Difference between revisions of "Timer Block"

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(Modified the description. Added info about power consumption and actions)
(Modified the description. Added info about power consumption and actions)
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== Actions ==
 
== Actions ==
  
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{|
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! Action              !! Prerequisite        || Description
 
! Action              !! Prerequisite        || Description
 
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Revision as of 21:40, 14 November 2014



Timer Block Icon.png
Large Ship Icon.png
Large Ship / Station
Timer Block
 
Components
Required

 

 
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
10
 
Dimensions (W x H x D):
1 x 1 x 1
Timer Block Icon.png
Small Ship Icon.png
Small Ship
Timer Block
 
Components
Required

 

 
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
2
 
Dimensions (W x H x D):
1 x 1 x 1





Description

The Timer Block is a meta block used to execute actions of any block it's connected to. The actions can also be executed after a delay, hence the name.

An action is defined by the properties of a block. Often the actions are the ones you can apply in the "K"-menu. For instance, a warhead can be detonated or the safety can be toggled on or off. The Timer Block can also execute it's own actions, enabling loops.

A block is connected with the Timer Block when both are on the same object or somehow linked via pistons, rotors or connectors. Connection via antennas, i.e. executing actions in remote objects is currently [1.056] not possible.


Power consumption

The Timer Block needs a power source to operate but its power consumption is 0 or negligible.


Actions

Action Prerequisite Description
Toggle block On/Off None Toggles on/off state of the Timer Block
Toggle block On None Switches the Timer Block on.
Toggle block Off None Switches the timer block off.
Increase Delay None Increases the current delay by tbd. seconds
Decrease Delay None Decreases the current delay by tbd. seconds
Trigger now Block has to be on Executes immediately all programmed actions
Start Block has to be on Starts a timer with the current delay and executes all programmed actions after the timer expires
Stop None (?) Stops the timer if running thereby preventing the execution of the actions after the delay

Rules / Behaviour