Difference between revisions of "Update 01.006.009"

From Space Engineers Wiki
Jump to: navigation, search
(Created page with "Features- symmetry/mirror mode- inventory- jetpack movement ('Z' is now 'Damping on/off' for ships and jetpack)- max speed is 104m/s for all objectsFixes- memory optimizations...")
 
m (Added some links - page was a dead end.)
 
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Features- symmetry/mirror mode- inventory- jetpack movement ('Z' is now 'Damping on/off' for ships and jetpack)- max speed is 104m/s for all objectsFixes- memory optimizations- fixed nVidia Optimus problems (EDIT: actually not fixed yet... Optimus doesn't work as it's supposed to work... we are working on it)- fixed crashes due to memory (when memory limit enabled)- fixed crash with missing .NET library- fixed crash in DirectX- fixed character animations- fixed saving/loading problems- fixed 3rd person camera issues for ships- fixed audio issues (including one type of black screen)- fixed missing music sometimes after ALT+TAB- updated localizationDetailed description:Symmetry/mirror mode- allows you to build symmetric structures, see tutorial how to use it- allows you to set symmetry for each axis separately- symmetry plane can be set in the middle of cube or between two cubes (aka odd or even)Inventory- inventory screen is available- items can be moved between inventories- you can throw out items (it has physics, reacts to gravity, can damage other objects)- you can pick up items- when you build a cargo container on a large ship or station, it contains random items- each item will have specific purpose in futureJetpack movement- added damping On/Off ('Z' key)- movement is now more realistic and similar to a small ship- ship damping is now on 'Z' key too (to make it consistent)Max speed- jetpack, small ship and large ship has max speed 104 m/s- you can exit moving small ship and float aroundMemory optimizations- you can build larger worlds now, bigger ships, etc. This applies to existing worlds as well. The optimization reduced memory usage to approx. 50%, so in theory you can build 2x bigger structures.
+
== Features ==
 +
* symmetry/mirror mode
 +
* inventory
 +
* jetpack movement ('Z' is now '[[Inertia Dampeners|Damping]] on/off' for [[ships]] and jetpack)
 +
* max speed is 104m/s for all objects
 +
 
 +
=== Fixes ===
 +
* memory optimizations
 +
* fixed nVidia Optimus problems (EDIT: actually not fixed yet... Optimus doesn't work as it's supposed to work... we are working on it)
 +
* fixed crashes due to memory (when memory limit enabled)
 +
* fixed crash with missing .NET library
 +
* fixed crash in DirectX
 +
* fixed character animations
 +
* fixed saving/loading problems
 +
* fixed 3rd person camera issues for [[ships]]
 +
* fixed audio issues (including one type of black screen)
 +
* fixed missing music sometimes after ALT+TAB
 +
* updated localization
 +
 
 +
=== Detailed description: ===
 +
 
 +
==== Symmetry/mirror mode ====
 +
* allows you to build symmetric structures, see tutorial how to use it
 +
* allows you to set symmetry for each axis separately
 +
* symmetry plane can be set in the middle of cube or between two cubes (aka odd or even)
 +
 
 +
==== Inventory ====
 +
* inventory screen is available
 +
* items can be moved between inventories
 +
* you can throw out items (it has physics, reacts to gravity, can damage other objects)
 +
* you can pick up items
 +
* when you build a [[Cargo Container|cargo container]] on a large ship or station, it contains random items
 +
* each item will have specific purpose in future
 +
 
 +
==== Jetpack movement ====
 +
* added [[Inertia Dampeners|damping]] On/Off ('Z' key)
 +
* movement is now more realistic and similar to a [[Small Ship|small ship]]
 +
* ship [[Inertia Dampeners|damping]] is now on 'Z' key too (to make it consistent)
 +
 
 +
==== Max speed ====
 +
* jetpack, [[Small Ship|small ship]] and [[Large Ship|large ship]] has max speed 104 m/s
 +
* you can exit moving [[Small Ship|small ship]] and float around
 +
 
 +
==== Memory optimizations ====
 +
* you can build larger worlds now, bigger ships, etc. This applies to existing worlds as well. The optimization reduced memory usage to approx. 50%, so in theory you can build 2x bigger structures.
 +
 
 +
Found [http://forums.keenswh.com/post/update-01-006-009-6621773 here]
 +
 
 +
[[Category:Game Update]]

Latest revision as of 02:49, 13 October 2015

Features

  • symmetry/mirror mode
  • inventory
  • jetpack movement ('Z' is now 'Damping on/off' for ships and jetpack)
  • max speed is 104m/s for all objects

Fixes

  • memory optimizations
  • fixed nVidia Optimus problems (EDIT: actually not fixed yet... Optimus doesn't work as it's supposed to work... we are working on it)
  • fixed crashes due to memory (when memory limit enabled)
  • fixed crash with missing .NET library
  • fixed crash in DirectX
  • fixed character animations
  • fixed saving/loading problems
  • fixed 3rd person camera issues for ships
  • fixed audio issues (including one type of black screen)
  • fixed missing music sometimes after ALT+TAB
  • updated localization

Detailed description:

Symmetry/mirror mode

  • allows you to build symmetric structures, see tutorial how to use it
  • allows you to set symmetry for each axis separately
  • symmetry plane can be set in the middle of cube or between two cubes (aka odd or even)

Inventory

  • inventory screen is available
  • items can be moved between inventories
  • you can throw out items (it has physics, reacts to gravity, can damage other objects)
  • you can pick up items
  • when you build a cargo container on a large ship or station, it contains random items
  • each item will have specific purpose in future

Jetpack movement

  • added damping On/Off ('Z' key)
  • movement is now more realistic and similar to a small ship
  • ship damping is now on 'Z' key too (to make it consistent)

Max speed

Memory optimizations

  • you can build larger worlds now, bigger ships, etc. This applies to existing worlds as well. The optimization reduced memory usage to approx. 50%, so in theory you can build 2x bigger structures.

Found here