Update 01.098

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Revision as of 20:33, 3 September 2015 by Nawakrel (talk | contribs) (Created page with "3 September 2015 ---- == Summary == Bug fixing continues. This week we made changes that are improving the performance for solar panels in both DX9 and DX11 and also fixed the...")
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3 September 2015


Summary

Bug fixing continues. This week we made changes that are improving the performance for solar panels in both DX9 and DX11 and also fixed the performance issue when the player was looking on window blocks and solar panels in DX11. Additionally, we fixed a long requested problem in the programmable block scripting.

Fixes

  • fixed performance when looking on solar panels/windows [DX11]
  • fixed performance on solar panels
  • fixed armor blocks are not translucent in projectors
  • fixed corrupted world when saving in turret control
  • fixed programmable block crash caused by in*game script using 3D array
  • fixed crash when jumping with merge blocks close to each other
  • fixed "autopilot enabled" message when entering any cockpit
  • fixed issue with ore queue in full refinery
  • fixed issue in the blueprint screen auto*scrolls to the top
  • fixed pink texture on batteries [DX11]
  • fixed issue with small ship warheads appearing green from distance
  • fixed button panel emissivity reset when merging grids