Talk:Battery

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Revision as of 01:34, 22 September 2015 by Seamus Donohue (talk | contribs) (Created page with "==Battery charge lossiness issues== Space Engineers version 01.100.024 Based on my own testing, I believe that batteries are NOT 100% efficient when charging under any circu...")
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Battery charge lossiness issues

Space Engineers version 01.100.024

Based on my own testing, I believe that batteries are NOT 100% efficient when charging under any circumstances, not even when charging from Solar Panels.

I made a largeblock ship in Creative, put 100 Solar Panels (total output 12 MW, what the battery claims to accept), a Cockpit, and a Gyroscope on it, pointed it right at the Sun (using a non-rotating Sun), then removed the Gyroscope and put a Battery on it. I then switched the game to Survival mode, waited to make sure the Solar Panels were generating 120 kW each (so about 10-20 seconds), then set the battery to Recharge On.

The initial time estimate said that it would take 15 minutes to recharge. I clocked it with a stopwatch at 19 minutes, 40.83 seconds. That's 3 Megawatt-hours in 1181 seconds (rounded off). 3 MWh = 10800 Megajoules. 10800 MJ / 1181 s = 9.1448 MW, or about 76.2% of 12 MW.

So, not only are batteries lossy when charging from any source, the "Fully recharged in" time estimate is lying to us.

I also noticed in other testing that batteries are lossy when charging from other batters, so I think that this lossiness is on any battery charging regardless of where the energy is coming from.

I'm updating the wiki article accordingly.

--Seamus Donohue (talk) 01:34, 22 September 2015 (UTC)