Difference between revisions of "Gatling Turret"

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{{itembox
+
{{SimpleItembox|Mod:Vanilla/CubeBlock/LargeGatlingTurret
| item = Gatling Turret
+
|Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RotationSpeed#deg/s|MaxFov#°|MaxRangeMeters|RateOfFire|AmmoMagazine|InventoryVolume#L|OperationalPowerConsumption#kW|ResourceSinkGroup|PCU
| description = Large ship automated Gatling Turret.
+
}}{{SimpleItembox|Mod:Vanilla/CubeBlock/SmallGatlingTurret
| tool = no
+
|Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RotationSpeed#deg/s|MaxFov#°|MaxRangeMeters|RateOfFire|AmmoMagazine|InventoryVolume#L|OperationalPowerConsumption#kW|ResourceSinkGroup|PCU
| largeship = yes
+
}}{{CategorizeComponents|Mod:Vanilla/CubeBlock/LargeGatlingTurret}}
| smallship = no
 
| component = no
 
| rawmaterial = no
 
| material = no
 
  
| lbuildtime = 30
+
== Overview ==
| lcomponentstructure = 3
+
Functional as of [[Change Log|version 01.027.006]], the Gatling turret is a powerful automatic [[weapon]] which will target and fire upon the nearest hostile block, [[Decoy]], moving object, [[Meteor Storms|meteor]], or any other specified target within its operational range (adjustable via its control panel), and will always fire on enemy factions' ships and players in range. In [[Survival Mode]] it must be loaded with [[25x184mm NATO Ammo Container]]s to fire, or if while in [[Creative Mode]] it has unlimited ammunition.
| lcomponent1 = Steel Plate
 
| lcomponent1amt = 15
 
| lcomponent2 = Construction Component
 
| lcomponent2amt = 5
 
| lcomponent3 = Computer
 
| lcomponent3amt = 10
 
| lcomponent4 = Motor
 
| lcomponent4amt = 8
 
| lcomponent5 = Large Steel Tube
 
| lcomponent5amt = 1
 
| lcomponent6 = Small Steel Tube
 
| lcomponent6amt = 6
 
| lcomponent7 = Construction Component
 
| lcomponent7amt = 25
 
| lcomponent8 = Steel Plate
 
| lcomponent8amt = 5
 
  
| version = 01.023.013
+
== Usage ==
}}
+
The turret take the space of a 3x3x3 cube despite its appearance. The turret has its own internal inventory, but they can also be connected to [[Conveyor]] blocks on the bottom to supply [[25x184mm NATO Ammo Container]]s from any connected inventory.
{{stub}}
 
  
{{outdated}}
+
The Gatling turret does considerable and consistent damage, especially within close-range. It is far more powerful than an [[Interior Turret]], but it's ammunition is noticeably more costly to acquire and manufacture. The turret unlike the interior turret is well suited for exterior defense being is very capable of penetrating and making short work of [[Light Armor Block|lightly armored blocks]] and [[Window 1x1 Flat|bulletproof window panes]].
  
Functional as of [[Change Log|version 01.027.006]], the Gatling turret is a powerful automatic [[weapon]] which will target and fire upon the nearest [[Decoy]], moving object, or [[Meteor Storms|meteor]] within its operational range (adjustable via its control panel). In [[Survival Mode]] it must be loaded with [[25x184mm NATO Ammo Container]]s to fire.
+
=== Manual Control ===
 +
Players are able to take control of any automated turret by sitting at either a [[Control Station]], [[Flight Seat]], [[Cockpit]], [[Fighter Cockpit]]. After the player can navigate in the control panel to locate the turret, and click on '''Manual'''. This will bring up the 1st-person view of the turret. The player can move and shoot with the turret while in this mode, however unlike the [[Camera]] the turret cannot use zoom functionality.
 +
 
 +
=== Control Panel ===
 +
 
 +
* '''Shoot Once''' - Fires only a single round
 +
* '''Shoot On/Off''' - Continuously fires the weapon
 +
* '''Control''' - Manually control Turret
 +
* '''Aiming radius''' - The distance at which the turret will fire at the target
 +
* '''Enable idle movement''' - The turret will periodically move around
 +
 
 +
 
 +
==== Targeting ====
 +
 
 +
* '''Meteors''' - Will target incoming [[Meteor Storms|meteors]]
 +
* '''Moving objects''' - Any object that moves at a speed above 2.5 meters per second. All blocks, entities, and players.  
 +
* '''Missiles''' - Will attempt to shoot down any missiles within range
 +
* '''Small ships''' - Will target small ship grids, and small blocks
 +
* '''Large ships''' - Will target large ship grids, and large blocks
 +
* '''Characters''' - Will target player/npc entities
 +
* '''Station''' - Will target static station grids, and large blocks attached to it
 +
 
 +
 
 +
== Media ==
 +
[[File:Gatling_Turret_Gatturret01.jpg|none|450px]]
 +
== Tips ==
 +
*If you are using the Gatling turret for meteor defense, consider that meteors come from the direction of the sun. You can save a lot of ammo if you place blocks around the Gatling turret to prevent it from shooting at meteors that have already passed beyond the position to hit your base.
 +
*Gatling Turrets can be placed on top of a [[Piston_Base|piston]] and extended to provide more freedom of angles during battle.
 +
*If you lack space for this block, an [[Interior Turret]] might work, but does less damage.
 +
 
 +
== Known Issues ==
 +
*Unintentionally turrets may fire at your ship if a target passes behind blocks fast enough, however it was disengage after the target does so.
 +
*It does not discriminate between friend or foe in some situations if you have your turret targeting '''moving objects'''
 +
 
 +
== Related Items ==
 +
* [[Weapons]]
 +
* [[Missile Turret]]
 +
* [[Interior Turret]]
 +
 
 +
== Programming ==
 +
 
 +
* [[Programming_Guide/Action_List#Gatling_Turret|Action List - Gatling Turret]]
 +
 
 +
== Update History ==
 +
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;">
 +
{| class="wikitable" style="width: 100%"
 +
|style="text-align: left;width: 8%"| [[Update 01.057|Update 01.057.005]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed crash on weapon lasers
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.055]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed crash caused by turrets firing
 +
*Fixed crash when gatling turret destroys rocket
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.054]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed gatling gun damage is too soft
 +
*Fixed performance drop issue with many turrets
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.052|Update 01.052.023]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed crash caused by turret
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.051|Update 01.051.011]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed turret is used by somebody else when any client changes antenna range
 +
*Fixed turret is still used even when out of range
 +
*Fixed crash in turrets
 +
*Added message when turret runs out of ammo
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.051]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Remote turret control
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.046]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed turret rectangle visibility
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.045]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed hacked block getting shot by own turrets
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.043]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed turrets ignoring decoy blocks
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.042]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed turret sound playing even if turret is OFF
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.041]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed turret rectangle is visible when weapons are not enabled in world
 +
*Fixed turrets target stuff on when moving
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.040]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed visible aiming rectangle when turret is off after loading new world
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.033]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed turret targeting lag
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.032]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed weapon targeting dots
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.030]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Balanced damage of projectile weapons/turrets – now everything does 4x more damage
 +
*Turret targeting can be changed in control panel, all moving objects can be set as targets
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.029]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed turret particle effect visible when turret was not shooting
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.028]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed turret animation on clients
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.027]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Gatling turrets introduced, and are now functional. They aim automatically and can destroy meteorites, decoys and anything that is connected to the decoy. They can be used mostly as defense mechanism and not for shooting other players, but if a decoy is placed inside a space ship or space station, the turrets will shoot and damage it
 +
|}
 +
 
 +
</div>
 +
[[Category:Turrets]]
 +
[[Category:Weapons and Tools]]
 +
[[Category:Functional Blocks]]

Latest revision as of 18:59, 20 May 2020

Gatling Turret Icon.png
Large Ship / Station
Gatling Turret
Large Ship Icon.png

ComponentsRequired

 Functional 

 Hack 

Dimensions (W,H,L)3,3,3
Mass948 kg
948,000 g
948,000,000 mg
0.948 t
Integrity3,770
Build time30 s
Shot Spread0.4 °
0.00698 ‬rad
Rotation Speed114.592 deg/s
0.002 rad/ms
2 rad/s
Max Field of View60 °
1.047 rad
Max Range800 m
Rate of Fire600 RPM
10 RPS
Ammo Type25x184mm NATO Ammo Container Icon.png Gatling Ammo Box
Inventory Volume384 L
0.384 m³
38.4 hL
Power Consumption2 kW
2,000 W
0.002 MW
Power Consumer GroupDefense
PCU Cost225
BrowseLast edit: 2020-05-20
Gatling Turret Icon.png
Small Ship
Gatling Turret
Small Ship Icon.png

ComponentsRequired

 Functional 

 Hack 

Dimensions (W,H,L)5,5,5
Mass592 kg
592,000 g
592,000,000 mg
0.592 t
Integrity2,310
Build time20 s
Shot Spread0.4 °
0.00698 ‬rad
Rotation Speed57.296 deg/s
1.0e-3 rad/ms
1 rad/s
Max Field of View60 °
1.047 rad
Max Range600 m
Rate of Fire300 RPM
5 RPS
Ammo Type25x184mm NATO Ammo Container Icon.png Gatling Ammo Box
Inventory Volume84 L
0.084 m³
8.4 hL
Power Consumption2 kW
2,000 W
0.002 MW
Power Consumer GroupDefense
PCU Cost225
BrowseLast edit: 2020-05-20

Overview

Functional as of version 01.027.006, the Gatling turret is a powerful automatic weapon which will target and fire upon the nearest hostile block, Decoy, moving object, meteor, or any other specified target within its operational range (adjustable via its control panel), and will always fire on enemy factions' ships and players in range. In Survival Mode it must be loaded with 25x184mm NATO Ammo Containers to fire, or if while in Creative Mode it has unlimited ammunition.

Usage

The turret take the space of a 3x3x3 cube despite its appearance. The turret has its own internal inventory, but they can also be connected to Conveyor blocks on the bottom to supply 25x184mm NATO Ammo Containers from any connected inventory.

The Gatling turret does considerable and consistent damage, especially within close-range. It is far more powerful than an Interior Turret, but it's ammunition is noticeably more costly to acquire and manufacture. The turret unlike the interior turret is well suited for exterior defense being is very capable of penetrating and making short work of lightly armored blocks and bulletproof window panes.

Manual Control

Players are able to take control of any automated turret by sitting at either a Control Station, Flight Seat, Cockpit, Fighter Cockpit. After the player can navigate in the control panel to locate the turret, and click on Manual. This will bring up the 1st-person view of the turret. The player can move and shoot with the turret while in this mode, however unlike the Camera the turret cannot use zoom functionality.

Control Panel

  • Shoot Once - Fires only a single round
  • Shoot On/Off - Continuously fires the weapon
  • Control - Manually control Turret
  • Aiming radius - The distance at which the turret will fire at the target
  • Enable idle movement - The turret will periodically move around


Targeting

  • Meteors - Will target incoming meteors
  • Moving objects - Any object that moves at a speed above 2.5 meters per second. All blocks, entities, and players.
  • Missiles - Will attempt to shoot down any missiles within range
  • Small ships - Will target small ship grids, and small blocks
  • Large ships - Will target large ship grids, and large blocks
  • Characters - Will target player/npc entities
  • Station - Will target static station grids, and large blocks attached to it


Media

Gatling Turret Gatturret01.jpg

Tips

  • If you are using the Gatling turret for meteor defense, consider that meteors come from the direction of the sun. You can save a lot of ammo if you place blocks around the Gatling turret to prevent it from shooting at meteors that have already passed beyond the position to hit your base.
  • Gatling Turrets can be placed on top of a piston and extended to provide more freedom of angles during battle.
  • If you lack space for this block, an Interior Turret might work, but does less damage.

Known Issues

  • Unintentionally turrets may fire at your ship if a target passes behind blocks fast enough, however it was disengage after the target does so.
  • It does not discriminate between friend or foe in some situations if you have your turret targeting moving objects

Related Items

Programming

Update History

Update 01.057.005
  • Fixed crash on weapon lasers
Update 01.055
  • Fixed crash caused by turrets firing
  • Fixed crash when gatling turret destroys rocket
Update 01.054
  • Fixed gatling gun damage is too soft
  • Fixed performance drop issue with many turrets
Update 01.052.023
  • Fixed crash caused by turret
Update 01.051.011
  • Fixed turret is used by somebody else when any client changes antenna range
  • Fixed turret is still used even when out of range
  • Fixed crash in turrets
  • Added message when turret runs out of ammo
Update 01.051
  • Remote turret control
Update 01.046
  • Fixed turret rectangle visibility
Update 01.045
  • Fixed hacked block getting shot by own turrets
Update 01.043
  • Fixed turrets ignoring decoy blocks
Update 01.042
  • Fixed turret sound playing even if turret is OFF
Update 01.041
  • Fixed turret rectangle is visible when weapons are not enabled in world
  • Fixed turrets target stuff on when moving
Update 01.040
  • Fixed visible aiming rectangle when turret is off after loading new world
Update 01.033
  • Fixed turret targeting lag
Update 01.032
  • Fixed weapon targeting dots
Update 01.030
  • Balanced damage of projectile weapons/turrets – now everything does 4x more damage
  • Turret targeting can be changed in control panel, all moving objects can be set as targets
Update 01.029
  • Fixed turret particle effect visible when turret was not shooting
Update 01.028
  • Fixed turret animation on clients
Update 01.027
  • Gatling turrets introduced, and are now functional. They aim automatically and can destroy meteorites, decoys and anything that is connected to the decoy. They can be used mostly as defense mechanism and not for shooting other players, but if a decoy is placed inside a space ship or space station, the turrets will shoot and damage it