Wanted properties

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The following properties are used in the wiki but do not yet have a page for describing them.

Showing below up to 194 results starting with #51.
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  1. Allied (16 uses)
  2. AmmoDefinitionId (15 uses)
  3. Implements (14 uses)
  4. WeaponDefinitionId (14 uses)
  5. Treachmult (14 uses)
  6. Tspeedmult (14 uses)
  7. InventoryFillFactorMin (12 uses)
  8. PlaceDecals (12 uses)
  9. ReleaseTimeAfterFire (11 uses)
  10. ScreenHeight (11 uses)
  11. ScreenWidth (11 uses)
  12. LightFalloff (10 uses)
  13. LightIntensity (10 uses)
  14. LightRadius (10 uses)
  15. Boobytrap (10 uses)
  16. DeviateShotAngleAiming (10 uses)
  17. PointLightEmissiveMaterial (10 uses)
  18. Image (10 uses)
  19. SpotLightEmissiveMaterial (10 uses)
  20. Shipsize (10 uses)
  21. EquipDuration (10 uses)
  22. Speed (10 uses)
  23. FlameDamage (10 uses)
  24. Mmaterialefficiency (10 uses)
  25. Mrefinespeed (10 uses)
  26. MaxSteer (10 uses)
  27. Lpcu (10 uses)
  28. InventoryFillFactorMax (9 uses)
  29. Spcu (9 uses)
  30. EnableBuilderCockpit (9 uses)
  31. EnableFirstPerson (9 uses)
  32. EnableShipControl (9 uses)
  33. IsPressurized (9 uses)
  34. PropellerRoundsPerSecondOnIdleSpeed (8 uses)
  35. MinLightIntensity (8 uses)
  36. MinLightRadius (8 uses)
  37. Modname (8 uses)
  38. Modversion (8 uses)
  39. EnableUseObjectSimpleTargeting (8 uses)
  40. NeedsAtmosphereForInfluence (8 uses)
  41. PropellerAccelerationTime (8 uses)
  42. PropellerDecelerationTime (8 uses)
  43. MaxLightFalloff (8 uses)
  44. PropellerRoundsPerSecondOnFullSpeed (8 uses)
  45. MinLightFalloff (8 uses)
  46. BackkickForce (7 uses)
  47. ReflectorThickness (7 uses)
  48. RotorDisplacementMax (7 uses)
  49. RotorDisplacementMaxSmall (7 uses)
  50. RotorDisplacementMin (7 uses)
  51. RotorDisplacementMinSmall (7 uses)
  52. SpeedVariance (7 uses)
  53. TROF (7 uses)
  54. Tammo (7 uses)
  55. Tshotdeviation (7 uses)
  56. TargetLockingEnabled (7 uses)
  57. Flare (7 uses)
  58. MaxLockSeparatingVelocity (6 uses)
  59. Serverwebsite (6 uses)
  60. IdleRotation (6 uses)
  61. Lgascapacity (5 uses)
  62. Sgascapacity (5 uses)
  63. HeadShot (5 uses)
  64. SubpartMovementDistance (5 uses)
  65. ProjectileHitImpulse (5 uses)
  66. ProjectileTrailScale (5 uses)
  67. CharacterAnimation (5 uses)
  68. ShootDirectionUpdateTime (5 uses)
  69. HasInventory (5 uses)
  70. MaxScreenRenderDistance (5 uses)
  71. DefaultMaxImpulseNonAxis (4 uses)
  72. BackpackEnabled (4 uses)
  73. Neutral (4 uses)
  74. MaxImpulse (4 uses)
  75. CharacterAnimationFemale (4 uses)
  76. ExplosiveDamageMultiplier (4 uses)
  77. CharacterAnimationMale (4 uses)
  78. Tgascapacity (4 uses)
  79. ProjectileHeadShotDamage (4 uses)
  80. PropellerMaxVisibleDistance (4 uses)
  81. PropellerSubpartEntityName (4 uses)
  82. PropellerUsesPropellerSystem (4 uses)
  83. SpinDownSpeed (4 uses)
  84. SpinUpSpeed (4 uses)
  85. Fuel01Info (4 uses)
  86. FuelPullAmountFromConveyorInMinutes (4 uses)
  87. FuelConverterEfficiency (4 uses)
  88. AmmoPullAmountPerTick (4 uses)
  89. DangerousImpulseThreshold (4 uses)
  90. HiddenTargetingOptions (4 uses)
  91. DefaultMaxImpulseAxis (4 uses)
  92. HasPhysics (4 uses)
  93. ReflectorTexture (3 uses)
  94. MechanicalTopInitialPlacementOffset (3 uses)
  95. DepressurizationEffectOffset (3 uses)
  96. RequiredChargingInput (3 uses)
  97. RotorDisplacementInModel (3 uses)
  98. Lresourcesourcegroup (3 uses)
  99. Sresourcesourcegroup (3 uses)
  100. Rmaterialefficiency (3 uses)
  101. UseNeighbourOxygenRooms (3 uses)
  102. EnabledTargetingOptions (3 uses)
  103. Rrefinespeed (3 uses)
  104. OreAmountPerPullRequest (3 uses)
  105. ForwardCameraOffset (3 uses)
  106. LightReflectorRadius (3 uses)
  107. UpgradeModuleType (3 uses)
  108. UpCameraOffset (3 uses)
  109. Lmaterialefficiency (2 uses)
  110. LightFalloffMax (2 uses)
  111. RaycastConeLimit (2 uses)
  112. Lrefinespeed (2 uses)
  113. LightFalloffMin (2 uses)
  114. RaycastDistanceLimit (2 uses)
  115. MinLightReflectorRadius (2 uses)
  116. LightIntensityMax (2 uses)
  117. RaycastTimeMultiplier (2 uses)
  118. Maximum (2 uses)
  119. LightIntensityMin (2 uses)
  120. WaypointReachedZoneSizeMax (2 uses)
  121. Maxrange (2 uses)
  122. LightReflectorRadiusMax (2 uses)
  123. Main artcile (2 uses)
  124. WaypointReachedZoneSizeMin (2 uses)
  125. SensorOffset (2 uses)
  126. LightReflectorRadiusMin (2 uses)
  127. AvailableEffects (2 uses)
  128. RotationSpeedBoundsMax (2 uses)
  129. RotationSpeedBoundsMin (2 uses)
  130. DefaultMissionSelectionId (2 uses)
  131. MinGravityAcceleration (2 uses)
  132. DragCoefficient (2 uses)
  133. TwoSidedPanel (2 uses)
  134. LightRadiusMax (2 uses)
  135. IsExplosive (2 uses)
  136. MaterialSubtype (2 uses)
  137. LightRadiusMin (2 uses)
  138. MissileAcceleration (2 uses)
  139. MinimumAtmosphereLevel (2 uses)
  140. MissileMass (2 uses)
  141. AiEnabled (2 uses)
  142. RadiusMultiplier (2 uses)
  143. MissileSkipAcceleration (2 uses)
  144. LightDummyName (2 uses)
  145. ReefAtmosphereLevel (2 uses)
  146. HarvestRatioMultiplier (2 uses)
  147. Component4DeconstructId (2 uses)
  148. Class (2 uses)
  149. RechargeMultiplier (2 uses)
  150. LightShaftOffset (2 uses)
  151. Range (2 uses)
  152. PlayerInputDivider (2 uses)
  153. MinRaycasterClearance (1 use)
  154. StatComsumable1Time (1 use)
  155. OptimalGroundClearance (1 use)
  156. Stat00NameValueTime (1 use)
  157. StatComsumable1Value (1 use)
  158. OptimalWindSpeed (1 use)
  159. Stat1Name (1 use)
  160. RaycasterCount (1 use)
  161. Stat1Time (1 use)
  162. RaycasterSize (1 use)
  163. Capacity Ammo (1 use)
  164. Stat1Value (1 use)
  165. RaycastersToFullEfficiency (1 use)
  166. TurbineRotationSpeed (1 use)
  167. AutorotateMode (1 use)
  168. ConstructionItemAmount (1 use)
  169. TurbineSpinDownSpeed (1 use)
  170. GasExplosionDamageMultiplier (1 use)
  171. ConstructionItemName (1 use)
  172. TurbineSpinUpSpeed (1 use)
  173. GasExplosionMaxRadius (1 use)
  174. DestructionEffectMultiplier (1 use)
  175. GasExplosionNeededVolumeToReachMaxRadius (1 use)
  176. MaxFillFactor (1 use)
  177. MinFieldSize (1 use)
  178. RecoilResetTimeMilliseconds (1 use)
  179. LeakPercent (1 use)
  180. MaxRegenerationTimeInS (1 use)
  181. BasePowerInput (1 use)
  182. Component1Amound (1 use)
  183. MinFillFactor (1 use)
  184. ConsumptionPower (1 use)
  185. StatConsumable1Name (1 use)
  186. AdaptibleInput (1 use)
  187. MinRegenerationTimeInS (1 use)
  188. MinRadius (1 use)
  189. StatConsumable1Time (1 use)
  190. RegenerationEffectMultiplier (1 use)
  191. DefaultSafeZoneRadius (1 use)
  192. StatConsumable1Value (1 use)
  193. DamageEffectId (1 use)
  194. StatComsumable1Name (1 use)

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