Update 01.006.009

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Revision as of 15:34, 14 November 2013 by Rhine (talk | contribs) (Created page with "Features- symmetry/mirror mode- inventory- jetpack movement ('Z' is now 'Damping on/off' for ships and jetpack)- max speed is 104m/s for all objectsFixes- memory optimizations...")
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Features- symmetry/mirror mode- inventory- jetpack movement ('Z' is now 'Damping on/off' for ships and jetpack)- max speed is 104m/s for all objectsFixes- memory optimizations- fixed nVidia Optimus problems (EDIT: actually not fixed yet... Optimus doesn't work as it's supposed to work... we are working on it)- fixed crashes due to memory (when memory limit enabled)- fixed crash with missing .NET library- fixed crash in DirectX- fixed character animations- fixed saving/loading problems- fixed 3rd person camera issues for ships- fixed audio issues (including one type of black screen)- fixed missing music sometimes after ALT+TAB- updated localizationDetailed description:Symmetry/mirror mode- allows you to build symmetric structures, see tutorial how to use it- allows you to set symmetry for each axis separately- symmetry plane can be set in the middle of cube or between two cubes (aka odd or even)Inventory- inventory screen is available- items can be moved between inventories- you can throw out items (it has physics, reacts to gravity, can damage other objects)- you can pick up items- when you build a cargo container on a large ship or station, it contains random items- each item will have specific purpose in futureJetpack movement- added damping On/Off ('Z' key)- movement is now more realistic and similar to a small ship- ship damping is now on 'Z' key too (to make it consistent)Max speed- jetpack, small ship and large ship has max speed 104 m/s- you can exit moving small ship and float aroundMemory optimizations- you can build larger worlds now, bigger ships, etc. This applies to existing worlds as well. The optimization reduced memory usage to approx. 50%, so in theory you can build 2x bigger structures.