Timer Block

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Revision as of 22:48, 14 November 2014 by Lynnux (talk | contribs) (Rules / Behaviour)
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Timer Block Icon.png
Large Ship Icon.png
Large Ship / Station
Timer Block
 
Components
Required

 

 
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
10
 
Dimensions (W x H x D):
1 x 1 x 1
Timer Block Icon.png
Small Ship Icon.png
Small Ship
Timer Block
 
Components
Required

 

 
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
2
 
Dimensions (W x H x D):
1 x 1 x 1





Description

The Timer Block is a meta block used to execute actions of any block it's connected to. The actions can also be executed after a delay, hence the name. This allows automation / programming of actions.

An action is defined by the properties of a block. Often the actions are the ones you can apply in the "G"-menu when e.g. configuring the action bar of a cockpit. For instance, a warhead can be detonated or the safety can be toggled on or off. The Timer Block can also execute it's own actions, enabling loops.

A block is connected with the Timer Block when both are on the same object or somehow linked via pistons, rotors or connectors. Connection via antennas, i.e. executing actions in remote objects is currently [1.056] not possible.

Power consumption

The Timer Block needs a power source to operate but its power consumption is 0 or negligible.

Parameters

Name Min. Value Max. Value Unit Description
Delay 1 3600 Second Delay to execute the actions after starting the timer

Actions

Action Prerequisite Description
Toggle block On/Off None Toggles on/off state of the Timer Block
Toggle block On None Switches the Timer Block on.
Toggle block Off None Switches the Timer Block off.
Increase Delay None Increases the current delay by tbd. seconds
Decrease Delay None Decreases the current delay by tbd. seconds
Trigger now Block has to be on Immediately executes all programmed actions
Start Block has to be on Starts a timer with the current delay and executes all programmed actions after the timer expires
Stop None (?) Stops the timer if running thereby preventing the execution of the actions after the delay

Rules / Behaviour

  • The Timer Block can execute up to 90 actions
  • Switching the Timer Block off while the timer is running doesn't stop the timer, just interrupts its operation for the duration it's off. The timer continues operation after switching the Timer Block on again
  • Executing actions Trigger Now and Start immediately after action Toggle block on: These actions won't be executed if programmed in another timer block which switches the timer block on (when it is in state "off")

E.g.

Timer Block 1:
Action 1: Timer Block 2 - Toggle block On
Action 2: Timer Block 2 - Start

On triggering Timer Block 1 when Timer Block 2 is off, the Start action is not executed because Timer Block 2 needs some time to power up but the Start action is executed before it's powered up.

  • Switching a Timer Block off ends a Trigger Now loop.

E.g. Timer Block 2:
Action 1: Rotor 1 - Increase Velocity
Action 2: Timer Block 2 - Trigger Now

Triggering Timer Block 2 starts an endless loop increasing the revolution speed of Rotor 1. Switching Timer Block 2 off will end this loop. It is not continued when switching Timer Block 2 on again.