Difference between revisions of "Template:Itembox"

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(Usage)
Line 24: Line 24:
 
| component = yes/no (is this a component made by the assembler?)
 
| component = yes/no (is this a component made by the assembler?)
 
| rawmaterial = yes/no (is this a raw material?)
 
| rawmaterial = yes/no (is this a raw material?)
 +
 +
| mass = mass in kg
 +
| volume = volume in l
 +
 +
| refinetime = time it takes to refine, get this from the data files
 +
| refineefficiecy = percent converted to ingots
 +
 
| ccomponent1 = First build component for component/tool
 
| ccomponent1 = First build component for component/tool
 
| ccomponent1name = translated name (not implemented yet)
 
| ccomponent1name = translated name (not implemented yet)
Line 30: Line 37:
 
| ccomponent2 ... 9name = translated name (not implemented yet)
 
| ccomponent2 ... 9name = translated name (not implemented yet)
 
| ccomponent2 ... 9amt = amount
 
| ccomponent2 ... 9amt = amount
 +
 
| scomponentstructure = 1
 
| scomponentstructure = 1
 
| scomponent1 = Steel Plate
 
| scomponent1 = Steel Plate
Line 37: Line 45:
 
| scomponent2 ... 9name = translated name (not implemented yet)
 
| scomponent2 ... 9name = translated name (not implemented yet)
 
| scomponent2 ... amt = amount
 
| scomponent2 ... amt = amount
 +
 
| lcomponentstructure = number where structure begins (red line in user interface in game while building)
 
| lcomponentstructure = number where structure begins (red line in user interface in game while building)
 
| lcomponent1 = First build component for large ships
 
| lcomponent1 = First build component for large ships

Revision as of 02:19, 15 March 2014

No Image Icon.png
Large Ship Icon.png
Large Ship / Station
No Item
 
Components
Required

 

 
 
Mass (kg):
0
No Image Icon.png
Large Ship Icon.png
Large Ship / Station
No Item
 
Components
Required

 

 
 
Mass (kg):
0
No Image Icon.png
Large Ship Icon.png
Large Ship / Station
No Item
 
Components
Required

 

 
 
Mass (kg):
0
No Image Icon.png
Large Ship Icon.png
Large Ship / Station
No Item
 
Components
Required

 

 
 
Mass (kg):
0
No Image Icon.png
Large Ship Icon.png
Large Ship / Station
No Item
 
Components
Required

 

 
 
Mass (kg):
0

Itembox template

Usage

Even though the language options are not yet implemented, please fill them in if you are using them on translated pages, the template will support them in the future, and will save having to go back and re-edit all translated pages. Note that only item is required, designations are highly recommended, if not specified the template will assume you want it, components are all optional arguments, if your item only has 1 component you only need to use the first component variable.

{{itembox
| item = Item name, use caps on each part, English only
| lang = language code (not implemented yet)
| translation = translated item name (not implemented yet)
| tool = yes/no (engineer tool?)
| largeship = yes/no (large ship part?)
| smallship = yes/no (small ship part?)
| component = yes/no (is this a component made by the assembler?)
| rawmaterial = yes/no (is this a raw material?)

| mass = mass in kg
| volume = volume in l

| refinetime = time it takes to refine, get this from the data files
| refineefficiecy = percent converted to ingots

| ccomponent1 = First build component for component/tool
| ccomponent1name = translated name (not implemented yet)
| ccomponent1amt = amount
| ccomponent2 ... 9 = Second through ninth build components
| ccomponent2 ... 9name = translated name (not implemented yet)
| ccomponent2 ... 9amt = amount

| scomponentstructure = 1
| scomponent1 = Steel Plate
| scomponent1name = translated name (not implemented yet)
| scomponent1amt = 1 First build component for small ships
| scomponent2 ... 9 = Second through ninth build components
| scomponent2 ... 9name = translated name (not implemented yet)
| scomponent2 ... amt = amount

| lcomponentstructure = number where structure begins (red line in user interface in game while building)
| lcomponent1 = First build component for large ships
| lcomponent1name = translated name (not implemented yet)
| lcomponent1amt = amount
| lcomponent2 ... 9 = Second through ninth build components
| lcomponent2 ... 9name = translated name (not implemented yet)
| lcomponent2 ... 9amt = amount
}}