Wanted properties

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The following properties are used in the wiki but do not yet have a page for describing them.

Showing below up to 244 results starting with #1.
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  1. BlockTopology (477 uses)
  2. DisplayName (477 uses)
  3. EdgeType (476 uses)
  4. BlockPairName (472 uses)
  5. GuiVisible (150 uses)
  6. PCUConsole (147 uses)
  7. Guivisible (143 uses)
  8. IsStandAlone (130 uses)
  9. War (128 uses)
  10. MaximumOfferAmount (89 uses)
  11. MinimumOfferAmount (89 uses)
  12. Lintegrity (84 uses)
  13. MaximumOrderAmount (83 uses)
  14. MinimumOrderAmount (83 uses)
  15. MirroringBlock (80 uses)
  16. Sintegrity (74 uses)
  17. Friendly (65 uses)
  18. TargetingGroups (53 uses)
  19. SafetyDetachMax (43 uses)
  20. MaximumAcquisitionAmount (42 uses)
  21. MinimumAcquisitionAmount (42 uses)
  22. PhysicsOption (41 uses)
  23. NavigationDefinition (40 uses)
  24. UseModelIntersection (39 uses)
  25. UsesDeformation (37 uses)
  26. Center (35 uses)
  27. AxleFriction (32 uses)
  28. AirShockActivationDelay (32 uses)
  29. AirShockMaxSpeed (32 uses)
  30. AirShockMinSpeed (32 uses)
  31. Tmass (31 uses)
  32. SafetyDetach (31 uses)
  33. Tvolume (31 uses)
  34. SlowdownFactor (28 uses)
  35. DropProbability (25 uses)
  36. Cintegrity (23 uses)
  37. PhysicalMaterial (23 uses)
  38. Hostile (21 uses)
  39. RotorPart (20 uses)
  40. Disabledsince (20 uses)
  41. Inherits (19 uses)
  42. TieredUpdateTimes (19 uses)
  43. TextureResolution (17 uses)
  44. Allied (16 uses)
  45. FlameFlare (16 uses)
  46. ShotsInBurst (16 uses)
  47. FlameGlareQuerySize (16 uses)
  48. FlameLengthMaterial (16 uses)
  49. FlamePointMaterial (16 uses)
  50. FlameVisibilityDistance (16 uses)
  51. ThrusterType (16 uses)
  52. AmmoDefinitionId (15 uses)
  53. Implements (14 uses)
  54. WeaponDefinitionId (14 uses)
  55. Treachmult (14 uses)
  56. Tspeedmult (14 uses)
  57. InventoryFillFactorMin (12 uses)
  58. PlaceDecals (12 uses)
  59. ReleaseTimeAfterFire (11 uses)
  60. ScreenHeight (11 uses)
  61. ScreenWidth (11 uses)
  62. Mrefinespeed (10 uses)
  63. MaxSteer (10 uses)
  64. Lpcu (10 uses)
  65. LightFalloff (10 uses)
  66. LightIntensity (10 uses)
  67. LightRadius (10 uses)
  68. Boobytrap (10 uses)
  69. DeviateShotAngleAiming (10 uses)
  70. PointLightEmissiveMaterial (10 uses)
  71. Image (10 uses)
  72. SpotLightEmissiveMaterial (10 uses)
  73. Shipsize (10 uses)
  74. EquipDuration (10 uses)
  75. Speed (10 uses)
  76. FlameDamage (10 uses)
  77. Mmaterialefficiency (10 uses)
  78. InventoryFillFactorMax (9 uses)
  79. Spcu (9 uses)
  80. EnableBuilderCockpit (9 uses)
  81. EnableFirstPerson (9 uses)
  82. EnableShipControl (9 uses)
  83. IsPressurized (9 uses)
  84. MaxLightFalloff (8 uses)
  85. PropellerDecelerationTime (8 uses)
  86. MinLightFalloff (8 uses)
  87. PropellerRoundsPerSecondOnFullSpeed (8 uses)
  88. MinLightIntensity (8 uses)
  89. PropellerRoundsPerSecondOnIdleSpeed (8 uses)
  90. MinLightRadius (8 uses)
  91. Modname (8 uses)
  92. Modversion (8 uses)
  93. EnableUseObjectSimpleTargeting (8 uses)
  94. NeedsAtmosphereForInfluence (8 uses)
  95. PropellerAccelerationTime (8 uses)
  96. Flare (7 uses)
  97. ReflectorThickness (7 uses)
  98. BackkickForce (7 uses)
  99. RotorDisplacementMax (7 uses)
  100. RotorDisplacementMaxSmall (7 uses)
  101. RotorDisplacementMin (7 uses)
  102. RotorDisplacementMinSmall (7 uses)
  103. SpeedVariance (7 uses)
  104. TROF (7 uses)
  105. Tammo (7 uses)
  106. Tshotdeviation (7 uses)
  107. TargetLockingEnabled (7 uses)
  108. Serverwebsite (6 uses)
  109. IdleRotation (6 uses)
  110. MaxLockSeparatingVelocity (6 uses)
  111. MaxScreenRenderDistance (5 uses)
  112. Lgascapacity (5 uses)
  113. Sgascapacity (5 uses)
  114. HeadShot (5 uses)
  115. SubpartMovementDistance (5 uses)
  116. ProjectileHitImpulse (5 uses)
  117. ProjectileTrailScale (5 uses)
  118. CharacterAnimation (5 uses)
  119. ShootDirectionUpdateTime (5 uses)
  120. HasInventory (5 uses)
  121. DangerousImpulseThreshold (4 uses)
  122. HiddenTargetingOptions (4 uses)
  123. DefaultMaxImpulseAxis (4 uses)
  124. HasPhysics (4 uses)
  125. DefaultMaxImpulseNonAxis (4 uses)
  126. BackpackEnabled (4 uses)
  127. Neutral (4 uses)
  128. MaxImpulse (4 uses)
  129. CharacterAnimationFemale (4 uses)
  130. ExplosiveDamageMultiplier (4 uses)
  131. CharacterAnimationMale (4 uses)
  132. Tgascapacity (4 uses)
  133. ProjectileHeadShotDamage (4 uses)
  134. PropellerMaxVisibleDistance (4 uses)
  135. PropellerSubpartEntityName (4 uses)
  136. PropellerUsesPropellerSystem (4 uses)
  137. SpinDownSpeed (4 uses)
  138. SpinUpSpeed (4 uses)
  139. Fuel01Info (4 uses)
  140. FuelPullAmountFromConveyorInMinutes (4 uses)
  141. FuelConverterEfficiency (4 uses)
  142. AmmoPullAmountPerTick (4 uses)
  143. UpgradeModuleType (3 uses)
  144. UpCameraOffset (3 uses)
  145. ReflectorTexture (3 uses)
  146. MechanicalTopInitialPlacementOffset (3 uses)
  147. DepressurizationEffectOffset (3 uses)
  148. RequiredChargingInput (3 uses)
  149. RotorDisplacementInModel (3 uses)
  150. Lresourcesourcegroup (3 uses)
  151. Sresourcesourcegroup (3 uses)
  152. Rmaterialefficiency (3 uses)
  153. UseNeighbourOxygenRooms (3 uses)
  154. EnabledTargetingOptions (3 uses)
  155. Rrefinespeed (3 uses)
  156. OreAmountPerPullRequest (3 uses)
  157. ForwardCameraOffset (3 uses)
  158. LightReflectorRadius (3 uses)
  159. Class (2 uses)
  160. RechargeMultiplier (2 uses)
  161. LightShaftOffset (2 uses)
  162. Range (2 uses)
  163. PlayerInputDivider (2 uses)
  164. Lmaterialefficiency (2 uses)
  165. LightFalloffMax (2 uses)
  166. RaycastConeLimit (2 uses)
  167. Lrefinespeed (2 uses)
  168. MinLightReflectorRadius (2 uses)
  169. LightFalloffMin (2 uses)
  170. RaycastDistanceLimit (2 uses)
  171. LightIntensityMax (2 uses)
  172. RaycastTimeMultiplier (2 uses)
  173. Maxrange (2 uses)
  174. Maximum (2 uses)
  175. LightIntensityMin (2 uses)
  176. WaypointReachedZoneSizeMax (2 uses)
  177. SensorOffset (2 uses)
  178. LightReflectorRadiusMax (2 uses)
  179. Main artcile (2 uses)
  180. WaypointReachedZoneSizeMin (2 uses)
  181. LightReflectorRadiusMin (2 uses)
  182. AvailableEffects (2 uses)
  183. RotationSpeedBoundsMax (2 uses)
  184. MinGravityAcceleration (2 uses)
  185. RotationSpeedBoundsMin (2 uses)
  186. DefaultMissionSelectionId (2 uses)
  187. DragCoefficient (2 uses)
  188. TwoSidedPanel (2 uses)
  189. LightRadiusMax (2 uses)
  190. IsExplosive (2 uses)
  191. MaterialSubtype (2 uses)
  192. LightRadiusMin (2 uses)
  193. MissileAcceleration (2 uses)
  194. MinimumAtmosphereLevel (2 uses)
  195. MissileMass (2 uses)
  196. AiEnabled (2 uses)
  197. RadiusMultiplier (2 uses)
  198. MissileSkipAcceleration (2 uses)
  199. LightDummyName (2 uses)
  200. ReefAtmosphereLevel (2 uses)
  201. HarvestRatioMultiplier (2 uses)
  202. Component4DeconstructId (2 uses)
  203. StatConsumable1Value (1 use)
  204. DamageEffectId (1 use)
  205. StatComsumable1Name (1 use)
  206. MinRaycasterClearance (1 use)
  207. StatComsumable1Time (1 use)
  208. OptimalGroundClearance (1 use)
  209. Stat00NameValueTime (1 use)
  210. StatComsumable1Value (1 use)
  211. OptimalWindSpeed (1 use)
  212. Stat1Name (1 use)
  213. RaycasterCount (1 use)
  214. Stat1Time (1 use)
  215. RaycasterSize (1 use)
  216. Capacity Ammo (1 use)
  217. Stat1Value (1 use)
  218. RaycastersToFullEfficiency (1 use)
  219. TurbineRotationSpeed (1 use)
  220. AutorotateMode (1 use)
  221. ConstructionItemAmount (1 use)
  222. TurbineSpinDownSpeed (1 use)
  223. GasExplosionDamageMultiplier (1 use)
  224. ConstructionItemName (1 use)
  225. TurbineSpinUpSpeed (1 use)
  226. GasExplosionMaxRadius (1 use)
  227. DestructionEffectMultiplier (1 use)
  228. MinFieldSize (1 use)
  229. GasExplosionNeededVolumeToReachMaxRadius (1 use)
  230. MaxFillFactor (1 use)
  231. BasePowerInput (1 use)
  232. RecoilResetTimeMilliseconds (1 use)
  233. LeakPercent (1 use)
  234. MaxRegenerationTimeInS (1 use)
  235. ConsumptionPower (1 use)
  236. Component1Amound (1 use)
  237. MinFillFactor (1 use)
  238. MinRadius (1 use)
  239. StatConsumable1Name (1 use)
  240. AdaptibleInput (1 use)
  241. MinRegenerationTimeInS (1 use)
  242. DefaultSafeZoneRadius (1 use)
  243. StatConsumable1Time (1 use)
  244. RegenerationEffectMultiplier (1 use)

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