Update 01.123

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Revision as of 07:59, 4 March 2016 by Westeastnorth (talk | contribs) (+fixed typo)
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25 Feb 2016


Summary

This week’s update is all about bug fixes and improving the performance. The team is identifying all the parts that slows down the game one by one and making sure that they wont spoil the experience. The highlights outline is thicker now and highlights are now applied to all doors found in the game. We added a new sounds (air passing by when flying with jetpack in atmosphere and drilling different materials). We also fixed access of the public fields inside of a programmable block to make programming easier for you. Thank to Malware for his help.

IMPORTANT NOTE
  • We want to inform you that we have introduced some changes in our code that will affect the scripts. We have introduced a compatibility layer to help ensure your scripts work, but we could have missed some. If you find issues with your scripts, please report them in the modding section of our forums: http://forums.keenswh.com/forums/modding.325599/

Features

  • New highlight for door

Fixes

  • fixed access of public fields in programmable block (thanks to Malware)
  • improved performance of refineries and assemblers
  • improved performance of oxygen system
  • fixed crash in programmable block script
  • fixed crash when remote controlling the ship
  • fixed crash with oxygen
  • fixed crash when opening the game
  • fixed crash when opening MOD screen
  • fixed "convert to ship" available to anyone
  • fixed mining with hand drill to different voxel materials did not sound differently
  • fixed first start of the game is too slow
  • fixed terminal screen not updating
  • fixed ship landing gear attachment
  • fixed grass is in voxel soil after digging grass
  • fixed air vent conveying items