Difference between revisions of "Template:Game Object Data"

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m (Fixed StoredGasId label)
m (Icon again, thanks to https://www.semantic-mediawiki.org/wiki/Help:Image_tips)
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| [[Property:Icon|Icon]]
 
| [[Property:Icon|Icon]]
| [[Icon::{{{Icon|Icon Template.png}}}]]
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| [[Icon::File:{{{Icon|No Image Icon.png}}}]]
| [[File:{{{Icon|Icon Template.png}}}]] Upload "<BlockName> Icon.png" if it is missing.
+
| Upload "<BlockName> Icon.png" if it is missing.
 
|-
 
|-
 
| [[Property:CubeSize|CubeSize]]
 
| [[Property:CubeSize|CubeSize]]

Revision as of 16:20, 30 March 2020

🚧🚧🚧 Under Construction 🚧🚧🚧
Attention - This page is currently being actively worked on, and may contain incomplete information

Template for displaying raw CubeBlock data as defined in the CubeBlocks_*.sbc files.

Property Value Note
TypeId {{{TypeId}}}
SubtypeId {{{SubtypeId}}}
Icon File:No Image Icon.png Upload "<BlockName> Icon.png" if it is missing.
CubeSize Large or Small
Size {{{Size}}} X,Y,Z {{{CubeSize}}} blocks
Volume 0
0 m³
0 L
0 Large-Blocks
0 Small-Blocks
0 hL
m3, computed.
Components
ComponentN ComponentNAmount
{{{Component1}}} {{{Component1Amount}}}
Order is reversed in the source files
Mass 0
0 kg
0 g
0 mg
0 t
kg, computed from components
Integrity 0 The block's maximum health, computed from components
CriticalComponent {{{CriticalComponent}}} Listed as Subtype, match with its index in Components.
Block is not functional until this component is added.
ResourceSourceGroup
ResourceSinkGroup Determines priority when there's insufficient power.
OperationalPowerConsumption MW
StandbyPowerConsumption MW
Capacity
InventoryMaxVolume m3, overrides InventorySize
InventorySize Meters, determines inventory volume
InventoryVolume 0
0 m³
0 hL
0 L
m3, computed. Inventory volume at realistic (x1) setting.
StoredGasId Hydrogen or Oxygen
BlueprintClasses Limits inventory items to these types.
BuildTimeSeconds
PCU PCU Cost