Difference between revisions of "Weapons"

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Weapons are objects, that player can setup to deal damage to other objects or players. Every block in Space Engineers has a total integrity or "health", this is integrity is determined by the sum of its parts so if a block is filled with [[Steel Plate]]s and [[Metal Grid]]s it's fairly robust compared to [[Interior Plate]]. It's important to note that most weapons have a maximum range, this maximum range is often 800 meters - if the weapon's round or missile has traveled past that distance it will no longer damage anything. Although it is possible to construct specialized guided torpedoes that can travel well beyond 800 meters, since they are technically ships themselves.
 
Weapons are objects, that player can setup to deal damage to other objects or players. Every block in Space Engineers has a total integrity or "health", this is integrity is determined by the sum of its parts so if a block is filled with [[Steel Plate]]s and [[Metal Grid]]s it's fairly robust compared to [[Interior Plate]]. It's important to note that most weapons have a maximum range, this maximum range is often 800 meters - if the weapon's round or missile has traveled past that distance it will no longer damage anything. Although it is possible to construct specialized guided torpedoes that can travel well beyond 800 meters, since they are technically ships themselves.
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== Damage Mechanics ==
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The amount of damage a block can sustain is entirely dependent on it's total integrity of all components that when into it's construction which functions as it's health. In addition the type of damage received also is a factor, bullet rounds usually cause no deformation while kinetic collisions and explosions do. Certain components like [[Steel Plate]]s are have high integrity, others are weaker such as [[Interior Plate]]s. For example, a [[Light Armor Block]]'s integrity can be found using the following:
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100 (the base integrity of a [[Steel Plate]]) x 25 (the amount of steel plates the a [[Light Armor Block]] has at full strength)
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-----------------------------------------------------------------------------------------------------------------------  == 2500 HP
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                                                  1 (light armor block's deformation ratio)
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With this we can work out how much damage a single block can sustain before it's destroyed, let's say it's being shot with [[Gatling Gun]]. How many rounds will it take to fully destroy this block, exactly. This can be found via using information provided in the following table. A Gatling Gun round uses [[25x184mm NATO Ammo Container]]s which are powerful rounds, at least compared to [[5.56x45mm NATO Magazine]]s. A simple division is needed to figure out this, the exact amount of rounds before the block is destroyed.
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    2500 (integrity of the [[Light Armor Block]])
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-------------------------------------------------  == 41.667 rounds
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60 (per round damage to blocks from 25x184mm NATO)
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From this we can see it will take at least 42 rounds to completely destroy a light armor block, while doing this calculation for [[5.56x45mm NATO Magazine|5.56x45mm NATO]] it would seem it takes 209 rounds for it to fully destroy the block (or about 7 magazines).
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== Ship weapons ==
 
== Ship weapons ==
 
=== Small ship weapons ===
 
=== Small ship weapons ===

Revision as of 21:45, 1 December 2015

Weapons are objects, that player can setup to deal damage to other objects or players. Every block in Space Engineers has a total integrity or "health", this is integrity is determined by the sum of its parts so if a block is filled with Steel Plates and Metal Grids it's fairly robust compared to Interior Plate. It's important to note that most weapons have a maximum range, this maximum range is often 800 meters - if the weapon's round or missile has traveled past that distance it will no longer damage anything. Although it is possible to construct specialized guided torpedoes that can travel well beyond 800 meters, since they are technically ships themselves.

Damage Mechanics

The amount of damage a block can sustain is entirely dependent on it's total integrity of all components that when into it's construction which functions as it's health. In addition the type of damage received also is a factor, bullet rounds usually cause no deformation while kinetic collisions and explosions do. Certain components like Steel Plates are have high integrity, others are weaker such as Interior Plates. For example, a Light Armor Block's integrity can be found using the following:

100 (the base integrity of a Steel Plate) x 25 (the amount of steel plates the a Light Armor Block has at full strength) 
-----------------------------------------------------------------------------------------------------------------------   == 2500 HP
                                                 1 (light armor block's deformation ratio)

With this we can work out how much damage a single block can sustain before it's destroyed, let's say it's being shot with Gatling Gun. How many rounds will it take to fully destroy this block, exactly. This can be found via using information provided in the following table. A Gatling Gun round uses 25x184mm NATO Ammo Containers which are powerful rounds, at least compared to 5.56x45mm NATO Magazines. A simple division is needed to figure out this, the exact amount of rounds before the block is destroyed.

    2500 (integrity of the Light Armor Block)
-------------------------------------------------  == 41.667 rounds
60 (per round damage to blocks from 25x184mm NATO) 

From this we can see it will take at least 42 rounds to completely destroy a light armor block, while doing this calculation for 5.56x45mm NATO it would seem it takes 209 rounds for it to fully destroy the block (or about 7 magazines).

Ship weapons

Small ship weapons

See also Building blocks

Block Damage
[To Player]
Damage
[To Blocks]
Rate of Fire
[rounds/min]
Magazine size
[rounds]
Max Capacity
[rounds]
Muzzle Velocity
[m/s]
Maximum Range
[m]
Impulse
[N]
Mass
[kg]
Gatling Gun Icon.png Gatling Gun 185 60 700 140 560 300 800 185
Gatling Turret Icon.png Gatling Turret 185 60 300 140 700 300 800 185
Rocket Launcher Icon.png Rocket Launcher 500 500 60 1 4 100-700 800 400
Reloadable Rocket Launcher Icon.png Reloadable Rocket
Launcher
500 500 60 1 4 100-700 800 400
Missile Turret Icon.png Missile Turret 500 500 20 1 2 100-700 800 400
Warhead Icon.png Warhead 15000 15000 n/a n/a n/a n/a 4.8 489

Large ship / Station weapons

See also Building blocks

Block Damage
[To Player]
Damage
[To Blocks]
Rate of Fire
[rounds/min]
Magazine size
[rounds]
Max Capacity
[rounds]
Muzzle Velocity
[m/s]
Maximum Range
[m]
Impulse
[N]
Mass
[kg]
Gatling Turret Icon.png Gatling Turret 185 60 600 140 3360 300 800 185
Interior Turret Icon.png Interior Turret 12 12 600 30 1920 300 800 3.2
Missile Turret Icon.png Missile Turret 500 500 20 1 6 100-700 800 400
Rocket Launcher Icon.png Rocket Launcher 500 500 60 1 19 100-700 800 400
Warhead Icon.png Warhead 15000 15000 n/a n/a n/a n/a 24.44 2244

Hand-held weapons

See also Tools

Block Damage
[To Player]
Damage
[To Blocks]
Rate of Fire
[rounds/min]
Magazine size
[rounds]
Max Capacity
[rounds]
Muzzle Velocity
[m/s]
Maximum Range
[m]
Impulse
[N]
Mass
[kg]
Automatic Rifle Icon.png Automatic Rifle 12 12 600 30 n/a 300 800 3.2 3
Grinder (Tool) Icon.png Grinder 20 20  ? n/a n/a n/a  ?  ? 3
Hand Drill Icon.png Hand Drill 20 20  ? n/a n/a n/a  ?  ? 3


Damage dealing techniques

References