Wanted properties

Jump to: navigation, search

The following properties are used in the wiki but do not yet have a page for describing them.

Showing below up to 244 results starting with #1.
View (previous 500 | next 500) (20 | 50 | 100 | 250 | 500)

  1. BlockTopology (477 uses)
  2. DisplayName (477 uses)
  3. EdgeType (476 uses)
  4. BlockPairName (472 uses)
  5. GuiVisible (150 uses)
  6. PCUConsole (147 uses)
  7. Guivisible (143 uses)
  8. IsStandAlone (130 uses)
  9. War (128 uses)
  10. MaximumOfferAmount (89 uses)
  11. MinimumOfferAmount (89 uses)
  12. Lintegrity (84 uses)
  13. MaximumOrderAmount (83 uses)
  14. MinimumOrderAmount (83 uses)
  15. MirroringBlock (80 uses)
  16. Sintegrity (74 uses)
  17. Friendly (65 uses)
  18. TargetingGroups (53 uses)
  19. SafetyDetachMax (43 uses)
  20. MaximumAcquisitionAmount (42 uses)
  21. MinimumAcquisitionAmount (42 uses)
  22. PhysicsOption (41 uses)
  23. NavigationDefinition (40 uses)
  24. UseModelIntersection (39 uses)
  25. UsesDeformation (37 uses)
  26. Center (35 uses)
  27. AirShockActivationDelay (32 uses)
  28. AirShockMaxSpeed (32 uses)
  29. AirShockMinSpeed (32 uses)
  30. AxleFriction (32 uses)
  31. Tvolume (31 uses)
  32. SafetyDetach (31 uses)
  33. Tmass (31 uses)
  34. SlowdownFactor (28 uses)
  35. DropProbability (25 uses)
  36. PhysicalMaterial (23 uses)
  37. Cintegrity (23 uses)
  38. Hostile (21 uses)
  39. Disabledsince (20 uses)
  40. RotorPart (20 uses)
  41. TieredUpdateTimes (19 uses)
  42. Inherits (19 uses)
  43. TextureResolution (17 uses)
  44. FlameLengthMaterial (16 uses)
  45. FlamePointMaterial (16 uses)
  46. FlameVisibilityDistance (16 uses)
  47. ThrusterType (16 uses)
  48. Allied (16 uses)
  49. FlameFlare (16 uses)
  50. ShotsInBurst (16 uses)
  51. FlameGlareQuerySize (16 uses)
  52. AmmoDefinitionId (15 uses)
  53. WeaponDefinitionId (14 uses)
  54. Treachmult (14 uses)
  55. Tspeedmult (14 uses)
  56. Implements (14 uses)
  57. PlaceDecals (12 uses)
  58. InventoryFillFactorMin (12 uses)
  59. ReleaseTimeAfterFire (11 uses)
  60. ScreenHeight (11 uses)
  61. ScreenWidth (11 uses)
  62. LightFalloff (10 uses)
  63. LightIntensity (10 uses)
  64. LightRadius (10 uses)
  65. Boobytrap (10 uses)
  66. DeviateShotAngleAiming (10 uses)
  67. PointLightEmissiveMaterial (10 uses)
  68. Image (10 uses)
  69. SpotLightEmissiveMaterial (10 uses)
  70. Shipsize (10 uses)
  71. EquipDuration (10 uses)
  72. Speed (10 uses)
  73. FlameDamage (10 uses)
  74. Mmaterialefficiency (10 uses)
  75. Mrefinespeed (10 uses)
  76. MaxSteer (10 uses)
  77. Lpcu (10 uses)
  78. EnableBuilderCockpit (9 uses)
  79. EnableFirstPerson (9 uses)
  80. EnableShipControl (9 uses)
  81. IsPressurized (9 uses)
  82. InventoryFillFactorMax (9 uses)
  83. Spcu (9 uses)
  84. Modname (8 uses)
  85. Modversion (8 uses)
  86. EnableUseObjectSimpleTargeting (8 uses)
  87. NeedsAtmosphereForInfluence (8 uses)
  88. PropellerAccelerationTime (8 uses)
  89. PropellerDecelerationTime (8 uses)
  90. MaxLightFalloff (8 uses)
  91. PropellerRoundsPerSecondOnFullSpeed (8 uses)
  92. MinLightFalloff (8 uses)
  93. PropellerRoundsPerSecondOnIdleSpeed (8 uses)
  94. MinLightIntensity (8 uses)
  95. MinLightRadius (8 uses)
  96. BackkickForce (7 uses)
  97. ReflectorThickness (7 uses)
  98. RotorDisplacementMax (7 uses)
  99. RotorDisplacementMaxSmall (7 uses)
  100. RotorDisplacementMin (7 uses)
  101. SpeedVariance (7 uses)
  102. RotorDisplacementMinSmall (7 uses)
  103. TROF (7 uses)
  104. Tammo (7 uses)
  105. Tshotdeviation (7 uses)
  106. TargetLockingEnabled (7 uses)
  107. Flare (7 uses)
  108. MaxLockSeparatingVelocity (6 uses)
  109. Serverwebsite (6 uses)
  110. IdleRotation (6 uses)
  111. Lgascapacity (5 uses)
  112. Sgascapacity (5 uses)
  113. HeadShot (5 uses)
  114. ProjectileHitImpulse (5 uses)
  115. SubpartMovementDistance (5 uses)
  116. ProjectileTrailScale (5 uses)
  117. CharacterAnimation (5 uses)
  118. ShootDirectionUpdateTime (5 uses)
  119. HasInventory (5 uses)
  120. MaxScreenRenderDistance (5 uses)
  121. CharacterAnimationFemale (4 uses)
  122. ExplosiveDamageMultiplier (4 uses)
  123. CharacterAnimationMale (4 uses)
  124. Tgascapacity (4 uses)
  125. ProjectileHeadShotDamage (4 uses)
  126. PropellerMaxVisibleDistance (4 uses)
  127. PropellerSubpartEntityName (4 uses)
  128. PropellerUsesPropellerSystem (4 uses)
  129. SpinDownSpeed (4 uses)
  130. SpinUpSpeed (4 uses)
  131. Fuel01Info (4 uses)
  132. FuelPullAmountFromConveyorInMinutes (4 uses)
  133. FuelConverterEfficiency (4 uses)
  134. AmmoPullAmountPerTick (4 uses)
  135. HiddenTargetingOptions (4 uses)
  136. DangerousImpulseThreshold (4 uses)
  137. HasPhysics (4 uses)
  138. DefaultMaxImpulseAxis (4 uses)
  139. BackpackEnabled (4 uses)
  140. Neutral (4 uses)
  141. DefaultMaxImpulseNonAxis (4 uses)
  142. MaxImpulse (4 uses)
  143. MechanicalTopInitialPlacementOffset (3 uses)
  144. DepressurizationEffectOffset (3 uses)
  145. RequiredChargingInput (3 uses)
  146. Lresourcesourcegroup (3 uses)
  147. RotorDisplacementInModel (3 uses)
  148. Sresourcesourcegroup (3 uses)
  149. Rmaterialefficiency (3 uses)
  150. UseNeighbourOxygenRooms (3 uses)
  151. EnabledTargetingOptions (3 uses)
  152. Rrefinespeed (3 uses)
  153. ForwardCameraOffset (3 uses)
  154. LightReflectorRadius (3 uses)
  155. OreAmountPerPullRequest (3 uses)
  156. UpCameraOffset (3 uses)
  157. UpgradeModuleType (3 uses)
  158. ReflectorTexture (3 uses)
  159. LightFalloffMin (2 uses)
  160. RaycastDistanceLimit (2 uses)
  161. MinLightReflectorRadius (2 uses)
  162. LightIntensityMax (2 uses)
  163. RaycastTimeMultiplier (2 uses)
  164. LightIntensityMin (2 uses)
  165. WaypointReachedZoneSizeMax (2 uses)
  166. Maxrange (2 uses)
  167. Maximum (2 uses)
  168. LightReflectorRadiusMax (2 uses)
  169. Main artcile (2 uses)
  170. WaypointReachedZoneSizeMin (2 uses)
  171. SensorOffset (2 uses)
  172. LightReflectorRadiusMin (2 uses)
  173. AvailableEffects (2 uses)
  174. RotationSpeedBoundsMax (2 uses)
  175. RotationSpeedBoundsMin (2 uses)
  176. DefaultMissionSelectionId (2 uses)
  177. MinGravityAcceleration (2 uses)
  178. TwoSidedPanel (2 uses)
  179. LightRadiusMax (2 uses)
  180. IsExplosive (2 uses)
  181. DragCoefficient (2 uses)
  182. LightRadiusMin (2 uses)
  183. MissileAcceleration (2 uses)
  184. MaterialSubtype (2 uses)
  185. MissileMass (2 uses)
  186. AiEnabled (2 uses)
  187. MinimumAtmosphereLevel (2 uses)
  188. MissileSkipAcceleration (2 uses)
  189. LightDummyName (2 uses)
  190. RadiusMultiplier (2 uses)
  191. HarvestRatioMultiplier (2 uses)
  192. Component4DeconstructId (2 uses)
  193. ReefAtmosphereLevel (2 uses)
  194. Class (2 uses)
  195. RechargeMultiplier (2 uses)
  196. LightShaftOffset (2 uses)
  197. Range (2 uses)
  198. PlayerInputDivider (2 uses)
  199. Lmaterialefficiency (2 uses)
  200. LightFalloffMax (2 uses)
  201. RaycastConeLimit (2 uses)
  202. Lrefinespeed (2 uses)
  203. Stat1Name (1 use)
  204. OptimalWindSpeed (1 use)
  205. Stat1Time (1 use)
  206. RaycasterCount (1 use)
  207. Capacity Ammo (1 use)
  208. Stat1Value (1 use)
  209. RaycasterSize (1 use)
  210. RaycastersToFullEfficiency (1 use)
  211. AutorotateMode (1 use)
  212. ConstructionItemAmount (1 use)
  213. TurbineRotationSpeed (1 use)
  214. GasExplosionDamageMultiplier (1 use)
  215. ConstructionItemName (1 use)
  216. TurbineSpinDownSpeed (1 use)
  217. TurbineSpinUpSpeed (1 use)
  218. GasExplosionMaxRadius (1 use)
  219. DestructionEffectMultiplier (1 use)
  220. GasExplosionNeededVolumeToReachMaxRadius (1 use)
  221. MaxFillFactor (1 use)
  222. MinFieldSize (1 use)
  223. RecoilResetTimeMilliseconds (1 use)
  224. LeakPercent (1 use)
  225. MaxRegenerationTimeInS (1 use)
  226. BasePowerInput (1 use)
  227. Component1Amound (1 use)
  228. MinFillFactor (1 use)
  229. ConsumptionPower (1 use)
  230. StatConsumable1Name (1 use)
  231. AdaptibleInput (1 use)
  232. MinRegenerationTimeInS (1 use)
  233. MinRadius (1 use)
  234. StatConsumable1Time (1 use)
  235. RegenerationEffectMultiplier (1 use)
  236. DefaultSafeZoneRadius (1 use)
  237. StatConsumable1Value (1 use)
  238. StatComsumable1Name (1 use)
  239. DamageEffectId (1 use)
  240. StatComsumable1Time (1 use)
  241. MinRaycasterClearance (1 use)
  242. Stat00NameValueTime (1 use)
  243. StatComsumable1Value (1 use)
  244. OptimalGroundClearance (1 use)

View (previous 500 | next 500) (20 | 50 | 100 | 250 | 500)