Wanted properties

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The following properties are used in the wiki but do not yet have a page for describing them.

Showing below up to 194 results starting with #51.
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  1. FlameVisibilityDistance (16 uses)
  2. AmmoDefinitionId (15 uses)
  3. Treachmult (14 uses)
  4. Tspeedmult (14 uses)
  5. Implements (14 uses)
  6. WeaponDefinitionId (14 uses)
  7. PlaceDecals (12 uses)
  8. InventoryFillFactorMin (12 uses)
  9. ScreenHeight (11 uses)
  10. ScreenWidth (11 uses)
  11. ReleaseTimeAfterFire (11 uses)
  12. Speed (10 uses)
  13. EquipDuration (10 uses)
  14. FlameDamage (10 uses)
  15. Mmaterialefficiency (10 uses)
  16. Mrefinespeed (10 uses)
  17. Lpcu (10 uses)
  18. MaxSteer (10 uses)
  19. LightFalloff (10 uses)
  20. LightIntensity (10 uses)
  21. Boobytrap (10 uses)
  22. LightRadius (10 uses)
  23. Image (10 uses)
  24. DeviateShotAngleAiming (10 uses)
  25. PointLightEmissiveMaterial (10 uses)
  26. Shipsize (10 uses)
  27. SpotLightEmissiveMaterial (10 uses)
  28. EnableBuilderCockpit (9 uses)
  29. EnableFirstPerson (9 uses)
  30. EnableShipControl (9 uses)
  31. IsPressurized (9 uses)
  32. InventoryFillFactorMax (9 uses)
  33. Spcu (9 uses)
  34. EnableUseObjectSimpleTargeting (8 uses)
  35. NeedsAtmosphereForInfluence (8 uses)
  36. PropellerAccelerationTime (8 uses)
  37. MaxLightFalloff (8 uses)
  38. PropellerDecelerationTime (8 uses)
  39. MinLightFalloff (8 uses)
  40. PropellerRoundsPerSecondOnFullSpeed (8 uses)
  41. MinLightIntensity (8 uses)
  42. PropellerRoundsPerSecondOnIdleSpeed (8 uses)
  43. MinLightRadius (8 uses)
  44. Modname (8 uses)
  45. Modversion (8 uses)
  46. RotorDisplacementMinSmall (7 uses)
  47. SpeedVariance (7 uses)
  48. TROF (7 uses)
  49. Tammo (7 uses)
  50. Tshotdeviation (7 uses)
  51. TargetLockingEnabled (7 uses)
  52. Flare (7 uses)
  53. ReflectorThickness (7 uses)
  54. BackkickForce (7 uses)
  55. RotorDisplacementMax (7 uses)
  56. RotorDisplacementMaxSmall (7 uses)
  57. RotorDisplacementMin (7 uses)
  58. Serverwebsite (6 uses)
  59. IdleRotation (6 uses)
  60. MaxLockSeparatingVelocity (6 uses)
  61. ShootDirectionUpdateTime (5 uses)
  62. HasInventory (5 uses)
  63. MaxScreenRenderDistance (5 uses)
  64. Lgascapacity (5 uses)
  65. Sgascapacity (5 uses)
  66. HeadShot (5 uses)
  67. SubpartMovementDistance (5 uses)
  68. ProjectileHitImpulse (5 uses)
  69. ProjectileTrailScale (5 uses)
  70. CharacterAnimation (5 uses)
  71. SpinDownSpeed (4 uses)
  72. Fuel01Info (4 uses)
  73. SpinUpSpeed (4 uses)
  74. FuelPullAmountFromConveyorInMinutes (4 uses)
  75. FuelConverterEfficiency (4 uses)
  76. AmmoPullAmountPerTick (4 uses)
  77. HiddenTargetingOptions (4 uses)
  78. DangerousImpulseThreshold (4 uses)
  79. HasPhysics (4 uses)
  80. DefaultMaxImpulseAxis (4 uses)
  81. BackpackEnabled (4 uses)
  82. Neutral (4 uses)
  83. DefaultMaxImpulseNonAxis (4 uses)
  84. MaxImpulse (4 uses)
  85. CharacterAnimationFemale (4 uses)
  86. CharacterAnimationMale (4 uses)
  87. ExplosiveDamageMultiplier (4 uses)
  88. Tgascapacity (4 uses)
  89. PropellerMaxVisibleDistance (4 uses)
  90. ProjectileHeadShotDamage (4 uses)
  91. PropellerSubpartEntityName (4 uses)
  92. PropellerUsesPropellerSystem (4 uses)
  93. RequiredChargingInput (3 uses)
  94. Lresourcesourcegroup (3 uses)
  95. RotorDisplacementInModel (3 uses)
  96. Sresourcesourcegroup (3 uses)
  97. Rmaterialefficiency (3 uses)
  98. EnabledTargetingOptions (3 uses)
  99. Rrefinespeed (3 uses)
  100. UseNeighbourOxygenRooms (3 uses)
  101. ForwardCameraOffset (3 uses)
  102. LightReflectorRadius (3 uses)
  103. OreAmountPerPullRequest (3 uses)
  104. UpCameraOffset (3 uses)
  105. UpgradeModuleType (3 uses)
  106. ReflectorTexture (3 uses)
  107. MechanicalTopInitialPlacementOffset (3 uses)
  108. DepressurizationEffectOffset (3 uses)
  109. DefaultMissionSelectionId (2 uses)
  110. MinGravityAcceleration (2 uses)
  111. RotationSpeedBoundsMin (2 uses)
  112. DragCoefficient (2 uses)
  113. TwoSidedPanel (2 uses)
  114. LightRadiusMax (2 uses)
  115. IsExplosive (2 uses)
  116. MaterialSubtype (2 uses)
  117. LightRadiusMin (2 uses)
  118. MissileAcceleration (2 uses)
  119. AiEnabled (2 uses)
  120. MinimumAtmosphereLevel (2 uses)
  121. MissileMass (2 uses)
  122. LightDummyName (2 uses)
  123. RadiusMultiplier (2 uses)
  124. MissileSkipAcceleration (2 uses)
  125. Component4DeconstructId (2 uses)
  126. ReefAtmosphereLevel (2 uses)
  127. HarvestRatioMultiplier (2 uses)
  128. RechargeMultiplier (2 uses)
  129. LightShaftOffset (2 uses)
  130. Class (2 uses)
  131. Range (2 uses)
  132. PlayerInputDivider (2 uses)
  133. Lmaterialefficiency (2 uses)
  134. RaycastConeLimit (2 uses)
  135. Lrefinespeed (2 uses)
  136. LightFalloffMax (2 uses)
  137. RaycastDistanceLimit (2 uses)
  138. MinLightReflectorRadius (2 uses)
  139. LightFalloffMin (2 uses)
  140. RaycastTimeMultiplier (2 uses)
  141. LightIntensityMax (2 uses)
  142. WaypointReachedZoneSizeMax (2 uses)
  143. Maxrange (2 uses)
  144. Maximum (2 uses)
  145. LightIntensityMin (2 uses)
  146. WaypointReachedZoneSizeMin (2 uses)
  147. SensorOffset (2 uses)
  148. LightReflectorRadiusMax (2 uses)
  149. Main artcile (2 uses)
  150. AvailableEffects (2 uses)
  151. LightReflectorRadiusMin (2 uses)
  152. RotationSpeedBoundsMax (2 uses)
  153. GasExplosionMaxRadius (1 use)
  154. DestructionEffectMultiplier (1 use)
  155. TurbineSpinUpSpeed (1 use)
  156. GasExplosionNeededVolumeToReachMaxRadius (1 use)
  157. MaxFillFactor (1 use)
  158. MinFieldSize (1 use)
  159. LeakPercent (1 use)
  160. MaxRegenerationTimeInS (1 use)
  161. BasePowerInput (1 use)
  162. RecoilResetTimeMilliseconds (1 use)
  163. MinFillFactor (1 use)
  164. ConsumptionPower (1 use)
  165. Component1Amound (1 use)
  166. AdaptibleInput (1 use)
  167. MinRegenerationTimeInS (1 use)
  168. MinRadius (1 use)
  169. StatConsumable1Name (1 use)
  170. RegenerationEffectMultiplier (1 use)
  171. DefaultSafeZoneRadius (1 use)
  172. StatConsumable1Time (1 use)
  173. StatConsumable1Value (1 use)
  174. DamageEffectId (1 use)
  175. StatComsumable1Name (1 use)
  176. MinRaycasterClearance (1 use)
  177. StatComsumable1Time (1 use)
  178. OptimalGroundClearance (1 use)
  179. Stat00NameValueTime (1 use)
  180. StatComsumable1Value (1 use)
  181. OptimalWindSpeed (1 use)
  182. Stat1Name (1 use)
  183. RaycasterCount (1 use)
  184. Stat1Time (1 use)
  185. RaycasterSize (1 use)
  186. Capacity Ammo (1 use)
  187. Stat1Value (1 use)
  188. RaycastersToFullEfficiency (1 use)
  189. AutorotateMode (1 use)
  190. ConstructionItemAmount (1 use)
  191. TurbineRotationSpeed (1 use)
  192. GasExplosionDamageMultiplier (1 use)
  193. ConstructionItemName (1 use)
  194. TurbineSpinDownSpeed (1 use)

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