I have successfully tested the 'playing dead tactic' on a mining transport. --Irunfold 13:50, 26 May 2014 (EDT)
Playing dead is sometimes not enough
Two things about playing dead: First: Sometimes the ships are to fast that you can let them safely hit you. You would end like a bug on a windscreen. See here Mining_Hauler#Tactic_.232_.28without_ship.29 Second: You don't have to grind your way to the cockpit. Reaching any terminal (as on reactors, gyros, grav gens, cargo containers or even turrets) is enough to access control to turn the turrets of. —The preceeding unsigned comment was added by User:Hauke (talk • contribs).
Yes, I actually backed myself up with my jetpack right before TOI, in order to realize this capture, I forgot to mention it. On the other hand, I didn't even remarked that this tactic was already described here Mining_Hauler#Tactic_.232_.28without_ship.29. So, is this still relevant for other cargo ships? —The preceeding unsigned comment was added by User:irunfold (talk • contribs).
Yes you can use it with other ship too. But it depends on the accessibility of the ship.
Private Sail & Business Shipment: undefended, Approach as you like.
Commercial Freighter: good forward defense, no access from the front. Tactic unusable.
Mining Carriage: defense with wide blind spots, approach from below.
Mining Transport: Tactic usable. Don't use for the door! Internal turret inside! Aim for the connectors instead.
Mining Hauler: Big blind spot near the front. Tactic usable. Aim beside the landing gear and go to cargo containers.
Military_Escort: little surface, tactic problematic. Try to reach a terminal from below
Military Minelayer: Access blocked bey Connector & Collector, Turret near. Tactic unusable
Military Transporter: Huge front surface, tactic usable. Don't go inside! Internal turret inside! Try to reach an outside terminal —The preceeding unsigned comment was added by User:Hauke (talk • contribs).