Difference between revisions of "Talk:Cargo Ships"

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(Playing dead is sometimes not enough: new section)
(Playing dead is sometimes not enough)
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Two things about playing dead:
 
Two things about playing dead:
First: Sometimes the ships are to fast that you can safely hit you. You would end like a bug on a windscreen. See here [[Mining_Hauler#Tactic_.232_.28without_ship.29]]
+
First: Sometimes the ships are to fast that you can let them safely hit you. You would end like a bug on a windscreen. See here [[Mining_Hauler#Tactic_.232_.28without_ship.29]]
 
Second: You don't have to grind your way to the cockpit. Reaching any terminal (as on reactors, gyros, grav gens, cargo containers or even turrets) is enough to access control to turn the turrets of.
 
Second: You don't have to grind your way to the cockpit. Reaching any terminal (as on reactors, gyros, grav gens, cargo containers or even turrets) is enough to access control to turn the turrets of.

Revision as of 13:17, 26 May 2014

Weight of Private Sail is really 73 772 (with catwalk you have to cut through). --Alex Kass (talk) 10:04, 31 March 2014 (EDT)

I have successfully tested the 'playing dead tactic' on a mining transport. --Irunfold 13:50, 26 May 2014 (EDT)

Playing dead is sometimes not enough

Two things about playing dead: First: Sometimes the ships are to fast that you can let them safely hit you. You would end like a bug on a windscreen. See here Mining_Hauler#Tactic_.232_.28without_ship.29 Second: You don't have to grind your way to the cockpit. Reaching any terminal (as on reactors, gyros, grav gens, cargo containers or even turrets) is enough to access control to turn the turrets of.