Update 01.006.009

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Revision as of 15:36, 14 November 2013 by Rhine (talk | contribs)
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Features


  • symmetry/mirror mode


  • inventory


  • jetpack movement ('Z' is now 'Damping on/off' for ships and jetpack)


  • max speed is 104m/s for all objects



Fixes


  • memory optimizations


  • fixed nVidia Optimus problems (EDIT: actually not fixed yet... Optimus doesn't work as it's supposed to work... we are working on it)


  • fixed crashes due to memory (when memory limit enabled)


  • fixed crash with missing .NET library


  • fixed crash in DirectX


  • fixed character animations


  • fixed saving/loading problems


  • fixed 3rd person camera issues for ships


  • fixed audio issues (including one type of black screen)


  • fixed missing music sometimes after ALT+TAB


  • updated localization



Detailed description:


Symmetry/mirror mode


  • allows you to build symmetric structures, see tutorial how to use it


  • allows you to set symmetry for each axis separately


  • symmetry plane can be set in the middle of cube or between two cubes (aka odd or even)



Inventory


  • inventory screen is available


  • items can be moved between inventories


  • you can throw out items (it has physics, reacts to gravity, can damage other objects)


  • you can pick up items


  • when you build a cargo container on a large ship or station, it contains random items


  • each item will have specific purpose in future



Jetpack movement


  • added damping On/Off ('Z' key)


  • movement is now more realistic and similar to a small ship


  • ship damping is now on 'Z' key too (to make it consistent)


Max speed


  • jetpack, small ship and large ship has max speed 104 m/s


  • you can exit moving small ship and float around



Memory optimizations


  • you can build larger worlds now, bigger ships, etc. This applies to existing worlds as well. The optimization reduced memory usage to approx. 50%, so in theory you can build 2x bigger structures.