Wanted properties

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The following properties are used in the wiki but do not yet have a page for describing them.

Showing below up to 100 results starting with #101.
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  1. RotorDisplacementMaxSmall (7 uses)
  2. RotorDisplacementMin (7 uses)
  3. RotorDisplacementMinSmall (7 uses)
  4. SpeedVariance (7 uses)
  5. TROF (7 uses)
  6. Tammo (7 uses)
  7. Tshotdeviation (7 uses)
  8. Serverwebsite (6 uses)
  9. IdleRotation (6 uses)
  10. MaxLockSeparatingVelocity (6 uses)
  11. MaxScreenRenderDistance (5 uses)
  12. Lgascapacity (5 uses)
  13. Sgascapacity (5 uses)
  14. HeadShot (5 uses)
  15. SubpartMovementDistance (5 uses)
  16. ProjectileHitImpulse (5 uses)
  17. ProjectileTrailScale (5 uses)
  18. CharacterAnimation (5 uses)
  19. ShootDirectionUpdateTime (5 uses)
  20. HasInventory (5 uses)
  21. AmmoPullAmountPerTick (4 uses)
  22. DangerousImpulseThreshold (4 uses)
  23. HiddenTargetingOptions (4 uses)
  24. DefaultMaxImpulseAxis (4 uses)
  25. HasPhysics (4 uses)
  26. DefaultMaxImpulseNonAxis (4 uses)
  27. BackpackEnabled (4 uses)
  28. Neutral (4 uses)
  29. MaxImpulse (4 uses)
  30. CharacterAnimationFemale (4 uses)
  31. ExplosiveDamageMultiplier (4 uses)
  32. CharacterAnimationMale (4 uses)
  33. Tgascapacity (4 uses)
  34. ProjectileHeadShotDamage (4 uses)
  35. PropellerMaxVisibleDistance (4 uses)
  36. PropellerSubpartEntityName (4 uses)
  37. PropellerUsesPropellerSystem (4 uses)
  38. SpinDownSpeed (4 uses)
  39. SpinUpSpeed (4 uses)
  40. Fuel01Info (4 uses)
  41. FuelPullAmountFromConveyorInMinutes (4 uses)
  42. FuelConverterEfficiency (4 uses)
  43. UseNeighbourOxygenRooms (3 uses)
  44. EnabledTargetingOptions (3 uses)
  45. Rrefinespeed (3 uses)
  46. OreAmountPerPullRequest (3 uses)
  47. ForwardCameraOffset (3 uses)
  48. LightReflectorRadius (3 uses)
  49. UpgradeModuleType (3 uses)
  50. UpCameraOffset (3 uses)
  51. ReflectorTexture (3 uses)
  52. MechanicalTopInitialPlacementOffset (3 uses)
  53. DepressurizationEffectOffset (3 uses)
  54. RequiredChargingInput (3 uses)
  55. RotorDisplacementInModel (3 uses)
  56. Lresourcesourcegroup (3 uses)
  57. Sresourcesourcegroup (3 uses)
  58. Rmaterialefficiency (3 uses)
  59. RadiusMultiplier (2 uses)
  60. MissileSkipAcceleration (2 uses)
  61. LightDummyName (2 uses)
  62. ReefAtmosphereLevel (2 uses)
  63. HarvestRatioMultiplier (2 uses)
  64. Component4DeconstructId (2 uses)
  65. Class (2 uses)
  66. RechargeMultiplier (2 uses)
  67. LightShaftOffset (2 uses)
  68. Range (2 uses)
  69. PlayerInputDivider (2 uses)
  70. Lmaterialefficiency (2 uses)
  71. Lrefinespeed (2 uses)
  72. LightFalloffMax (2 uses)
  73. RaycastConeLimit (2 uses)
  74. MinLightReflectorRadius (2 uses)
  75. LightFalloffMin (2 uses)
  76. RaycastDistanceLimit (2 uses)
  77. LightIntensityMax (2 uses)
  78. RaycastTimeMultiplier (2 uses)
  79. Maxrange (2 uses)
  80. Maximum (2 uses)
  81. LightIntensityMin (2 uses)
  82. WaypointReachedZoneSizeMax (2 uses)
  83. SensorOffset (2 uses)
  84. LightReflectorRadiusMax (2 uses)
  85. Main artcile (2 uses)
  86. WaypointReachedZoneSizeMin (2 uses)
  87. LightReflectorRadiusMin (2 uses)
  88. AvailableEffects (2 uses)
  89. RotationSpeedBoundsMax (2 uses)
  90. MinGravityAcceleration (2 uses)
  91. RotationSpeedBoundsMin (2 uses)
  92. DefaultMissionSelectionId (2 uses)
  93. DragCoefficient (2 uses)
  94. TwoSidedPanel (2 uses)
  95. LightRadiusMax (2 uses)
  96. IsExplosive (2 uses)
  97. MaterialSubtype (2 uses)
  98. LightRadiusMin (2 uses)
  99. MissileAcceleration (2 uses)
  100. MinimumAtmosphereLevel (2 uses)

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