Difference between revisions of "Faction:The Imperial Navy"

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(Replaced content with "{{Factioninfobox | Name = The Ghost Smugglers | Leaders = Chieftain.Spartan [GS]<br /> Smuggler Boss. Deadsloth [GS] | Steamgroup = [http://steamcommunity.com/groups/Ghost...")
 
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{{Factioninfobox
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| Name = The Ghost Smugglers
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| Leaders = Chieftain.Spartan [GS]<br />
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Smuggler Boss. Deadsloth [GS]
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| Steamgroup = [http://steamcommunity.com/groups/GhostSmugglers]
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| Type = Pirate/Trade
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| RecruitingStatus = Yes
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| Members = 2
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| Forumcontact = Coming soon
  
[[File:Imp_Navy_Ins.jpg]]
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| CustomRow1 = Standard Uniform
{| border="1" cellspacing="0" align="right"
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| CustomData1 = Black
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| CustomRow2 =
'''The Imperial Navy'''
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| CustomData2 = Red and Black
|-
 
|'''Leaders'''
 
|Flag-Capt. Spartan [151st IMPN]
 
Commander. Lightning [151st IMPN]
 
|-
 
|'''Mainpage'''
 
|http://steamcommunity.com/groups/ImperialFleet
 
|-
 
|'''Military Colors'''
 
|Black and Silver
 
|-
 
|'''Based on'''
 
|Military
 
Industry
 
|-
 
|'''Industry Colors'''
 
|Red and Black
 
|-
 
|}
 
 
 
Imperial Navy
 
Imp Navy icon2
 
Race
 
 
 
Mankind
 
Headquarters
 
 
 
Mars (Segmentum Solar), Hydraphur (Segmentum Pacificus), Cypra Mundi (Segmentum Obscurus), Bakka (Segmentum Tempestus), Kar Duniash (Segmentum Ultima)
 
Government
 
 
 
Imperium of Man
 
Leader
 
 
 
Lord High Admiral of the Imperial Navy
 
Military Forces
 
 
 
Imperial naval forces
 
Establishment
 
 
 
Imperial Reformation (31st Millennium)
 
 
 
 
 
 
 
[[Factions|Back to the factions page]]
 
 
 
== Introduction ==
 
 
 
The Imperial Navy is based off the fictional game created by Gamesworkshop War-hammer 40k.
 
 
 
We are a space navy based clan on Space engineer, A soon to be massive fleet of ships with sheer firepower to overwhelm our enemies, Currently we have no enemies or allies. Our clan is based on aggressive behavior. Always shoot first if the threat seems hostile no prisoners.
 
 
 
Leader: Flag-Capt. Spartan [151st IMPN]
 
Co-Leader: Commander. Lightning [151st IMPN]
 
 
 
Steam Page: http://steamcommunity.com/groups/ImperialFleet
 
 
 
== Why should you join? ==
 
You should join the clan not because it is a strong clan based strictly on space warfare. We offer many options with in the clan such as the industrial section, which you can choose to join and be under President/Commander. Lightning [151st IMPN] Control within the Industrial section creating ships for us and advanced weaponry that no other clan has which is why we succed in the toughest of battles. We may not of fought in wars but the history of the clan will not fail we are one of the strongest battle fleets within the entire solar system, weapons unmatched and soon numbers will be unmatched, our history tells us that we have only ever lost on space battle where the capital ship was destroyed and crashed into the destroyers below, managing to survive that our fleet rebuilt and became the strongest yet again, We are preparing our army for the rumored Titan wars. Which is a big battle with all clans that are given a certain amount of everything either working together or against each other, yet this is only rumored but we still advance our weaponry to be able to take all other clans within the game. Even if we stand alone we will not lose! The clan is very much for realism and fun providing 2 areas of the clan to suit both your needs of destruction and creativity.
 
== Military and Industry ==
 
 
 
The clan is mainly set up as military but we have a strong industry section within our clan (65% military 35% industry).
 
Our military section of the clan is the core base as Spartan as leader and Lightening as my co he is also the President of the industry that develops our weapons and ships. Creating battle fleets beyond any other army, Although our clan is strictly aggressive and always shoot any one that seems hostile or a threat to our soldiers safety, We do conclude alliances with other faction, that are willing to. Our industry section makes us different to other clans as most are pirate and military with no industrial section built in there weapons and ships do not advance as quick as ours and that is why we have a upper had in battle with few numbers but for one of our ships we lose 100 them will fall with it. 
 
 
 
== Recruitment ==
 
 
 
SteamID: Sega453
 
 
 
Add me then follow the link on steam group and then message me to make it official.
 
 
 
http://steamcommunity.com/groups/ImperialFleet
 
 
 
 
 
== Members ==
 
Roster for Freighter - Kaulquappe Flag ship
 
[BATTLEFLEET RANKS]
 
 
 
Flag-Capt.Spartan [151st IMPN]
 
 
 
Commander.Lightning [151st IMPN]
 
 
 
Lieutenant Commander - [EMPTY]
 
 
 
JUNIOR OFFICERS-
 
 
 
Flag-Lieutenant or Lord-Lieutenant-[EMPTY]
 
 
 
First Lieutenant -[EMPTY]
 
 
 
Second Lieutenant -[EMPTY]
 
 
 
Third Lieutenant -[EMPTY]
 
 
 
Sub-Lieutenant or Ensign -[EMPTY]
 
 
 
Midshipman-[EMPTY]
 
 
 
NON-COMMISSIONED OFFICERS-
 
 
 
Warrant Officer - [EMPTY]
 
 
 
Master Chief Petty Officer - [EMPTY]
 
 
 
Chief Petty Officer -[EMPTY]
 
 
 
 
 
 
 
Senior Chief Petty Officer.Judge [151st IMPN]
 
 
 
Crewboss.Jack O`Neill [151st IMPN]
 
 
 
 
 
RATINGS:
 
 
 
Armsman.Titan [151st IMPN]
 
 
 
Armsman.McQueen [151st IMPN]
 
 
 
Armsman.George [151st IMPN]
 
 
 
Armsman.Bidump [151st IMPN]
 
 
 
Trusted Crewman [EMPTY]
 
 
 
Shipman.Chronds [151st IMPN]
 
 
 
Shipman.Mathew [151st IMPN]
 
 
 
Shipman. Dino [151st IMPN]
 
 
 
Shipman. Scival [151st IMPN]
 
 
 
Shipman. Waggle [151st IMPN]
 
 
 
Shipman. Azze [151st IMPN]
 
 
 
Shipman. Upham [151st IMPN]
 
 
 
Shipman. Stryker [151st IMPN]
 
 
 
 
 
== Imperial Navy Organisation ==
 
 
 
The Imperium is divided into five fleet zones known as the Segmentae Majoris. Every starship of the Imperial Navy is assigned to one of these Segmentae, and falls under the command of the respective Lord High-Admiral who commands all the Imperial Navy assets of that Segmentum. The naval assets of an entire Segmentum are named after that division of the Imperium; i.e. all of the Imperial fleet assets in the Segmentum Solar are known as the Battlefleet Solar, all the assets in the Ultima Segmentum are the Battlefleet Ultima, and so on. There are five Lord High Admirals, one controlling the assembled Battlefleet of each Segmentae. Although all 5 High Admirals are ranked equally, command of the Segmentum Solar is considered the oldest and therefore the most prestigious and senior posting. It is not uncommon for one of these Lord High Admirals to sit on the Senatorum Imperialis as a ruling High Lord of Terra. All Imperial shipping, civilian or military, is supervised within the jurisdiction of one of the five Segmentae. Each Segmentum has an orbital headquarters called a Segmentum Fortress which forms the base of fleet operations within the Segmentum. The Segmentum Fortress is controlled directly by a high-ranking official of the Adeptus Administratum known as the Master of the Segmentum, who reports only to the Master of the Administratum.
 
 
 
== History ==
 
 
 
During the Great Crusade to reunite all the scattered colony worlds of Mankind beneath the rule of the Imperium of Man, both the Imperial Guard and Imperial Navy were originally a single service: the Imperial Army. Under this form of organisation, each Imperial Cruiser would have a single Imperial Army regiment assigned to it. Imperial Army regimental commanding officers held command over both their regiment and the warship assigned to them, making a single warship a tactically flexible combined arms unit and minimizing the damage to the Imperium in the event of the loss of a starship, its crew and its assigned troops in the Warp. During the Horus Heresy, however, it appeared that some Traitor Army regiments used the power of the starships at their disposal in order to forge interstellar empires for themselves in the fires of anarchy that swept the galaxy during the seven bloody standard years of the Heresy. This tendency to make use of the power of an Imperial starship combined with that of an Imperial Army regiment to establish tyrannies on many worlds led to the eventual split of the Imperial Army into the Imperial Guard and the Imperial Navy to deliberately foster a bureaucratic and inter-service rivalry between the two. The Emperor of Mankind Himself issued a decree before his internment within the Golden Throne that starships could no longer be commanded by the officers of the newborn Imperial Guard but only by the members of their own service.
 
Origins
 
 
 
The origins of the Imperial Navy lay in the campaigns of the Great Crusade that began in ca. 800.M30. The Great Crusade was the largest and most ambitious military endeavour ever undertaken by Mankind. As mighty and valiant as the hosts of the Emperor were, this epic undertaking would have been entirely impossible without the countless thousands of Warp-capable vessels that transported hundreds of thousands of the superhuman warriors of the Space Marine Legions and many millions of Imperial Army soldiers from one star's light to the next. The Great Crusade saw a staggering array of vessels constructed, reclaimed or pressed into service. Some were used for a matter of months before being declared obsolete or wearing out and degrading to destruction, quite apart from losses incurred in battle, while others gained a permanent place in the canon of war, with successful designs endlessly copied and modified as the decades progressed. The first vessels to enter the service of the Imperium were constructed in the orbital foundries of Terra, and later Mars' Ring of Iron and the orbital shipyards of Saturn, under the scrutiny of the Emperor and the Forge-wrights of the Mechanicum, and indeed it was only that in alliance with Mars that the trans-solar expansion was possible in any meaningful way. This was further aided when at last the Saturnyne Dominion, with its accomplished ship-masters, joined the Imperium after their alien overlords were overthrown, and as the Imperium expanded, many more great shipyards were added: Voss, Grulgarod, Lorin and Cypra Mundi, all grew to near rival Mars itself in voidship production.
 
 
 
Driven by the will of the Emperor, the first Expeditionary Fleets pushed outwards into the galaxy. Preceding each great Expeditionary Fleet of hundreds, sometimes thousands, of vessels often ranged smaller contingents of independent flotillas led by a class of martial leader that would become known as the Rogue Traders Militant. Many of these individuals were former rulers of the numerous realms the Emperor had cast down first during the Unification Wars and later as the Great Crusade spread, formerly independent human worlds. They were offered a stark choice--bend their knee before the Emperor and swear service to the Great Crusade, or die by His hand. Though many set pride before what they regarded as slavery, others chose service and took up the Emperor's Warrant of Trade. There was a price, however. The Rogue Traders Militant were expected to scout ahead of the leading edge of the Great Crusade, accompanied by their own armies as well as whatever assets had been ceded them by the Emperor. Operating so far ahead of the Emperor's crusading armies, the Rogue Traders Militant could expect little or no aid should they encounter foes too powerful for them to overcome. After several Terran decades penetrating the inky black of the void, Rogue Trader Militant fleets often appeared as ramshackle vagabonds, many of their starships taken from defeated enemies, sometimes including xenos vessels of entirely novel or esoteric form. They were forbidden to return to Terra, for in His wisdom the Emperor sought not to just rid Himself of powerful rivals, but to ensure that even in their deaths they might serve Mankind. Many vanished alone and unheralded; slain, consumed or enslaved by nameless xenos abominations far form the light of Terra.
 
 
 
As the Imperium expanded, so too did its fleets. Countless long-lost wonders of technology were recovered, some wrested from the dead hands of unwilling custodians, and others surrendered willingly as fitting tribute to the Master of Mankind. Some vessels were unique, constructed by methods even the most accomplished Adepts of Mars could not hope to replicate: the Terminus Est, the Nicor, the Mirabilis and the Phalanx foremost among them. Other patterns and classes proved possible to reproduce and replicate, and before long the various arms of the Imperium's military acquired their own distinctive panoply of warships. Those of the Legiones Astartes were often blunt of prow and slab-armoured, built to endure the withering storm of fire that accompanies a planetary invasion, their plasma furnace-hearts powering some of the most destructive weapons known to Mankind. But beyond these practical needs, each fleet favoured the nature of its Legion, from the sable black marauders of the Raven Guard to the baroque crimson and gold battlecruisers of the Blood Angels to the brute functionality and unadorned steel of the Iron Warriors' siege-barques. The ships of the Emperor's wider naval armadas were more diverse affairs, built for void supremacy. They ranged from stately battleships, multi-kilometre long engines of doom, their armour concentrated to the fore and their flanks repleted with rank upon rank of broadside batteries, to lithe and deadly destroyers and stripped-bare Warp Runners, to watchful piquet frigates and lumbering star-fortresses. Beyond these were innumerable classes of transports, arks, conveyers and supply ships, the forge vessels of the Mechanicum and their own strange space-going engines of war.
 
Holy Fleet
 
 
 
On many Imperial planets, the Imperial Navy is often referred to as the "Holy Fleet." The Ecclesiarchy preaches that the Fleet is an extension of the God-Emperor's divine will and is therefore itself a sacred institution. This is due to the intimate relationship between the Navigators who are able to guide the fleet though the Warp using the psychic beacon emanating from the Golden Throne and the Astronomican. Whether or not the title applies to all starfaring vessels in the Imperium that make use of Navigators is unclear, though this is unlikely. The Adeptus Mechanicus would also no doubt consider the vessels themselves holy. However, this is due to their own techno-theological beliefs concerning the divinity of all machines.
 
 
 
 
 
[[Category:Faction]]
 

Latest revision as of 15:17, 2 September 2014

{{Factioninfobox | Name = The Ghost Smugglers | Leaders = Chieftain.Spartan [GS]
Smuggler Boss. Deadsloth [GS] | Steamgroup = [1] | Type = Pirate/Trade | RecruitingStatus = Yes | Members = 2 | Forumcontact = Coming soon

| CustomRow1 = Standard Uniform | CustomData1 = Black | CustomRow2 = | CustomData2 = Red and Black