Difference between revisions of "Update 01.006.009"

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(Created page with "Features- symmetry/mirror mode- inventory- jetpack movement ('Z' is now 'Damping on/off' for ships and jetpack)- max speed is 104m/s for all objectsFixes- memory optimizations...")
 
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Features- symmetry/mirror mode- inventory- jetpack movement ('Z' is now 'Damping on/off' for ships and jetpack)- max speed is 104m/s for all objectsFixes- memory optimizations- fixed nVidia Optimus problems (EDIT: actually not fixed yet... Optimus doesn't work as it's supposed to work... we are working on it)- fixed crashes due to memory (when memory limit enabled)- fixed crash with missing .NET library- fixed crash in DirectX- fixed character animations- fixed saving/loading problems- fixed 3rd person camera issues for ships- fixed audio issues (including one type of black screen)- fixed missing music sometimes after ALT+TAB- updated localizationDetailed description:Symmetry/mirror mode- allows you to build symmetric structures, see tutorial how to use it- allows you to set symmetry for each axis separately- symmetry plane can be set in the middle of cube or between two cubes (aka odd or even)Inventory- inventory screen is available- items can be moved between inventories- you can throw out items (it has physics, reacts to gravity, can damage other objects)- you can pick up items- when you build a cargo container on a large ship or station, it contains random items- each item will have specific purpose in futureJetpack movement- added damping On/Off ('Z' key)- movement is now more realistic and similar to a small ship- ship damping is now on 'Z' key too (to make it consistent)Max speed- jetpack, small ship and large ship has max speed 104 m/s- you can exit moving small ship and float aroundMemory optimizations- you can build larger worlds now, bigger ships, etc. This applies to existing worlds as well. The optimization reduced memory usage to approx. 50%, so in theory you can build 2x bigger structures.
+
Features
 +
 
 +
 
 +
* symmetry/mirror mode
 +
 
 +
 
 +
* inventory
 +
 
 +
 
 +
* jetpack movement ('Z' is now 'Damping on/off' for ships and jetpack)
 +
 
 +
 
 +
* max speed is 104m/s for all objects
 +
 
 +
 
 +
 
 +
 
 +
Fixes
 +
 
 +
 
 +
* memory optimizations
 +
 
 +
 
 +
* fixed nVidia Optimus problems (EDIT: actually not fixed yet... Optimus doesn't work as it's supposed to work... we are working on it)
 +
 
 +
 
 +
* fixed crashes due to memory (when memory limit enabled)
 +
 
 +
 
 +
* fixed crash with missing .NET library
 +
 
 +
 
 +
* fixed crash in DirectX
 +
 
 +
 
 +
* fixed character animations
 +
 
 +
 
 +
* fixed saving/loading problems
 +
 
 +
 
 +
* fixed 3rd person camera issues for ships
 +
 
 +
 
 +
* fixed audio issues (including one type of black screen)
 +
 
 +
 
 +
* fixed missing music sometimes after ALT+TAB
 +
 
 +
 
 +
* updated localization
 +
 
 +
 
 +
 
 +
 
 +
Detailed description:
 +
 
 +
 
 +
Symmetry/mirror mode
 +
 
 +
 
 +
* allows you to build symmetric structures, see tutorial how to use it
 +
 
 +
 
 +
* allows you to set symmetry for each axis separately
 +
 
 +
 
 +
* symmetry plane can be set in the middle of cube or between two cubes (aka odd or even)
 +
 
 +
 
 +
 
 +
 
 +
Inventory
 +
 
 +
 
 +
* inventory screen is available
 +
 
 +
 
 +
* items can be moved between inventories
 +
 
 +
 
 +
* you can throw out items (it has physics, reacts to gravity, can damage other objects)
 +
 
 +
 
 +
* you can pick up items
 +
 
 +
 
 +
* when you build a cargo container on a large ship or station, it contains random items
 +
 
 +
 
 +
* each item will have specific purpose in future
 +
 
 +
 
 +
 
 +
 
 +
Jetpack movement
 +
 
 +
 
 +
* added damping On/Off ('Z' key)
 +
 
 +
 
 +
* movement is now more realistic and similar to a small ship
 +
 
 +
 
 +
* ship damping is now on 'Z' key too (to make it consistent)
 +
 
 +
 
 +
Max speed
 +
 
 +
 
 +
* jetpack, small ship and large ship has max speed 104 m/s
 +
 
 +
 
 +
* you can exit moving small ship and float around
 +
 
 +
 
 +
 
 +
 
 +
Memory optimizations
 +
 
 +
 
 +
* you can build larger worlds now, bigger ships, etc. This applies to existing worlds as well. The optimization reduced memory usage to approx. 50%, so in theory you can build 2x bigger structures.

Revision as of 15:36, 14 November 2013

Features


  • symmetry/mirror mode


  • inventory


  • jetpack movement ('Z' is now 'Damping on/off' for ships and jetpack)


  • max speed is 104m/s for all objects



Fixes


  • memory optimizations


  • fixed nVidia Optimus problems (EDIT: actually not fixed yet... Optimus doesn't work as it's supposed to work... we are working on it)


  • fixed crashes due to memory (when memory limit enabled)


  • fixed crash with missing .NET library


  • fixed crash in DirectX


  • fixed character animations


  • fixed saving/loading problems


  • fixed 3rd person camera issues for ships


  • fixed audio issues (including one type of black screen)


  • fixed missing music sometimes after ALT+TAB


  • updated localization



Detailed description:


Symmetry/mirror mode


  • allows you to build symmetric structures, see tutorial how to use it


  • allows you to set symmetry for each axis separately


  • symmetry plane can be set in the middle of cube or between two cubes (aka odd or even)



Inventory


  • inventory screen is available


  • items can be moved between inventories


  • you can throw out items (it has physics, reacts to gravity, can damage other objects)


  • you can pick up items


  • when you build a cargo container on a large ship or station, it contains random items


  • each item will have specific purpose in future



Jetpack movement


  • added damping On/Off ('Z' key)


  • movement is now more realistic and similar to a small ship


  • ship damping is now on 'Z' key too (to make it consistent)


Max speed


  • jetpack, small ship and large ship has max speed 104 m/s


  • you can exit moving small ship and float around



Memory optimizations


  • you can build larger worlds now, bigger ships, etc. This applies to existing worlds as well. The optimization reduced memory usage to approx. 50%, so in theory you can build 2x bigger structures.