Difference between revisions of "Update 01.132"

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Latest revision as of 10:20, 30 April 2016

28 April 2016


Summary

This week's update introduces many new sounds for ships and vehicles in the game. We're also implementing HUD improvements and providing better modding support for sounds. Sounds are now determined by the size of the ship and type of vehicle. Small ships, large ships, and wheeled vehicles now all have their own unique sounds, and there are also unique sounds for gyros, thrusters, and reactors.

Cockpit sounds also now differ based on player perspective - in first person, you'll hear a 2D sound, but from a distance you'll hear a 3D sound. Each ship category has its own set of sounds and individual settings (volume, pitch range, etc.) and modders can now create and modify these ship categories.

Finally, HUD improvements mean that they now scale properly for resolution and multiple monitors.

Features

  • new ship/vehicle sounds
  • better modding support for sounds
  • HUD improvements

Fixes

  • Argentavis Pirate Carrier now spawns less frequently
  • added HUD marker icons explanation to F1 help screen
  • fixed Space Master does not really delete floating objects
  • fixed Health low and health critical voice warning not playing correctly
  • fixed DS Configurator crash when there are no worlds saved
  • fixed locked landing gear halves jump distance
  • fixed ragdoll lost after switching models in medical room
  • fixed HUD markers don't render correctly on extreme resolutions
  • fixed graphics/HUD distortion
  • fixed cryochamber sound still playing while far away from cryopod
  • fixed "Body position" GPS point also appears after NPC dies on his body
  • fixed vent sound is too loud
  • fixed GPS markers should have their own icon

Update 01.132.011

  • fixed crash in network logic
  • fixed crash when destroying pistons
  • fixed crash when breaking rotors
  • fixed crash in audio
  • fixed crash when joining MP
  • fixed build mode info showing in without build mode being turned on
  • fixed cyberdogs eating characters backpack
  • fixed ship able to jump inside of planet
  • fixed typo in cubeblocks.sbc
  • added DateTimeOffset to API whitelist
  • updated bug report link, so now it leads directly to official Keen forum