Wanted properties

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The following properties are used in the wiki but do not yet have a page for describing them.

Showing below up to 100 results starting with #1.
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  1. BlockTopology (477 uses)
  2. DisplayName (477 uses)
  3. EdgeType (476 uses)
  4. BlockPairName (472 uses)
  5. GuiVisible (150 uses)
  6. PCUConsole (147 uses)
  7. Guivisible (143 uses)
  8. IsStandAlone (130 uses)
  9. War (128 uses)
  10. MaximumOfferAmount (89 uses)
  11. MinimumOfferAmount (89 uses)
  12. Lintegrity (84 uses)
  13. MaximumOrderAmount (83 uses)
  14. MinimumOrderAmount (83 uses)
  15. MirroringBlock (80 uses)
  16. Sintegrity (74 uses)
  17. Friendly (65 uses)
  18. TargetingGroups (53 uses)
  19. SafetyDetachMax (43 uses)
  20. MaximumAcquisitionAmount (42 uses)
  21. MinimumAcquisitionAmount (42 uses)
  22. PhysicsOption (41 uses)
  23. NavigationDefinition (40 uses)
  24. UseModelIntersection (39 uses)
  25. UsesDeformation (37 uses)
  26. Center (35 uses)
  27. AirShockActivationDelay (32 uses)
  28. AirShockMaxSpeed (32 uses)
  29. AirShockMinSpeed (32 uses)
  30. AxleFriction (32 uses)
  31. Tmass (31 uses)
  32. Tvolume (31 uses)
  33. SafetyDetach (31 uses)
  34. SlowdownFactor (28 uses)
  35. DropProbability (25 uses)
  36. Cintegrity (23 uses)
  37. PhysicalMaterial (23 uses)
  38. Hostile (21 uses)
  39. RotorPart (20 uses)
  40. Disabledsince (20 uses)
  41. Inherits (19 uses)
  42. TieredUpdateTimes (19 uses)
  43. TextureResolution (17 uses)
  44. Allied (16 uses)
  45. FlameFlare (16 uses)
  46. FlameGlareQuerySize (16 uses)
  47. ShotsInBurst (16 uses)
  48. FlameLengthMaterial (16 uses)
  49. FlamePointMaterial (16 uses)
  50. FlameVisibilityDistance (16 uses)
  51. ThrusterType (16 uses)
  52. AmmoDefinitionId (15 uses)
  53. Treachmult (14 uses)
  54. Tspeedmult (14 uses)
  55. Implements (14 uses)
  56. WeaponDefinitionId (14 uses)
  57. PlaceDecals (12 uses)
  58. InventoryFillFactorMin (12 uses)
  59. ScreenWidth (11 uses)
  60. ReleaseTimeAfterFire (11 uses)
  61. ScreenHeight (11 uses)
  62. Mmaterialefficiency (10 uses)
  63. Mrefinespeed (10 uses)
  64. Lpcu (10 uses)
  65. MaxSteer (10 uses)
  66. LightFalloff (10 uses)
  67. LightIntensity (10 uses)
  68. LightRadius (10 uses)
  69. Boobytrap (10 uses)
  70. DeviateShotAngleAiming (10 uses)
  71. PointLightEmissiveMaterial (10 uses)
  72. Image (10 uses)
  73. SpotLightEmissiveMaterial (10 uses)
  74. Shipsize (10 uses)
  75. EquipDuration (10 uses)
  76. Speed (10 uses)
  77. FlameDamage (10 uses)
  78. IsPressurized (9 uses)
  79. InventoryFillFactorMax (9 uses)
  80. Spcu (9 uses)
  81. EnableBuilderCockpit (9 uses)
  82. EnableFirstPerson (9 uses)
  83. EnableShipControl (9 uses)
  84. NeedsAtmosphereForInfluence (8 uses)
  85. PropellerAccelerationTime (8 uses)
  86. MaxLightFalloff (8 uses)
  87. PropellerDecelerationTime (8 uses)
  88. MinLightFalloff (8 uses)
  89. PropellerRoundsPerSecondOnFullSpeed (8 uses)
  90. MinLightIntensity (8 uses)
  91. PropellerRoundsPerSecondOnIdleSpeed (8 uses)
  92. MinLightRadius (8 uses)
  93. Modname (8 uses)
  94. Modversion (8 uses)
  95. EnableUseObjectSimpleTargeting (8 uses)
  96. Tshotdeviation (7 uses)
  97. TargetLockingEnabled (7 uses)
  98. Flare (7 uses)
  99. ReflectorThickness (7 uses)
  100. BackkickForce (7 uses)

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