 uses)
  135. ProjectileHeadShotDamage (4 uses)
  136. PropellerMaxVisibleDistance (4 uses)
  137. PropellerSubpartEntityName (4 uses)
  138. PropellerUsesPropellerSystem (4 uses)
  139. SpinDownSpeed (4 uses)
  140. SpinUpSpeed (4 uses)
  141. Fuel01Info (4 uses)
  142. FuelPullAmountFromConveyorInMinutes (4 uses)
  143. Rmaterialefficiency (3 uses)
  144. UseNeighbourOxygenRooms (3 uses)
  145. EnabledTargetingOptions (3 uses)
  146. Rrefinespeed (3 uses)
  147. OreAmountPerPullRequest (3 uses)
  148. ForwardCameraOffset (3 uses)
  149. LightReflectorRadius (3 uses)
  150. UpgradeModuleType (3 uses)
  151. UpCameraOffset (3 uses)
  152. ReflectorTexture (3 uses)
  153. MechanicalTopInitialPlacementOffset (3 uses)
  154. DepressurizationEffectOffset (3 uses)
  155. RequiredChargingInput (3 uses)
  156. RotorDisplacementInModel (3 uses)
  157. Lresourcesourcegroup (3 uses)
  158. Sresourcesourcegroup (3 uses)
  159. MinimumAtmosphereLevel (2 uses)
  160. MissileMass (2 uses)
  161. AiEnabled (2 uses)
  162. RadiusMultiplier (2 uses)
  163. MissileSkipAcceleration (2 uses)
  164. LightDummyName (2 uses)
  165. ReefAtmosphereLevel (2 uses)
  166. HarvestRatioMultiplier (2 uses)
  167. Component4DeconstructId (2 uses)
  168. Class (2 uses)
  169. RechargeMultiplier (2 uses)
  170. LightShaftOffset (2 uses)
  171. Range (2 uses)
  172. PlayerInputDivider (2 uses)
  173. Lmaterialefficiency (2 uses)
  174. LightFalloffMax (2 uses)
  175. RaycastConeLimit (2 uses)
  176. Lrefinespeed (2 uses)
  177. MinLightReflectorRadius (2 uses)
  178. LightFalloffMin (2 uses)
  179. RaycastDistanceLimit (2 uses)
  180. LightIntensityMax (2 uses)
  181. RaycastTimeMultiplier (2 uses)
  182. Maxrange (2 uses)
  183. Maximum (2 uses)
  184. LightIntensityMin (2 uses)
  185. WaypointReachedZoneSizeMax (2 uses)
  186. SensorOffset (2 uses)
  187. LightReflectorRadiusMax (2 uses)
  188. Main artcile (2 uses)
  189. WaypointReachedZoneSizeMin (2 uses)
  190. LightReflectorRadiusMin (2 uses)
  191. AvailableEffects (2 uses)
  192. RotationSpeedBoundsMax (2 uses)
  193. RotationSpeedBoundsMin (2 uses)
  194. DefaultMissionSelectionId (2 uses)
  195. MinGravityAcceleration (2 uses)
  196. DragCoefficient (2 uses)
  197. TwoSidedPanel (2 uses)
  198. LightRadiusMax (2 uses)
  199. IsExplosive (2 uses)
  200. MaterialSubtype (2 uses)
  201. LightRadiusMin (2 uses)
  202. MissileAcceleration (2 uses)
  203. Component1Amound (1 use)
  204. MinFillFactor (1 use)
  205. ConsumptionPower (1 use)
  206. StatConsumable1Name (1 use)
  207. AdaptibleInput (1 use)
  208. MinRegenerationTimeInS (1 use)
  209. MinRadius (1 use)
  210. DefaultSafeZoneRadius (1 use)
  211. StatConsumable1Time (1 use)
  212. RegenerationEffectMultiplier (1 use)
  213. StatConsumable1Value (1 use)
  214. DamageEffectId (1 use)
  215. StatComsumable1Name (1 use)
  216. MinRaycasterClearance (1 use)
  217. StatComsumable1Time (1 use)
  218. OptimalGroundClearance (1 use)
  219. Stat00NameValueTime (1 use)
  220. StatComsumable1Value (1 use)
  221. OptimalWindSpeed (1 use)
  222. Stat1Name (1 use)
  223. RaycasterCount (1 use)
  224. Stat1Time (1 use)
  225. RaycasterSize (1 use)
  226. Capacity Ammo (1 use)
  227. Stat1Value (1 use)
  228. RaycastersToFullEfficiency (1 use)
  229. TurbineRotationSpeed (1 use)
  230. AutorotateMode (1 use)
  231. ConstructionItemAmount (1 use)
  232. TurbineSpinDownSpeed (1 use)
  233. GasExplosionDamageMultiplier (1 use)
  234. ConstructionItemName (1 use)
  235. TurbineSpinUpSpeed (1 use)
  236. GasExplosionMaxRadius (1 use)
  237. DestructionEffectMultiplier (1 use)
  238. GasExplosionNeededVolumeToReachMaxRadius (1 use)
  239. MaxFillFactor (1 use)
  240. MinFieldSize (1 use)
  241. RecoilResetTimeMilliseconds (1 use)
  242. LeakPercent (1 use)
  243. MaxRegenerationTimeInS (1 use)
  244. BasePowerInput (1 use)

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