Update 01.032

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Dedicated servers are now available in Space Engineers. Dedicated servers allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. This feature will result to a faster connection and a more fluent multiplayer performance with less lag.

This is the first (preliminary) release of the dedicated servers and you may experience various difficulties and technical issues. We decided to release this feature in this state and test it together with your help and your feedback. We guarantee that we will do our best to solve any issues that might appear within days after this update.

Dedicated Server Guide: http://www.spaceengineersgame.com/dedicated-servers.html Marek's blog-post about Dedicated Servers and Multiplayer: http://blog.marekrosa.org/2014/05/space-engineers-dedicated-servers-and_29.html

How to join

  • open Steam Server browser
  • click filters and choose "Space Engineers"
  • double click one of server in list

How to install & run

  • extract SteamApps/Common/SpaceEngineers/Tools/DedicatedServer.zip anywhere you want
  • run DedicatedServer64/SpaceEngineersDedicated.exe, screen will appear
  • if you want to run as console (black screen with letters), double click "Local / Console"
  • if you want to run as service, click "Add new instance", fill the info and confirm, then double click the item you've just added
  • configuration screen will open, you can setup many things here, after doing so, press "Save and start"
  • if you're not running as console, now you can go back and configure another instance (be sure to choose different Server Port) or close the screen
  • to make the game visible in Steam Server Browser or in-game browser, you have to forward/open UDP port, this port is referred as "Server Port"

Saves, config, logfile

  • when running as console, data is stored in C:\Users\{Username}\AppData\Roaming\SpaceEngineersDedicated\Default
  • when running as service, data is stored in C:\ProgramData\SpaceEngineersDedicated\{InstanceName}


  • Dedicated Servers
  • Ship info in terminal screen (e.g. Triangles – number of render triangles on your ship/station, so you can estimate how will you ship impact the performance/FPS. Higher the number of triangles, more GPU power is required.)


  • Optimized conveyor tube glass rendering
  • Reduced lag caused by new players joining the game in multiplayer
  • Reduced lag caused by spawning cargo ship in multiplayer

Hotfix 01.032.018


  • fixed missing info screen in terminal
  • changed join screen to be more intuitive
  • games in join screen are now loaded on background
  • fixed issues with rotors
  • fixed crash when loading workshop worlds
  • fixed timeout when opening workshop
  • fixed small reactor terminal not available
  • fixed weapon targeting dots
  • fixed dedicated server cannot run on port >32767