Talk:Electricity

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Revision as of 07:32, 18 July 2015 by Ashein (talk | contribs) (converting ingots to energy: new section)
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Discussion on Electricity

I noticed that if a ship pulls more power than it outputs the power consumption goes beyond 100%, the ship does not appear to suffer in any way. I wonder if this is just an issue in the alpha, or if it's a permenant feature?

Report that bug on the forums, not on the wiki please. http://forums.keenswh.com/?forum=326950 --DarkGhost 07:33, 19 January 2014 (EST)

extended solar panel energy

should we try to calculate some more values for typical angles towards the sun?

sure --Draygo (talk) 15:53, 21 March 2014 (EDT)

converting ingots to energy

The numbers in the page are somewhat off of what can be playtested. For me the three tests on a large grid (two types of large grid reactors and a connected small ship large reactor, tested on 0.1 uranium and a 2.8MW refinery with productivity mods) yield the same result with negligible bias, and that's 3.92GW/s, or ~1.089MW/h for a unit (1kg) of Uranium Ingot. Which means a single Refinery without modules will last almost two hours on an ingot. I'm unable to find the precise number in the source code on github, though. -- Ashein (talk) 07:32, 18 July 2015 (UTC)